Bringing back the dogborgos.

-Also replaced the offset breaking forth-reset attack anim with forth-back as I did last time.
-Dogborg pounce is currently broken and slapping people with hud icons may be harmful for immursions.
-No Borgi yet because I can't be arsed to readd the whole sprite set this tired.
This commit is contained in:
Verkister
2017-04-23 02:36:31 +03:00
parent 8f6e9a729a
commit d66e609d48
8 changed files with 134 additions and 43 deletions

View File

@@ -428,7 +428,8 @@
pixel_x_diff = -8
animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff, time = 2)
animate(pixel_x = initial(pixel_x), pixel_y = final_pixel_y, time = 2)
//animate(pixel_x = initial(pixel_x), pixel_y = final_pixel_y, time = 2)
animate(pixel_x = pixel_x - pixel_x_diff, pixel_y = final_pixel_y, time = 2) //Putting back my non offset breaking method
/atom/movable/proc/do_item_attack_animation(atom/A, visual_effect_icon, obj/item/used_item)
var/image/I