Bringing back the dogborgos.
-Also replaced the offset breaking forth-reset attack anim with forth-back as I did last time. -Dogborg pounce is currently broken and slapping people with hud icons may be harmful for immursions. -No Borgi yet because I can't be arsed to readd the whole sprite set this tired.
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@@ -428,7 +428,8 @@
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pixel_x_diff = -8
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animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff, time = 2)
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animate(pixel_x = initial(pixel_x), pixel_y = final_pixel_y, time = 2)
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//animate(pixel_x = initial(pixel_x), pixel_y = final_pixel_y, time = 2)
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animate(pixel_x = pixel_x - pixel_x_diff, pixel_y = final_pixel_y, time = 2) //Putting back my non offset breaking method
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/atom/movable/proc/do_item_attack_animation(atom/A, visual_effect_icon, obj/item/used_item)
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var/image/I
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