Bringing back the dogborgos.
-Also replaced the offset breaking forth-reset attack anim with forth-back as I did last time. -Dogborg pounce is currently broken and slapping people with hud icons may be harmful for immursions. -No Borgi yet because I can't be arsed to readd the whole sprite set this tired.
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@@ -19,6 +19,18 @@
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else if(istype(O, /obj/item/weapon/storage/bag/tray/))
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var/obj/item/weapon/storage/bag/tray/T = O
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T.do_quick_empty()
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else if(istype(O,/obj/item/weapon/gun/energy/laser/cyborg))
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laser = 0
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update_icons()
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else if(istype(O,/obj/item/weapon/gun/energy/disabler/cyborg))
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disabler = 0
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update_icons()
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else if(istype(O,/obj/item/weapon/dogborg/sleeper))
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sleeper_g = 0
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sleeper_r = 0
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update_icons()
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var/obj/item/weapon/dogborg/sleeper/S = O
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S.go_out()
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if(client)
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client.screen -= O
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observer_screen_update(O,FALSE)
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@@ -50,6 +62,12 @@
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if(activated(O))
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to_chat(src, "<span class='warning'>That module is already activated.</span>")
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return
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if(istype(O,/obj/item/weapon/gun/energy/laser/cyborg))
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laser = 1
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update_icons()
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if(istype(O,/obj/item/weapon/gun/energy/disabler/cyborg))
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disabler = 1
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update_icons()
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if(!held_items[1])
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held_items[1] = O
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O.screen_loc = inv1.screen_loc
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