Bringing back the dogborgos.

-Also replaced the offset breaking forth-reset attack anim with forth-back as I did last time.
-Dogborg pounce is currently broken and slapping people with hud icons may be harmful for immursions.
-No Borgi yet because I can't be arsed to readd the whole sprite set this tired.
This commit is contained in:
Verkister
2017-04-23 02:36:31 +03:00
parent 8f6e9a729a
commit d66e609d48
8 changed files with 134 additions and 43 deletions
@@ -19,6 +19,18 @@
else if(istype(O, /obj/item/weapon/storage/bag/tray/))
var/obj/item/weapon/storage/bag/tray/T = O
T.do_quick_empty()
else if(istype(O,/obj/item/weapon/gun/energy/laser/cyborg))
laser = 0
update_icons()
else if(istype(O,/obj/item/weapon/gun/energy/disabler/cyborg))
disabler = 0
update_icons()
else if(istype(O,/obj/item/weapon/dogborg/sleeper))
sleeper_g = 0
sleeper_r = 0
update_icons()
var/obj/item/weapon/dogborg/sleeper/S = O
S.go_out()
if(client)
client.screen -= O
observer_screen_update(O,FALSE)
@@ -50,6 +62,12 @@
if(activated(O))
to_chat(src, "<span class='warning'>That module is already activated.</span>")
return
if(istype(O,/obj/item/weapon/gun/energy/laser/cyborg))
laser = 1
update_icons()
if(istype(O,/obj/item/weapon/gun/energy/disabler/cyborg))
disabler = 1
update_icons()
if(!held_items[1])
held_items[1] = O
O.screen_loc = inv1.screen_loc