teleprods works on non-carbons too now and minor stunbaton tweak.
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@@ -1,4 +1,5 @@
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#define STUNBATON_CHARGE_LENIENCY 0.3
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#define STUNBATON_DEPLETION_RATE 0.006
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/obj/item/melee/baton
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name = "stunbaton"
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@@ -76,7 +77,7 @@
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update_icon()
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/obj/item/melee/baton/process()
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deductcharge(hitcost * 0.004, FALSE, FALSE)
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deductcharge(round(hitcost * STUNBATON_DEPLETION_RATE), FALSE, FALSE)
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/obj/item/melee/baton/update_icon()
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if(status)
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@@ -250,4 +251,5 @@
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sparkler?.activate()
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. = ..()
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#undef STUNBATON_CHARGE_LENIENCY
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#undef STUNBATON_CHARGE_LENIENCY
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#undef STUNBATON_DEPLETION_RATE
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@@ -6,11 +6,11 @@
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item_state = "teleprod"
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slot_flags = null
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/obj/item/melee/baton/cattleprod/teleprod/baton_stun(mob/living/carbon/M, mob/living/carbon/user)//handles making things teleport when hit
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/obj/item/melee/baton/cattleprod/teleprod/baton_stun(mob/living/L, mob/living/carbon/user)//handles making things teleport when hit
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. = ..()
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if(!. || !istype(M) || M.anchored)
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if(!. || L.anchored)
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return
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do_teleport(M, get_turf(M), 15, channel = TELEPORT_CHANNEL_BLUESPACE)
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do_teleport(M, get_turf(L), 15, channel = TELEPORT_CHANNEL_BLUESPACE)
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/obj/item/melee/baton/cattleprod/teleprod/clowning_around(mob/living/user)
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user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
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