Merge pull request #11025 from Arturlang/TGUI_Next_Nanites
Ports TGUI Next and a lot of misc updates for nanites.
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@@ -295,11 +295,14 @@
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//Nanites
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#define COMSIG_HAS_NANITES "has_nanites" //() returns TRUE if nanites are found
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#define COMSIG_NANITE_IS_STEALTHY "nanite_is_stealthy" //() returns TRUE if nanites have stealth
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#define COMSIG_NANITE_DELETE "nanite_delete" //() deletes the nanite component
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#define COMSIG_NANITE_GET_PROGRAMS "nanite_get_programs" //(list/nanite_programs) - makes the input list a copy the nanites' program list
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#define COMSIG_NANITE_GET_VOLUME "nanite_get_volume" //(amount) Returns nanite amount
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#define COMSIG_NANITE_SET_VOLUME "nanite_set_volume" //(amount) Sets current nanite volume to the given amount
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#define COMSIG_NANITE_ADJUST_VOLUME "nanite_adjust" //(amount) Adjusts nanite volume by the given amount
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#define COMSIG_NANITE_SET_MAX_VOLUME "nanite_set_max_volume" //(amount) Sets maximum nanite volume to the given amount
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#define COMSIG_NANITE_SET_CLOUD "nanite_set_cloud" //(amount(0-100)) Sets cloud ID to the given amount
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#define COMSIG_NANITE_SET_CLOUD_SYNC "nanite_set_cloud_sync" //(method) Modify cloud sync status. Method can be toggle, enable or disable
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#define COMSIG_NANITE_SET_SAFETY "nanite_set_safety" //(amount) Sets safety threshold to the given amount
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#define COMSIG_NANITE_SET_REGEN "nanite_set_regen" //(amount) Sets regeneration rate to the given amount
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#define COMSIG_NANITE_SIGNAL "nanite_signal" //(code(1-9999)) Called when sending a nanite signal to a mob.
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@@ -307,8 +310,8 @@
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#define COMSIG_NANITE_SCAN "nanite_scan" //(mob/user, full_scan) - sends to chat a scan of the nanites to the user, returns TRUE if nanites are detected
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#define COMSIG_NANITE_UI_DATA "nanite_ui_data" //(list/data, scan_level) - adds nanite data to the given data list - made for ui_data procs
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#define COMSIG_NANITE_ADD_PROGRAM "nanite_add_program" //(datum/nanite_program/new_program, datum/nanite_program/source_program) Called when adding a program to a nanite component
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#define COMPONENT_PROGRAM_INSTALLED 1 //Installation successful
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#define COMPONENT_PROGRAM_NOT_INSTALLED 2 //Installation failed, but there are still nanites
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#define COMPONENT_PROGRAM_INSTALLED 1 //Installation successful
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#define COMPONENT_PROGRAM_NOT_INSTALLED 2 //Installation failed, but there are still nanites
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#define COMSIG_NANITE_SYNC "nanite_sync" //(datum/component/nanites, full_overwrite, copy_activation) Called to sync the target's nanites to a given nanite component
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// /datum/component/storage signals
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@@ -276,4 +276,4 @@
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#define HUMAN_FIRE_STACK_ICON_NUM 3
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#define PULL_PRONE_SLOWDOWN 0.6
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#define HUMAN_CARRY_SLOWDOWN 0
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#define HUMAN_CARRY_SLOWDOWN 0
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@@ -1,11 +1,44 @@
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#define NANITE_TIMER_DEACTIVATE 1
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#define NANITE_TIMER_SELFDELETE 2
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#define NANITE_TIMER_TRIGGER 3
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#define NANITE_TIMER_RESET 4
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#define NANITE_SYNC_DELAY 300
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#define NANITE_SHOCK_IMMUNE 1
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#define NANITE_EMP_IMMUNE 2
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#define NANITE_PROGRAM_LIMIT 20
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#define NANITE_PROGRAM_LIMIT 20
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#define NANITE_BASE_RESEARCH 3.5
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#define NANITE_CLOUD_TOGGLE 1
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#define NANITE_CLOUD_DISABLE 2
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#define NANITE_CLOUD_ENABLE 3
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///Nanite extra settings types: used to help uis know what type an extra setting is
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#define NESTYPE_TEXT "text"
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#define NESTYPE_NUMBER "number"
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#define NESTYPE_TYPE "type"
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#define NESTYPE_BOOLEAN "boolean"
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///Nanite Extra Settings - Note that these will also be the names displayed in the UI
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#define NES_SENT_CODE "Sent Code"
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#define NES_DELAY "Delay"
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#define NES_MODE "Mode"
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#define NES_COMM_CODE "Comm Code"
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#define NES_RELAY_CHANNEL "Relay Channel"
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#define NES_HEALTH_PERCENT "Health Percent"
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#define NES_DIRECTION "Direction"
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#define NES_NANITE_PERCENT "Nanite Percent"
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#define NES_DAMAGE_TYPE "Damage Type"
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#define NES_DAMAGE "Damage"
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#define NES_SENTENCE "Sentence"
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#define NES_MESSAGE "Message"
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#define NES_DIRECTIVE "Directive"
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#define NES_INCLUSIVE_MODE "Inclusive Mode"
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#define NES_HALLUCINATION_TYPE "Hallucination Type"
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#define NES_HALLUCINATION_DETAIL "Hallucination Detail"
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#define NES_MOOD_MESSAGE "Mood Message"
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#define NES_PROGRAM_OVERWRITE "Program Overwrite"
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#define NES_CLOUD_OVERWRITE "Cloud Overwrite"
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#define NES_SCAN_TYPE "Scan Type"
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#define NES_BUTTON_NAME "Button Name"
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#define NES_ICON "Icon"
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#define NES_COLOR "Color"
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@@ -55,6 +55,7 @@
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} while (0)
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#define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE)
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#define HAS_TRAIT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (source in target.status_traits[trait]) : FALSE) : FALSE)
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#define HAS_TRAIT_NOT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (length(target.status_traits[trait] - source) > 0) : FALSE) : FALSE)
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//mob traits
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#define TRAIT_BLIND "blind"
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