Merge branch 'master' into upstream-merge-31601
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@@ -51,7 +51,8 @@
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/obj/item/clothing/head/helmet/space/hardsuit/rad_act(severity)
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..()
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display_visor_message("Radiation pulse detected! Magnitude: <span class='green'>[severity]</span> RADs.")
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if(severity > RAD_AMOUNT_EXTREME)
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display_visor_message("Radiation pulse detected! Magnitude: <span class='green'>[severity]</span> RADs.")
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/obj/item/clothing/head/helmet/space/hardsuit/emp_act(severity)
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..()
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@@ -116,6 +116,10 @@
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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resistance_flags = 0
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/obj/item/clothing/head/radiation/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/rad_insulation, RAD_NO_INSULATION, TRUE, FALSE)
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/obj/item/clothing/suit/radiation
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name = "radiation suit"
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desc = "A suit that protects against radiation. The label reads, 'Made with lead. Please do not consume insulation.'"
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@@ -133,3 +137,9 @@
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equip_delay_other = 60
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flags_inv = HIDEJUMPSUIT
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resistance_flags = 0
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/obj/item/clothing/suit/radiation/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/rad_insulation, RAD_NO_INSULATION, TRUE, FALSE)
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// Just don't want things to be irradiated inside this
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// Except things on the mob aren't even inside the suit so ehhhhhh
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