Adds a stationloving component to replace a couple of flags and SSinbounds with (#37436)
* station lovin' happened so fast * Update stationloving.dm * less qdel memes * imbue soul signal * rename imbue soul signal * dupemode * henk * Update atoms_movable.dm * Update nuclearbomb.dm * Update nuclearbomb.dm
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CitadelStationBot
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4702d0232e
commit
d6b48869d8
@@ -17,7 +17,8 @@
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// /datum signals
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#define COMSIG_COMPONENT_ADDED "component_added" //when a component is added to a datum: (/datum/component)
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#define COMSIG_COMPONENT_REMOVING "component_removing" //before a component is removed from a datum because of RemoveComponent: (/datum/component)
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#define COMSIG_PARENT_QDELETED "parent_qdeleted" //before a datum's Destroy() is called: ()
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#define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" //before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
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#define COMSIG_PARENT_QDELETED "parent_qdeleted" //after a datum's Destroy() is called: (force, qdel_hint), at this point none of the other components chose to interrupt qdel and Destroy has been called
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// /atom signals
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#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params)
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@@ -81,7 +82,7 @@
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#define COMSIG_MOVABLE_BUCKLE "buckle" //from base of atom/movable/buckle_mob(): (mob, force)
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#define COMSIG_MOVABLE_UNBUCKLE "unbuckle" //from base of atom/movable/unbuckle_mob(): (mob, force)
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#define COMSIG_MOVABLE_THROW "movable_throw" //from base of atom/movable/throw_at(): (datum/thrownthing, spin)
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#define COMSIG_MOVABLE_Z_CHANGED "movable_ztransit" //from base of atom/movable/onTransitZ(): (old_z, new_z)
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// /obj signals
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#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled)
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@@ -96,6 +97,7 @@
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#define COMSIG_ITEM_DROPPED "item_drop"
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#define COMSIG_ITEM_PICKUP "item_pickup" //from base of obj/item/pickup(): (/mob/taker)
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#define COMSIG_ITEM_ATTACK_ZONE "item_attack_zone" //from base of mob/living/carbon/attacked_by(): (mob/living/carbon/target, mob/living/user, hit_zone)
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#define COMSIG_ITEM_IMBUE_SOUL "item_imbue_soul" //return a truthy value to prevent ensouling, checked in /obj/effect/proc_holder/spell/targeted/lichdom/cast(): (mob/user)
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// /obj/item/clothing signals
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#define COMSIG_SHOES_STEP_ACTION "shoes_step_action" //from base of obj/item/clothing/shoes/proc/step_action(): ()
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@@ -39,8 +39,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define NO_EMP_WIRES_2 (1<<1)
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#define HOLOGRAM_2 (1<<2)
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#define FROZEN_2 (1<<3)
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#define STATIONLOVING_2 (1<<4)
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#define INFORM_ADMINS_ON_RELOCATE_2 (1<<5)
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#define BANG_PROTECT_2 (1<<6)
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// An item worn in the ear slot with HEALS_EARS will heal your ears each
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@@ -99,7 +99,6 @@
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#define FIRE_PRIORITY_OBJ 40
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#define FIRE_PRIORITY_ACID 40
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#define FIRE_PRIOTITY_BURNING 40
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#define FIRE_PRIORITY_INBOUNDS 40
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#define FIRE_PRIORITY_DEFAULT 50
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#define FIRE_PRIORITY_PARALLAX 65
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#define FIRE_PRIORITY_FLIGHTPACKS 80
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