From d6ba6373a6dd54a32ea0097303a657c0551e4b27 Mon Sep 17 00:00:00 2001 From: DeltaFire Date: Sat, 1 Aug 2020 20:36:08 +0200 Subject: [PATCH] comments --- .../clockcult/clock_items/clock_weapons/brass_claw.dm | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/code/modules/antagonists/clockcult/clock_items/clock_weapons/brass_claw.dm b/code/modules/antagonists/clockcult/clock_items/clock_weapons/brass_claw.dm index e96ba62ac6..952df5e7f9 100644 --- a/code/modules/antagonists/clockcult/clock_items/clock_weapons/brass_claw.dm +++ b/code/modules/antagonists/clockcult/clock_items/clock_weapons/brass_claw.dm @@ -4,10 +4,10 @@ name = "brass claw" desc = "A highly sharp claw made out of brass." clockwork_desc = "A incredibly sharp claw made out of brass. It is quite effective at crippling enemies, though incredibly obvious aswell." - icon_state = "brass_claw" //TODO - item_state = "brass_claw" //TODO - lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi' //TODO - righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi' //TODO + icon_state = "brass_claw" //Codersprite moment + item_state = "brass_claw" + lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi' + righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi' //item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL w_class = WEIGHT_CLASS_HUGE force = 15 //Doesn't generate vitality like the spear does / has somewhat less damage, but quite good at wounding and gets through armor pretty well. @@ -15,7 +15,7 @@ throw_range = 0 throw_speed = 0 armour_penetration = 20 - hitsound = 'sound/weapons/bladeslice.ogg' //POSSIBLY TODO + hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") sharpness = IS_SHARP wound_bonus = 5