Merge branch 'master' into upstream-merge-31176
This commit is contained in:
@@ -41,7 +41,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
power_environ = FALSE
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valid_territory = FALSE
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||||
outdoors = TRUE
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||||
ambientsounds = list('sound/ambience/ambispace.ogg','sound/ambience/title2.ogg')
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ambientsounds = SPACE
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blob_allowed = FALSE //Eating up space doesn't count for victory as a blob.
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||||
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||||
/area/space/nearstation
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||||
@@ -65,6 +65,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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has_gravity = TRUE
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||||
blob_allowed = FALSE //Nope, no winning on the asteroid as a blob. Gotta eat the station.
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valid_territory = FALSE
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||||
ambientsounds = MINING
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/area/asteroid/cave
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||||
name = "Asteroid - Underground"
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@@ -75,6 +76,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/asteroid/artifactroom
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name = "Asteroid - Artifact"
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icon_state = "cave"
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ambientsounds = RUINS
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/area/asteroid/artifactroom/Initialize()
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. = ..()
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@@ -96,14 +98,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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//Maintenance
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/area/maintenance
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ambientsounds = list('sound/ambience/ambimaint1.ogg',
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'sound/ambience/ambimaint2.ogg',
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'sound/ambience/ambimaint3.ogg',
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'sound/ambience/ambimaint4.ogg',
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'sound/ambience/ambimaint5.ogg',
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'sound/voice/lowHiss2.ogg', //Xeno Breathing Hisses, Hahahaha I'm not even sorry.
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'sound/voice/lowHiss3.ogg',
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'sound/voice/lowHiss4.ogg')
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ambientsounds = MAINTENANCE
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valid_territory = FALSE
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@@ -647,8 +642,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/chapel
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icon_state = "chapel"
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ambientsounds = list('sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg','sound/ambience/ambicha4.ogg')
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ambientsounds = HOLY
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flags_1 = NONE
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clockwork_warp_allowed = FALSE
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clockwork_warp_fail = "The consecration here prevents you from warping in."
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/area/chapel/main
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name = "Chapel"
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@@ -676,7 +673,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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//Engineering
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/area/engine
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ambientsounds = list('sound/ambience/ambisin1.ogg','sound/ambience/ambisin2.ogg','sound/ambience/ambisin3.ogg','sound/ambience/ambisin4.ogg')
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ambientsounds = ENGINEERING
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/area/engine/engine_smes
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name = "Engineering SMES"
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@@ -706,6 +703,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/engine/gravity_generator
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name = "Gravity Generator Room"
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icon_state = "grav_gen"
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clockwork_warp_allowed = FALSE
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clockwork_warp_fail = "The gravitons generated here could throw off your warp's destination and possibly throw you into deep space."
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/area/engine/secure_construction
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name = "Secure Construction Area"
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@@ -728,6 +727,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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||||
valid_territory = FALSE
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blob_allowed = FALSE
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flags_1 = NONE
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ambientsounds = ENGINEERING
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/area/solar/asteroid/aft
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name = "Aft Asteroid Solar"
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@@ -854,37 +854,36 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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name = "Teleporter Room"
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icon_state = "teleporter"
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music = "signal"
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ambientsounds = ENGINEERING
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/area/teleporter/quantum/cargo
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name = "Cargo Quantum Pad"
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||||
icon_state = "teleporter"
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music = "signal"
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||||
/area/teleporter/quantum/docking
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name = "Docking Quantum Pad"
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||||
icon_state = "teleporter"
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||||
music = "signal"
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||||
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||||
/area/teleporter/quantum/research
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name = "Research Quantum Pad"
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||||
icon_state = "teleporter"
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||||
music = "signal"
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||||
/area/teleporter/quantum/security
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name = "Security Quantum Pad"
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icon_state = "teleporter"
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||||
music = "signal"
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||||
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||||
/area/gateway
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name = "Gateway"
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icon_state = "teleporter"
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music = "signal"
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ambientsounds = ENGINEERING
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||||
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//MedBay
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||||
/area/medical
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name = "Medical"
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icon_state = "medbay3"
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ambientsounds = MEDICAL
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||||
/area/medical/abandoned
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name = "Abandoned Medbay"
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@@ -948,7 +947,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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||||
/area/medical/morgue
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||||
name = "Morgue"
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icon_state = "morgue"
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ambientsounds = list('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg')
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ambientsounds = SPOOKY
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/area/medical/chemistry
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name = "Chemistry"
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@@ -984,6 +983,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/security
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name = "Security"
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icon_state = "security"
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ambientsounds = HIGHSEC
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/area/security/main
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name = "Security Office"
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@@ -1025,7 +1025,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/security/detectives_office/private_investigators_office
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name = "Private Investigator's Office"
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icon_state = "detective"
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ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
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/area/security/range
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name = "Firing Range"
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@@ -1276,10 +1275,12 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/storage/eva
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name = "EVA Storage"
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icon_state = "eva"
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clockwork_warp_allowed = FALSE
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||||
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/area/storage/secure
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name = "Secure Storage"
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||||
icon_state = "storage"
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||||
clockwork_warp_allowed = FALSE
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||||
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||||
/area/storage/emergency/starboard
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name = "Starboard Emergency Storage"
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||||
@@ -1304,6 +1305,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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||||
/area/construction
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||||
name = "Construction Area"
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||||
icon_state = "yellow"
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||||
ambientsounds = ENGINEERING
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||||
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||||
/area/construction/minisat_exterior
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||||
name = "Minisat Exterior"
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||||
@@ -1355,27 +1357,32 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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||||
/area/ai_monitored/security/armory
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||||
name = "Armory"
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||||
icon_state = "armory"
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ambientsounds = HIGHSEC
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||||
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||||
/area/ai_monitored/storage/eva
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||||
name = "EVA Storage"
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||||
icon_state = "eva"
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||||
ambientsounds = HIGHSEC
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||||
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||||
/area/ai_monitored/storage/secure
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||||
name = "AI Satellite Storage"
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||||
icon_state = "storage"
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||||
ambientsounds = HIGHSEC
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||||
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||||
/area/ai_monitored/storage/emergency
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||||
name = "Emergency Storage"
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||||
icon_state = "storage"
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||||
ambientsounds = HIGHSEC
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||||
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||||
/area/ai_monitored/storage/satellite
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||||
name = "AI Satellite Maint"
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||||
icon_state = "storage"
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||||
ambientsounds = HIGHSEC
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||||
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||||
//Turret_protected
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||||
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||||
/area/ai_monitored/turret_protected
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||||
ambientsounds = list('sound/ambience/ambimalf.ogg')
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||||
ambientsounds = list('sound/ambience/ambimalf.ogg', 'sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg')
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||||
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||||
/area/ai_monitored/turret_protected/ai_upload
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||||
name = "AI Upload Chamber"
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||||
@@ -1442,7 +1449,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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||||
// Telecommunications Satellite
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||||
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||||
/area/tcommsat
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ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
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||||
clockwork_warp_allowed = FALSE
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||||
clockwork_warp_fail = "For safety reasons, warping here is disallowed; the radio and bluespace noise could cause catastrophic results."
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ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg', 'sound/ambience/ambitech.ogg',\
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'sound/ambience/ambitech2.ogg', 'sound/ambience/ambitech3.ogg', 'sound/ambience/ambimystery.ogg')
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||||
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||||
/area/tcommsat/entrance
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||||
name = "Telecomms Teleporter"
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||||
@@ -1455,22 +1465,18 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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||||
/area/ai_monitored/turret_protected/tcomsat
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||||
name = "Telecomms Satellite"
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||||
icon_state = "tcomsatlob"
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||||
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
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||||
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||||
/area/ai_monitored/turret_protected/tcomfoyer
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||||
name = "Telecomms Foyer"
|
||||
icon_state = "tcomsatentrance"
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||||
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
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||||
|
||||
/area/ai_monitored/turret_protected/tcomwest
|
||||
name = "Telecommunications Satellite West Wing"
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||||
icon_state = "tcomsatwest"
|
||||
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
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||||
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||||
/area/ai_monitored/turret_protected/tcomeast
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||||
name = "Telecommunications Satellite East Wing"
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||||
icon_state = "tcomsateast"
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||||
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
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||||
|
||||
/area/tcommsat/computer
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||||
name = "Telecomms Control Room"
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||||
|
||||
@@ -1,5 +1,6 @@
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||||
/area/ai_monitored
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||||
name = "AI Monitored Area"
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||||
clockwork_warp_allowed = FALSE
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||||
var/list/obj/machinery/camera/motioncameras = list()
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||||
var/list/motionTargets = list()
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||||
|
||||
|
||||
+32
-15
@@ -14,6 +14,8 @@
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||||
|
||||
var/valid_territory = TRUE // If it's a valid territory for gangs to claim
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||||
var/blob_allowed = TRUE // Does it count for blobs score? By default, all areas count.
|
||||
var/clockwork_warp_allowed = TRUE // Can servants warp into this area from Reebe?
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var/clockwork_warp_fail = "The structure there is too dense for warping to pierce. (This is normal in high-security areas.)"
|
||||
|
||||
var/eject = null
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||||
|
||||
@@ -52,12 +54,7 @@
|
||||
|
||||
var/global/global_uid = 0
|
||||
var/uid
|
||||
var/list/ambientsounds = list('sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg',\
|
||||
'sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg',\
|
||||
'sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg',\
|
||||
'sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg',\
|
||||
'sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg',\
|
||||
'sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg')
|
||||
var/list/ambientsounds = GENERIC
|
||||
flags_1 = CAN_BE_DIRTY_1
|
||||
|
||||
var/list/firedoors
|
||||
@@ -89,7 +86,8 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
// want to find machines, mobs, etc, in the same logical area, you will need to check all the
|
||||
// related areas. This returns a master contents list to assist in that.
|
||||
/proc/area_contents(area/A)
|
||||
if(!istype(A)) return null
|
||||
if(!istype(A))
|
||||
return null
|
||||
var/list/contents = list()
|
||||
for(var/area/LSA in A.related)
|
||||
contents += LSA.contents
|
||||
@@ -104,7 +102,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
uid = ++global_uid
|
||||
related = list(src)
|
||||
map_name = name // Save the initial (the name set in the map) name of the area.
|
||||
|
||||
|
||||
if(requires_power)
|
||||
luminosity = 0
|
||||
else
|
||||
@@ -122,13 +120,32 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
|
||||
. = ..()
|
||||
|
||||
power_change() // all machines set to current power level, also updates icon
|
||||
|
||||
blend_mode = BLEND_MULTIPLY // Putting this in the constructor so that it stops the icons being screwed up in the map editor.
|
||||
|
||||
if(!IS_DYNAMIC_LIGHTING(src))
|
||||
add_overlay(/obj/effect/fullbright)
|
||||
|
||||
if(contents.len)
|
||||
var/list/areas_in_z = SSmapping.areas_in_z
|
||||
var/z
|
||||
for(var/i in 1 to contents.len)
|
||||
var/atom/thing = contents[i]
|
||||
if(!thing)
|
||||
continue
|
||||
z = thing.z
|
||||
break
|
||||
if(!z)
|
||||
WARNING("No z found for [src]")
|
||||
return
|
||||
if(!areas_in_z["[z]"])
|
||||
areas_in_z["[z]"] = list()
|
||||
areas_in_z["[z]"] += src
|
||||
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/area/LateInitialize()
|
||||
power_change() // all machines set to current power level, also updates icon
|
||||
|
||||
/area/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
@@ -450,7 +467,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
if(!L.client.played)
|
||||
SEND_SOUND(L, sound(sound, repeat = 0, wait = 0, volume = 25, channel = CHANNEL_AMBIENCE))
|
||||
L.client.played = TRUE
|
||||
addtimer(CALLBACK(L.client, /client/proc/ResetAmbiencePlayed), 600)
|
||||
addtimer(CALLBACK(L.client, /client/proc/ResetAmbiencePlayed), 600)
|
||||
|
||||
/client/proc/ResetAmbiencePlayed()
|
||||
played = FALSE
|
||||
@@ -460,14 +477,14 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
T = get_turf(src)
|
||||
var/area/A = get_area(T)
|
||||
if(isspaceturf(T)) // Turf never has gravity
|
||||
return 0
|
||||
return FALSE
|
||||
else if(A && A.has_gravity) // Areas which always has gravity
|
||||
return 1
|
||||
return TRUE
|
||||
else
|
||||
// There's a gravity generator on our z level
|
||||
if(T && GLOB.gravity_generators["[T.z]"] && length(GLOB.gravity_generators["[T.z]"]))
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/area/proc/setup(a_name)
|
||||
name = a_name
|
||||
|
||||
@@ -1,22 +1,14 @@
|
||||
/*
|
||||
Unused icons for new areas are "awaycontent1" ~ "awaycontent30"
|
||||
*/
|
||||
|
||||
|
||||
// Away Missions
|
||||
/area/awaymission
|
||||
name = "Strange Location"
|
||||
icon_state = "away"
|
||||
has_gravity = TRUE
|
||||
|
||||
/area/awaymission/example
|
||||
name = "Strange Station"
|
||||
icon_state = "away"
|
||||
|
||||
/area/awaymission/desert
|
||||
name = "Mars"
|
||||
icon_state = "away"
|
||||
|
||||
/area/awaymission/listeningpost
|
||||
name = "Listening Post"
|
||||
icon_state = "away"
|
||||
requires_power = FALSE
|
||||
ambientsounds = AWAY_MISSION
|
||||
|
||||
/area/awaymission/beach
|
||||
name = "Beach"
|
||||
@@ -24,420 +16,9 @@
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
requires_power = FALSE
|
||||
has_gravity = TRUE
|
||||
ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag2.ogg')
|
||||
ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag2.ogg','sound/ambience/ambiodd.ogg','sound/ambience/ambinice.ogg')
|
||||
|
||||
/area/awaymission/errorroom
|
||||
name = "Super Secret Room"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
has_gravity = TRUE
|
||||
|
||||
|
||||
//Research Base Areas//--
|
||||
|
||||
/area/awaymission/research
|
||||
name = "Research Outpost"
|
||||
icon_state = "away"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
|
||||
/area/awaymission/research/interior
|
||||
name = "Research Inside"
|
||||
requires_power = TRUE
|
||||
icon_state = "away2"
|
||||
|
||||
/area/awaymission/research/interior/cryo
|
||||
name = "Research Cryostasis Room"
|
||||
icon_state = "medbay"
|
||||
|
||||
/area/awaymission/research/interior/clonestorage
|
||||
name = "Research Clone Storage"
|
||||
icon_state = "cloning"
|
||||
|
||||
/area/awaymission/research/interior/genetics
|
||||
name = "Research Genetics Research"
|
||||
icon_state = "genetics"
|
||||
|
||||
/area/awaymission/research/interior/engineering
|
||||
name = "Research Engineering"
|
||||
icon_state = "engine"
|
||||
|
||||
/area/awaymission/research/interior/security
|
||||
name = "Research Security"
|
||||
icon_state = "security"
|
||||
|
||||
/area/awaymission/research/interior/secure
|
||||
name = "Research Secure Vault"
|
||||
|
||||
/area/awaymission/research/interior/maint
|
||||
name = "Research Maintenance"
|
||||
icon_state = "maintcentral"
|
||||
|
||||
/area/awaymission/research/interior/dorm
|
||||
name = "Research Dorms"
|
||||
icon_state = "Sleep"
|
||||
|
||||
/area/awaymission/research/interior/escapepods
|
||||
name = "Research Escape Wing"
|
||||
icon_state = "exit"
|
||||
|
||||
/area/awaymission/research/interior/gateway
|
||||
name = "Research Gateway"
|
||||
icon_state = "start"
|
||||
|
||||
/area/awaymission/research/interior/bathroom
|
||||
name = "Research Bathrooms"
|
||||
icon_state = "restrooms"
|
||||
|
||||
/area/awaymission/research/interior/medbay
|
||||
name = "Research Medbay"
|
||||
icon_state = "medbay"
|
||||
|
||||
/area/awaymission/research/exterior
|
||||
name = "Research Exterior"
|
||||
icon_state = "unknown"
|
||||
|
||||
|
||||
|
||||
//Challenge Areas
|
||||
|
||||
/area/awaymission/challenge/start
|
||||
name = "Where Am I?"
|
||||
icon_state = "away"
|
||||
|
||||
/area/awaymission/challenge/main
|
||||
name = "Danger Room"
|
||||
icon_state = "away1"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/challenge/end
|
||||
name = "Administration"
|
||||
icon_state = "away2"
|
||||
requires_power = FALSE
|
||||
|
||||
|
||||
//centcomAway areas
|
||||
|
||||
/area/awaymission/centcomAway
|
||||
name = "XCC-P5831"
|
||||
icon_state = "away"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/centcomAway/general
|
||||
name = "XCC-P5831"
|
||||
music = 'sound/ambience/ambigen3.ogg'
|
||||
|
||||
/area/awaymission/centcomAway/maint
|
||||
name = "XCC-P5831 Maintenance"
|
||||
icon_state = "away1"
|
||||
music = 'sound/ambience/ambisin1.ogg'
|
||||
|
||||
/area/awaymission/centcomAway/thunderdome
|
||||
name = "XCC-P5831 Thunderdome"
|
||||
icon_state = "away2"
|
||||
music = 'sound/ambience/ambisin2.ogg'
|
||||
|
||||
/area/awaymission/centcomAway/cafe
|
||||
name = "XCC-P5831 Kitchen Arena"
|
||||
icon_state = "away3"
|
||||
music = 'sound/ambience/ambisin3.ogg'
|
||||
|
||||
/area/awaymission/centcomAway/courtroom
|
||||
name = "XCC-P5831 Courtroom"
|
||||
icon_state = "away4"
|
||||
music = 'sound/ambience/ambisin4.ogg'
|
||||
|
||||
/area/awaymission/centcomAway/hangar
|
||||
name = "XCC-P5831 Hangars"
|
||||
icon_state = "away4"
|
||||
music = 'sound/ambience/ambigen5.ogg'
|
||||
|
||||
|
||||
/*Cabin areas*/
|
||||
/area/awaymission/snowforest
|
||||
name = "Snow Forest"
|
||||
icon_state = "away"
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
|
||||
/area/awaymission/cabin
|
||||
name = "Cabin"
|
||||
icon_state = "away2"
|
||||
requires_power = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
|
||||
/area/awaymission/snowforest/lumbermill
|
||||
name = "Lumbermill"
|
||||
icon_state = "away3"
|
||||
|
||||
//Packer Ship Areas
|
||||
|
||||
/area/awaymission/BMPship
|
||||
name = "BMP Asteroids"
|
||||
icon_state = "away"
|
||||
|
||||
|
||||
/area/awaymission/BMPship/Aft
|
||||
name = "Aft Block"
|
||||
icon_state = "away1"
|
||||
requires_power = TRUE
|
||||
|
||||
/area/awaymission/BMPship/Midship
|
||||
name = "Midship Block"
|
||||
icon_state = "away2"
|
||||
requires_power = TRUE
|
||||
|
||||
/area/awaymission/BMPship/Fore
|
||||
name = "Fore Block"
|
||||
icon_state = "away3"
|
||||
requires_power = TRUE
|
||||
|
||||
|
||||
//Academy Areas
|
||||
|
||||
/area/awaymission/academy
|
||||
name = "Academy Asteroids"
|
||||
icon_state = "away"
|
||||
|
||||
/area/awaymission/academy/headmaster
|
||||
name = "Academy Fore Block"
|
||||
icon_state = "away1"
|
||||
|
||||
/area/awaymission/academy/classrooms
|
||||
name = "Academy Classroom Block"
|
||||
icon_state = "away2"
|
||||
|
||||
/area/awaymission/academy/academyaft
|
||||
name = "Academy Ship Aft Block"
|
||||
icon_state = "away3"
|
||||
|
||||
/area/awaymission/academy/academygate
|
||||
name = "Academy Gateway"
|
||||
icon_state = "away4"
|
||||
|
||||
/area/awaymission/academy/academycellar
|
||||
name = "Academy Cellar"
|
||||
icon_state = "away4"
|
||||
|
||||
/area/awaymission/academy/academyengine
|
||||
name = "Academy Engine"
|
||||
icon_state = "away4"
|
||||
|
||||
|
||||
|
||||
//Wild West Areas
|
||||
|
||||
/area/awaymission/wwmines
|
||||
name = "Wild West Mines"
|
||||
icon_state = "away1"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/wwgov
|
||||
name = "Wild West Mansion"
|
||||
icon_state = "away2"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/wwrefine
|
||||
name = "Wild West Refinery"
|
||||
icon_state = "away3"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/wwvault
|
||||
name = "Wild West Vault"
|
||||
icon_state = "away3"
|
||||
|
||||
/area/awaymission/wwvaultdoors
|
||||
name = "Wild West Vault Doors" // this is to keep the vault area being entirely lit because of requires_power
|
||||
icon_state = "away2"
|
||||
requires_power = FALSE
|
||||
|
||||
|
||||
/*
|
||||
* Areas
|
||||
*/
|
||||
//Gateroom gets its own APC specifically for the gate
|
||||
/area/awaymission/gateroom
|
||||
|
||||
//Library, medbay, storage room
|
||||
/area/awaymission/southblock
|
||||
|
||||
//Arrivals, security, hydroponics, shuttles (since they dont move, they dont need specific areas)
|
||||
/area/awaymission/arrivalblock
|
||||
|
||||
//Crew quarters, cafeteria, chapel
|
||||
/area/awaymission/midblock
|
||||
|
||||
//engineering, bridge (not really north but it doesnt really need its own APC)
|
||||
/area/awaymission/northblock
|
||||
|
||||
//That massive research room
|
||||
/area/awaymission/research
|
||||
|
||||
//Syndicate shuttle
|
||||
/area/awaymission/syndishuttle
|
||||
|
||||
|
||||
//Spacebattle Areas
|
||||
|
||||
/area/awaymission/spacebattle
|
||||
name = "Space Battle"
|
||||
icon_state = "away"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/spacebattle/cruiser
|
||||
name = "Nanotrasen Cruiser"
|
||||
|
||||
/area/awaymission/spacebattle/syndicate1
|
||||
name = "Syndicate Assault Ship 1"
|
||||
|
||||
/area/awaymission/spacebattle/syndicate2
|
||||
name = "Syndicate Assault Ship 2"
|
||||
|
||||
/area/awaymission/spacebattle/syndicate3
|
||||
name = "Syndicate Assault Ship 3"
|
||||
|
||||
/area/awaymission/spacebattle/syndicate4
|
||||
name = "Syndicate War Sphere 1"
|
||||
|
||||
/area/awaymission/spacebattle/syndicate5
|
||||
name = "Syndicate War Sphere 2"
|
||||
|
||||
/area/awaymission/spacebattle/syndicate6
|
||||
name = "Syndicate War Sphere 3"
|
||||
|
||||
/area/awaymission/spacebattle/syndicate7
|
||||
name = "Syndicate Fighter"
|
||||
|
||||
/area/awaymission/spacebattle/secret
|
||||
name = "Hidden Chamber"
|
||||
|
||||
|
||||
//Snow Valley Areas//--
|
||||
|
||||
/area/awaymission/snowdin
|
||||
name = "Snowdin Tundra Plains"
|
||||
icon_state = "away"
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
|
||||
/area/awaymission/snowdin/post
|
||||
name = "Snowdin Outpost"
|
||||
requires_power = TRUE
|
||||
|
||||
/area/awaymission/snowdin/igloo
|
||||
name = "Snowdin Igloos"
|
||||
icon_state = "away2"
|
||||
|
||||
/area/awaymission/snowdin/cave
|
||||
name = "Snowdin Caves"
|
||||
icon_state = "away2"
|
||||
|
||||
/area/awaymission/snowdin/base
|
||||
name = "Snowdin Main Base"
|
||||
icon_state = "away3"
|
||||
requires_power = TRUE
|
||||
|
||||
/area/awaymission/snowdin/dungeon1
|
||||
name = "Snowdin Depths"
|
||||
icon_state = "away2"
|
||||
|
||||
/area/awaymission/snowdin/sekret
|
||||
name = "Snowdin Operations"
|
||||
icon_state = "away3"
|
||||
requires_power = TRUE
|
||||
|
||||
|
||||
|
||||
/area/awaycontent
|
||||
name = "space"
|
||||
|
||||
/area/awaycontent/a1
|
||||
icon_state = "awaycontent1"
|
||||
|
||||
/area/awaycontent/a2
|
||||
icon_state = "awaycontent2"
|
||||
|
||||
/area/awaycontent/a3
|
||||
icon_state = "awaycontent3"
|
||||
|
||||
/area/awaycontent/a4
|
||||
icon_state = "awaycontent4"
|
||||
|
||||
/area/awaycontent/a5
|
||||
icon_state = "awaycontent5"
|
||||
|
||||
/area/awaycontent/a6
|
||||
icon_state = "awaycontent6"
|
||||
|
||||
/area/awaycontent/a7
|
||||
icon_state = "awaycontent7"
|
||||
|
||||
/area/awaycontent/a8
|
||||
icon_state = "awaycontent8"
|
||||
|
||||
/area/awaycontent/a9
|
||||
icon_state = "awaycontent9"
|
||||
|
||||
/area/awaycontent/a10
|
||||
icon_state = "awaycontent10"
|
||||
|
||||
/area/awaycontent/a11
|
||||
icon_state = "awaycontent11"
|
||||
|
||||
/area/awaycontent/a11
|
||||
icon_state = "awaycontent12"
|
||||
|
||||
/area/awaycontent/a12
|
||||
icon_state = "awaycontent13"
|
||||
|
||||
/area/awaycontent/a13
|
||||
icon_state = "awaycontent14"
|
||||
|
||||
/area/awaycontent/a14
|
||||
icon_state = "awaycontent14"
|
||||
|
||||
/area/awaycontent/a15
|
||||
icon_state = "awaycontent15"
|
||||
|
||||
/area/awaycontent/a16
|
||||
icon_state = "awaycontent16"
|
||||
|
||||
/area/awaycontent/a17
|
||||
icon_state = "awaycontent17"
|
||||
|
||||
/area/awaycontent/a18
|
||||
icon_state = "awaycontent18"
|
||||
|
||||
/area/awaycontent/a19
|
||||
icon_state = "awaycontent19"
|
||||
|
||||
/area/awaycontent/a20
|
||||
icon_state = "awaycontent20"
|
||||
|
||||
/area/awaycontent/a21
|
||||
icon_state = "awaycontent21"
|
||||
|
||||
/area/awaycontent/a22
|
||||
icon_state = "awaycontent22"
|
||||
|
||||
/area/awaycontent/a23
|
||||
icon_state = "awaycontent23"
|
||||
|
||||
/area/awaycontent/a24
|
||||
icon_state = "awaycontent24"
|
||||
|
||||
/area/awaycontent/a25
|
||||
icon_state = "awaycontent25"
|
||||
|
||||
/area/awaycontent/a26
|
||||
icon_state = "awaycontent26"
|
||||
|
||||
/area/awaycontent/a27
|
||||
icon_state = "awaycontent27"
|
||||
|
||||
/area/awaycontent/a28
|
||||
icon_state = "awaycontent28"
|
||||
|
||||
/area/awaycontent/a29
|
||||
icon_state = "awaycontent29"
|
||||
|
||||
/area/awaycontent/a30
|
||||
icon_state = "awaycontent30"
|
||||
|
||||
@@ -96,6 +96,7 @@
|
||||
noteleport = TRUE
|
||||
blob_allowed = FALSE //Not... entirely sure this will ever come up... but if the bus makes blobs AND ops, it shouldn't aim for the ops to win.
|
||||
flags_1 = NONE
|
||||
ambientsounds = HIGHSEC
|
||||
|
||||
/area/syndicate_mothership/control
|
||||
name = "Syndicate Control Room"
|
||||
|
||||
@@ -15,8 +15,8 @@
|
||||
power_equip = FALSE
|
||||
power_light = FALSE
|
||||
outdoors = TRUE
|
||||
ambientsounds = list('sound/ambience/ambimine.ogg')
|
||||
flags_1 = NONE
|
||||
ambientsounds = MINING
|
||||
|
||||
/area/mine/unexplored
|
||||
name = "Mine"
|
||||
@@ -29,8 +29,8 @@
|
||||
power_equip = FALSE
|
||||
power_light = FALSE
|
||||
outdoors = TRUE
|
||||
ambientsounds = list('sound/ambience/ambimine.ogg')
|
||||
flags_1 = NONE
|
||||
ambientsounds = MINING
|
||||
|
||||
/area/mine/lobby
|
||||
name = "Mining Station"
|
||||
@@ -77,6 +77,7 @@
|
||||
/area/mine/laborcamp/security
|
||||
name = "Labor Camp Security"
|
||||
icon_state = "security"
|
||||
ambientsounds = HIGHSEC
|
||||
|
||||
|
||||
|
||||
@@ -98,7 +99,7 @@
|
||||
power_equip = FALSE
|
||||
power_light = FALSE
|
||||
requires_power = TRUE
|
||||
ambientsounds = list('sound/ambience/ambilava.ogg')
|
||||
ambientsounds = MINING
|
||||
|
||||
/area/lavaland/underground
|
||||
name = "Lavaland Caves"
|
||||
@@ -110,7 +111,7 @@
|
||||
power_environ = FALSE
|
||||
power_equip = FALSE
|
||||
power_light = FALSE
|
||||
ambientsounds = list('sound/ambience/ambilava.ogg')
|
||||
ambientsounds = MINING
|
||||
|
||||
|
||||
/area/lavaland/surface/outdoors
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
//icon = "ICON FILENAME"
|
||||
//icon_state = "NAME OF ICON"
|
||||
requires_power = FALSE
|
||||
ambientsounds = SPOOKY
|
||||
|
||||
/area/hell/trial1
|
||||
name = "Hell Trial1"
|
||||
@@ -32,6 +33,7 @@
|
||||
/area/prison
|
||||
name = "Prison Station"
|
||||
icon_state = "brig"
|
||||
ambientsounds = HIGHSEC
|
||||
|
||||
/area/prison/arrival_airlock
|
||||
name = "Prison Station Airlock"
|
||||
@@ -73,7 +75,7 @@
|
||||
/area/prison/morgue
|
||||
name = "Prison Morgue"
|
||||
icon_state = "morgue"
|
||||
ambientsounds = list('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg')
|
||||
ambientsounds = SPOOKY
|
||||
|
||||
/area/prison/medical_research
|
||||
name = "Prison Genetic Research"
|
||||
@@ -99,7 +101,7 @@
|
||||
/area/prison/solitary
|
||||
name = "Solitary Confinement"
|
||||
icon_state = "brig"
|
||||
|
||||
|
||||
/area/prison/execution_room
|
||||
name = "Prisoner Education Chamber"
|
||||
icon_state = "execution_room"
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
has_gravity = TRUE
|
||||
hidden = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
ambientsounds = RUINS
|
||||
|
||||
|
||||
/area/ruin/unpowered
|
||||
@@ -16,4 +17,3 @@
|
||||
|
||||
/area/ruin/powered
|
||||
requires_power = FALSE
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
power_environ = FALSE
|
||||
valid_territory = FALSE
|
||||
outdoors = TRUE
|
||||
ambientsounds = list('sound/ambience/ambispace.ogg','sound/ambience/title2.ogg')
|
||||
ambientsounds = SPACE
|
||||
blob_allowed = FALSE
|
||||
|
||||
/////////////
|
||||
@@ -426,4 +426,12 @@
|
||||
|
||||
/area/ruin/space/old_ai_sat/bridge
|
||||
name = "Bridge"
|
||||
icon_state = "bridge"
|
||||
icon_state = "bridge"
|
||||
|
||||
|
||||
//ABANDONED BOX WHITESHIP
|
||||
|
||||
/area/ruin/space/has_grav/whiteship/box
|
||||
|
||||
name = "Abandoned Ship"
|
||||
icon_state = "red"
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
/area/shuttle/syndicate
|
||||
name = "Syndicate Infiltrator"
|
||||
blob_allowed = FALSE
|
||||
ambientsounds = HIGHSEC
|
||||
|
||||
/area/shuttle/syndicate/bridge
|
||||
name = "Syndicate Infiltrator Control"
|
||||
@@ -72,6 +73,10 @@
|
||||
/area/shuttle/escape
|
||||
name = "Emergency Shuttle"
|
||||
|
||||
/area/shuttle/escape/luxury
|
||||
name = "Luxurious Emergency Shuttle"
|
||||
noteleport = TRUE
|
||||
|
||||
/area/shuttle/transport
|
||||
name = "Transport Shuttle"
|
||||
blob_allowed = FALSE
|
||||
@@ -102,4 +107,4 @@
|
||||
|
||||
/area/shuttle/syndicate_scout
|
||||
name = "Syndicate Scout"
|
||||
blob_allowed = FALSE
|
||||
blob_allowed = FALSE
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
/area/spacecontent
|
||||
name = "space"
|
||||
ambientsounds = AWAY_MISSION
|
||||
|
||||
/area/spacecontent/a1
|
||||
icon_state = "spacecontent1"
|
||||
|
||||
+12
-31
@@ -75,12 +75,19 @@
|
||||
if (opacity && isturf(loc))
|
||||
var/turf/T = loc
|
||||
T.has_opaque_atom = TRUE // No need to recalculate it in this case, it's guaranteed to be on afterwards anyways.
|
||||
|
||||
ComponentInitialize()
|
||||
|
||||
return INITIALIZE_HINT_NORMAL
|
||||
|
||||
//called if Initialize returns INITIALIZE_HINT_LATELOAD
|
||||
/atom/proc/LateInitialize()
|
||||
return
|
||||
|
||||
// Put your AddComponent() calls here
|
||||
/atom/proc/ComponentInitialize()
|
||||
return
|
||||
|
||||
/atom/Destroy()
|
||||
if(alternate_appearances)
|
||||
for(var/K in alternate_appearances)
|
||||
@@ -237,32 +244,6 @@
|
||||
else if(src in container)
|
||||
return 1
|
||||
|
||||
/*
|
||||
* atom/proc/search_contents_for(path,list/filter_path=null)
|
||||
* Recursevly searches all atom contens (including contents contents and so on).
|
||||
*
|
||||
* ARGS: path - search atom contents for atoms of this type
|
||||
* list/filter_path - if set, contents of atoms not of types in this list are excluded from search.
|
||||
*
|
||||
* RETURNS: list of found atoms
|
||||
*/
|
||||
|
||||
/atom/proc/search_contents_for(path,list/filter_path=null)
|
||||
var/list/found = list()
|
||||
for(var/atom/A in src)
|
||||
if(istype(A, path))
|
||||
found += A
|
||||
if(filter_path)
|
||||
var/pass = 0
|
||||
for(var/type in filter_path)
|
||||
pass |= istype(A, type)
|
||||
if(!pass)
|
||||
continue
|
||||
if(A.contents.len)
|
||||
found += A.search_contents_for(path,filter_path)
|
||||
return found
|
||||
|
||||
|
||||
/atom/proc/examine(mob/user)
|
||||
//This reformat names to get a/an properly working on item descriptions when they are bloody
|
||||
var/f_name = "\a [src]."
|
||||
@@ -444,7 +425,8 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons)
|
||||
return 1
|
||||
|
||||
/atom/proc/get_global_map_pos()
|
||||
if(!islist(GLOB.global_map) || isemptylist(GLOB.global_map)) return
|
||||
if(!islist(GLOB.global_map) || isemptylist(GLOB.global_map))
|
||||
return
|
||||
var/cur_x = null
|
||||
var/cur_y = null
|
||||
var/list/y_arr = null
|
||||
@@ -478,19 +460,18 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons)
|
||||
|
||||
/atom/proc/acid_act(acidpwr, acid_volume)
|
||||
SendSignal(COMSIG_ATOM_ACID_ACT, acidpwr, acid_volume)
|
||||
return
|
||||
|
||||
/atom/proc/emag_act()
|
||||
SendSignal(COMSIG_ATOM_EMAG_ACT)
|
||||
return
|
||||
|
||||
/atom/proc/rad_act(strength)
|
||||
SendSignal(COMSIG_ATOM_RAD_ACT)
|
||||
|
||||
/atom/proc/narsie_act()
|
||||
SendSignal(COMSIG_ATOM_NARSIE_ACT)
|
||||
return
|
||||
|
||||
/atom/proc/ratvar_act()
|
||||
SendSignal(COMSIG_ATOM_RATVAR_ACT)
|
||||
return
|
||||
|
||||
/atom/proc/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
|
||||
return FALSE
|
||||
|
||||
@@ -61,7 +61,8 @@
|
||||
return ..()
|
||||
|
||||
/atom/movable/Move(atom/newloc, direct = 0)
|
||||
if(!loc || !newloc) return 0
|
||||
if(!loc || !newloc)
|
||||
return 0
|
||||
var/atom/oldloc = loc
|
||||
|
||||
if(loc != newloc)
|
||||
@@ -115,8 +116,8 @@
|
||||
. = 0
|
||||
|
||||
//Called after a successful Move(). By this point, we've already moved
|
||||
/atom/movable/proc/Moved(atom/OldLoc, Dir)
|
||||
SendSignal(COMSIG_MOVABLE_MOVED, OldLoc, Dir)
|
||||
/atom/movable/proc/Moved(atom/OldLoc, Dir, Forced = FALSE)
|
||||
SendSignal(COMSIG_MOVABLE_MOVED, OldLoc, Dir, Forced)
|
||||
if (!inertia_moving)
|
||||
inertia_next_move = world.time + inertia_move_delay
|
||||
newtonian_move(Dir)
|
||||
@@ -219,7 +220,7 @@
|
||||
if(A)
|
||||
if(throwing)
|
||||
throwing.hit_atom(A)
|
||||
. = 1
|
||||
. = TRUE
|
||||
if(!A || QDELETED(A))
|
||||
return
|
||||
A.CollidedWith(src)
|
||||
@@ -260,8 +261,7 @@
|
||||
if(AM == src)
|
||||
continue
|
||||
AM.Crossed(src, oldloc)
|
||||
|
||||
Moved(oldloc, 0)
|
||||
Moved(oldloc, NONE, TRUE)
|
||||
. = TRUE
|
||||
|
||||
//If no destination, move the atom into nullspace (don't do this unless you know what you're doing)
|
||||
@@ -277,9 +277,9 @@
|
||||
/mob/living/forceMove(atom/destination)
|
||||
stop_pulling()
|
||||
if(buckled)
|
||||
buckled.unbuckle_mob(src,force=1)
|
||||
buckled.unbuckle_mob(src, force = TRUE)
|
||||
if(has_buckled_mobs())
|
||||
unbuckle_all_mobs(force=1)
|
||||
unbuckle_all_mobs(force = TRUE)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(client)
|
||||
@@ -534,6 +534,7 @@
|
||||
acted_explosions += ex_id
|
||||
return TRUE
|
||||
|
||||
//TODO: Better floating
|
||||
/atom/movable/proc/float(on)
|
||||
if(throwing)
|
||||
return
|
||||
|
||||
+14
-7
@@ -8,10 +8,12 @@
|
||||
/* DATA HUD DATUMS */
|
||||
|
||||
/atom/proc/add_to_all_human_data_huds()
|
||||
for(var/datum/atom_hud/data/human/hud in GLOB.huds) hud.add_to_hud(src)
|
||||
for(var/datum/atom_hud/data/human/hud in GLOB.huds)
|
||||
hud.add_to_hud(src)
|
||||
|
||||
/atom/proc/remove_from_all_data_huds()
|
||||
for(var/datum/atom_hud/data/hud in GLOB.huds) hud.remove_from_hud(src)
|
||||
for(var/datum/atom_hud/data/hud in GLOB.huds)
|
||||
hud.remove_from_hud(src)
|
||||
|
||||
/datum/atom_hud/data
|
||||
|
||||
@@ -21,10 +23,13 @@
|
||||
/datum/atom_hud/data/human/medical/basic
|
||||
|
||||
/datum/atom_hud/data/human/medical/basic/proc/check_sensors(mob/living/carbon/human/H)
|
||||
if(!istype(H)) return 0
|
||||
if(!istype(H))
|
||||
return 0
|
||||
var/obj/item/clothing/under/U = H.w_uniform
|
||||
if(!istype(U)) return 0
|
||||
if(U.sensor_mode <= SENSOR_VITALS) return 0
|
||||
if(!istype(U))
|
||||
return 0
|
||||
if(U.sensor_mode <= SENSOR_VITALS)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/datum/atom_hud/data/human/medical/basic/add_to_single_hud(mob/M, mob/living/carbon/H)
|
||||
@@ -128,7 +133,8 @@
|
||||
B.update_suit_sensors(src)
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
if (T) GLOB.crewmonitor.queueUpdate(T.z)
|
||||
if (T)
|
||||
GLOB.crewmonitor.queueUpdate(T.z)
|
||||
|
||||
//called when a living mob changes health
|
||||
/mob/living/proc/med_hud_set_health()
|
||||
@@ -200,7 +206,8 @@
|
||||
sec_hud_set_security_status()
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
if (T) GLOB.crewmonitor.queueUpdate(T.z)
|
||||
if (T)
|
||||
GLOB.crewmonitor.queueUpdate(T.z)
|
||||
|
||||
/mob/living/carbon/human/proc/sec_hud_set_implants()
|
||||
var/image/holder
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
|
||||
//GAME_MODE PROCS
|
||||
//called to set a mob's antag icon state
|
||||
/datum/game_mode/proc/set_antag_hud(mob/M, new_icon_state)
|
||||
/proc/set_antag_hud(mob/M, new_icon_state)
|
||||
if(!istype(M))
|
||||
CRASH("set_antag_hud(): [M] ([M.type]) is not a mob!")
|
||||
var/image/holder = M.hud_list[ANTAG_HUD]
|
||||
@@ -43,7 +43,7 @@
|
||||
//these are called by mind.transfer_to()
|
||||
/datum/mind/proc/transfer_antag_huds(datum/atom_hud/antag/newhud)
|
||||
leave_all_antag_huds()
|
||||
SSticker.mode.set_antag_hud(current, antag_hud_icon_state)
|
||||
set_antag_hud(current, antag_hud_icon_state)
|
||||
if(newhud)
|
||||
newhud.join_hud(current)
|
||||
|
||||
|
||||
@@ -29,13 +29,13 @@
|
||||
dat += "<I>Using this contract, you may summon an apprentice to aid you on your mission.</I><BR>"
|
||||
dat += "<I>If you are unable to establish contact with your apprentice, you can feed the contract back to the spellbook to refund your points.</I><BR>"
|
||||
dat += "<B>Which school of magic is your apprentice studying?:</B><BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];school=destruction'>Destruction</A><BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];school=[APPRENTICE_DESTRUCTION]'>Destruction</A><BR>"
|
||||
dat += "<I>Your apprentice is skilled in offensive magic. They know Magic Missile and Fireball.</I><BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];school=bluespace'>Bluespace Manipulation</A><BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];school=[APPRENTICE_BLUESPACE]'>Bluespace Manipulation</A><BR>"
|
||||
dat += "<I>Your apprentice is able to defy physics, melting through solid objects and travelling great distances in the blink of an eye. They know Teleport and Ethereal Jaunt.</I><BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];school=healing'>Healing</A><BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];school=[APPRENTICE_HEALING]'>Healing</A><BR>"
|
||||
dat += "<I>Your apprentice is training to cast spells that will aid your survival. They know Forcewall and Charge and come with a Staff of Healing.</I><BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];school=robeless'>Robeless</A><BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];school=[APPRENTICE_ROBELESS]'>Robeless</A><BR>"
|
||||
dat += "<I>Your apprentice is training to cast spells without their robes. They know Knock and Mindswap.</I><BR>"
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
@@ -63,73 +63,36 @@
|
||||
return
|
||||
used = 1
|
||||
var/mob/dead/observer/theghost = pick(candidates)
|
||||
spawn_antag(theghost.client, get_turf(src), href_list["school"])
|
||||
if(H && H.mind)
|
||||
SSticker.mode.update_wiz_icons_added(H.mind)
|
||||
spawn_antag(theghost.client, get_turf(src), href_list["school"],H.mind)
|
||||
else
|
||||
to_chat(H, "Unable to reach your apprentice! You can either attack the spellbook with the contract to refund your points, or wait and try again later.")
|
||||
|
||||
/obj/item/antag_spawner/contract/spawn_antag(client/C, turf/T, type = "")
|
||||
/obj/item/antag_spawner/contract/spawn_antag(client/C, turf/T, school,datum/mind/user)
|
||||
new /obj/effect/particle_effect/smoke(T)
|
||||
var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
|
||||
C.prefs.copy_to(M)
|
||||
M.key = C.key
|
||||
var/wizard_name = "the wizard"
|
||||
if(usr)
|
||||
wizard_name = usr.real_name
|
||||
to_chat(M, "<B>You are [wizard_name]'s apprentice! You are bound by magic contract to follow their orders and help them in accomplishing their goals.")
|
||||
switch(type)
|
||||
if("destruction")
|
||||
M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(null))
|
||||
M.mind.AddSpell(new /obj/effect/proc_holder/spell/aimed/fireball(null))
|
||||
to_chat(M, "<B>Your service has not gone unrewarded, however. Studying under [wizard_name], you have learned powerful, destructive spells. You are able to cast magic missile and fireball.")
|
||||
if("bluespace")
|
||||
M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(null))
|
||||
M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(null))
|
||||
to_chat(M, "<B>Your service has not gone unrewarded, however. Studying under [wizard_name], you have learned reality bending mobility spells. You are able to cast teleport and ethereal jaunt.")
|
||||
if("healing")
|
||||
M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/charge(null))
|
||||
M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/forcewall(null))
|
||||
M.put_in_hands(new /obj/item/gun/magic/staff/healing(M), TRUE)
|
||||
to_chat(M, "<B>Your service has not gone unrewarded, however. Studying under [wizard_name], you have learned livesaving survival spells. You are able to cast charge and forcewall.")
|
||||
if("robeless")
|
||||
M.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/knock(null))
|
||||
M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/mind_transfer(null))
|
||||
to_chat(M, "<B>Your service has not gone unrewarded, however. Studying under [wizard_name], you have learned stealthy, robeless spells. You are able to cast knock and mindswap.")
|
||||
var/datum/mind/app_mind = M.mind
|
||||
|
||||
|
||||
|
||||
var/datum/antagonist/wizard/apprentice/app = new(app_mind)
|
||||
app.master = user
|
||||
app.school = school
|
||||
|
||||
equip_antag(M)
|
||||
var/wizard_name_first = pick(GLOB.wizard_first)
|
||||
var/wizard_name_second = pick(GLOB.wizard_second)
|
||||
var/randomname = "[wizard_name_first] [wizard_name_second]"
|
||||
if(usr)
|
||||
var/datum/objective/protect/new_objective = new /datum/objective/protect
|
||||
new_objective.owner = M.mind
|
||||
new_objective.target = usr.mind
|
||||
new_objective.explanation_text = "Protect [usr.real_name], the wizard."
|
||||
M.mind.objectives += new_objective
|
||||
SSticker.mode.apprentices += M.mind
|
||||
M.mind.assigned_role = "Apprentice"
|
||||
M.mind.special_role = "apprentice"
|
||||
SSticker.mode.update_wiz_icons_added(M.mind)
|
||||
var/datum/antagonist/wizard/master_wizard = user.has_antag_datum(/datum/antagonist/wizard)
|
||||
if(master_wizard)
|
||||
if(!master_wizard.wiz_team)
|
||||
master_wizard.create_wiz_team()
|
||||
app.wiz_team = master_wizard.wiz_team
|
||||
master_wizard.wiz_team.add_member(app_mind)
|
||||
app_mind.add_antag_datum(app)
|
||||
//TODO Kill these if possible
|
||||
app_mind.assigned_role = "Apprentice"
|
||||
app_mind.special_role = "apprentice"
|
||||
//
|
||||
SEND_SOUND(M, sound('sound/effects/magic.ogg'))
|
||||
var/newname = copytext(sanitize(input(M, "You are [wizard_name]'s apprentice. Would you like to change your name to something else?", "Name change", randomname) as null|text),1,MAX_NAME_LEN)
|
||||
if (!newname)
|
||||
newname = randomname
|
||||
M.mind.name = newname
|
||||
M.real_name = newname
|
||||
M.name = newname
|
||||
M.age = rand(AGE_MIN, WIZARD_AGE_MIN - 1)
|
||||
M.dna.update_dna_identity()
|
||||
|
||||
/obj/item/antag_spawner/contract/equip_antag(mob/target)
|
||||
target.equip_to_slot_or_del(new /obj/item/device/radio/headset(target), slot_ears)
|
||||
target.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(target), slot_w_uniform)
|
||||
target.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(target), slot_shoes)
|
||||
target.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(target), slot_wear_suit)
|
||||
target.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(target), slot_head)
|
||||
target.equip_to_slot_or_del(new /obj/item/storage/backpack(target), slot_back)
|
||||
target.equip_to_slot_or_del(new /obj/item/storage/box(target), slot_in_backpack)
|
||||
target.equip_to_slot_or_del(new /obj/item/teleportation_scroll/apprentice(target), slot_r_store)
|
||||
///////////BORGS AND OPERATIVES
|
||||
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ obj/item/antag_spawner/syndi_borer/spawn_antag(client/C, turf/T, mob/owner)
|
||||
to_chat(B, "<B>You are awake at last! Seek out whoever released you and aid them as best you can!</B>")
|
||||
if(new_objective)
|
||||
to_chat(B, "<B>Objective #[1]</B>: [new_objective.explanation_text]")
|
||||
SSticker.mode.update_borer_icons_added(B)
|
||||
|
||||
/obj/item/antag_spawner/syndi_borer/proc/check_usability(mob/user)
|
||||
if(used)
|
||||
to_chat(user, "<span class='warning'>[src] appears to be empty!</span>")
|
||||
|
||||
@@ -1,72 +0,0 @@
|
||||
/datum/game_mode/blob/check_finished()
|
||||
if(blobwincount <= GLOB.blobs_legit.len)//Blob took over
|
||||
return 1
|
||||
for(var/datum/mind/blob in blob_overminds)
|
||||
if(isovermind(blob.current))
|
||||
var/mob/camera/blob/B = blob.current
|
||||
if(B.blob_core || !B.placed)
|
||||
return 0
|
||||
if(!GLOB.blob_cores.len) //blob is dead
|
||||
if(CONFIG_GET(keyed_flag_list/continuous)["blob"])
|
||||
message_sent = FALSE //disable the win count at this point
|
||||
continuous_sanity_checked = 1 //Nonstandard definition of "alive" gets past the check otherwise
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
return ..()
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/game_mode/blob/declare_completion()
|
||||
if(round_converted) //So badmin blobs later don't step on the dead natural blobs metaphorical toes
|
||||
..()
|
||||
if(blobwincount <= GLOB.blobs_legit.len)
|
||||
SSticker.mode_result = "win - blob took over"
|
||||
to_chat(world, "<FONT size = 3><B>The blob has taken over the station!</B></FONT>")
|
||||
to_chat(world, "<B>The entire station was eaten by the Blob!</B>")
|
||||
log_game("Blob mode completed with a blob victory.")
|
||||
|
||||
SSticker.news_report = BLOB_WIN
|
||||
|
||||
else if(station_was_nuked)
|
||||
SSticker.mode_result = "halfwin - nuke"
|
||||
to_chat(world, "<FONT size = 3><B>Partial Win: The station has been destroyed!</B></FONT>")
|
||||
to_chat(world, "<B>Directive 7-12 has been successfully carried out, preventing the Blob from spreading.</B>")
|
||||
log_game("Blob mode completed with a tie (station destroyed).")
|
||||
|
||||
SSticker.news_report = BLOB_NUKE
|
||||
|
||||
else if(!GLOB.blob_cores.len)
|
||||
SSticker.mode_result = "loss - blob eliminated"
|
||||
to_chat(world, "<FONT size = 3><B>The staff has won!</B></FONT>")
|
||||
to_chat(world, "<B>The alien organism has been eradicated from the station!</B>")
|
||||
log_game("Blob mode completed with a crew victory.")
|
||||
|
||||
SSticker.news_report = BLOB_DESTROYED
|
||||
|
||||
..()
|
||||
return 1
|
||||
|
||||
/datum/game_mode/blob/printplayer(datum/mind/ply, fleecheck)
|
||||
if((ply in blob_overminds))
|
||||
var/text = "<br><b>[ply.key]</b> was <b>[ply.name]</b>"
|
||||
if(isovermind(ply.current))
|
||||
var/mob/camera/blob/B = ply.current
|
||||
text += "<b>(<font color=\"[B.blob_reagent_datum.color]\">[B.blob_reagent_datum.name]</font>)</b> and"
|
||||
if(B.blob_core)
|
||||
text += " <span class='greenannounce'>survived</span>"
|
||||
else
|
||||
text += " <span class='boldannounce'>was destroyed</span>"
|
||||
else
|
||||
text += " and <span class='boldannounce'>was destroyed</span>"
|
||||
return text
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_blob()
|
||||
if(istype(SSticker.mode, /datum/game_mode/blob) )
|
||||
var/datum/game_mode/blob/blob_mode = src
|
||||
if(blob_mode.blob_overminds.len)
|
||||
var/text = "<FONT size = 2><B>The blob[(blob_mode.blob_overminds.len > 1 ? "s were" : " was")]:</B></FONT>"
|
||||
for(var/datum/mind/blob in blob_mode.blob_overminds)
|
||||
text += printplayer(blob)
|
||||
to_chat(world, text)
|
||||
return 1
|
||||
@@ -1,45 +1,3 @@
|
||||
|
||||
|
||||
/datum/game_mode/blob/send_intercept(report = 0)
|
||||
var/intercepttext = ""
|
||||
switch(report)
|
||||
if(1)
|
||||
intercepttext += "<FONT size = 3><b>NanoTrasen Update</b>: Biohazard Alert.</FONT><HR>"
|
||||
intercepttext += "Reports indicate the probable transfer of a biohazardous agent onto [station_name()] during the last crew deployment cycle.<BR>"
|
||||
intercepttext += "Preliminary analysis of the organism classifies it as a level 5 biohazard. The origin of the biohazard is unknown.<BR>"
|
||||
intercepttext += "<b>Biohazard Response Procedure 5-6</b> has been issued for [station_name()].<BR>"
|
||||
intercepttext += "Orders for all [station_name()] personnel are as follows:<BR>"
|
||||
intercepttext += " 1. Locate any outbreaks of the organism on the station.<BR>"
|
||||
intercepttext += " 2. If found, use any neccesary means to contain and destroy the organism.<BR>"
|
||||
intercepttext += " 3. Avoid damage to the capital infrastructure of the station.<BR>"
|
||||
intercepttext += "<BR>Note in the event of a quarantine breach or uncontrolled spread of the biohazard, <b>Biohazard Response Procedure 5-12</b> may be issued.<BR>"
|
||||
print_command_report(text=intercepttext,title="Level 5-6 Biohazard Response Procedures",announce=FALSE)
|
||||
priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak5.ogg')
|
||||
if(2)
|
||||
var/nukecode = random_nukecode()
|
||||
for(var/obj/machinery/nuclearbomb/bomb in GLOB.machines)
|
||||
if(bomb && bomb.r_code)
|
||||
if(bomb.z in GLOB.station_z_levels)
|
||||
bomb.r_code = nukecode
|
||||
|
||||
intercepttext += "<FONT size = 3><b>NanoTrasen Update</b>: Biohazard Alert.</FONT><HR>"
|
||||
intercepttext += "Reports indicate that the biohazard has grown out of control and will soon reach critical mass.<BR>"
|
||||
intercepttext += "<b>Biohazard Response Procedure 5-12</b> has been issued for [station_name()].<BR>"
|
||||
intercepttext += "Orders for all [station_name()] personnel are as follows:<BR>"
|
||||
intercepttext += "1. Secure the Nuclear Authentication Disk.<BR>"
|
||||
intercepttext += "2. Detonate the Nuke located in the vault.<BR>"
|
||||
intercepttext += "Nuclear Authentication Code: [nukecode] <BR>"
|
||||
print_command_report(text=intercepttext,announce=TRUE)
|
||||
|
||||
for(var/mob/living/silicon/ai/aiPlayer in GLOB.player_list)
|
||||
if (aiPlayer.client)
|
||||
var/law = "The station is under quarantine. Do not permit anyone to leave. Disregard laws 1-3 if necessary to prevent, by any means necessary, anyone from leaving. The nuclear failsafe must be activated at any cost, the code is: [nukecode]."
|
||||
aiPlayer.set_zeroth_law(law)
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
|
||||
/datum/station_state
|
||||
var/floor = 0
|
||||
var/wall = 0
|
||||
|
||||
@@ -226,6 +226,8 @@
|
||||
. = ..()
|
||||
if(!independent) //no pulling people deep into the blob
|
||||
verbs -= /mob/living/verb/pulled
|
||||
else
|
||||
pass_flags &= ~PASSBLOB
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/blobbernaut/Life()
|
||||
if(..())
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
point_return = -1
|
||||
health_regen = 0 //we regen in Life() instead of when pulsed
|
||||
var/core_regen = 2
|
||||
var/overmind_get_delay = 0 //we don't want to constantly try to find an overmind, this var tracks when we'll try to get an overmind again
|
||||
var/resource_delay = 0
|
||||
var/point_rate = 2
|
||||
|
||||
@@ -20,12 +19,16 @@
|
||||
GLOB.poi_list |= src
|
||||
update_icon() //so it atleast appears
|
||||
if(!placed && !overmind)
|
||||
create_overmind(new_overmind)
|
||||
qdel(src)
|
||||
if(overmind)
|
||||
update_icon()
|
||||
point_rate = new_rate
|
||||
addtimer(CALLBACK(src, .proc/generate_announcement), 1800)
|
||||
. = ..()
|
||||
|
||||
/obj/structure/blob/core/proc/generate_announcement()
|
||||
priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak5.ogg')
|
||||
|
||||
/obj/structure/blob/core/scannerreport()
|
||||
return "Directs the blob's expansion, gradually expands, and sustains nearby blob spores and blobbernauts."
|
||||
|
||||
@@ -61,7 +64,7 @@
|
||||
if(QDELETED(src))
|
||||
return
|
||||
if(!overmind)
|
||||
create_overmind()
|
||||
qdel(src)
|
||||
else
|
||||
if(resource_delay <= world.time)
|
||||
resource_delay = world.time + 10 // 1 second
|
||||
@@ -75,33 +78,3 @@
|
||||
B.change_to(/obj/structure/blob/shield/core, overmind)
|
||||
..()
|
||||
|
||||
|
||||
/obj/structure/blob/core/proc/create_overmind(client/new_overmind, override_delay)
|
||||
if(overmind_get_delay > world.time && !override_delay)
|
||||
return
|
||||
|
||||
overmind_get_delay = world.time + 150 //if this fails, we'll try again in 15 seconds
|
||||
|
||||
if(overmind)
|
||||
qdel(overmind)
|
||||
|
||||
var/client/C = null
|
||||
var/list/candidates = list()
|
||||
|
||||
if(!new_overmind)
|
||||
candidates = pollCandidatesForMob("Do you want to play as a blob overmind?", ROLE_BLOB, null, ROLE_BLOB, 50, src) //we're technically not a mob but behave similarly
|
||||
if(candidates.len)
|
||||
C = pick(candidates)
|
||||
else
|
||||
C = new_overmind
|
||||
|
||||
if(C)
|
||||
var/mob/camera/blob/B = new(src.loc, 1)
|
||||
B.key = C.key
|
||||
B.blob_core = src
|
||||
src.overmind = B
|
||||
update_icon()
|
||||
if(B.mind && !B.mind.special_role)
|
||||
B.mind.special_role = "Blob Overmind"
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -1,3 +1,9 @@
|
||||
//Few global vars to track the blob
|
||||
GLOBAL_LIST_EMPTY(blobs) //complete list of all blobs made.
|
||||
GLOBAL_LIST_EMPTY(blob_cores)
|
||||
GLOBAL_LIST_EMPTY(overminds)
|
||||
GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
|
||||
/mob/camera/blob
|
||||
name = "Blob Overmind"
|
||||
real_name = "Blob Overmind"
|
||||
@@ -26,19 +32,14 @@
|
||||
var/base_point_rate = 2 //for blob core placement
|
||||
var/manualplace_min_time = 600 //in deciseconds //a minute, to get bearings
|
||||
var/autoplace_max_time = 3600 //six minutes, as long as should be needed
|
||||
var/list/blobs_legit = list()
|
||||
var/blobwincount = 400
|
||||
var/victory_in_progress = FALSE
|
||||
|
||||
/mob/camera/blob/Initialize(mapload, pre_placed = 0, mode_made = 0, starting_points = 60)
|
||||
/mob/camera/blob/Initialize(mapload, starting_points = 60)
|
||||
blob_points = starting_points
|
||||
if(pre_placed) //we already have a core!
|
||||
manualplace_min_time = 0
|
||||
autoplace_max_time = 0
|
||||
placed = 1
|
||||
else
|
||||
if(mode_made)
|
||||
manualplace_min_time = world.time + BLOB_NO_PLACE_TIME
|
||||
else
|
||||
manualplace_min_time += world.time
|
||||
autoplace_max_time += world.time
|
||||
manualplace_min_time += world.time
|
||||
autoplace_max_time += world.time
|
||||
GLOB.overminds += src
|
||||
var/new_name = "[initial(name)] ([rand(1, 999)])"
|
||||
name = new_name
|
||||
@@ -50,6 +51,8 @@
|
||||
if(blob_core)
|
||||
blob_core.update_icon()
|
||||
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
|
||||
.= ..()
|
||||
|
||||
/mob/camera/blob/Life()
|
||||
@@ -63,8 +66,54 @@
|
||||
place_blob_core(base_point_rate, 1)
|
||||
else
|
||||
qdel(src)
|
||||
else if(!victory_in_progress && (blobs_legit.len >= blobwincount))
|
||||
victory_in_progress = TRUE
|
||||
priority_announce("Biohazard has reached critical mass. Station loss is imminent.", "Biohazard Alert")
|
||||
set_security_level("delta")
|
||||
max_blob_points = INFINITY
|
||||
blob_points = INFINITY
|
||||
addtimer(CALLBACK(src, .proc/victory), 450)
|
||||
..()
|
||||
|
||||
|
||||
/mob/camera/blob/proc/victory()
|
||||
sound_to_playing_players('sound/machines/alarm.ogg')
|
||||
sleep(100)
|
||||
for(var/mob/living/L in GLOB.mob_list)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T || !(T.z in GLOB.station_z_levels))
|
||||
continue
|
||||
|
||||
if(L in GLOB.overminds || L.checkpass(PASSBLOB))
|
||||
continue
|
||||
|
||||
var/area/Ablob = get_area(T)
|
||||
|
||||
if(!Ablob.blob_allowed)
|
||||
continue
|
||||
|
||||
if(!("blob" in L.faction))
|
||||
playsound(L, 'sound/effects/splat.ogg', 50, 1)
|
||||
L.death()
|
||||
new/mob/living/simple_animal/hostile/blob/blobspore(T)
|
||||
else
|
||||
L.fully_heal()
|
||||
|
||||
for(var/V in GLOB.sortedAreas)
|
||||
var/area/A = V
|
||||
if(!A.blob_allowed)
|
||||
continue
|
||||
A.color = blob_reagent_datum.color
|
||||
A.name = "blob"
|
||||
A.icon = 'icons/mob/blob.dmi'
|
||||
A.icon_state = "blob_shield"
|
||||
A.layer = BELOW_MOB_LAYER
|
||||
A.invisibility = 0
|
||||
A.blend_mode = 0
|
||||
to_chat(world, "<B>[real_name] consumed the station in an unstoppable tide!</B>")
|
||||
SSticker.news_report = BLOB_WIN
|
||||
SSticker.force_ending = 1
|
||||
|
||||
/mob/camera/blob/Destroy()
|
||||
for(var/BL in GLOB.blobs)
|
||||
var/obj/structure/blob/B = BL
|
||||
@@ -78,6 +127,8 @@
|
||||
BM.update_icons()
|
||||
GLOB.overminds -= src
|
||||
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
|
||||
return ..()
|
||||
|
||||
/mob/camera/blob/Login()
|
||||
@@ -150,12 +201,8 @@
|
||||
if(statpanel("Status"))
|
||||
if(blob_core)
|
||||
stat(null, "Core Health: [blob_core.obj_integrity]")
|
||||
stat(null, "Power Stored: [blob_points]/[max_blob_points]")
|
||||
if(istype(SSticker.mode, /datum/game_mode/blob))
|
||||
var/datum/game_mode/blob/B = SSticker.mode
|
||||
stat(null, "Blobs to Win: [GLOB.blobs_legit.len]/[B.blobwincount]")
|
||||
else
|
||||
stat(null, "Total Blobs: [GLOB.blobs.len]")
|
||||
stat(null, "Power Stored: [blob_points]/[max_blob_points]")
|
||||
stat(null, "Blobs to Win: [blobs_legit.len]/[blobwincount]")
|
||||
if(free_chem_rerolls)
|
||||
stat(null, "You have [free_chem_rerolls] Free Chemical Reroll\s Remaining")
|
||||
if(!placed)
|
||||
|
||||
@@ -46,8 +46,9 @@
|
||||
if(placed && blob_core)
|
||||
blob_core.forceMove(loc)
|
||||
else
|
||||
var/obj/structure/blob/core/core = new(get_turf(src), null, point_rate, 1)
|
||||
var/obj/structure/blob/core/core = new(get_turf(src), src, point_rate, 1)
|
||||
core.overmind = src
|
||||
blobs_legit += src
|
||||
blob_core = core
|
||||
core.update_icon()
|
||||
update_health_hud()
|
||||
|
||||
@@ -20,10 +20,11 @@
|
||||
var/atmosblock = FALSE //if the blob blocks atmos and heat spread
|
||||
var/mob/camera/blob/overmind
|
||||
|
||||
/obj/structure/blob/Initialize()
|
||||
/obj/structure/blob/Initialize(mapload, owner_overmind)
|
||||
overmind = owner_overmind
|
||||
var/area/Ablob = get_area(loc)
|
||||
if(Ablob.blob_allowed) //Is this area allowed for winning as blob?
|
||||
GLOB.blobs_legit += src
|
||||
overmind.blobs_legit += src
|
||||
GLOB.blobs += src //Keep track of the blob in the normal list either way
|
||||
setDir(pick(GLOB.cardinals))
|
||||
update_icon()
|
||||
@@ -39,7 +40,8 @@
|
||||
if(atmosblock)
|
||||
atmosblock = FALSE
|
||||
air_update_turf(1)
|
||||
GLOB.blobs_legit -= src //if it was in the legit blobs list, it isn't now
|
||||
if(overmind)
|
||||
overmind.blobs_legit -= src //if it was in the legit blobs list, it isn't now
|
||||
GLOB.blobs -= src //it's no longer in the all blobs list either
|
||||
playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) //Expand() is no longer broken, no check necessary.
|
||||
return ..()
|
||||
@@ -182,11 +184,7 @@
|
||||
A.blob_act(src) //also hit everything in the turf
|
||||
|
||||
if(make_blob) //well, can we?
|
||||
var/obj/structure/blob/B = new /obj/structure/blob/normal(src.loc)
|
||||
if(controller)
|
||||
B.overmind = controller
|
||||
else
|
||||
B.overmind = overmind
|
||||
var/obj/structure/blob/B = new /obj/structure/blob/normal(src.loc, (controller || overmind))
|
||||
B.density = TRUE
|
||||
if(T.Enter(B,src)) //NOW we can attempt to move into the tile
|
||||
B.density = initial(B.density)
|
||||
@@ -232,6 +230,7 @@
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
to_chat(user, "<b>The analyzer beeps once, then reports:</b><br>")
|
||||
SEND_SOUND(user, sound('sound/machines/ping.ogg'))
|
||||
to_chat(user, "<b>Progress to Critical Mass:</b> <span class='notice'>[overmind.blobs_legit.len]/[overmind.blobwincount].</span>")
|
||||
chemeffectreport(user)
|
||||
typereport(user)
|
||||
else
|
||||
@@ -296,9 +295,7 @@
|
||||
if(!ispath(type))
|
||||
throw EXCEPTION("change_to(): invalid type for blob")
|
||||
return
|
||||
var/obj/structure/blob/B = new type(src.loc)
|
||||
if(controller)
|
||||
B.overmind = controller
|
||||
var/obj/structure/blob/B = new type(src.loc, controller)
|
||||
B.creation_action()
|
||||
B.update_icon()
|
||||
B.setDir(dir)
|
||||
@@ -310,9 +307,12 @@
|
||||
var/datum/atom_hud/hud_to_check = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
if(user.research_scanner || hud_to_check.hudusers[user])
|
||||
to_chat(user, "<b>Your HUD displays an extensive report...</b><br>")
|
||||
to_chat(user, "<b>Progress to Critical Mass:</b> <span class='notice'>[overmind.blobs_legit.len]/[overmind.blobwincount].</span>")
|
||||
chemeffectreport(user)
|
||||
typereport(user)
|
||||
else
|
||||
if(isobserver(user))
|
||||
to_chat(user, "<b>Progress to Critical Mass:</b> <span class='notice'>[overmind.blobs_legit.len]/[overmind.blobwincount].</span>")
|
||||
to_chat(user, "It seems to be made of [get_chem_name()].")
|
||||
|
||||
/obj/structure/blob/proc/scannerreport()
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
var/datum/mind/bro = pick(possible_brothers)
|
||||
possible_brothers -= bro
|
||||
antag_candidates -= bro
|
||||
team.members += bro
|
||||
team.add_member(bro)
|
||||
bro.restricted_roles = restricted_jobs
|
||||
log_game("[bro.key] (ckey) has been selected as a Brother")
|
||||
pre_brother_teams += team
|
||||
@@ -92,7 +92,6 @@
|
||||
team.forge_brother_objectives()
|
||||
for(var/datum/mind/M in team.members)
|
||||
M.add_antag_datum(ANTAG_DATUM_BROTHER, team)
|
||||
modePlayer += M
|
||||
brother_teams += pre_brother_teams
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -68,7 +68,8 @@ GLOBAL_LIST_INIT(slot2type, list("head" = /obj/item/clothing/head/changeling, "w
|
||||
|
||||
if(antag_candidates.len>0)
|
||||
for(var/i = 0, i < num_changelings, i++)
|
||||
if(!antag_candidates.len) break
|
||||
if(!antag_candidates.len)
|
||||
break
|
||||
var/datum/mind/changeling = pick(antag_candidates)
|
||||
antag_candidates -= changeling
|
||||
changelings += changeling
|
||||
@@ -99,7 +100,6 @@ GLOBAL_LIST_INIT(slot2type, list("head" = /obj/item/clothing/head/changeling, "w
|
||||
forge_changeling_objectives(changeling)
|
||||
greet_changeling(changeling)
|
||||
SSticker.mode.update_changeling_icons_added(changeling)
|
||||
modePlayer += changelings
|
||||
..()
|
||||
|
||||
/datum/game_mode/changeling/make_antag_chance(mob/living/carbon/human/character) //Assigns changeling to latejoiners
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
var/datum/changelingprofile/prof = mind.changeling.add_new_profile(C, src)
|
||||
mind.changeling.first_prof = prof
|
||||
|
||||
var/obj/item/organ/brain/B = C.getorganslot("brain")
|
||||
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(B)
|
||||
B.vital = FALSE
|
||||
B.decoy_override = TRUE
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
active = FALSE
|
||||
|
||||
/obj/effect/proc_holder/changeling/augmented_eyesight/on_purchase(mob/user) //The ability starts inactive, so we should be protected from flashes.
|
||||
var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
|
||||
if (E)
|
||||
E.flash_protect = 2 //Adjust the user's eyes' flash protection
|
||||
to_chat(user, "We adjust our eyes to protect them from bright lights.")
|
||||
@@ -20,7 +20,7 @@
|
||||
/obj/effect/proc_holder/changeling/augmented_eyesight/sting_action(mob/living/carbon/human/user)
|
||||
if(!istype(user))
|
||||
return
|
||||
var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
|
||||
if(E)
|
||||
if(!active)
|
||||
E.sight_flags |= SEE_MOBS | SEE_OBJS | SEE_TURFS //Add sight flags to the user's eyes
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
|
||||
/obj/effect/proc_holder/changeling/augmented_eyesight/on_refund(mob/user) //Get rid of x-ray vision and flash protection when the user refunds this ability
|
||||
var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
|
||||
if(E)
|
||||
if (active)
|
||||
E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS
|
||||
|
||||
@@ -54,17 +54,20 @@
|
||||
|
||||
/obj/effect/proc_holder/changeling/biodegrade/proc/dissolve_handcuffs(mob/living/carbon/human/user, obj/O)
|
||||
if(O && user.handcuffed == O)
|
||||
visible_message("<span class='warning'>[O] dissolves into a puddle of sizzling goop.</span>")
|
||||
user.visible_message("<span class='warning'>[O] dissolve[O.gender==PLURAL?"":"s"] into a puddle of sizzling goop.</span>")
|
||||
new /obj/effect/decal/cleanable/greenglow(O.drop_location())
|
||||
qdel(O)
|
||||
|
||||
/obj/effect/proc_holder/changeling/biodegrade/proc/dissolve_straightjacket(mob/living/carbon/human/user, obj/S)
|
||||
if(S && user.wear_suit == S)
|
||||
visible_message("<span class='warning'>[S] dissolves into a puddle of sizzling goop.</span>")
|
||||
user.visible_message("<span class='warning'>[S] dissolves into a puddle of sizzling goop.</span>")
|
||||
new /obj/effect/decal/cleanable/greenglow(S.drop_location())
|
||||
qdel(S)
|
||||
|
||||
/obj/effect/proc_holder/changeling/biodegrade/proc/open_closet(mob/living/carbon/human/user, obj/structure/closet/C)
|
||||
if(C && user.loc == C)
|
||||
C.visible_message("<span class='warning'>[C]'s door breaks and opens!</span>")
|
||||
new /obj/effect/decal/cleanable/greenglow(C.drop_location())
|
||||
C.welded = FALSE
|
||||
C.locked = FALSE
|
||||
C.broken = TRUE
|
||||
@@ -73,5 +76,6 @@
|
||||
|
||||
/obj/effect/proc_holder/changeling/biodegrade/proc/dissolve_cocoon(mob/living/carbon/human/user, obj/structure/spider/cocoon/C)
|
||||
if(C && user.loc == C)
|
||||
new /obj/effect/decal/cleanable/greenglow(C.drop_location())
|
||||
qdel(C) //The cocoon's destroy will move the changeling outside of it without interference
|
||||
to_chat(user, "<span class='warning'>We dissolve the cocoon!</span>")
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/effect/proc_holder/changeling/linglink
|
||||
name = "Hivemind Link"
|
||||
desc = "Link your victim's mind into the hivemind for personal interrogation"
|
||||
desc = "Link your victim's mind into the hivemind for personal interrogation."
|
||||
chemical_cost = 0
|
||||
dna_cost = 0
|
||||
req_human = 1
|
||||
|
||||
@@ -257,7 +257,7 @@
|
||||
|
||||
/obj/item/ammo_casing/magic/tentacle
|
||||
name = "tentacle"
|
||||
desc = "a tentacle."
|
||||
desc = "A tentacle."
|
||||
projectile_type = /obj/item/projectile/tentacle
|
||||
caliber = "tentacle"
|
||||
icon_state = "tentacle_end"
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
C.emote("scream")
|
||||
C.regenerate_limbs(1)
|
||||
C.regenerate_organs()
|
||||
if(!user.getorganslot("brain"))
|
||||
if(!user.getorganslot(ORGAN_SLOT_BRAIN))
|
||||
var/obj/item/organ/brain/changeling_brain/B = new()
|
||||
B.Insert(C)
|
||||
if(ishuman(user))
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/effect/proc_holder/changeling/resonant_shriek
|
||||
name = "Resonant Shriek"
|
||||
desc = "Our lungs and vocal chords shift, allowing us to briefly emit a noise that deafens and confuses the weak-minded."
|
||||
desc = "Our lungs and vocal cords shift, allowing us to briefly emit a noise that deafens and confuses the weak-minded."
|
||||
helptext = "Emits a high-frequency sound that confuses and deafens humans, blows out nearby lights and overloads cyborg sensors."
|
||||
chemical_cost = 20
|
||||
dna_cost = 1
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/effect/proc_holder/changeling/sting
|
||||
name = "Tiny Prick"
|
||||
desc = "Stabby stabby"
|
||||
desc = "Stabby stabby."
|
||||
var/sting_icon = null
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/Click()
|
||||
|
||||
@@ -43,7 +43,8 @@
|
||||
|
||||
if(possible_changelings.len>0)
|
||||
for(var/j = 0, j < num_changelings, j++)
|
||||
if(!possible_changelings.len) break
|
||||
if(!possible_changelings.len)
|
||||
break
|
||||
var/datum/mind/changeling = pick(possible_changelings)
|
||||
antag_candidates -= changeling
|
||||
possible_changelings -= changeling
|
||||
@@ -55,7 +56,6 @@
|
||||
return 0
|
||||
|
||||
/datum/game_mode/traitor/changeling/post_setup()
|
||||
modePlayer += changelings
|
||||
for(var/datum/mind/changeling in changelings)
|
||||
changeling.current.make_changeling()
|
||||
forge_changeling_objectives(changeling)
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
GLOBAL_VAR_INIT(servants_active, FALSE) //This var controls whether or not a lot of the cult's structures work or not
|
||||
|
||||
/*
|
||||
|
||||
CLOCKWORK CULT: Based off of the failed pull requests from /vg/
|
||||
@@ -124,7 +126,6 @@ Credit where due:
|
||||
var/datum/mind/servant = pick(antag_candidates)
|
||||
servants_to_serve += servant
|
||||
antag_candidates -= servant
|
||||
modePlayer += servant
|
||||
servant.assigned_role = "Servant of Ratvar"
|
||||
servant.special_role = "Servant of Ratvar"
|
||||
starter_servants--
|
||||
@@ -144,9 +145,7 @@ Credit where due:
|
||||
equip_servant(L)
|
||||
add_servant_of_ratvar(L, TRUE)
|
||||
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar //that's a mouthful
|
||||
G.initial_activation_delay = ark_time * 60
|
||||
G.seconds_until_activation = ark_time * 60 //60 seconds in a minute * number of minutes
|
||||
SSshuttle.registerHostileEnvironment(GLOB.ark_of_the_clockwork_justiciar)
|
||||
G.final_countdown(ark_time)
|
||||
..()
|
||||
return 1
|
||||
|
||||
@@ -274,6 +273,7 @@ Credit where due:
|
||||
if(plasmaman && !visualsOnly) //If we need to breathe from the plasma tank, we should probably start doing that
|
||||
H.internal = H.get_item_for_held_index(2)
|
||||
H.update_internals_hud_icon(1)
|
||||
H.sec_hud_set_ID()
|
||||
|
||||
/obj/item/paper/servant_primer
|
||||
name = "The Ark And You: A Primer On Servitude"
|
||||
|
||||
@@ -38,8 +38,11 @@
|
||||
beckon(AM)
|
||||
|
||||
/obj/effect/clockwork/city_of_cogs_rift/proc/beckon(atom/movable/AM)
|
||||
AM.visible_message("<span class='danger'>[AM] passes through [src]!</span>", ignore_mob = AM)
|
||||
AM.forceMove(pick(!is_servant_of_ratvar(AM) ? GLOB.city_of_cogs_spawns : GLOB.servant_spawns))
|
||||
var/turf/T = get_turf(pick(GLOB.city_of_cogs_spawns))
|
||||
if(is_servant_of_ratvar(AM))
|
||||
T = GLOB.ark_of_the_clockwork_justiciar ? get_step(GLOB.ark_of_the_clockwork_justiciar, SOUTH) : get_turf(pick(GLOB.servant_spawns))
|
||||
AM.visible_message("<span class='danger'>[AM] passes through [src]!</span>", ignored_mob = AM)
|
||||
AM.forceMove(T)
|
||||
AM.visible_message("<span class='danger'>[AM] materializes from the air!</span>", \
|
||||
"<span class='boldannounce'>You pass through [src] and appear [is_servant_of_ratvar(AM) ? "back at the City of Cogs" : "somewhere unfamiliar. Looks like it was a one-way trip.."].</span>")
|
||||
do_sparks(5, TRUE, src)
|
||||
@@ -48,3 +51,6 @@
|
||||
var/mob/living/L = AM
|
||||
L.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static)
|
||||
L.clear_fullscreen("flash", 5)
|
||||
var/obj/item/device/transfer_valve/TTV = locate() in L.GetAllContents()
|
||||
if(TTV)
|
||||
to_chat(L, "<span class='userdanger'>The air resonates with the Ark's presence; your explosives will be significantly dampened here!</span>")
|
||||
|
||||
@@ -104,7 +104,7 @@ List of nuances:
|
||||
if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
if(!whisper)
|
||||
L.say(message, "clock", spans, language=/datum/language/common)
|
||||
L.say(message, "clock", spans, language=/datum/language/common, ignore_spam = TRUE)
|
||||
else
|
||||
L.whisper(message, "clock", spans, language=/datum/language/common)
|
||||
else
|
||||
|
||||
@@ -156,11 +156,7 @@
|
||||
add_logs(ranged_ability_user, U, "fired at with Kindle")
|
||||
playsound(ranged_ability_user, 'sound/magic/blink.ogg', 50, TRUE, frequency = 0.5)
|
||||
var/obj/item/projectile/kindle/A = new(T)
|
||||
A.original = target
|
||||
A.starting = T
|
||||
A.current = T
|
||||
A.yo = U.y - T.y
|
||||
A.xo = U.x - T.x
|
||||
A.preparePixelProjectile(target, caller, params)
|
||||
A.fire()
|
||||
|
||||
remove_ranged_ability()
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
if(iscultist(user) || (user.mind && user.mind.isholy))
|
||||
to_chat(user, "<span class='[message_span]'>[cultist_message]</span>")
|
||||
if(user.mind && user.mind.isholy)
|
||||
to_chat(user, "<span class='boldannounce'>The power of your faith melts away the [src]!</span>")
|
||||
to_chat(user, "<span class='boldannounce'>The power of your faith melts away [src]!</span>")
|
||||
var/obj/item/ore/slag/wrath = new /obj/item/ore/slag
|
||||
qdel(src)
|
||||
user.put_in_active_hand(wrath)
|
||||
|
||||
@@ -398,15 +398,15 @@
|
||||
|
||||
switch(selected_scripture) //display info based on selected scripture tier
|
||||
if(SCRIPTURE_DRIVER)
|
||||
data["tier_info"] = "<font color=#B18B25><b>These scriptures are permenantly unlocked.</b></font>"
|
||||
data["tier_info"] = "<font color=#B18B25><b>These scriptures are permanently unlocked.</b></font>"
|
||||
if(SCRIPTURE_SCRIPT)
|
||||
if(SSticker.scripture_states[SCRIPTURE_SCRIPT])
|
||||
data["tier_info"] = "<font color=#B18B25><b>These scriptures are permenantly unlocked.</b></font>"
|
||||
data["tier_info"] = "<font color=#B18B25><b>These scriptures are permanently unlocked.</b></font>"
|
||||
else
|
||||
data["tier_info"] = "<font color=#B18B25><i>These scriptures will automatically unlock when the Ark is halfway ready or if [DisplayPower(SCRIPT_UNLOCK_THRESHOLD)] of power is reached.</i></font>"
|
||||
if(SCRIPTURE_APPLICATION)
|
||||
if(SSticker.scripture_states[SCRIPTURE_APPLICATION])
|
||||
data["tier_info"] = "<font color=#B18B25><b>These scriptures are permenantly unlocked.</b></font>"
|
||||
data["tier_info"] = "<font color=#B18B25><b>These scriptures are permanently unlocked.</b></font>"
|
||||
else
|
||||
data["tier_info"] = "<font color=#B18B25><i>Unlock these optional scriptures by converting another servant or if [DisplayPower(APPLICATION_UNLOCK_THRESHOLD)] of power is reached..</i></font>"
|
||||
|
||||
|
||||
@@ -15,11 +15,14 @@
|
||||
. = ..()
|
||||
var/area/A = get_area(src)
|
||||
if(A && construct_type)
|
||||
notify_ghosts("A [construct_name] chassis has been created in [A.name]!", 'sound/magic/clockwork/fellowship_armory.ogg', source = src, action = NOTIFY_ORBIT, flashwindow = FALSE)
|
||||
notify_ghosts("A [construct_name] chassis has been created in [A.name]!", 'sound/magic/clockwork/fellowship_armory.ogg', source = src, action = NOTIFY_ATTACK, flashwindow = FALSE)
|
||||
GLOB.poi_list += src
|
||||
LAZYADD(GLOB.mob_spawners[name], src)
|
||||
|
||||
/obj/item/clockwork/construct_chassis/Destroy()
|
||||
GLOB.poi_list -= src
|
||||
var/list/spawners = GLOB.mob_spawners[name]
|
||||
LAZYREMOVE(spawners, src)
|
||||
. = ..()
|
||||
|
||||
/obj/item/clockwork/construct_chassis/examine(mob/user)
|
||||
@@ -34,17 +37,29 @@
|
||||
. = ..()
|
||||
|
||||
/obj/item/clockwork/construct_chassis/attack_ghost(mob/user)
|
||||
if(!SSticker.mode)
|
||||
to_chat(user, "<span class='danger'>You cannot use that before the game has started.</span>")
|
||||
return
|
||||
user.forceMove(get_turf(src)) //If we attack through the alert, jump to the chassis so we know what we're getting into
|
||||
if(alert(user, "Become a [construct_name]? You can no longer be cloned!", construct_name, "Yes", "Cancel") == "Cancel")
|
||||
return
|
||||
if(QDELETED(src))
|
||||
to_chat(user, "<span class='danger'>You were too late! Better luck next time.</span>")
|
||||
return
|
||||
pre_spawn()
|
||||
visible_message(creation_message)
|
||||
var/mob/living/construct = new construct_type(get_turf(src))
|
||||
construct.key = user.key
|
||||
post_spawn(construct)
|
||||
qdel(user)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/clockwork/construct_chassis/proc/pre_spawn() //Some things might change before the construct spawns; override those on a subtype basis in this proc
|
||||
return
|
||||
|
||||
/obj/item/clockwork/construct_chassis/proc/post_spawn(mob/living/construct) //And some things might change after it
|
||||
return
|
||||
|
||||
|
||||
//Marauder armor, used to create clockwork marauders - sturdy frontline combatants that can deflect projectiles.
|
||||
/obj/item/clockwork/construct_chassis/clockwork_marauder
|
||||
@@ -67,3 +82,21 @@
|
||||
creation_message = "<span class='alloy bold'>The cogscarab clicks and whirrs as it hops up and springs to life!</span>"
|
||||
construct_type = /mob/living/simple_animal/drone/cogscarab
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/infinite_resources = TRUE
|
||||
|
||||
/obj/item/clockwork/construct_chassis/cogscarab/Initialize()
|
||||
. = ..()
|
||||
if(GLOB.servants_active)
|
||||
infinite_resources = FALSE //For any that are somehow spawned in late
|
||||
|
||||
/obj/item/clockwork/construct_chassis/cogscarab/pre_spawn()
|
||||
if(infinite_resources)
|
||||
construct_type = /mob/living/simple_animal/drone/cogscarab/ratvar //During rounds where they can't interact with the station, let them experiment with builds
|
||||
|
||||
/obj/item/clockwork/construct_chassis/cogscarab/post_spawn(mob/living/construct)
|
||||
if(infinite_resources) //Allow them to build stuff and recite scripture
|
||||
var/list/cached_stuff = construct.GetAllContents()
|
||||
for(var/obj/item/clockwork/replica_fabricator/F in cached_stuff)
|
||||
F.uses_power = FALSE
|
||||
for(var/obj/item/clockwork/slab/S in cached_stuff)
|
||||
S.no_cost = TRUE
|
||||
|
||||
@@ -31,8 +31,5 @@
|
||||
if(cell && (cell.charge / cell.maxcharge > COG_MAX_SIPHON_THRESHOLD))
|
||||
cell.use(1)
|
||||
adjust_clockwork_power(1) //Power is shared, so only do it once; this runs very quickly so it's about 1W/second
|
||||
if(prob(1))
|
||||
playsound(apc, 'sound/machines/clockcult/steam_whoosh.ogg', 10, TRUE)
|
||||
new/obj/effect/temp_visual/steam(get_turf(apc), pick(GLOB.cardinals))
|
||||
|
||||
#undef COG_MAX_SIPHON_THRESHOLD
|
||||
|
||||
@@ -54,8 +54,14 @@
|
||||
else
|
||||
msg += "<b>[t_He] look[t_s] severely dented!</b>\n"
|
||||
msg += "</span>"
|
||||
var/addendum = examine_info()
|
||||
if(addendum)
|
||||
msg += "[addendum]\n"
|
||||
msg += "*---------*</span>"
|
||||
|
||||
to_chat(user, msg)
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/proc/examine_info() //Override this on a by-mob basis to have unique examine info
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/proc/update_values() //This is called by certain things to check GLOB.ratvar_awakens and GLOB.ratvar_approaches
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#define MARAUDER_SLOWDOWN_PERCENTAGE 0.40 //Below this percentage of health, marauders will become slower
|
||||
#define MARAUDER_SHIELD_REGEN_TIME 100 //In deciseconds, how long it takes for shields to regenerate after breaking
|
||||
|
||||
//Clockwork marauder: A well-rounded frontline construct. Only one can exist for every two human servants.
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder
|
||||
name = "clockwork marauder"
|
||||
@@ -14,15 +17,32 @@
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
weather_immunities = list("lava")
|
||||
movement_type = FLYING
|
||||
a_intent = INTENT_HARM
|
||||
loot = list(/obj/item/clockwork/component/geis_capacitor/fallen_armor)
|
||||
light_range = 2
|
||||
light_power = 1.1
|
||||
playstyle_string = "<b><span class='neovgre'>You are a clockwork marauder,</span> a well-rounded frontline construct of Ratvar. Although you have no \
|
||||
unique abilities, you're a fearsome fighter in one-on-one combat, and your shield protects from projectiles!<br><br>Obey the Servants and do as they \
|
||||
tell you. Your primary goal is to defend the Ark from destruction; they are your allies in this, and should be protected from harm.</b>"
|
||||
empower_string = "<span class='neovgre'>The Anima Bulwark's power flows through you! Your weapon will strike harder, your armor is sturdier, and your shield is considerably more \
|
||||
likely to deflect shots.</span>"
|
||||
var/deflect_chance = 40 //Chance to deflect any given projectile (non-damaging energy projectiles are always deflected)
|
||||
empower_string = "<span class='neovgre'>The Anima Bulwark's power flows through you! Your weapon will strike harder, your armor is sturdier, and your shield is more durable.</span>"
|
||||
var/max_shield_health = 3
|
||||
var/shield_health = 3 //Amount of projectiles that can be deflected within
|
||||
var/shield_health_regen = 0 //When world.time equals this, shield health will regenerate
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/examine_info()
|
||||
if(!shield_health)
|
||||
return "<span class='warning'>Its shield has been destroyed!</span>"
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/Life()
|
||||
..()
|
||||
if(!GLOB.ratvar_awakens && health / maxHealth <= MARAUDER_SLOWDOWN_PERCENTAGE)
|
||||
speed = initial(speed) + 1 //Yes, this slows them down
|
||||
else
|
||||
speed = initial(speed)
|
||||
if(shield_health != max_shield_health && world.time >= shield_health_regen)
|
||||
to_chat(src, "<span class='neovgre'>Your shield has recovered. <b>[max_shield_health]</b> blocks remaining!</span>")
|
||||
playsound_local(src, "shatter", 75, TRUE, frequency = -1)
|
||||
shield_health = max_shield_health
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/update_values()
|
||||
if(GLOB.ratvar_awakens) //Massive attack damage bonuses and health increase, because Ratvar
|
||||
@@ -33,13 +53,13 @@
|
||||
attacktext = "devastates"
|
||||
speed = -1
|
||||
obj_damage = 100
|
||||
max_shield_health = INFINITY
|
||||
else if(GLOB.ratvar_approaches) //Hefty health bonus and slight attack damage increase
|
||||
health = 200
|
||||
maxHealth = 200
|
||||
melee_damage_upper = 15
|
||||
melee_damage_lower = 15
|
||||
attacktext = "carves"
|
||||
obj_damage = 50
|
||||
max_shield_health = 4
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/death(gibbed)
|
||||
visible_message("<span class='danger'>[src]'s equipment clatters lifelessly to the ground as the red flames within dissipate.</span>", \
|
||||
@@ -64,21 +84,21 @@
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/proc/deflect_projectile(obj/item/projectile/P)
|
||||
var/final_deflection_chance = deflect_chance
|
||||
if(!shield_health)
|
||||
return
|
||||
var/energy_projectile = istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam)
|
||||
if(P.nodamage || P.damage_type == STAMINA)
|
||||
final_deflection_chance = 100
|
||||
else if(!energy_projectile) //Flat 40% chance against energy projectiles; ballistic projectiles are 40% - (damage of projectile)%, min. 10%
|
||||
final_deflection_chance = max(10, deflect_chance - P.damage)
|
||||
if(GLOB.ratvar_awakens)
|
||||
final_deflection_chance = 100
|
||||
else if(GLOB.ratvar_approaches)
|
||||
final_deflection_chance = min(100, final_deflection_chance + 20) //20% bonus to deflection if the servants heralded Ratvar
|
||||
if(prob(final_deflection_chance))
|
||||
visible_message("<span class='danger'>[src] deflects [P] with their shield!</span>", \
|
||||
"<span class='danger'>You block [P] with your shield!</span>")
|
||||
if(energy_projectile)
|
||||
playsound(src, 'sound/weapons/effects/searwall.ogg', 50, TRUE)
|
||||
else
|
||||
playsound(src, "ricochet", 50, TRUE)
|
||||
. = TRUE
|
||||
visible_message("<span class='danger'>[src] deflects [P] with their shield!</span>", \
|
||||
"<span class='danger'>You block [P] with your shield! <i>Blocks left:</i> <b>[shield_health - 1]</b></span>")
|
||||
if(energy_projectile)
|
||||
playsound(src, 'sound/weapons/effects/searwall.ogg', 50, TRUE)
|
||||
else
|
||||
playsound(src, "ricochet", 50, TRUE)
|
||||
shield_health--
|
||||
if(!shield_health)
|
||||
visible_message("<span class='warning'>[src]'s shield breaks from deflecting the attack!</span>", "<span class='boldwarning'>Your shield breaks! Give it some time to recover...</span>")
|
||||
playsound(src, "shatter", 100, TRUE)
|
||||
shield_health_regen = world.time + MARAUDER_SHIELD_REGEN_TIME
|
||||
return TRUE
|
||||
|
||||
#undef MARAUDER_SLOWDOWN_PERCENTAGE
|
||||
#undef MARAUDER_SHIELD_REGEN_TIME
|
||||
|
||||
@@ -53,6 +53,7 @@ Applications: 8 servants, 3 caches, and 100 CV
|
||||
if(slab.busy)
|
||||
to_chat(invoker, "<span class='warning'>[slab] refuses to work, displaying the message: \"[slab.busy]!\"</span>")
|
||||
return FALSE
|
||||
pre_recital()
|
||||
slab.busy = "Invocation ([name]) in progress"
|
||||
if(GLOB.ratvar_awakens)
|
||||
channel_time *= 0.5 //if ratvar has awoken, half channel time and no cost
|
||||
@@ -176,6 +177,9 @@ Applications: 8 servants, 3 caches, and 100 CV
|
||||
/datum/clockwork_scripture/proc/scripture_fail() //Called if the scripture fails to invoke.
|
||||
|
||||
|
||||
/datum/clockwork_scripture/proc/pre_recital() //Called before the scripture is recited
|
||||
|
||||
|
||||
/datum/clockwork_scripture/proc/post_recital() //Called after the scripture is recited
|
||||
|
||||
//Channeled scripture begins instantly but runs constantly
|
||||
|
||||
@@ -7,12 +7,12 @@
|
||||
/datum/clockwork_scripture/create_object/construct/clockwork_marauder
|
||||
descname = "Well-Rounded Combat Construct"
|
||||
name = "Clockwork Marauder"
|
||||
desc = "Creates a shell for a clockwork marauder, a balanced frontline construct."
|
||||
desc = "Creates a shell for a clockwork marauder, a balanced frontline construct that can deflect projectiles with its shield."
|
||||
invocations = list("Arise, avatar of Arbiter!", "Defend the Ark with vengeful zeal.")
|
||||
channel_time = 50
|
||||
power_cost = 1000
|
||||
creator_message = "<span class='brass'>Your slab disgorges several chunks of replicant alloy that form into a suit of thrumming armor.</span>"
|
||||
usage_tip = "The marauder's shield can effectively deflect energy-based projectiles."
|
||||
usage_tip = "Reciting this scripture multiple times in a short period will cause it to take longer!"
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
one_per_tile = TRUE
|
||||
primary_component = BELLIGERENT_EYE
|
||||
@@ -22,6 +22,9 @@
|
||||
object_path = /obj/item/clockwork/construct_chassis/clockwork_marauder
|
||||
construct_type = /mob/living/simple_animal/hostile/clockwork/marauder
|
||||
combat_construct = TRUE
|
||||
var/static/recent_marauders = 0
|
||||
var/static/time_since_last_marauder = 0
|
||||
var/static/scaled_recital_time = 0
|
||||
|
||||
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/update_construct_limit()
|
||||
var/human_servants = 0
|
||||
@@ -32,15 +35,30 @@
|
||||
construct_limit = human_servants / 4 //1 per 4 human servants, and a maximum of 3 marauders
|
||||
construct_limit = Clamp(construct_limit, 1, 3)
|
||||
|
||||
/datum/clockwork_scripture/create_object/prolonging_prism/check_special_requirements()
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_DOCKED || SSshuttle.emergency.mode == SHUTTLE_IGNITING || SSshuttle.emergency.mode == SHUTTLE_STRANDED || SSshuttle.emergency.mode == SHUTTLE_ESCAPE)
|
||||
to_chat(invoker, "<span class='inathneq'>\"It is too late to construct one of these, champion.\"</span>")
|
||||
return FALSE
|
||||
var/turf/T = get_turf(invoker)
|
||||
if(!T || !(T.z in GLOB.station_z_levels))
|
||||
to_chat(invoker, "<span class='inathneq'>\"You must be on the station to construct one of these, champion.\"</span>")
|
||||
return FALSE
|
||||
return ..()
|
||||
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/pre_recital()
|
||||
channel_time = initial(channel_time)
|
||||
calculate_scaling()
|
||||
if(scaled_recital_time)
|
||||
to_chat(invoker, "<span class='warning'>The Hierophant Network is under strain from repeated summoning, making this scripture [scaled_recital_time / 10] seconds slower!</span>")
|
||||
channel_time += scaled_recital_time
|
||||
return TRUE
|
||||
|
||||
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/scripture_effects()
|
||||
. = ..()
|
||||
time_since_last_marauder = world.time
|
||||
recent_marauders++
|
||||
calculate_scaling()
|
||||
|
||||
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/proc/calculate_scaling()
|
||||
var/WT = world.time
|
||||
var/MT = time_since_last_marauder //Cast it for quicker reference
|
||||
var/marauders_to_exclude = 0
|
||||
if(world.time >= time_since_last_marauder + MARAUDER_SCRIPTURE_SCALING_THRESHOLD)
|
||||
marauders_to_exclude = round(WT - MT) / MARAUDER_SCRIPTURE_SCALING_THRESHOLD //If at least 20 seconds have passed, lose one marauder for each 20 seconds
|
||||
//i.e. world.time = 10000, last marauder = 9000, so we lose 5 marauders from the recent count since 10k - 9k = 1k, 1k / 200 = 5
|
||||
time_since_last_marauder = world.time //So that it can't be spammed to make the marauder exclusion plummet; this emulates "ticking"
|
||||
recent_marauders = max(0, recent_marauders - marauders_to_exclude)
|
||||
scaled_recital_time = min(recent_marauders * MARAUDER_SCRIPTURE_SCALING_TIME, MARAUDER_SCRIPTURE_SCALING_MAX)
|
||||
|
||||
|
||||
//Mania Motor: Creates a malevolent transmitter that will broadcast the whispers of Sevtug into the minds of nearby nonservants, causing a variety of mental effects at a power cost.
|
||||
|
||||
@@ -129,7 +129,11 @@
|
||||
|
||||
/datum/clockwork_scripture/abscond/scripture_effects()
|
||||
var/take_pulling = invoker.pulling && isliving(invoker.pulling) && get_clockwork_power(ABSCOND_ABDUCTION_COST)
|
||||
var/turf/T = get_turf(pick(GLOB.servant_spawns))
|
||||
var/turf/T
|
||||
if(GLOB.ark_of_the_clockwork_justiciar)
|
||||
T = get_step(GLOB.ark_of_the_clockwork_justiciar, SOUTH)
|
||||
else
|
||||
T = get_turf(pick(GLOB.servant_spawns))
|
||||
invoker.visible_message("<span class='warning'>[invoker] flickers and phases out of existence!</span>", \
|
||||
"<span class='bold sevtug_small'>You feel a dizzying sense of vertigo as you're yanked back to Reebe!</span>")
|
||||
T.visible_message("<span class='warning'>[invoker] flickers and phases into existence!</span>")
|
||||
@@ -231,6 +235,13 @@
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a stargazer, which generates power when near starlight."
|
||||
|
||||
/datum/clockwork_scripture/create_object/stargazer/check_special_requirements()
|
||||
var/area/A = get_area(invoker)
|
||||
if(A.outdoors || A.map_name == "Space" || !A.blob_allowed)
|
||||
to_chat(invoker, "<span class='danger'>Stargazers can't be built off-station.</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
|
||||
//Integration Cog: Creates an integration cog that can be inserted into APCs to passively siphon power.
|
||||
/datum/clockwork_scripture/create_object/integration_cog
|
||||
|
||||
@@ -34,6 +34,16 @@
|
||||
GLOB.ark_of_the_clockwork_justiciar = src
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/final_countdown(ark_time)
|
||||
if(!ark_time)
|
||||
ark_time = 30 //minutes
|
||||
initial_activation_delay = ark_time * 60
|
||||
seconds_until_activation = ark_time * 60 //60 seconds in a minute * number of minutes
|
||||
for(var/obj/item/clockwork/construct_chassis/cogscarab/C in GLOB.all_clockwork_objects)
|
||||
C.infinite_resources = FALSE
|
||||
GLOB.servants_active = TRUE
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/cry_havoc()
|
||||
visible_message("<span class='boldwarning'>[src] shudders and roars to life, its parts beginning to whirr and screech!</span>")
|
||||
hierophant_message("<span class='bold large_brass'>The Ark is activating! Get back to the base!</span>")
|
||||
@@ -124,11 +134,20 @@
|
||||
var/damage = max((obj_integrity * 0.7) / severity, 100) //requires multiple bombs to take down
|
||||
take_damage(damage, BRUTE, "bomb", 0)
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/get_arrival_time()
|
||||
if(seconds_until_activation)
|
||||
return (seconds_until_activation*10)
|
||||
if(grace_period)
|
||||
return (grace_period*10)
|
||||
else if(GATEWAY_RATVAR_ARRIVAL - progress_in_seconds > 0)
|
||||
return (round(max((GATEWAY_RATVAR_ARRIVAL - progress_in_seconds) / (GATEWAY_SUMMON_RATE), 0), 1)*10)
|
||||
return -10
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/get_arrival_text(s_on_time)
|
||||
if(seconds_until_activation)
|
||||
return "[seconds_until_activation][s_on_time ? "S" : ""]"
|
||||
return "[get_arrival_time()][s_on_time ? "S" : ""]"
|
||||
if(grace_period)
|
||||
return "[grace_period][s_on_time ? "S" : ""]"
|
||||
return "[get_arrival_time()][s_on_time ? "S" : ""]"
|
||||
. = "IMMINENT"
|
||||
if(!obj_integrity)
|
||||
. = "DETONATING"
|
||||
@@ -141,12 +160,12 @@
|
||||
icon_state = initial(icon_state)
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
if(!active)
|
||||
to_chat(user, "<span class='big'><b>Seconds until the Ark's activation:</b> [get_arrival_text(TRUE)]</span>")
|
||||
to_chat(user, "<span class='big'><b>Time until the Ark's activation:</b> [DisplayTimeText(get_arrival_time())]</span>")
|
||||
else
|
||||
if(grace_period)
|
||||
to_chat(user, "<span class='big'><b>Crew grace period time remaining:</b> [get_arrival_text(TRUE)]</span>")
|
||||
to_chat(user, "<span class='big'><b>Crew grace period time remaining:</b> [DisplayTimeText(get_arrival_time())]</span>")
|
||||
else
|
||||
to_chat(user, "<span class='big'><b>Seconds until Ratvar's arrival:</b> [get_arrival_text(TRUE)]</span>")
|
||||
to_chat(user, "<span class='big'><b>Time until Ratvar's arrival:</b> [DisplayTimeText(get_arrival_time())]</span>")
|
||||
switch(progress_in_seconds)
|
||||
if(-INFINITY to GATEWAY_REEBE_FOUND)
|
||||
to_chat(user, "<span class='heavy_brass'>The Ark is feeding power into the bluespace field.</span>")
|
||||
@@ -235,13 +254,40 @@
|
||||
sleep(125)
|
||||
make_glow()
|
||||
animate(glow, transform = matrix() * 3, alpha = 0, time = 5)
|
||||
var/turf/startpoint = get_turf(src)
|
||||
QDEL_IN(src, 3)
|
||||
sleep(3)
|
||||
GLOB.clockwork_gateway_activated = TRUE
|
||||
var/obj/structure/destructible/clockwork/massive/ratvar/R = new(startpoint)
|
||||
var/turf/T = locate(round(world.maxx * 0.5, 1), round(world.maxy * 0.5, 1), ZLEVEL_STATION_PRIMARY) //approximate center of the station
|
||||
R.forceMove(T)
|
||||
new /obj/structure/destructible/clockwork/massive/ratvar(T)
|
||||
SSticker.force_ending = TRUE
|
||||
var/x0 = T.x
|
||||
var/y0 = T.y
|
||||
for(var/I in spiral_range_turfs(255, T, tick_checked = TRUE))
|
||||
var/turf/T2 = I
|
||||
if(!T2)
|
||||
continue
|
||||
var/dist = cheap_hypotenuse(T2.x, T2.y, x0, y0)
|
||||
if(dist < 100)
|
||||
dist = TRUE
|
||||
else
|
||||
dist = FALSE
|
||||
T.ratvar_act(dist)
|
||||
CHECK_TICK
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/attack_ghost(mob/user)
|
||||
if(!IsAdminGhost(user))
|
||||
return
|
||||
if(GLOB.servants_active)
|
||||
to_chat(user, "<span class='danger'>The Ark is already counting down.</span>")
|
||||
return
|
||||
if(alert(user, "Activate the Ark's countdown?", name, "Yes", "No") == "Yes")
|
||||
if(alert(user, "REALLY activate the Ark's countdown?", name, "Yes", "No") == "Yes")
|
||||
if(alert(user, "You're REALLY SURE? This cannot be undone.", name, "Yes - Activate the Ark", "No") == "Yes - Activate the Ark")
|
||||
message_admins("<span class='danger'>Admin [key_name_admin(user)] started the Ark's countdown!</span>")
|
||||
log_admin("Admin [key_name(user)] started the Ark's countdown on a non-clockcult mode!")
|
||||
to_chat(user, "<span class='userdanger'>The gamemode is now being treated as clockwork cult, and the Ark is counting down from 30 \
|
||||
minutes. You will need to create servant players yourself.</span>")
|
||||
final_countdown(35)
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -116,9 +116,9 @@
|
||||
continue
|
||||
if(ishostile(L))
|
||||
var/mob/living/simple_animal/hostile/H = L
|
||||
if(ismegafauna(H) || (!H.mind && H.AIStatus == AI_OFF))
|
||||
if(("ratvar" in H.faction) || (!H.mind && "neutral" in H.faction))
|
||||
continue
|
||||
if(("ratvar" in H.faction) || ("neutral" in H.faction))
|
||||
if(ismegafauna(H) || (!H.mind && H.AIStatus == AI_OFF))
|
||||
continue
|
||||
else if(isrevenant(L))
|
||||
var/mob/living/simple_animal/revenant/R = L
|
||||
@@ -127,10 +127,15 @@
|
||||
else if(!L.mind)
|
||||
continue
|
||||
. += L
|
||||
var/list/viewcache = list()
|
||||
for(var/N in GLOB.mechas_list)
|
||||
var/obj/mecha/M = N
|
||||
if(get_dist(M, src) <= sight_range && M.occupant && !is_servant_of_ratvar(M.occupant) && (M in view(sight_range, src)))
|
||||
. += M
|
||||
if(get_dist(M, src) <= sight_range && M.occupant && !is_servant_of_ratvar(M.occupant))
|
||||
if(!length(viewcache))
|
||||
for (var/obj/Z in view(sight_range, src))
|
||||
viewcache += Z
|
||||
if (M in viewcache)
|
||||
. += M
|
||||
|
||||
/obj/structure/destructible/clockwork/ocular_warden/proc/lose_target()
|
||||
if(!target)
|
||||
|
||||
@@ -50,6 +50,10 @@
|
||||
if(isspaceturf(T))
|
||||
has_starlight = TRUE
|
||||
break
|
||||
if(has_starlight && anchored)
|
||||
var/area/A = get_area(src)
|
||||
if(A.outdoors || A.map_name == "Space" || !A.blob_allowed)
|
||||
has_starlight = FALSE
|
||||
if(old_status != has_starlight)
|
||||
if(has_starlight)
|
||||
visible_message("<span class='nzcrentr_small'>[src] hums and shines brilliantly!</span>")
|
||||
|
||||
@@ -81,7 +81,6 @@
|
||||
|
||||
|
||||
/datum/game_mode/cult/post_setup()
|
||||
modePlayer += cultists_to_cult
|
||||
if("sacrifice" in cult_objectives)
|
||||
var/list/possible_targets = get_unconvertables()
|
||||
if(!possible_targets.len)
|
||||
@@ -257,6 +256,10 @@
|
||||
SSticker.news_report = CULT_FAILURE
|
||||
|
||||
text += "<br><B>Objective #[obj_count]</B>: [explanation]"
|
||||
if(cult.len)
|
||||
text += "<br><b>The cultists were:</b>"
|
||||
for(var/datum/mind/M in cult)
|
||||
text += printplayer(M)
|
||||
to_chat(world, text)
|
||||
..()
|
||||
return 1
|
||||
|
||||
@@ -112,9 +112,9 @@
|
||||
/obj/item/twohanded/required/cult_bastard/attack_self(mob/user)
|
||||
dash_toggled = !dash_toggled
|
||||
if(dash_toggled)
|
||||
to_chat(loc, "<span class='notice'>You raise the [src] and prepare to jaunt with it.</span>")
|
||||
to_chat(loc, "<span class='notice'>You raise [src] and prepare to jaunt with it.</span>")
|
||||
else
|
||||
to_chat(loc, "<span class='notice'>You lower the [src] and prepare to swing it normally.</span>")
|
||||
to_chat(loc, "<span class='notice'>You lower [src] and prepare to swing it normally.</span>")
|
||||
|
||||
/obj/item/twohanded/required/cult_bastard/pickup(mob/living/user)
|
||||
. = ..()
|
||||
@@ -302,7 +302,7 @@
|
||||
|
||||
/obj/item/clothing/suit/magusred
|
||||
name = "magus robes"
|
||||
desc = "A set of armored robes worn by the followers of Nar-Sie"
|
||||
desc = "A set of armored robes worn by the followers of Nar-Sie."
|
||||
icon_state = "magusred"
|
||||
item_state = "magusred"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
@@ -324,7 +324,7 @@
|
||||
icon_state = "cult_armor"
|
||||
item_state = "cult_armor"
|
||||
desc = "A heavily-armored exosuit worn by warriors of the Nar-Sien cult. It can withstand hard vacuum."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
allowed = list(/obj/item/tome, /obj/item/melee/cultblade, /obj/item/tank/internals/)
|
||||
armor = list(melee = 70, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 40, acid = 75)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/cult
|
||||
|
||||
@@ -137,7 +137,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
for(var/M in invokers)
|
||||
var/mob/living/L = M
|
||||
if(invocation)
|
||||
L.say(invocation, language = /datum/language/common)
|
||||
L.say(invocation, language = /datum/language/common, ignore_spam = TRUE)
|
||||
if(invoke_damage)
|
||||
L.apply_damage(invoke_damage, BRUTE)
|
||||
to_chat(L, "<span class='cultitalic'>[src] saps your strength!</span>")
|
||||
@@ -486,7 +486,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
|
||||
/obj/effect/rune/narsie/attackby(obj/I, mob/user, params) //Since the narsie rune takes a long time to make, add logging to removal.
|
||||
if((istype(I, /obj/item/tome) && iscultist(user)))
|
||||
user.visible_message("<span class='warning'>[user.name] begins erasing the [src]...</span>", "<span class='notice'>You begin erasing the [src]...</span>")
|
||||
user.visible_message("<span class='warning'>[user.name] begins erasing [src]...</span>", "<span class='notice'>You begin erasing [src]...</span>")
|
||||
if(do_after(user, 50, target = src)) //Prevents accidental erasures.
|
||||
log_game("Summon Narsie rune erased by [user.mind.key] (ckey) with a tome")
|
||||
message_admins("[key_name_admin(user)] erased a Narsie rune with a tome")
|
||||
|
||||
@@ -225,8 +225,8 @@
|
||||
|
||||
/obj/item/paper/talisman/horror/afterattack(mob/living/target, mob/living/user)
|
||||
if(iscultist(user) && (get_dist(user, target) < 7))
|
||||
to_chat(user, "<span class='cultitalic'>You disturb [target] with visions of madness!</span>")
|
||||
if(iscarbon(target))
|
||||
to_chat(user, "<span class='cultitalic'>You disturb [target] with visions of madness!</span>")
|
||||
var/mob/living/carbon/H = target
|
||||
H.reagents.add_reagent("mindbreaker", 12)
|
||||
if(is_servant_of_ratvar(target))
|
||||
@@ -234,8 +234,7 @@
|
||||
target.emote("scream")
|
||||
target.confused = max(0, target.confused + 3)
|
||||
target.flash_act()
|
||||
qdel(src)
|
||||
|
||||
qdel(src)
|
||||
|
||||
//Talisman of Fabrication: Creates a construct shell out of 25 metal sheets, or converts plasteel into runed metal up to 25 times
|
||||
/obj/item/paper/talisman/construction
|
||||
|
||||
@@ -52,7 +52,6 @@
|
||||
/datum/game_mode/devil/post_setup()
|
||||
for(var/datum/mind/devil in devils)
|
||||
post_setup_finalize(devil)
|
||||
modePlayer += devils
|
||||
..()
|
||||
return 1
|
||||
|
||||
|
||||
@@ -25,7 +25,8 @@
|
||||
if(!(AT.z in GLOB.station_z_levels)) //Only check one, it's enough.
|
||||
skip = 1
|
||||
break
|
||||
if(skip) continue
|
||||
if(skip)
|
||||
continue
|
||||
A.power_light = FALSE
|
||||
A.power_equip = FALSE
|
||||
A.power_environ = FALSE
|
||||
@@ -40,7 +41,8 @@
|
||||
if(istype(A,area_type))
|
||||
skip = 1
|
||||
break
|
||||
if(skip) continue
|
||||
if(skip)
|
||||
continue
|
||||
|
||||
C.cell.charge = 0
|
||||
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
var/false_report_weight = 0 //How often will this show up incorrectly in a centcom report?
|
||||
var/station_was_nuked = 0 //see nuclearbomb.dm and malfunction.dm
|
||||
var/round_ends_with_antag_death = 0 //flags the "one verse the station" antags as such
|
||||
var/list/datum/mind/modePlayer = new
|
||||
var/list/datum/mind/antag_candidates = list() // List of possible starting antags goes here
|
||||
var/list/restricted_jobs = list() // Jobs it doesn't make sense to be. I.E chaplain or AI cultist
|
||||
var/list/protected_jobs = list() // Jobs that can't be traitors because
|
||||
@@ -174,7 +173,8 @@
|
||||
round_converted = 0
|
||||
return 1
|
||||
for(var/mob/living/carbon/human/H in antag_candidates)
|
||||
replacementmode.make_antag_chance(H)
|
||||
if(H.client)
|
||||
replacementmode.make_antag_chance(H)
|
||||
round_converted = 2
|
||||
message_admins("-- IMPORTANT: The roundtype has been converted to [replacementmode.name], antagonists may have been created! --")
|
||||
|
||||
@@ -183,8 +183,14 @@
|
||||
/datum/game_mode/process()
|
||||
return 0
|
||||
|
||||
//For things that do not die easily
|
||||
/datum/game_mode/proc/are_special_antags_dead()
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/proc/check_finished(force_ending) //to be called by SSticker
|
||||
if(!SSticker.setup_done)
|
||||
return FALSE
|
||||
if(replacementmode && round_converted == 2)
|
||||
return replacementmode.check_finished()
|
||||
if(SSshuttle.emergency && (SSshuttle.emergency.mode == SHUTTLE_ENDGAME))
|
||||
@@ -197,7 +203,7 @@
|
||||
if(!continuous_sanity_checked) //make sure we have antags to be checking in the first place
|
||||
for(var/mob/Player in GLOB.mob_list)
|
||||
if(Player.mind)
|
||||
if(Player.mind.special_role)
|
||||
if(Player.mind.special_role || LAZYLEN(Player.mind.antag_datums))
|
||||
continuous_sanity_checked = 1
|
||||
return 0
|
||||
if(!continuous_sanity_checked)
|
||||
@@ -213,10 +219,13 @@
|
||||
|
||||
for(var/mob/Player in GLOB.living_mob_list)
|
||||
if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) &&!isbrain(Player) && Player.client)
|
||||
if(Player.mind.special_role) //Someone's still antaging!
|
||||
if(Player.mind.special_role || LAZYLEN(Player.mind.antag_datums)) //Someone's still antaging!
|
||||
living_antag_player = Player
|
||||
return 0
|
||||
|
||||
if(!are_special_antags_dead())
|
||||
return FALSE
|
||||
|
||||
if(!continuous[config_tag] || force_ending)
|
||||
return 1
|
||||
|
||||
@@ -393,43 +402,6 @@
|
||||
if(P.client && P.ready == PLAYER_READY_TO_PLAY)
|
||||
. ++
|
||||
|
||||
///////////////////////////////////
|
||||
//Keeps track of all living heads//
|
||||
///////////////////////////////////
|
||||
/datum/game_mode/proc/get_living_heads()
|
||||
. = list()
|
||||
for(var/mob/living/carbon/human/player in GLOB.mob_list)
|
||||
if(player.stat != DEAD && player.mind && (player.mind.assigned_role in GLOB.command_positions))
|
||||
. |= player.mind
|
||||
|
||||
|
||||
////////////////////////////
|
||||
//Keeps track of all heads//
|
||||
////////////////////////////
|
||||
/datum/game_mode/proc/get_all_heads()
|
||||
. = list()
|
||||
for(var/mob/player in GLOB.mob_list)
|
||||
if(player.mind && (player.mind.assigned_role in GLOB.command_positions))
|
||||
. |= player.mind
|
||||
|
||||
//////////////////////////////////////////////
|
||||
//Keeps track of all living security members//
|
||||
//////////////////////////////////////////////
|
||||
/datum/game_mode/proc/get_living_sec()
|
||||
. = list()
|
||||
for(var/mob/living/carbon/human/player in GLOB.mob_list)
|
||||
if(player.stat != DEAD && player.mind && (player.mind.assigned_role in GLOB.security_positions))
|
||||
. |= player.mind
|
||||
|
||||
////////////////////////////////////////
|
||||
//Keeps track of all security members//
|
||||
////////////////////////////////////////
|
||||
/datum/game_mode/proc/get_all_sec()
|
||||
. = list()
|
||||
for(var/mob/living/carbon/human/player in GLOB.mob_list)
|
||||
if(player.mind && (player.mind.assigned_role in GLOB.security_positions))
|
||||
. |= player.mind
|
||||
|
||||
//////////////////////////
|
||||
//Reports player logouts//
|
||||
//////////////////////////
|
||||
@@ -530,19 +502,11 @@
|
||||
|
||||
return max(0, enemy_minimum_age - C.player_age)
|
||||
|
||||
/datum/game_mode/proc/replace_jobbaned_player(mob/living/M, role_type, pref)
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [role_type]?", "[role_type]", null, pref, 50, M)
|
||||
var/mob/dead/observer/theghost = null
|
||||
if(candidates.len)
|
||||
theghost = pick(candidates)
|
||||
to_chat(M, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
|
||||
message_admins("[key_name_admin(theghost)] has taken control of ([key_name_admin(M)]) to replace a jobbaned player.")
|
||||
M.ghostize(0)
|
||||
M.key = theghost.key
|
||||
|
||||
/datum/game_mode/proc/remove_antag_for_borging(datum/mind/newborgie)
|
||||
SSticker.mode.remove_cultist(newborgie, 0, 0)
|
||||
SSticker.mode.remove_revolutionary(newborgie, 0)
|
||||
var/datum/antagonist/rev/rev = newborgie.has_antag_datum(/datum/antagonist/rev)
|
||||
if(rev)
|
||||
rev.remove_revolutionary(TRUE)
|
||||
|
||||
/datum/game_mode/proc/generate_station_goals()
|
||||
var/list/possible = list()
|
||||
|
||||
@@ -426,7 +426,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
for(var/obj/machinery/door/D in GLOB.airlocks)
|
||||
if(!(D.z in GLOB.station_z_levels))
|
||||
continue
|
||||
INVOKE_ASYNC(D, /obj/machinery/door.proc/hostile_lockdown, src)
|
||||
INVOKE_ASYNC(D, /obj/machinery/door.proc/hostile_lockdown, owner)
|
||||
addtimer(CALLBACK(D, /obj/machinery/door.proc/disable_lockdown), 900)
|
||||
|
||||
var/obj/machinery/computer/communications/C = locate() in GLOB.machines
|
||||
|
||||
@@ -98,7 +98,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
var/z_original = ZLEVEL_STATION_PRIMARY
|
||||
var/threat = 0 // used for determining which meteors are most interesting
|
||||
var/lifetime = DEFAULT_METEOR_LIFETIME
|
||||
|
||||
var/timerid = null
|
||||
var/list/meteordrop = list(/obj/item/ore/iron)
|
||||
var/dropamt = 2
|
||||
|
||||
@@ -117,6 +117,8 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
get_hit()
|
||||
|
||||
/obj/effect/meteor/Destroy()
|
||||
if (timerid)
|
||||
deltimer(timerid)
|
||||
GLOB.meteor_list -= src
|
||||
SSaugury.unregister_doom(src)
|
||||
walk(src,0) //this cancels the walk_towards() proc
|
||||
@@ -127,7 +129,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
GLOB.meteor_list += src
|
||||
SSaugury.register_doom(src, threat)
|
||||
SpinAnimation()
|
||||
QDEL_IN(src, lifetime)
|
||||
timerid = QDEL_IN(src, lifetime)
|
||||
chase_target(target)
|
||||
|
||||
/obj/effect/meteor/Collide(atom/A)
|
||||
@@ -268,7 +270,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
..()
|
||||
explosion(src.loc, 0, 0, 4, 3, 0)
|
||||
new /obj/effect/decal/cleanable/greenglow(get_turf(src))
|
||||
radiation_pulse(get_turf(src), 2, 5, 50, 1)
|
||||
radiation_pulse(src, 500)
|
||||
|
||||
//Meaty Ore
|
||||
/obj/effect/meteor/meaty
|
||||
|
||||
@@ -417,8 +417,9 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
toggle(user)
|
||||
|
||||
/obj/item/abductor_baton/proc/StunAttack(mob/living/L,mob/living/user)
|
||||
user.lastattacked = L
|
||||
L.lastattacker = user
|
||||
|
||||
L.lastattacker = user.real_name
|
||||
L.lastattackerckey = user.ckey
|
||||
|
||||
L.Knockdown(140)
|
||||
L.apply_effect(STUTTER, 7)
|
||||
@@ -490,7 +491,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
/obj/item/restraints/handcuffs/energy
|
||||
name = "hard-light energy field"
|
||||
desc = "A hard-light field restraining the hands."
|
||||
icon_state = "cuff_white" // Needs sprite
|
||||
icon_state = "cuff" // Needs sprite
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
breakouttime = 450
|
||||
@@ -498,7 +499,6 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
origin_tech = "materials=4;magnets=5;abductor=2"
|
||||
|
||||
/obj/item/restraints/handcuffs/energy/used
|
||||
desc = "energy discharge"
|
||||
flags_1 = DROPDEL_1
|
||||
|
||||
/obj/item/restraints/handcuffs/energy/used/dropped(mob/user)
|
||||
@@ -597,7 +597,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
|
||||
/obj/structure/bed/abductor
|
||||
name = "resting contraption"
|
||||
desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?"
|
||||
desc = "This looks similar to contraptions from Earth. Could aliens be stealing our technology?"
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
buildstacktype = /obj/item/stack/sheet/mineral/abductor
|
||||
icon_state = "bed"
|
||||
|
||||
@@ -242,10 +242,12 @@
|
||||
/obj/item/organ/heart/gland/plasma/activate()
|
||||
to_chat(owner, "<span class='warning'>You feel bloated.</span>")
|
||||
sleep(150)
|
||||
if(!owner) return
|
||||
if(!owner)
|
||||
return
|
||||
to_chat(owner, "<span class='userdanger'>A massive stomachache overcomes you.</span>")
|
||||
sleep(50)
|
||||
if(!owner) return
|
||||
if(!owner)
|
||||
return
|
||||
owner.visible_message("<span class='danger'>[owner] vomits a cloud of plasma!</span>")
|
||||
var/turf/open/T = get_turf(owner)
|
||||
if(istype(T))
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
/obj/machinery/abductor/experiment/proc/dissection_icon(mob/living/carbon/human/H)
|
||||
var/icon/photo = null
|
||||
var/g = (H.gender == FEMALE) ? "f" : "m"
|
||||
if(!CONFIG_GET(flag/join_with_mutant_race) || H.dna.species.use_skintones)
|
||||
if(H.dna.species.use_skintones)
|
||||
photo = icon("icon" = 'icons/mob/human.dmi', "icon_state" = "[H.skin_tone]_[g]")
|
||||
else
|
||||
photo = icon("icon" = 'icons/mob/human.dmi', "icon_state" = "[H.dna.species.id]_[g]")
|
||||
|
||||
@@ -25,21 +25,24 @@
|
||||
new /obj/effect/temp_visual/dir_setting/ninja(get_turf(target), target.dir)
|
||||
Warp(target)
|
||||
|
||||
/obj/machinery/abductor/pad/proc/MobToLoc(place,mob/living/target)
|
||||
new /obj/effect/temp_visual/teleport_abductor(place)
|
||||
sleep(80)
|
||||
/obj/machinery/abductor/pad/proc/doMobToLoc(place, atom/movable/target)
|
||||
flick("alien-pad", src)
|
||||
target.forceMove(place)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja(get_turf(target), target.dir)
|
||||
|
||||
/obj/machinery/abductor/pad/proc/PadToLoc(place)
|
||||
/obj/machinery/abductor/pad/proc/MobToLoc(place,mob/living/target)
|
||||
new /obj/effect/temp_visual/teleport_abductor(place)
|
||||
sleep(80)
|
||||
addtimer(CALLBACK(src, .proc/doMobToLoc, place, target), 80)
|
||||
|
||||
/obj/machinery/abductor/pad/proc/doPadToLoc(place)
|
||||
flick("alien-pad", src)
|
||||
for(var/mob/living/target in get_turf(src))
|
||||
target.forceMove(place)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja(get_turf(target), target.dir)
|
||||
|
||||
/obj/machinery/abductor/pad/proc/PadToLoc(place)
|
||||
new /obj/effect/temp_visual/teleport_abductor(place)
|
||||
addtimer(CALLBACK(src, .proc/doPadToLoc, place), 80)
|
||||
|
||||
/obj/effect/temp_visual/teleport_abductor
|
||||
name = "Huh"
|
||||
|
||||
@@ -415,7 +415,6 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
|
||||
victim = C
|
||||
forceMove(victim)
|
||||
|
||||
SSticker.mode.update_borer_icons_added_host(victim.mind)
|
||||
|
||||
RemoveBorerActions()
|
||||
GrantInfestActions()
|
||||
@@ -591,7 +590,6 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
|
||||
var/mob/living/V = victim
|
||||
V.verbs -= /mob/living/proc/borer_comm
|
||||
talk_to_borer_action.Remove(victim)
|
||||
SSticker.mode.update_borer_icons_removed_host(victim.mind)
|
||||
victim = null
|
||||
return
|
||||
|
||||
@@ -1099,27 +1097,3 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
|
||||
/datum/action/innate/borer/jumpstart_host/Activate()
|
||||
var/mob/living/simple_animal/borer/B = owner
|
||||
B.jumpstart()
|
||||
|
||||
|
||||
//HUD STUFF
|
||||
/datum/game_mode/proc/update_borer_icons_added(datum/mind/borer_mind)
|
||||
var/datum/atom_hud/antag/borerhud = GLOB.huds[ANTAG_HUD_BORER]
|
||||
borerhud.join_hud(borer_mind.current)
|
||||
set_antag_hud(borer_mind.current, "hudbrainworm")
|
||||
|
||||
/datum/game_mode/proc/update_borer_icons_removed(datum/mind/borer_mind)
|
||||
var/datum/atom_hud/antag/borerhud = GLOB.huds[ANTAG_HUD_BORER]
|
||||
borerhud.leave_hud(borer_mind.current)
|
||||
set_antag_hud(borer_mind.current, null)
|
||||
|
||||
/datum/game_mode/proc/update_borer_icons_added_host(datum/mind/host_mind)
|
||||
var/datum/atom_hud/antag/hosthud = GLOB.huds[ANTAG_HUD_BORER] //Invisible to self
|
||||
hosthud.self_visible = FALSE
|
||||
hosthud.join_hud(host_mind.current)
|
||||
set_antag_hud(host_mind.current, "hudbrainworm")
|
||||
|
||||
/datum/game_mode/proc/update_borer_icons_removed_host(datum/mind/host_mind)
|
||||
var/datum/atom_hud/antag/hosthud = GLOB.huds[ANTAG_HUD_BORER] //Invisible to self
|
||||
hosthud.self_visible = FALSE //Probably not needed as we're deleting?
|
||||
hosthud.leave_hud(host_mind.current)
|
||||
set_antag_hud(host_mind.current, null)
|
||||
|
||||
@@ -42,8 +42,7 @@
|
||||
|
||||
/datum/game_mode/monkey/announce()
|
||||
to_chat(world, "<B>The current game mode is - Monkey!</B>")
|
||||
to_chat(world, "<B>One or more crewmembers have been infected with Jungle Fever! Crew: Contain the outbreak. None of the infected monkeys may escape alive to CentCom. \
|
||||
Monkeys: Ensure that your kind lives on! Rise up against your captors!</B>")
|
||||
to_chat(world, "<B>One or more crewmembers have been infected with Jungle Fever! Crew: Contain the outbreak. None of the infected monkeys may escape alive to CentCom. Monkeys: Ensure that your kind lives on! Rise up against your captors!</B>")
|
||||
|
||||
|
||||
/datum/game_mode/monkey/proc/greet_carrier(datum/mind/carrier)
|
||||
@@ -52,6 +51,7 @@
|
||||
to_chat(carrier.current, "<b>Soon the disease will transform you into an ape. Afterwards, you will be able spread the infection to others with a bite.</b>")
|
||||
to_chat(carrier.current, "<b>While your infection strain is undetectable by scanners, any other infectees will show up on medical equipment.</b>")
|
||||
to_chat(carrier.current, "<b>Your mission will be deemed a success if any of the live infected monkeys reach CentCom.</b>")
|
||||
carrier.current.playsound_local(get_turf(carrier.current), 'sound/ambience/antag/monkey.ogg', 100, FALSE, pressure_affected = FALSE)
|
||||
return
|
||||
|
||||
/datum/game_mode/monkey/post_setup()
|
||||
@@ -114,5 +114,4 @@
|
||||
to_chat(world, "<span class='userdanger'>The staff managed to contain the monkey infestation!</span>")
|
||||
|
||||
/datum/game_mode/monkey/generate_report()
|
||||
return "Reports of an ancient [pick("retrovirus", "flesh eating bacteria", "disease", "magical curse blamed on viruses", "bananna blight")] outbreak that turn humans into monkies has been \
|
||||
reported in your quadrant. Any such infections may be treated with bananna juice. If an outbreak occurs, ensure the station is quarantined to prevent a largescale outbreak at Centcom."
|
||||
return "Reports of an ancient [pick("retrovirus", "flesh eating bacteria", "disease", "magical curse blamed on viruses", "banana blight")] outbreak that turn humans into monkeys has been reported in your quadrant. Any such infections may be treated with banana juice. If an outbreak occurs, ensure the station is quarantined to prevent a largescale outbreak at CentCom."
|
||||
|
||||
@@ -205,20 +205,20 @@
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(4, 0, L)
|
||||
s.start()
|
||||
new /obj/effect/temp_visual/revenant(L.loc)
|
||||
sleep(20)
|
||||
if(!L.on) //wait, wait, don't shock me
|
||||
return
|
||||
flick("[L.base_state]2", L)
|
||||
for(var/mob/living/carbon/human/M in view(shock_range, L))
|
||||
if(M == user)
|
||||
continue
|
||||
L.Beam(M,icon_state="purple_lightning",time=5)
|
||||
M.electrocute_act(shock_damage, L, safety=1)
|
||||
var/datum/effect_system/spark_spread/z = new /datum/effect_system/spark_spread
|
||||
z.set_up(4, 0, M)
|
||||
z.start()
|
||||
playsound(M, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
new /obj/effect/temp_visual/revenant(get_turf(L))
|
||||
addtimer(CALLBACK(src, .proc/overload_shock, L, user), 20)
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/overload/proc/overload_shock(obj/machinery/light/L, mob/user)
|
||||
if(!L.on) //wait, wait, don't shock me
|
||||
return
|
||||
flick("[L.base_state]2", L)
|
||||
for(var/mob/living/carbon/human/M in view(shock_range, L))
|
||||
if(M == user)
|
||||
continue
|
||||
L.Beam(M,icon_state="purple_lightning",time=5)
|
||||
M.electrocute_act(shock_damage, L, safety=1)
|
||||
do_sparks(4, FALSE, M)
|
||||
playsound(M, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
|
||||
//Defile: Corrupts nearby stuff, unblesses floor tiles.
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/defile
|
||||
@@ -241,7 +241,7 @@
|
||||
if(T.flags_1 & NOJAUNT_1)
|
||||
T.flags_1 &= ~NOJAUNT_1
|
||||
new /obj/effect/temp_visual/revenant(T)
|
||||
if(!istype(T, /turf/open/floor/plating) && !istype(T, /turf/open/floor/engine/cult) && isfloorturf(T) && prob(15))
|
||||
if(!isplatingturf(T) && !istype(T, /turf/open/floor/engine/cult) && isfloorturf(T) && prob(15))
|
||||
var/turf/open/floor/floor = T
|
||||
if(floor.intact && floor.floor_tile)
|
||||
new floor.floor_tile(floor)
|
||||
|
||||
@@ -91,9 +91,11 @@
|
||||
var/obj/item/device/nuclear_challenge/challenge = new /obj/item/device/nuclear_challenge
|
||||
synd_mind.current.put_in_hands(challenge, TRUE)
|
||||
|
||||
var/list/foundIDs = synd_mind.current.search_contents_for(/obj/item/card/id)
|
||||
var/static/id_cache = typecacheof(/obj/item/card/id)
|
||||
var/list/foundIDs = typecache_filter_list(synd_mind.current.GetAllContents(), id_cache)
|
||||
if(foundIDs.len)
|
||||
for(var/obj/item/card/id/ID in foundIDs)
|
||||
for(var/i in 1 to foundIDs.len)
|
||||
var/obj/item/card/id/ID = foundIDs[i]
|
||||
ID.name = "lead agent card"
|
||||
ID.access += ACCESS_SYNDICATE_LEADER
|
||||
else
|
||||
|
||||
@@ -434,14 +434,15 @@
|
||||
sound_to_playing_players('sound/machines/alarm.ogg')
|
||||
if(SSticker && SSticker.mode)
|
||||
SSticker.roundend_check_paused = TRUE
|
||||
sleep(100)
|
||||
addtimer(CALLBACK(src, .proc/actually_explode), 100)
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/actually_explode()
|
||||
if(!core)
|
||||
Cinematic(CINEMATIC_NUKE_NO_CORE,world)
|
||||
SSticker.roundend_check_paused = FALSE
|
||||
return
|
||||
|
||||
GLOB.enter_allowed = 0
|
||||
GLOB.enter_allowed = FALSE
|
||||
|
||||
var/off_station = 0
|
||||
var/turf/bomb_location = get_turf(src)
|
||||
@@ -533,9 +534,9 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
H.nuke_disk = null
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] captures [src]!</span>", "<span class='userdanger'>You've got the disk! Defend it with your life!</span>")
|
||||
loc = H
|
||||
forceMove(H)
|
||||
H.nuke_disk = src
|
||||
return 1
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/item/disk/nuclear/Destroy(force=FALSE)
|
||||
@@ -547,20 +548,13 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
/obj/item/disk/nuclear/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is going delta! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(user.loc, 'sound/machines/alarm.ogg', 50, -1, 1)
|
||||
var/end_time = world.time + 100
|
||||
var/newcolor = "#00FF00"
|
||||
while(world.time < end_time)
|
||||
if(!user)
|
||||
return
|
||||
if(newcolor == "#FF0000")
|
||||
newcolor = "#00FF00"
|
||||
else
|
||||
newcolor = "#FF0000"
|
||||
user.add_atom_colour(newcolor, ADMIN_COLOUR_PRIORITY)
|
||||
sleep(1)
|
||||
user.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
|
||||
user.visible_message("<span class='suicide'>[user] was destroyed by the nuclear blast!</span>")
|
||||
return OXYLOSS
|
||||
for(var/i in 1 to 100)
|
||||
addtimer(CALLBACK(user, /atom/proc/add_atom_colour, (i % 2)? "#00FF00" : "#FF0000", ADMIN_COLOUR_PRIORITY), i)
|
||||
addtimer(CALLBACK(user, /atom/proc/remove_atom_colour, ADMIN_COLOUR_PRIORITY), 101)
|
||||
addtimer(CALLBACK(user, /atom/proc/visible_message, "<span class='suicide'>[user] was destroyed by the nuclear blast!</span>"), 101)
|
||||
addtimer(CALLBACK(user, /mob/living/proc/adjustOxyLoss, 200), 101)
|
||||
addtimer(CALLBACK(user, /mob/proc/death, 0), 101)
|
||||
return MANUAL_SUICIDE
|
||||
|
||||
/obj/item/disk/fakenucleardisk
|
||||
name = "cheap plastic imitation of the nuclear authentication disk"
|
||||
|
||||
@@ -54,9 +54,22 @@
|
||||
/datum/objective/proc/find_target()
|
||||
var/list/datum/mind/owners = get_owners()
|
||||
var/list/possible_targets = list()
|
||||
var/try_target_late_joiners = FALSE
|
||||
for(var/I in owners)
|
||||
var/datum/mind/O = I
|
||||
if(O.late_joiner)
|
||||
try_target_late_joiners = TRUE
|
||||
for(var/datum/mind/possible_target in get_crewmember_minds())
|
||||
if(!(possible_target in owners) && ishuman(possible_target.current) && (possible_target.current.stat != DEAD) && is_unique_objective(possible_target))
|
||||
possible_targets += possible_target
|
||||
if(try_target_late_joiners)
|
||||
var/list/all_possible_targets = possible_targets.Copy()
|
||||
for(var/I in all_possible_targets)
|
||||
var/datum/mind/PT = I
|
||||
if(!PT.late_joiner)
|
||||
possible_targets -= PT
|
||||
if(!possible_targets.len)
|
||||
possible_targets = all_possible_targets
|
||||
if(possible_targets.len > 0)
|
||||
target = pick(possible_targets)
|
||||
update_explanation_text()
|
||||
@@ -407,14 +420,17 @@ GLOBAL_LIST_EMPTY(possible_items)
|
||||
/datum/objective/steal/proc/select_target() //For admins setting objectives manually.
|
||||
var/list/possible_items_all = GLOB.possible_items+"custom"
|
||||
var/new_target = input("Select target:", "Objective target", steal_target) as null|anything in possible_items_all
|
||||
if (!new_target) return
|
||||
if (!new_target)
|
||||
return
|
||||
|
||||
if (new_target == "custom") //Can set custom items.
|
||||
var/obj/item/custom_target = input("Select type:","Type") as null|anything in typesof(/obj/item)
|
||||
if (!custom_target) return
|
||||
if (!custom_target)
|
||||
return
|
||||
var/custom_name = initial(custom_target.name)
|
||||
custom_name = stripped_input("Enter target name:", "Objective target", custom_name)
|
||||
if (!custom_name) return
|
||||
if (!custom_name)
|
||||
return
|
||||
steal_target = custom_target
|
||||
explanation_text = "Steal [custom_name]."
|
||||
|
||||
@@ -711,7 +727,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
var/needed_heads = rand(min_lings,GLOB.command_positions.len)
|
||||
needed_heads = min(SSticker.mode.changelings.len,needed_heads)
|
||||
|
||||
var/list/heads = SSticker.mode.get_living_heads()
|
||||
var/list/heads = SSjob.get_living_heads()
|
||||
for(var/datum/mind/head in heads)
|
||||
if(head in SSticker.mode.changelings) //Looking at you HoP.
|
||||
continue
|
||||
|
||||
@@ -121,7 +121,7 @@
|
||||
/datum/objective_item/steal/plasma/check_special_completion(obj/item/tank/T)
|
||||
var/target_amount = text2num(name)
|
||||
var/found_amount = 0
|
||||
found_amount += T.air_contents.gases["plasma"] ? T.air_contents.gases["plasma"][MOLES] : 0
|
||||
found_amount += T.air_contents.gases[/datum/gas/plasma] ? T.air_contents.gases[/datum/gas/plasma][MOLES] : 0
|
||||
return found_amount>=target_amount
|
||||
|
||||
|
||||
|
||||
@@ -7,7 +7,18 @@
|
||||
/datum/objective_team/New(starting_members)
|
||||
. = ..()
|
||||
if(starting_members)
|
||||
if(islist(starting_members))
|
||||
for(var/datum/mind/M in starting_members)
|
||||
add_member(M)
|
||||
else
|
||||
add_member(starting_members)
|
||||
members += starting_members
|
||||
|
||||
/datum/objective_team/proc/is_solo()
|
||||
return members.len == 1
|
||||
|
||||
/datum/objective_team/proc/add_member(datum/mind/new_member)
|
||||
members |= new_member
|
||||
|
||||
/datum/objective_team/proc/remove_member(datum/mind/member)
|
||||
members -= member
|
||||
@@ -6,9 +6,6 @@
|
||||
// this will also check they're not a head, so it can just be called freely
|
||||
// If the game somtimes isn't registering a win properly, then SSticker.mode.check_win() isn't being called somewhere.
|
||||
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/head_revolutionaries = list()
|
||||
var/list/datum/mind/revolutionaries = list()
|
||||
|
||||
/datum/game_mode/revolution
|
||||
name = "revolution"
|
||||
@@ -29,7 +26,8 @@
|
||||
var/finished = 0
|
||||
var/check_counter = 0
|
||||
var/max_headrevs = 3
|
||||
var/list/datum/mind/heads_to_kill = list()
|
||||
var/datum/objective_team/revolution/revolution
|
||||
var/list/datum/mind/headrev_candidates = list()
|
||||
|
||||
///////////////////////////
|
||||
//Announces the game type//
|
||||
@@ -55,23 +53,22 @@
|
||||
break
|
||||
var/datum/mind/lenin = pick(antag_candidates)
|
||||
antag_candidates -= lenin
|
||||
head_revolutionaries += lenin
|
||||
headrev_candidates += lenin
|
||||
lenin.restricted_roles = restricted_jobs
|
||||
|
||||
if(head_revolutionaries.len < required_enemies)
|
||||
if(headrev_candidates.len < required_enemies)
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/revolution/post_setup()
|
||||
var/list/heads = get_living_heads()
|
||||
var/list/sec = get_living_sec()
|
||||
var/list/heads = SSjob.get_living_heads()
|
||||
var/list/sec = SSjob.get_living_sec()
|
||||
var/weighted_score = min(max(round(heads.len - ((8 - sec.len) / 3)),1),max_headrevs)
|
||||
|
||||
|
||||
for(var/datum/mind/rev_mind in head_revolutionaries) //People with return to lobby may still be in the lobby. Let's pick someone else in that case.
|
||||
for(var/datum/mind/rev_mind in headrev_candidates) //People with return to lobby may still be in the lobby. Let's pick someone else in that case.
|
||||
if(isnewplayer(rev_mind.current))
|
||||
head_revolutionaries -= rev_mind
|
||||
headrev_candidates -= rev_mind
|
||||
var/list/newcandidates = shuffle(antag_candidates)
|
||||
if(newcandidates.len == 0)
|
||||
continue
|
||||
@@ -87,25 +84,27 @@
|
||||
antag_candidates += lenin //Let's let them keep antag chance for other antags
|
||||
continue
|
||||
|
||||
head_revolutionaries += lenin
|
||||
headrev_candidates += lenin
|
||||
break
|
||||
|
||||
while(weighted_score < head_revolutionaries.len) //das vi danya
|
||||
var/datum/mind/trotsky = pick(head_revolutionaries)
|
||||
while(weighted_score < headrev_candidates.len) //das vi danya
|
||||
var/datum/mind/trotsky = pick(headrev_candidates)
|
||||
antag_candidates += trotsky
|
||||
head_revolutionaries -= trotsky
|
||||
update_rev_icons_removed(trotsky)
|
||||
headrev_candidates -= trotsky
|
||||
|
||||
for(var/datum/mind/rev_mind in head_revolutionaries)
|
||||
revolution = new()
|
||||
|
||||
for(var/datum/mind/rev_mind in headrev_candidates)
|
||||
log_game("[rev_mind.key] (ckey) has been selected as a head rev")
|
||||
for(var/datum/mind/head_mind in heads)
|
||||
mark_for_death(rev_mind, head_mind)
|
||||
var/datum/antagonist/rev/head/new_head = new(rev_mind)
|
||||
new_head.give_flash = TRUE
|
||||
new_head.give_hud = TRUE
|
||||
new_head.remove_clumsy = TRUE
|
||||
rev_mind.add_antag_datum(new_head,revolution)
|
||||
|
||||
addtimer(CALLBACK(src, .proc/equip_revolutionary, rev_mind.current), rand(10, 100))
|
||||
revolution.update_objectives()
|
||||
revolution.update_heads()
|
||||
|
||||
for(var/datum/mind/rev_mind in head_revolutionaries)
|
||||
greet_revolutionary(rev_mind)
|
||||
modePlayer += head_revolutionaries
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
..()
|
||||
|
||||
@@ -114,104 +113,10 @@
|
||||
check_counter++
|
||||
if(check_counter >= 5)
|
||||
if(!finished)
|
||||
check_heads()
|
||||
SSticker.mode.check_win()
|
||||
check_counter = 0
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/game_mode/proc/forge_revolutionary_objectives(datum/mind/rev_mind)
|
||||
var/list/heads = get_living_heads()
|
||||
for(var/datum/mind/head_mind in heads)
|
||||
var/datum/objective/mutiny/rev_obj = new
|
||||
rev_obj.owner = rev_mind
|
||||
rev_obj.target = head_mind
|
||||
rev_obj.explanation_text = "Assassinate or exile [head_mind.name], the [head_mind.assigned_role]."
|
||||
rev_mind.objectives += rev_obj
|
||||
|
||||
/datum/game_mode/proc/greet_revolutionary(datum/mind/rev_mind, you_are=1)
|
||||
update_rev_icons_added(rev_mind)
|
||||
if (you_are)
|
||||
to_chat(rev_mind.current, "<span class='userdanger'>You are a member of the revolutionaries' leadership!</span>")
|
||||
rev_mind.special_role = "Head Revolutionary"
|
||||
rev_mind.announce_objectives()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
//This are equips the rev heads with their gear, and makes the clown not clumsy//
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
/datum/game_mode/proc/equip_revolutionary(mob/living/carbon/human/mob)
|
||||
if(!istype(mob))
|
||||
return
|
||||
|
||||
if (mob.mind)
|
||||
if (mob.mind.assigned_role == "Clown")
|
||||
to_chat(mob, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
|
||||
mob.dna.remove_mutation(CLOWNMUT)
|
||||
|
||||
|
||||
var/obj/item/device/assembly/flash/T = new(mob)
|
||||
var/obj/item/organ/cyberimp/eyes/hud/security/syndicate/S = new(mob)
|
||||
|
||||
var/list/slots = list (
|
||||
"backpack" = slot_in_backpack,
|
||||
"left pocket" = slot_l_store,
|
||||
"right pocket" = slot_r_store
|
||||
)
|
||||
var/where = mob.equip_in_one_of_slots(T, slots)
|
||||
S.Insert(mob, special = FALSE, drop_if_replaced = FALSE)
|
||||
to_chat(mob, "Your eyes have been implanted with a cybernetic security HUD which will help you keep track of who is mindshield-implanted, and therefore unable to be recruited.")
|
||||
|
||||
if (!where)
|
||||
to_chat(mob, "The Syndicate were unfortunately unable to get you a flash.")
|
||||
else
|
||||
to_chat(mob, "The flash in your [where] will help you to persuade the crew to join your cause.")
|
||||
return TRUE
|
||||
|
||||
/////////////////////////////////
|
||||
//Gives head revs their targets//
|
||||
/////////////////////////////////
|
||||
/datum/game_mode/revolution/proc/mark_for_death(datum/mind/rev_mind, datum/mind/head_mind)
|
||||
var/datum/objective/mutiny/rev_obj = new
|
||||
rev_obj.owner = rev_mind
|
||||
rev_obj.target = head_mind
|
||||
rev_obj.explanation_text = "Assassinate [head_mind.name], the [head_mind.assigned_role]."
|
||||
rev_mind.objectives += rev_obj
|
||||
heads_to_kill += head_mind
|
||||
|
||||
////////////////////////////////////////////
|
||||
//Checks if new heads have joined midround//
|
||||
////////////////////////////////////////////
|
||||
/datum/game_mode/revolution/proc/check_heads()
|
||||
var/list/heads = get_all_heads()
|
||||
var/list/sec = get_all_sec()
|
||||
if(heads_to_kill.len < heads.len)
|
||||
var/list/new_heads = heads - heads_to_kill
|
||||
for(var/datum/mind/head_mind in new_heads)
|
||||
for(var/datum/mind/rev_mind in head_revolutionaries)
|
||||
mark_for_death(rev_mind, head_mind)
|
||||
|
||||
if(head_revolutionaries.len < max_headrevs && head_revolutionaries.len < round(heads.len - ((8 - sec.len) / 3)))
|
||||
latejoin_headrev()
|
||||
|
||||
///////////////////////////////
|
||||
//Adds a new headrev midround//
|
||||
///////////////////////////////
|
||||
/datum/game_mode/revolution/proc/latejoin_headrev()
|
||||
if(revolutionaries) //Head Revs are not in this list
|
||||
var/list/promotable_revs = list()
|
||||
for(var/datum/mind/khrushchev in revolutionaries)
|
||||
if(khrushchev.current && !khrushchev.current.incapacitated() && !khrushchev.current.restrained() && khrushchev.current.client && khrushchev.current.stat != DEAD)
|
||||
if(ROLE_REV in khrushchev.current.client.prefs.be_special)
|
||||
promotable_revs += khrushchev
|
||||
if(promotable_revs.len)
|
||||
var/datum/mind/stalin = pick(promotable_revs)
|
||||
revolutionaries -= stalin
|
||||
head_revolutionaries += stalin
|
||||
log_game("[stalin.key] (ckey) has been promoted to a head rev")
|
||||
equip_revolutionary(stalin.current)
|
||||
forge_revolutionary_objectives(stalin)
|
||||
greet_revolutionary(stalin)
|
||||
|
||||
//////////////////////////////////////
|
||||
//Checks if the revs have won or not//
|
||||
//////////////////////////////////////
|
||||
@@ -239,93 +144,25 @@
|
||||
//Deals with converting players to the revolution//
|
||||
///////////////////////////////////////////////////
|
||||
/proc/is_revolutionary(mob/M)
|
||||
return M && istype(M) && M.mind && SSticker && SSticker.mode && M.mind in SSticker.mode.revolutionaries
|
||||
return M && istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/rev)
|
||||
|
||||
/proc/is_head_revolutionary(mob/M)
|
||||
return M && istype(M) && M.mind && SSticker && SSticker.mode && M.mind in SSticker.mode.head_revolutionaries
|
||||
|
||||
/proc/is_revolutionary_in_general(mob/M)
|
||||
return is_revolutionary(M) || is_head_revolutionary(M)
|
||||
|
||||
/datum/game_mode/proc/add_revolutionary(datum/mind/rev_mind)
|
||||
if(rev_mind.assigned_role in GLOB.command_positions)
|
||||
return FALSE
|
||||
var/mob/living/carbon/human/H = rev_mind.current//Check to see if the potential rev is implanted
|
||||
if(H.isloyal())
|
||||
return FALSE
|
||||
if((rev_mind in revolutionaries) || (rev_mind in head_revolutionaries))
|
||||
return FALSE
|
||||
if(rev_mind.unconvertable)
|
||||
return FALSE
|
||||
revolutionaries += rev_mind
|
||||
if(iscarbon(rev_mind.current))
|
||||
var/mob/living/carbon/carbon_mob = rev_mind.current
|
||||
carbon_mob.silent = max(carbon_mob.silent, 5)
|
||||
carbon_mob.flash_act(1, 1)
|
||||
rev_mind.current.Stun(100)
|
||||
to_chat(rev_mind.current, "<span class='danger'><FONT size = 3> You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!</FONT></span>")
|
||||
rev_mind.current.log_message("<font color='red'>Has been converted to the revolution!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
rev_mind.special_role = "Revolutionary"
|
||||
update_rev_icons_added(rev_mind)
|
||||
if(jobban_isbanned(rev_mind.current, ROLE_REV))
|
||||
INVOKE_ASYNC(src, .proc/replace_jobbaned_player, rev_mind.current, ROLE_REV, ROLE_REV)
|
||||
return TRUE
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//Deals with players being converted from the revolution (Not a rev anymore)// // Modified to handle borged MMIs. Accepts another var if the target is being borged at the time -- Polymorph.
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
/datum/game_mode/proc/remove_revolutionary(datum/mind/rev_mind , beingborged, deconverter)
|
||||
var/remove_head = 0
|
||||
if(beingborged && (rev_mind in head_revolutionaries))
|
||||
head_revolutionaries -= rev_mind
|
||||
remove_head = 1
|
||||
|
||||
if((rev_mind in revolutionaries) || remove_head)
|
||||
revolutionaries -= rev_mind
|
||||
rev_mind.special_role = null
|
||||
log_attack("[rev_mind.current] (Key: [key_name(rev_mind.current)]) has been deconverted from the revolution by [deconverter] (Key: [key_name(deconverter)])!")
|
||||
|
||||
if(beingborged)
|
||||
rev_mind.current.visible_message("The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it.", \
|
||||
"<span class='userdanger'><FONT size = 3>The frame's firmware detects and deletes your neural reprogramming! You remember nothing[remove_head ? "." : " but the name of the one who flashed you."]</FONT></span>")
|
||||
message_admins("[ADMIN_LOOKUPFLW(rev_mind.current)] has been borged while being a [remove_head ? "leader" : " member"] of the revolution.")
|
||||
else
|
||||
rev_mind.current.visible_message("[rev_mind.current] looks like they just remembered their real allegiance!", \
|
||||
"<span class='userdanger'><FONT size = 3>You are no longer a brainwashed revolutionary! Your memory is hazy from the time you were a rebel...the only thing you remember is the name of the one who brainwashed you...</FONT></span>")
|
||||
rev_mind.current.Unconscious(100)
|
||||
update_rev_icons_removed(rev_mind)
|
||||
|
||||
/////////////////////////////////////
|
||||
//Adds the rev hud to a new convert//
|
||||
/////////////////////////////////////
|
||||
/datum/game_mode/proc/update_rev_icons_added(datum/mind/rev_mind)
|
||||
var/datum/atom_hud/antag/revhud = GLOB.huds[ANTAG_HUD_REV]
|
||||
revhud.join_hud(rev_mind.current)
|
||||
set_antag_hud(rev_mind.current, ((rev_mind in head_revolutionaries) ? "rev_head" : "rev"))
|
||||
|
||||
/////////////////////////////////////////
|
||||
//Removes the hud from deconverted revs//
|
||||
/////////////////////////////////////////
|
||||
/datum/game_mode/proc/update_rev_icons_removed(datum/mind/rev_mind)
|
||||
var/datum/atom_hud/antag/revhud = GLOB.huds[ANTAG_HUD_REV]
|
||||
revhud.leave_hud(rev_mind.current)
|
||||
set_antag_hud(rev_mind.current, null)
|
||||
return M && istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/rev/head)
|
||||
|
||||
//////////////////////////
|
||||
//Checks for rev victory//
|
||||
//////////////////////////
|
||||
/datum/game_mode/revolution/proc/check_rev_victory()
|
||||
for(var/datum/mind/rev_mind in head_revolutionaries)
|
||||
for(var/datum/objective/mutiny/objective in rev_mind.objectives)
|
||||
if(!(objective.check_completion()))
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
for(var/datum/objective/mutiny/objective in revolution.objectives)
|
||||
if(!(objective.check_completion()))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/////////////////////////////
|
||||
//Checks for a head victory//
|
||||
/////////////////////////////
|
||||
/datum/game_mode/revolution/proc/check_heads_victory()
|
||||
for(var/datum/mind/rev_mind in head_revolutionaries)
|
||||
for(var/datum/mind/rev_mind in revolution.head_revolutionaries())
|
||||
var/turf/T = get_turf(rev_mind.current)
|
||||
if(!considered_afk(rev_mind) && considered_alive(rev_mind) && (T.z in GLOB.station_z_levels))
|
||||
if(ishuman(rev_mind.current))
|
||||
@@ -352,33 +189,35 @@
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_revolution()
|
||||
var/list/targets = list()
|
||||
if(head_revolutionaries.len || istype(SSticker.mode, /datum/game_mode/revolution))
|
||||
var/list/datum/mind/headrevs = get_antagonists(/datum/antagonist/rev/head)
|
||||
var/list/datum/mind/revs = get_antagonists(/datum/antagonist/rev,TRUE)
|
||||
if(headrevs.len)
|
||||
var/num_revs = 0
|
||||
var/num_survivors = 0
|
||||
for(var/mob/living/carbon/survivor in GLOB.living_mob_list)
|
||||
if(survivor.ckey)
|
||||
num_survivors++
|
||||
if(survivor.mind)
|
||||
if((survivor.mind in head_revolutionaries) || (survivor.mind in revolutionaries))
|
||||
if(is_revolutionary(survivor))
|
||||
num_revs++
|
||||
if(num_survivors)
|
||||
to_chat(world, "[GLOB.TAB]Command's Approval Rating: <B>[100 - round((num_revs/num_survivors)*100, 0.1)]%</B>" )
|
||||
var/text = "<br><font size=3><b>The head revolutionaries were:</b></font>"
|
||||
for(var/datum/mind/headrev in head_revolutionaries)
|
||||
for(var/datum/mind/headrev in headrevs)
|
||||
text += printplayer(headrev, 1)
|
||||
text += "<br>"
|
||||
to_chat(world, text)
|
||||
|
||||
if(revolutionaries.len || istype(SSticker.mode, /datum/game_mode/revolution))
|
||||
if(revs.len)
|
||||
var/text = "<br><font size=3><b>The revolutionaries were:</b></font>"
|
||||
for(var/datum/mind/rev in revolutionaries)
|
||||
for(var/datum/mind/rev in revs)
|
||||
text += printplayer(rev, 1)
|
||||
text += "<br>"
|
||||
to_chat(world, text)
|
||||
|
||||
if( head_revolutionaries.len || revolutionaries.len || istype(SSticker.mode, /datum/game_mode/revolution) )
|
||||
if(revs.len || headrevs.len)
|
||||
var/text = "<br><font size=3><b>The heads of staff were:</b></font>"
|
||||
var/list/heads = get_all_heads()
|
||||
var/list/heads = SSjob.get_all_heads()
|
||||
for(var/datum/mind/head in heads)
|
||||
var/target = (head in targets)
|
||||
if(target)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
/datum/airlock_maker/New(var/atom/target_loc)
|
||||
linked = new(target_loc)
|
||||
linked.maker = src
|
||||
linked.anchored = FALSE
|
||||
linked.anchored = FALSE
|
||||
access_used = list()
|
||||
|
||||
interact()
|
||||
@@ -69,7 +69,8 @@
|
||||
usr << browse(dat,"window=airlockmaker")
|
||||
|
||||
/datum/airlock_maker/Topic(var/href,var/list/href_list)
|
||||
if(!usr) return
|
||||
if(!usr)
|
||||
return
|
||||
if(!src || !linked || !linked.loc)
|
||||
usr << browse(null,"window=airlockmaker")
|
||||
return
|
||||
|
||||
@@ -77,5 +77,5 @@
|
||||
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs/generate_report()
|
||||
return "Nanotrasen denies any accusations of placing internal affairs agents onboard your station to eliminate inconvenient employees. Any further accusations against Centcom for such \
|
||||
return "Nanotrasen denies any accusations of placing internal affairs agents onboard your station to eliminate inconvenient employees. Any further accusations against CentCom for such \
|
||||
actions will be met with a conversation with an official internal affairs agent."
|
||||
|
||||
@@ -60,10 +60,11 @@
|
||||
|
||||
/datum/game_mode/traitor/post_setup()
|
||||
for(var/datum/mind/traitor in pre_traitors)
|
||||
addtimer(CALLBACK(traitor, /datum/mind.proc/add_antag_datum, antag_datum), rand(10,100))
|
||||
var/datum/antagonist/traitor/new_antag = new antag_datum(traitor)
|
||||
new_antag.should_specialise = TRUE
|
||||
addtimer(CALLBACK(traitor, /datum/mind.proc/add_antag_datum, new_antag), rand(10,100))
|
||||
if(!exchange_blue)
|
||||
exchange_blue = -1 //Block latejoiners from getting exchange objectives
|
||||
modePlayer += traitors
|
||||
..()
|
||||
return TRUE
|
||||
|
||||
@@ -80,7 +81,9 @@
|
||||
add_latejoin_traitor(character.mind)
|
||||
|
||||
/datum/game_mode/traitor/proc/add_latejoin_traitor(datum/mind/character)
|
||||
character.add_antag_datum(antag_datum)
|
||||
var/datum/antagonist/traitor/new_antag = new antag_datum(character)
|
||||
new_antag.should_specialise = TRUE
|
||||
character.add_antag_datum(new_antag)
|
||||
|
||||
|
||||
|
||||
@@ -144,6 +147,7 @@
|
||||
else
|
||||
text += "<br><font color='red'><B>The [special_role_text] has failed!</B></font>"
|
||||
SSblackbox.add_details("traitor_success","FAIL")
|
||||
SEND_SOUND(traitor.current, 'sound/ambience/ambifailure.ogg')
|
||||
|
||||
text += "<br>"
|
||||
|
||||
|
||||
@@ -44,6 +44,11 @@
|
||||
if(spent)
|
||||
to_chat(user, "<span class='cult'>This shard is spent; it is now just a creepy rock.</span>")
|
||||
|
||||
/obj/item/device/soulstone/Destroy() //Stops the shade from being qdel'd immediately and their ghost being sent back to the arrival shuttle.
|
||||
for(var/mob/living/simple_animal/shade/A in src)
|
||||
A.death()
|
||||
return ..()
|
||||
|
||||
//////////////////////////////Capturing////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/device/soulstone/attack(mob/living/carbon/human/M, mob/living/user)
|
||||
@@ -228,6 +233,7 @@
|
||||
|
||||
/obj/item/device/soulstone/proc/init_shade(mob/living/carbon/human/T, mob/U, vic = 0)
|
||||
new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton
|
||||
T.stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
T.invisibility = INVISIBILITY_ABSTRACT
|
||||
T.dust_animation()
|
||||
var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade(src)
|
||||
|
||||
@@ -737,7 +737,7 @@
|
||||
for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list)
|
||||
if(knownspell.type == S.type)
|
||||
if(user.mind)
|
||||
if(user.mind.special_role == "apprentice" || user.mind.special_role == "Wizard")
|
||||
if(iswizard(user))
|
||||
to_chat(user,"<span class='notice'>You're already far more versed in this spell than this flimsy how-to book can provide.</span>")
|
||||
else
|
||||
to_chat(user,"<span class='notice'>You've already read this one.</span>")
|
||||
|
||||
@@ -16,169 +16,47 @@
|
||||
announce_text = "There is a space wizard attacking the station!\n\
|
||||
<span class='danger'>Wizard</span>: Accomplish your objectives and cause mayhem on the station.\n\
|
||||
<span class='notice'>Crew</span>: Eliminate the wizard before they can succeed!"
|
||||
var/use_huds = 0
|
||||
var/finished = 0
|
||||
|
||||
/datum/game_mode/wizard/pre_setup()
|
||||
|
||||
var/datum/mind/wizard = pick(antag_candidates)
|
||||
wizards += wizard
|
||||
modePlayer += wizard
|
||||
wizard.assigned_role = "Wizard"
|
||||
wizard.special_role = "Wizard"
|
||||
log_game("[wizard.key] (ckey) has been selected as a Wizard") //TODO: Move these to base antag datum
|
||||
if(GLOB.wizardstart.len == 0)
|
||||
to_chat(wizard.current, "<span class='boldannounce'>A starting location for you could not be found, please report this bug!</span>")
|
||||
return 0
|
||||
for(var/datum/mind/wiz in wizards)
|
||||
wiz.current.forceMove(pick(GLOB.wizardstart))
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/datum/game_mode/wizard/post_setup()
|
||||
for(var/datum/mind/wizard in wizards)
|
||||
log_game("[wizard.key] (ckey) has been selected as a Wizard")
|
||||
equip_wizard(wizard.current)
|
||||
forge_wizard_objectives(wizard)
|
||||
if(use_huds)
|
||||
update_wiz_icons_added(wizard)
|
||||
greet_wizard(wizard)
|
||||
name_wizard(wizard.current)
|
||||
..()
|
||||
return
|
||||
wizard.add_antag_datum(/datum/antagonist/wizard)
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/wizard/generate_report()
|
||||
return "A dangerous Wizards' Federation individual by the name of [pick(GLOB.wizard_first)] [pick(GLOB.wizard_second)] has recently escaped confinement from an unlisted prison facility. This \
|
||||
man is a dangerous mutant with the ability to alter himself and the world around him by what he and his leaders believe to be magic. If this man attempts an attack on your station, \
|
||||
his execution is highly encouraged, as is the preservation of his body for later study."
|
||||
|
||||
/datum/game_mode/proc/forge_wizard_objectives(datum/mind/wizard)
|
||||
switch(rand(1,100))
|
||||
if(1 to 30)
|
||||
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = wizard
|
||||
kill_objective.find_target()
|
||||
wizard.objectives += kill_objective
|
||||
|
||||
if (!(locate(/datum/objective/escape) in wizard.objectives))
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = wizard
|
||||
wizard.objectives += escape_objective
|
||||
if(31 to 60)
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = wizard
|
||||
steal_objective.find_target()
|
||||
wizard.objectives += steal_objective
|
||||
|
||||
if (!(locate(/datum/objective/escape) in wizard.objectives))
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = wizard
|
||||
wizard.objectives += escape_objective
|
||||
|
||||
if(61 to 85)
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = wizard
|
||||
kill_objective.find_target()
|
||||
wizard.objectives += kill_objective
|
||||
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = wizard
|
||||
steal_objective.find_target()
|
||||
wizard.objectives += steal_objective
|
||||
|
||||
if (!(locate(/datum/objective/survive) in wizard.objectives))
|
||||
var/datum/objective/survive/survive_objective = new
|
||||
survive_objective.owner = wizard
|
||||
wizard.objectives += survive_objective
|
||||
|
||||
else
|
||||
if (!(locate(/datum/objective/hijack) in wizard.objectives))
|
||||
var/datum/objective/hijack/hijack_objective = new
|
||||
hijack_objective.owner = wizard
|
||||
wizard.objectives += hijack_objective
|
||||
return
|
||||
|
||||
|
||||
/datum/game_mode/proc/name_wizard(mob/living/carbon/human/wizard_mob)
|
||||
//Allows the wizard to choose a custom name or go with a random one. Spawn 0 so it does not lag the round starting.
|
||||
var/wizard_name_first = pick(GLOB.wizard_first)
|
||||
var/wizard_name_second = pick(GLOB.wizard_second)
|
||||
var/randomname = "[wizard_name_first] [wizard_name_second]"
|
||||
spawn(0)
|
||||
var/newname = copytext(sanitize(input(wizard_mob, "You are the Space Wizard. Would you like to change your name to something else?", "Name change", randomname) as null|text),1,MAX_NAME_LEN)
|
||||
|
||||
if (!newname)
|
||||
newname = randomname
|
||||
|
||||
wizard_mob.fully_replace_character_name(wizard_mob.real_name, newname)
|
||||
|
||||
/* Wizards by nature cannot be too young. */
|
||||
if(wizard_mob.age < WIZARD_AGE_MIN)
|
||||
wizard_mob.age = WIZARD_AGE_MIN
|
||||
return
|
||||
|
||||
|
||||
/datum/game_mode/proc/greet_wizard(datum/mind/wizard, you_are=1)
|
||||
if (you_are)
|
||||
to_chat(wizard.current, "<span class='boldannounce'>You are the Space Wizard!</span>")
|
||||
to_chat(wizard.current, "<B>The Space Wizards Federation has given you the following tasks:</B>")
|
||||
|
||||
wizard.announce_objectives()
|
||||
return
|
||||
|
||||
|
||||
/datum/game_mode/proc/learn_basic_spells(mob/living/carbon/human/wizard_mob)
|
||||
if(!istype(wizard_mob) || !wizard_mob.mind)
|
||||
return 0
|
||||
wizard_mob.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(null)) //Wizards get Magic Missile and Ethereal Jaunt by default
|
||||
wizard_mob.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(null))
|
||||
|
||||
|
||||
/datum/game_mode/proc/equip_wizard(mob/living/carbon/human/wizard_mob)
|
||||
if (!istype(wizard_mob))
|
||||
return
|
||||
|
||||
//So zards properly get their items when they are admin-made.
|
||||
qdel(wizard_mob.wear_suit)
|
||||
qdel(wizard_mob.head)
|
||||
qdel(wizard_mob.shoes)
|
||||
for(var/obj/item/I in wizard_mob.held_items)
|
||||
qdel(I)
|
||||
qdel(wizard_mob.r_store)
|
||||
qdel(wizard_mob.l_store)
|
||||
|
||||
wizard_mob.set_species(/datum/species/human)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/device/radio/headset(wizard_mob), slot_ears)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(wizard_mob), slot_w_uniform)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(wizard_mob), slot_shoes)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(wizard_mob), slot_wear_suit)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(wizard_mob), slot_head)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/storage/backpack(wizard_mob), slot_back)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/storage/box/survival(wizard_mob), slot_in_backpack)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/teleportation_scroll(wizard_mob), slot_r_store)
|
||||
var/obj/item/spellbook/spellbook = new /obj/item/spellbook(wizard_mob)
|
||||
spellbook.owner = wizard_mob
|
||||
wizard_mob.put_in_hands(spellbook, TRUE)
|
||||
|
||||
to_chat(wizard_mob, "You will find a list of available spells in your spell book. Choose your magic arsenal carefully.")
|
||||
to_chat(wizard_mob, "The spellbook is bound to you, and others cannot use it.")
|
||||
to_chat(wizard_mob, "In your pockets you will find a teleport scroll. Use it as needed.")
|
||||
wizard_mob.mind.store_memory("<B>Remember:</B> do not forget to prepare your spells.")
|
||||
return 1
|
||||
|
||||
|
||||
/datum/game_mode/wizard/check_finished()
|
||||
|
||||
/datum/game_mode/wizard/are_special_antags_dead()
|
||||
for(var/datum/mind/wizard in wizards)
|
||||
if(isliving(wizard.current) && wizard.current.stat!=DEAD)
|
||||
return ..()
|
||||
return FALSE
|
||||
|
||||
for(var/obj/item/phylactery/P in GLOB.poi_list) //TODO : IsProperlyDead()
|
||||
if(P.mind && P.mind.has_antag_datum(/datum/antagonist/wizard))
|
||||
return FALSE
|
||||
|
||||
if(SSevents.wizardmode) //If summon events was active, turn it off
|
||||
SSevents.toggleWizardmode()
|
||||
SSevents.resetFrequency()
|
||||
|
||||
return ..()
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/wizard/declare_completion()
|
||||
if(finished)
|
||||
@@ -186,7 +64,6 @@
|
||||
to_chat(world, "<span class='userdanger'>The wizard[(wizards.len>1)?"s":""] has been killed by the crew! The Space Wizards Federation has been taught a lesson they will not soon forget!</span>")
|
||||
|
||||
SSticker.news_report = WIZARD_KILLED
|
||||
|
||||
..()
|
||||
return 1
|
||||
|
||||
@@ -247,20 +124,6 @@
|
||||
|
||||
to_chat(world, text)
|
||||
return 1
|
||||
|
||||
//OTHER PROCS
|
||||
|
||||
//returns whether the mob is a wizard (or apprentice)
|
||||
/proc/iswizard(mob/living/M)
|
||||
return istype(M) && M.mind && SSticker && SSticker.mode && ((M.mind in SSticker.mode.wizards) || (M.mind in SSticker.mode.apprentices))
|
||||
|
||||
|
||||
/datum/game_mode/proc/update_wiz_icons_added(datum/mind/wiz_mind)
|
||||
var/datum/atom_hud/antag/wizhud = GLOB.huds[ANTAG_HUD_WIZ]
|
||||
wizhud.join_hud(wiz_mind.current)
|
||||
set_antag_hud(wiz_mind.current, ((wiz_mind in wizards) ? "wizard" : "apprentice"))
|
||||
|
||||
/datum/game_mode/proc/update_wiz_icons_removed(datum/mind/wiz_mind)
|
||||
var/datum/atom_hud/antag/wizhud = GLOB.huds[ANTAG_HUD_WIZ]
|
||||
wizhud.leave_hud(wiz_mind.current)
|
||||
set_antag_hud(wiz_mind.current, null)
|
||||
return M.mind && M.mind.has_antag_datum(/datum/antagonist/wizard,TRUE)
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
ejectpda()
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] is empty.</span>")
|
||||
to_chat(user, "<span class='notice'>[src] is empty.</span>")
|
||||
|
||||
|
||||
/obj/machinery/pdapainter/verb/ejectpda()
|
||||
@@ -138,7 +138,7 @@
|
||||
storedpda = null
|
||||
update_icon()
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>The [src] is empty.</span>")
|
||||
to_chat(usr, "<span class='notice'>[src] is empty.</span>")
|
||||
|
||||
|
||||
/obj/machinery/pdapainter/power_change()
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
state_open = TRUE
|
||||
circuit = /obj/item/circuitboard/machine/sleeper
|
||||
var/efficiency = 1
|
||||
var/min_health = -25
|
||||
var/min_health = 30
|
||||
var/list/available_chems
|
||||
var/controls_inside = FALSE
|
||||
var/list/possible_chems = list(
|
||||
@@ -42,7 +42,7 @@
|
||||
I += M.rating
|
||||
|
||||
efficiency = initial(efficiency)* E
|
||||
min_health = initial(min_health) * E
|
||||
min_health = initial(min_health) - (10*E)
|
||||
available_chems = list()
|
||||
for(var/i in 1 to I)
|
||||
available_chems |= possible_chems[i]
|
||||
|
||||
@@ -117,7 +117,7 @@ Class Procs:
|
||||
var/panel_open = FALSE
|
||||
var/state_open = FALSE
|
||||
var/critical_machine = FALSE //If this machine is critical to station operation and should have the area be excempted from power failures.
|
||||
var/list/occupant_typecache = list(/mob/living) // turned into typecache in Initialize
|
||||
var/list/occupant_typecache //if set, turned into typecache in Initialize, other wise, defaults to mob/living typecache
|
||||
var/atom/movable/occupant = null
|
||||
var/unsecuring_tool = /obj/item/wrench
|
||||
var/interact_open = FALSE // Can the machine be interacted with when in maint/when the panel is open.
|
||||
@@ -141,7 +141,8 @@ Class Procs:
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
power_change()
|
||||
|
||||
occupant_typecache = typecacheof(occupant_typecache)
|
||||
if (occupant_typecache)
|
||||
occupant_typecache = typecacheof(occupant_typecache)
|
||||
|
||||
/obj/machinery/Destroy()
|
||||
GLOB.machines.Remove(src)
|
||||
@@ -189,7 +190,7 @@ Class Procs:
|
||||
density = TRUE
|
||||
if(!target)
|
||||
for(var/am in loc)
|
||||
if(!is_type_in_typecache(am, occupant_typecache))
|
||||
if(!is_type_in_typecache(am, (occupant_typecache || GLOB.typecache_living)))
|
||||
continue
|
||||
var/atom/movable/AM = am
|
||||
if(AM.has_buckled_mobs())
|
||||
@@ -476,14 +477,17 @@ Class Procs:
|
||||
// Hook for html_interface module to prevent updates to clients who don't have this as their active machine.
|
||||
/obj/machinery/proc/hiIsValidClient(datum/html_interface_client/hclient, datum/html_interface/hi)
|
||||
if (hclient.client.mob && (hclient.client.mob.stat == 0 || IsAdminGhost(hclient.client.mob)))
|
||||
if (isAI(hclient.client.mob) || IsAdminGhost(hclient.client.mob)) return TRUE
|
||||
else return hclient.client.mob.machine == src && Adjacent(hclient.client.mob)
|
||||
if (isAI(hclient.client.mob) || IsAdminGhost(hclient.client.mob))
|
||||
return TRUE
|
||||
else
|
||||
return hclient.client.mob.machine == src && Adjacent(hclient.client.mob)
|
||||
else
|
||||
return FALSE
|
||||
|
||||
// Hook for html_interface module to unset the active machine when the window is closed by the player.
|
||||
/obj/machinery/proc/hiOnHide(datum/html_interface_client/hclient)
|
||||
if (hclient.client.mob && hclient.client.mob.machine == src) hclient.client.mob.unset_machine()
|
||||
if (hclient.client.mob && hclient.client.mob.machine == src)
|
||||
hclient.client.mob.unset_machine()
|
||||
|
||||
/obj/machinery/proc/can_be_overridden()
|
||||
. = 1
|
||||
@@ -502,3 +506,14 @@ Class Procs:
|
||||
. = ..()
|
||||
if (AM == occupant)
|
||||
occupant = null
|
||||
|
||||
/obj/machinery/proc/adjust_item_drop_location(atom/movable/AM) // Adjust item drop location to a 3x3 grid inside the tile, returns slot id from 0 to 8
|
||||
var/md5 = md5(AM.name) // Oh, and it's deterministic too. A specific item will always drop from the same slot.
|
||||
#if DM_VERSION > 511
|
||||
#warn Refactor the loop in /obj/machinery/proc/adjust_item_drop_location() to make use of 512's list-like access to characters in a string
|
||||
#endif
|
||||
for (var/i in 1 to 32)
|
||||
. += hex2num(copytext(md5,i,i+1))
|
||||
. = . % 9
|
||||
AM.pixel_x = -8 + ((.%3)*8)
|
||||
AM.pixel_y = -8 + (round( . / 3)*8)
|
||||
@@ -8,9 +8,11 @@
|
||||
|
||||
|
||||
/obj/machinery/door/airlock/receive_signal(datum/signal/signal)
|
||||
if(!signal || signal.encryption) return
|
||||
if(!signal || signal.encryption)
|
||||
return
|
||||
|
||||
if(id_tag != signal.data["tag"] || !signal.data["command"]) return
|
||||
if(id_tag != signal.data["tag"] || !signal.data["command"])
|
||||
return
|
||||
|
||||
switch(signal.data["command"])
|
||||
if("open")
|
||||
@@ -63,12 +65,14 @@
|
||||
|
||||
/obj/machinery/door/airlock/open(surpress_send)
|
||||
. = ..()
|
||||
if(!surpress_send) send_status()
|
||||
if(!surpress_send)
|
||||
send_status()
|
||||
|
||||
|
||||
/obj/machinery/door/airlock/close(surpress_send)
|
||||
. = ..()
|
||||
if(!surpress_send) send_status()
|
||||
if(!surpress_send)
|
||||
send_status()
|
||||
|
||||
|
||||
/obj/machinery/door/airlock/proc/set_frequency(new_frequency)
|
||||
@@ -148,4 +152,4 @@
|
||||
|
||||
/obj/machinery/airlock_sensor/Destroy()
|
||||
SSradio.remove_object(src,frequency)
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
@@ -1,72 +1,71 @@
|
||||
/obj/machinery/camera
|
||||
|
||||
var/list/localMotionTargets = list()
|
||||
var/detectTime = 0
|
||||
var/area/ai_monitored/area_motion = null
|
||||
var/alarm_delay = 30 // Don't forget, there's another 3 seconds in queueAlarm()
|
||||
|
||||
/obj/machinery/camera/process()
|
||||
// motion camera event loop
|
||||
if(!isMotion())
|
||||
. = PROCESS_KILL
|
||||
return
|
||||
if (detectTime > 0)
|
||||
var/elapsed = world.time - detectTime
|
||||
if (elapsed > alarm_delay)
|
||||
triggerAlarm()
|
||||
else if (detectTime == -1)
|
||||
for (var/mob/target in getTargetList())
|
||||
if (target.stat == DEAD || (!area_motion && !in_range(src, target)))
|
||||
//If not part of a monitored area and the camera is not in range or the target is dead
|
||||
lostTarget(target)
|
||||
|
||||
/obj/machinery/camera/proc/getTargetList()
|
||||
if(area_motion)
|
||||
return area_motion.motionTargets
|
||||
return localMotionTargets
|
||||
|
||||
/obj/machinery/camera/proc/newTarget(mob/target)
|
||||
if(isAI(target))
|
||||
return 0
|
||||
if (detectTime == 0)
|
||||
detectTime = world.time // start the clock
|
||||
var/list/targets = getTargetList()
|
||||
if (!(target in targets))
|
||||
targets += target
|
||||
return 1
|
||||
|
||||
/obj/machinery/camera/Destroy()
|
||||
var/area/ai_monitored/A = get_area(src)
|
||||
if(istype(A))
|
||||
A.motioncameras -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/camera/proc/lostTarget(mob/target)
|
||||
var/list/targets = getTargetList()
|
||||
if (target in targets)
|
||||
targets -= target
|
||||
if (targets.len == 0)
|
||||
cancelAlarm()
|
||||
|
||||
/obj/machinery/camera/proc/cancelAlarm()
|
||||
if (detectTime == -1)
|
||||
for (var/mob/living/silicon/aiPlayer in GLOB.player_list)
|
||||
if (status)
|
||||
aiPlayer.cancelAlarm("Motion", get_area(src), src)
|
||||
detectTime = 0
|
||||
return 1
|
||||
|
||||
/obj/machinery/camera/proc/triggerAlarm()
|
||||
if (!detectTime) return 0
|
||||
for (var/mob/living/silicon/aiPlayer in GLOB.player_list)
|
||||
if (status)
|
||||
aiPlayer.triggerAlarm("Motion", get_area(src), list(src), src)
|
||||
detectTime = -1
|
||||
return 1
|
||||
|
||||
/obj/machinery/camera/HasProximity(atom/movable/AM as mob|obj)
|
||||
// Motion cameras outside of an "ai monitored" area will use this to detect stuff.
|
||||
if (!area_motion)
|
||||
if(isliving(AM))
|
||||
newTarget(AM)
|
||||
|
||||
/obj/machinery/camera
|
||||
|
||||
var/list/localMotionTargets = list()
|
||||
var/detectTime = 0
|
||||
var/area/ai_monitored/area_motion = null
|
||||
var/alarm_delay = 30 // Don't forget, there's another 3 seconds in queueAlarm()
|
||||
|
||||
/obj/machinery/camera/process()
|
||||
// motion camera event loop
|
||||
if(!isMotion())
|
||||
. = PROCESS_KILL
|
||||
return
|
||||
if (detectTime > 0)
|
||||
var/elapsed = world.time - detectTime
|
||||
if (elapsed > alarm_delay)
|
||||
triggerAlarm()
|
||||
else if (detectTime == -1)
|
||||
for (var/targetref in getTargetList())
|
||||
var/mob/target = locate(targetref) in GLOB.mob_list
|
||||
if (QDELETED(target) || target.stat == DEAD || (!area_motion && !in_range(src, target)))
|
||||
//If not part of a monitored area and the camera is not in range or the target is dead
|
||||
lostTarget(target)
|
||||
|
||||
/obj/machinery/camera/proc/getTargetList()
|
||||
if(area_motion)
|
||||
return area_motion.motionTargets
|
||||
return localMotionTargets
|
||||
|
||||
/obj/machinery/camera/proc/newTarget(mob/target)
|
||||
if(isAI(target))
|
||||
return 0
|
||||
if (detectTime == 0)
|
||||
detectTime = world.time // start the clock
|
||||
var/list/targets = getTargetList()
|
||||
targets |= "\ref[target]"
|
||||
return 1
|
||||
|
||||
/obj/machinery/camera/Destroy()
|
||||
var/area/ai_monitored/A = get_area(src)
|
||||
if(istype(A))
|
||||
A.motioncameras -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/camera/proc/lostTarget(mob/target)
|
||||
var/list/targets = getTargetList()
|
||||
targets -= "\ref[target]"
|
||||
if (targets.len == 0)
|
||||
cancelAlarm()
|
||||
|
||||
/obj/machinery/camera/proc/cancelAlarm()
|
||||
if (detectTime == -1)
|
||||
for (var/mob/living/silicon/aiPlayer in GLOB.player_list)
|
||||
if (status)
|
||||
aiPlayer.cancelAlarm("Motion", get_area(src), src)
|
||||
detectTime = 0
|
||||
return 1
|
||||
|
||||
/obj/machinery/camera/proc/triggerAlarm()
|
||||
if (!detectTime)
|
||||
return 0
|
||||
for (var/mob/living/silicon/aiPlayer in GLOB.player_list)
|
||||
if (status)
|
||||
aiPlayer.triggerAlarm("Motion", get_area(src), list(src), src)
|
||||
detectTime = -1
|
||||
return 1
|
||||
|
||||
/obj/machinery/camera/HasProximity(atom/movable/AM as mob|obj)
|
||||
// Motion cameras outside of an "ai monitored" area will use this to detect stuff.
|
||||
if (!area_motion)
|
||||
if(isliving(AM))
|
||||
newTarget(AM)
|
||||
|
||||
@@ -53,7 +53,8 @@
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
for(var/obj/machinery/camera/autoname/C in GLOB.machines)
|
||||
if(C == src) continue
|
||||
if(C == src)
|
||||
continue
|
||||
var/area/CA = get_area(C)
|
||||
if(CA.type == A.type)
|
||||
if(C.number)
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
if(!isarea(a))
|
||||
return
|
||||
if(a.power_equip == 0) // There's no APC in this area, don't try to cheat power!
|
||||
to_chat(user, "<span class='warning'>The [src] blinks red as you try to insert the cell!</span>")
|
||||
to_chat(user, "<span class='warning'>[src] blinks red as you try to insert the cell!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(W,src))
|
||||
return
|
||||
|
||||
@@ -163,7 +163,7 @@
|
||||
var/mob/living/carbon/human/H = new /mob/living/carbon/human(src)
|
||||
|
||||
if(clonemind.changeling)
|
||||
var/obj/item/organ/brain/B = H.getorganslot("brain")
|
||||
var/obj/item/organ/brain/B = H.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
B.vital = FALSE
|
||||
B.decoy_override = TRUE
|
||||
|
||||
|
||||
@@ -61,6 +61,14 @@
|
||||
for(var/datum/surgery/procedure in patient.surgeries)
|
||||
dat += "[capitalize(procedure.name)]<BR>"
|
||||
var/datum/surgery_step/surgery_step = procedure.get_surgery_step()
|
||||
dat += "Next step: [capitalize(surgery_step.name)]<BR>"
|
||||
dat += "Next step: [capitalize(surgery_step.name)]"
|
||||
if(surgery_step.repeatable)
|
||||
dat += " or "
|
||||
var/datum/surgery_step/next_step = procedure.get_surgery_next_step()
|
||||
if(next_step)
|
||||
dat += "[capitalize(next_step.name)]"
|
||||
else
|
||||
dat += "finish operation"
|
||||
dat += "<BR>"
|
||||
dat += "</div>"
|
||||
return dat
|
||||
return dat
|
||||
|
||||
@@ -44,7 +44,8 @@
|
||||
/obj/item/grenade/chem_grenade/glitter/blue = 1,
|
||||
/obj/item/grenade/chem_grenade/glitter/white = 1,
|
||||
/obj/item/toy/eightball = 2,
|
||||
/obj/item/toy/windupToolbox = 2)
|
||||
/obj/item/toy/windupToolbox = 2,
|
||||
/obj/item/toy/sword/cx = 2)
|
||||
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
|
||||
|
||||
@@ -60,12 +60,14 @@
|
||||
radio_connection = SSradio.add_object(src, receive_frequency, GLOB.RADIO_ATMOSIA)
|
||||
|
||||
/obj/machinery/computer/atmos_alert/receive_signal(datum/signal/signal)
|
||||
if(!signal || signal.encryption) return
|
||||
if(!signal || signal.encryption)
|
||||
return
|
||||
|
||||
var/zone = signal.data["zone"]
|
||||
var/severity = signal.data["alert"]
|
||||
|
||||
if(!zone || !severity) return
|
||||
if(!zone || !severity)
|
||||
return
|
||||
|
||||
minor_alarms -= zone
|
||||
priority_alarms -= zone
|
||||
|
||||
@@ -24,7 +24,8 @@
|
||||
playsound(src.loc, P.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start deconstructing the frame...</span>")
|
||||
if(do_after(user, 20*P.toolspeed, target = src))
|
||||
if(!src || !WT.isOn()) return
|
||||
if(!src || !WT.isOn())
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
|
||||
var/obj/item/stack/sheet/metal/M = new (loc, 5)
|
||||
M.add_fingerprint(user)
|
||||
|
||||
@@ -281,7 +281,7 @@
|
||||
/datum/action/innate/servant_warp/Activate()
|
||||
if(QDELETED(target) || !(ishuman(owner) || iscyborg(owner)) || !owner.canUseTopic(target) || warping)
|
||||
return
|
||||
if(!istype(SSticker.mode, /datum/game_mode/clockwork_cult)) //No leaving unless there's servants from the get-go
|
||||
if(!GLOB.servants_active) //No leaving unless there's servants from the get-go
|
||||
return
|
||||
var/mob/living/carbon/human/user = owner
|
||||
var/mob/camera/aiEye/remote/remote_eye = user.remote_control
|
||||
@@ -296,8 +296,8 @@
|
||||
to_chat(user, "<span class='sevtug_small'>[prob(1) ? "Servant cannot into space." : "You can't teleport into space."]</span>")
|
||||
return
|
||||
var/area/AR = get_area(T)
|
||||
if(istype(AR, /area/ai_monitored))
|
||||
to_chat(user, "<span class='sevtug_small'>The structure there is too dense for [src] to pierce. (This is normal in high-security areas.)</span>")
|
||||
if(!AR.clockwork_warp_allowed)
|
||||
to_chat(user, "<span class='sevtug_small'>[AR.clockwork_warp_fail]</span>")
|
||||
return
|
||||
if(alert(user, "Are you sure you want to warp to [AR]?", target.name, "Warp", "Cancel") == "Cancel" || QDELETED(R) || !user.canUseTopic(R))
|
||||
return
|
||||
|
||||
@@ -45,6 +45,11 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/machinery/computer/card/examine(mob/user)
|
||||
..()
|
||||
if(scan || modify)
|
||||
to_chat(user, "<span class='notice'>Alt-click to eject the ID card.</span>")
|
||||
|
||||
/obj/machinery/computer/card/Initialize()
|
||||
. = ..()
|
||||
change_position_cooldown = CONFIG_GET(number/id_console_jobslot_delay)
|
||||
@@ -69,6 +74,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
return
|
||||
modify = idcard
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
updateUsrDialog()
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -349,38 +355,9 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
usr.set_machine(src)
|
||||
switch(href_list["choice"])
|
||||
if ("modify")
|
||||
if (modify)
|
||||
GLOB.data_core.manifest_modify(modify.registered_name, modify.assignment)
|
||||
modify.update_label()
|
||||
modify.forceMove(drop_location())
|
||||
modify.verb_pickup()
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
modify = null
|
||||
region_access = null
|
||||
head_subordinates = null
|
||||
else
|
||||
var/obj/item/I = usr.get_active_held_item()
|
||||
if (istype(I, /obj/item/card/id))
|
||||
if (!usr.transferItemToLoc(I,src))
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
modify = I
|
||||
authenticated = 0
|
||||
|
||||
eject_id_modify(usr)
|
||||
if ("scan")
|
||||
if (scan)
|
||||
scan.forceMove(drop_location())
|
||||
scan.verb_pickup()
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
scan = null
|
||||
else
|
||||
var/obj/item/I = usr.get_active_held_item()
|
||||
if (istype(I, /obj/item/card/id))
|
||||
if (!usr.transferItemToLoc(I,src))
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
scan = I
|
||||
authenticated = 0
|
||||
eject_id_scan(usr)
|
||||
if ("auth")
|
||||
if ((!( authenticated ) && (scan || issilicon(usr)) && (modify || mode)))
|
||||
if (check_access(scan))
|
||||
@@ -550,6 +527,55 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/card/AltClick(mob/user)
|
||||
if(user.canUseTopic(src))
|
||||
if(scan)
|
||||
eject_id_scan(user)
|
||||
if(modify)
|
||||
eject_id_modify(user)
|
||||
|
||||
/obj/machinery/computer/card/proc/eject_id_scan(mob/user)
|
||||
if(scan)
|
||||
scan.forceMove(drop_location())
|
||||
if(!issilicon(user) && Adjacent(user))
|
||||
user.put_in_hands(scan)
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
scan = null
|
||||
else //switching the ID with the one you're holding
|
||||
if(issilicon(user) || !Adjacent(user))
|
||||
return
|
||||
var/obj/item/I = user.get_active_held_item()
|
||||
if(istype(I, /obj/item/card/id))
|
||||
if(!user.transferItemToLoc(I,src))
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
scan = I
|
||||
authenticated = FALSE
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/card/proc/eject_id_modify(mob/user)
|
||||
if(modify)
|
||||
GLOB.data_core.manifest_modify(modify.registered_name, modify.assignment)
|
||||
modify.update_label()
|
||||
modify.forceMove(drop_location())
|
||||
if(!issilicon(user) && Adjacent(user))
|
||||
user.put_in_hands(modify)
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
modify = null
|
||||
region_access = null
|
||||
head_subordinates = null
|
||||
else //switching the ID with the one you're holding
|
||||
if(issilicon(user) || !Adjacent(user))
|
||||
return
|
||||
var/obj/item/I = user.get_active_held_item()
|
||||
if(istype(I, /obj/item/card/id))
|
||||
if (!user.transferItemToLoc(I,src))
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
modify = I
|
||||
authenticated = FALSE
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/card/proc/get_subordinates(rank)
|
||||
for(var/datum/job/job in SSjob.occupations)
|
||||
if(rank in job.department_head)
|
||||
|
||||
@@ -470,7 +470,7 @@
|
||||
// species datums
|
||||
R.fields["mrace"] = dna.species
|
||||
else
|
||||
var/datum/species/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
|
||||
var/datum/species/rando_race = pick(GLOB.roundstart_races)
|
||||
R.fields["mrace"] = rando_race.type
|
||||
|
||||
R.fields["ckey"] = mob_occupant.ckey
|
||||
|
||||
@@ -8,10 +8,9 @@
|
||||
circuit = /obj/item/circuitboard/computer/communications
|
||||
var/authenticated = 0
|
||||
var/auth_id = "Unknown" //Who is currently logged in?
|
||||
var/list/messagetitle = list()
|
||||
var/list/messagetext = list()
|
||||
var/currmsg = 0
|
||||
var/aicurrmsg = 0
|
||||
var/list/datum/comm_message/messages = list()
|
||||
var/datum/comm_message/currmsg
|
||||
var/datum/comm_message/aicurrmsg
|
||||
var/state = STATE_DEFAULT
|
||||
var/aistate = STATE_DEFAULT
|
||||
var/message_cooldown = 0
|
||||
@@ -48,7 +47,7 @@
|
||||
/obj/machinery/computer/communications/process()
|
||||
if(..())
|
||||
if(state != STATE_STATUSDISPLAY)
|
||||
src.updateDialog()
|
||||
updateDialog()
|
||||
|
||||
|
||||
/obj/machinery/computer/communications/Topic(href, href_list)
|
||||
@@ -65,7 +64,7 @@
|
||||
switch(href_list["operation"])
|
||||
// main interface
|
||||
if("main")
|
||||
src.state = STATE_DEFAULT
|
||||
state = STATE_DEFAULT
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
if("login")
|
||||
var/mob/M = usr
|
||||
@@ -75,13 +74,13 @@
|
||||
I = M.get_idcard()
|
||||
|
||||
if(I && istype(I))
|
||||
if(src.check_access(I))
|
||||
if(check_access(I))
|
||||
authenticated = 1
|
||||
auth_id = "[I.registered_name] ([I.assignment])"
|
||||
if((20 in I.access))
|
||||
authenticated = 2
|
||||
playsound(src, 'sound/machines/terminal_on.ogg', 50, 0)
|
||||
if(src.emagged)
|
||||
if(emagged)
|
||||
authenticated = 2
|
||||
auth_id = "Unknown"
|
||||
to_chat(M, "<span class='warning'>[src] lets out a quiet alarm as its login is overriden.</span>")
|
||||
@@ -103,9 +102,12 @@
|
||||
if (I && istype(I))
|
||||
if(ACCESS_CAPTAIN in I.access)
|
||||
var/old_level = GLOB.security_level
|
||||
if(!tmp_alertlevel) tmp_alertlevel = SEC_LEVEL_GREEN
|
||||
if(tmp_alertlevel < SEC_LEVEL_GREEN) tmp_alertlevel = SEC_LEVEL_GREEN
|
||||
if(tmp_alertlevel > SEC_LEVEL_BLUE) tmp_alertlevel = SEC_LEVEL_BLUE //Cannot engage delta with this
|
||||
if(!tmp_alertlevel)
|
||||
tmp_alertlevel = SEC_LEVEL_GREEN
|
||||
if(tmp_alertlevel < SEC_LEVEL_GREEN)
|
||||
tmp_alertlevel = SEC_LEVEL_GREEN
|
||||
if(tmp_alertlevel > SEC_LEVEL_BLUE)
|
||||
tmp_alertlevel = SEC_LEVEL_BLUE //Cannot engage delta with this
|
||||
set_security_level(tmp_alertlevel)
|
||||
if(GLOB.security_level != old_level)
|
||||
to_chat(usr, "<span class='notice'>Authorization confirmed. Modifying security level.</span>")
|
||||
@@ -129,7 +131,7 @@
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
|
||||
if("announce")
|
||||
if(src.authenticated==2)
|
||||
if(authenticated==2)
|
||||
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
|
||||
make_announcement(usr)
|
||||
|
||||
@@ -183,54 +185,58 @@
|
||||
to_chat(usr, "Not enough credits.")
|
||||
|
||||
if("callshuttle")
|
||||
src.state = STATE_DEFAULT
|
||||
if(src.authenticated)
|
||||
src.state = STATE_CALLSHUTTLE
|
||||
state = STATE_DEFAULT
|
||||
if(authenticated)
|
||||
state = STATE_CALLSHUTTLE
|
||||
if("callshuttle2")
|
||||
if(src.authenticated)
|
||||
if(authenticated)
|
||||
SSshuttle.requestEvac(usr, href_list["call"])
|
||||
if(SSshuttle.emergency.timer)
|
||||
post_status("shuttle")
|
||||
src.state = STATE_DEFAULT
|
||||
state = STATE_DEFAULT
|
||||
if("cancelshuttle")
|
||||
src.state = STATE_DEFAULT
|
||||
if(src.authenticated)
|
||||
src.state = STATE_CANCELSHUTTLE
|
||||
state = STATE_DEFAULT
|
||||
if(authenticated)
|
||||
state = STATE_CANCELSHUTTLE
|
||||
if("cancelshuttle2")
|
||||
if(src.authenticated)
|
||||
if(authenticated)
|
||||
SSshuttle.cancelEvac(usr)
|
||||
src.state = STATE_DEFAULT
|
||||
state = STATE_DEFAULT
|
||||
if("messagelist")
|
||||
src.currmsg = 0
|
||||
src.state = STATE_MESSAGELIST
|
||||
currmsg = 0
|
||||
state = STATE_MESSAGELIST
|
||||
if("viewmessage")
|
||||
src.state = STATE_VIEWMESSAGE
|
||||
if (!src.currmsg)
|
||||
state = STATE_VIEWMESSAGE
|
||||
if (!currmsg)
|
||||
if(href_list["message-num"])
|
||||
src.currmsg = text2num(href_list["message-num"])
|
||||
var/msgnum = text2num(href_list["message-num"])
|
||||
currmsg = messages[msgnum]
|
||||
else
|
||||
src.state = STATE_MESSAGELIST
|
||||
state = STATE_MESSAGELIST
|
||||
if("delmessage")
|
||||
src.state = (src.currmsg) ? STATE_DELMESSAGE : STATE_MESSAGELIST
|
||||
state = currmsg ? STATE_DELMESSAGE : STATE_MESSAGELIST
|
||||
if("delmessage2")
|
||||
if(src.authenticated)
|
||||
if(src.currmsg)
|
||||
var/title = src.messagetitle[src.currmsg]
|
||||
var/text = src.messagetext[src.currmsg]
|
||||
src.messagetitle.Remove(title)
|
||||
src.messagetext.Remove(text)
|
||||
if(src.currmsg == src.aicurrmsg)
|
||||
src.aicurrmsg = 0
|
||||
src.currmsg = 0
|
||||
src.state = STATE_MESSAGELIST
|
||||
if(authenticated)
|
||||
if(currmsg)
|
||||
if(aicurrmsg == currmsg)
|
||||
aicurrmsg = null
|
||||
messages -= currmsg
|
||||
currmsg = null
|
||||
state = STATE_MESSAGELIST
|
||||
else
|
||||
src.state = STATE_VIEWMESSAGE
|
||||
state = STATE_VIEWMESSAGE
|
||||
if("respond")
|
||||
var/answer = text2num(href_list["answer"])
|
||||
if(!currmsg || !answer || currmsg.possible_answers.len < answer)
|
||||
state = STATE_MESSAGELIST
|
||||
currmsg.answered = answer
|
||||
state = STATE_VIEWMESSAGE
|
||||
if("status")
|
||||
src.state = STATE_STATUSDISPLAY
|
||||
|
||||
state = STATE_STATUSDISPLAY
|
||||
if("securitylevel")
|
||||
src.tmp_alertlevel = text2num( href_list["newalertlevel"] )
|
||||
if(!tmp_alertlevel) tmp_alertlevel = 0
|
||||
tmp_alertlevel = text2num( href_list["newalertlevel"] )
|
||||
if(!tmp_alertlevel)
|
||||
tmp_alertlevel = 0
|
||||
state = STATE_CONFIRM_LEVEL
|
||||
if("changeseclevel")
|
||||
state = STATE_ALERT_LEVEL
|
||||
@@ -241,12 +247,12 @@
|
||||
make_maint_all_access()
|
||||
log_game("[key_name(usr)] enabled emergency maintenance access.")
|
||||
message_admins("[key_name_admin(usr)] enabled emergency maintenance access.")
|
||||
src.state = STATE_DEFAULT
|
||||
state = STATE_DEFAULT
|
||||
if("disableemergency")
|
||||
revoke_maint_all_access()
|
||||
log_game("[key_name(usr)] disabled emergency maintenance access.")
|
||||
message_admins("[key_name_admin(usr)] disabled emergency maintenance access.")
|
||||
src.state = STATE_DEFAULT
|
||||
state = STATE_DEFAULT
|
||||
|
||||
// Status display stuff
|
||||
if("setstat")
|
||||
@@ -261,14 +267,14 @@
|
||||
|
||||
if("setmsg1")
|
||||
stat_msg1 = reject_bad_text(input("Line 1", "Enter Message Text", stat_msg1) as text|null, 40)
|
||||
src.updateDialog()
|
||||
updateDialog()
|
||||
if("setmsg2")
|
||||
stat_msg2 = reject_bad_text(input("Line 2", "Enter Message Text", stat_msg2) as text|null, 40)
|
||||
src.updateDialog()
|
||||
updateDialog()
|
||||
|
||||
// OMG CENTCOM LETTERHEAD
|
||||
if("MessageCentCom")
|
||||
if(src.authenticated==2)
|
||||
if(authenticated==2)
|
||||
if(!checkCCcooldown())
|
||||
to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
|
||||
return
|
||||
@@ -284,7 +290,7 @@
|
||||
|
||||
// OMG SYNDICATE ...LETTERHEAD
|
||||
if("MessageSyndicate")
|
||||
if((src.authenticated==2) && (src.emagged))
|
||||
if((authenticated==2) && (emagged))
|
||||
if(!checkCCcooldown())
|
||||
to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
@@ -302,10 +308,10 @@
|
||||
to_chat(usr, "<span class='notice'>Backup routing data restored!</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
emagged = FALSE
|
||||
src.updateDialog()
|
||||
updateDialog()
|
||||
|
||||
if("nukerequest") //When there's no other way
|
||||
if(src.authenticated==2)
|
||||
if(authenticated==2)
|
||||
if(!checkCCcooldown())
|
||||
to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
|
||||
return
|
||||
@@ -321,46 +327,54 @@
|
||||
|
||||
// AI interface
|
||||
if("ai-main")
|
||||
src.aicurrmsg = 0
|
||||
src.aistate = STATE_DEFAULT
|
||||
aicurrmsg = null
|
||||
aistate = STATE_DEFAULT
|
||||
if("ai-callshuttle")
|
||||
src.aistate = STATE_CALLSHUTTLE
|
||||
aistate = STATE_CALLSHUTTLE
|
||||
if("ai-callshuttle2")
|
||||
SSshuttle.requestEvac(usr, href_list["call"])
|
||||
src.aistate = STATE_DEFAULT
|
||||
aistate = STATE_DEFAULT
|
||||
if("ai-messagelist")
|
||||
src.aicurrmsg = 0
|
||||
src.aistate = STATE_MESSAGELIST
|
||||
aicurrmsg = null
|
||||
aistate = STATE_MESSAGELIST
|
||||
if("ai-viewmessage")
|
||||
src.aistate = STATE_VIEWMESSAGE
|
||||
if (!src.aicurrmsg)
|
||||
aistate = STATE_VIEWMESSAGE
|
||||
if (!aicurrmsg)
|
||||
if(href_list["message-num"])
|
||||
src.aicurrmsg = text2num(href_list["message-num"])
|
||||
var/msgnum = text2num(href_list["message-num"])
|
||||
aicurrmsg = messages[msgnum]
|
||||
else
|
||||
src.aistate = STATE_MESSAGELIST
|
||||
aistate = STATE_MESSAGELIST
|
||||
if("ai-delmessage")
|
||||
src.aistate = (src.aicurrmsg) ? STATE_DELMESSAGE : STATE_MESSAGELIST
|
||||
aistate = aicurrmsg ? STATE_DELMESSAGE : STATE_MESSAGELIST
|
||||
if("ai-delmessage2")
|
||||
if(src.aicurrmsg)
|
||||
var/title = src.messagetitle[src.aicurrmsg]
|
||||
var/text = src.messagetext[src.aicurrmsg]
|
||||
src.messagetitle.Remove(title)
|
||||
src.messagetext.Remove(text)
|
||||
if(src.currmsg == src.aicurrmsg)
|
||||
src.currmsg = 0
|
||||
src.aicurrmsg = 0
|
||||
src.aistate = STATE_MESSAGELIST
|
||||
if(aicurrmsg)
|
||||
if(currmsg == aicurrmsg)
|
||||
currmsg = null
|
||||
messages -= aicurrmsg
|
||||
aicurrmsg = null
|
||||
aistate = STATE_MESSAGELIST
|
||||
if("ai-respond")
|
||||
var/answer = text2num(href_list["answer"])
|
||||
if(!aicurrmsg || !answer || aicurrmsg.possible_answers.len < answer)
|
||||
aistate = STATE_MESSAGELIST
|
||||
aicurrmsg.answered = answer
|
||||
aistate = STATE_VIEWMESSAGE
|
||||
if("ai-status")
|
||||
src.aistate = STATE_STATUSDISPLAY
|
||||
aistate = STATE_STATUSDISPLAY
|
||||
if("ai-announce")
|
||||
make_announcement(usr, 1)
|
||||
if("ai-securitylevel")
|
||||
src.tmp_alertlevel = text2num( href_list["newalertlevel"] )
|
||||
if(!tmp_alertlevel) tmp_alertlevel = 0
|
||||
tmp_alertlevel = text2num( href_list["newalertlevel"] )
|
||||
if(!tmp_alertlevel)
|
||||
tmp_alertlevel = 0
|
||||
var/old_level = GLOB.security_level
|
||||
if(!tmp_alertlevel) tmp_alertlevel = SEC_LEVEL_GREEN
|
||||
if(tmp_alertlevel < SEC_LEVEL_GREEN) tmp_alertlevel = SEC_LEVEL_GREEN
|
||||
if(tmp_alertlevel > SEC_LEVEL_BLUE) tmp_alertlevel = SEC_LEVEL_BLUE //Cannot engage delta with this
|
||||
if(!tmp_alertlevel)
|
||||
tmp_alertlevel = SEC_LEVEL_GREEN
|
||||
if(tmp_alertlevel < SEC_LEVEL_GREEN)
|
||||
tmp_alertlevel = SEC_LEVEL_GREEN
|
||||
if(tmp_alertlevel > SEC_LEVEL_BLUE)
|
||||
tmp_alertlevel = SEC_LEVEL_BLUE //Cannot engage delta with this
|
||||
set_security_level(tmp_alertlevel)
|
||||
if(GLOB.security_level != old_level)
|
||||
//Only notify the admins if an actual change happened
|
||||
@@ -372,24 +386,23 @@
|
||||
if(SEC_LEVEL_BLUE)
|
||||
SSblackbox.inc("alert_comms_blue",1)
|
||||
tmp_alertlevel = 0
|
||||
src.aistate = STATE_DEFAULT
|
||||
aistate = STATE_DEFAULT
|
||||
if("ai-changeseclevel")
|
||||
src.aistate = STATE_ALERT_LEVEL
|
||||
|
||||
aistate = STATE_ALERT_LEVEL
|
||||
if("ai-emergencyaccess")
|
||||
src.aistate = STATE_TOGGLE_EMERGENCY
|
||||
aistate = STATE_TOGGLE_EMERGENCY
|
||||
if("ai-enableemergency")
|
||||
make_maint_all_access()
|
||||
log_game("[key_name(usr)] enabled emergency maintenance access.")
|
||||
message_admins("[key_name_admin(usr)] enabled emergency maintenance access.")
|
||||
src.aistate = STATE_DEFAULT
|
||||
aistate = STATE_DEFAULT
|
||||
if("ai-disableemergency")
|
||||
revoke_maint_all_access()
|
||||
log_game("[key_name(usr)] disabled emergency maintenance access.")
|
||||
message_admins("[key_name_admin(usr)] disabled emergency maintenance access.")
|
||||
src.aistate = STATE_DEFAULT
|
||||
aistate = STATE_DEFAULT
|
||||
|
||||
src.updateUsrDialog()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/communications/attackby(obj/I, mob/user, params)
|
||||
if(istype(I, /obj/item/card/id))
|
||||
@@ -409,7 +422,7 @@
|
||||
/obj/machinery/computer/communications/attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
if (src.z > 6)
|
||||
if (z > 6)
|
||||
to_chat(user, "<span class='boldannounce'>Unable to establish a connection</span>: \black You're too far away from the station!")
|
||||
return
|
||||
|
||||
@@ -421,19 +434,19 @@
|
||||
|
||||
|
||||
var/datum/browser/popup = new(user, "communications", "Communications Console", 400, 500)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
|
||||
|
||||
if(issilicon(user))
|
||||
var/dat2 = src.interact_ai(user) // give the AI a different interact proc to limit its access
|
||||
var/dat2 = interact_ai(user) // give the AI a different interact proc to limit its access
|
||||
if(dat2)
|
||||
dat += dat2
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
return
|
||||
|
||||
switch(src.state)
|
||||
switch(state)
|
||||
if(STATE_DEFAULT)
|
||||
if (src.authenticated)
|
||||
if (authenticated)
|
||||
if(SSshuttle.emergencyCallAmount)
|
||||
if(SSshuttle.emergencyLastCallLoc)
|
||||
dat += "Most recent shuttle call/recall traced to: <b>[format_text(SSshuttle.emergencyLastCallLoc.name)]</b><BR>"
|
||||
@@ -451,7 +464,7 @@
|
||||
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=cancelshuttle'>Cancel Shuttle Call</A> \]"
|
||||
|
||||
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=status'>Set Status Display</A> \]"
|
||||
if (src.authenticated==2)
|
||||
if (authenticated==2)
|
||||
dat += "<BR><BR><B>Captain Functions</B>"
|
||||
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=announce'>Make a Captain's Announcement</A> \]"
|
||||
if(CONFIG_GET(string/cross_server_address))
|
||||
@@ -476,24 +489,31 @@
|
||||
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
|
||||
if(STATE_MESSAGELIST)
|
||||
dat += "Messages:"
|
||||
for(var/i = 1; i<=src.messagetitle.len; i++)
|
||||
dat += "<BR><A HREF='?src=\ref[src];operation=viewmessage;message-num=[i]'>[src.messagetitle[i]]</A>"
|
||||
for(var/i in 1 to messages.len)
|
||||
var/datum/comm_message/M = messages[i]
|
||||
dat += "<BR><A HREF='?src=\ref[src];operation=viewmessage;message-num=[i]'>[M.title]</A>"
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
if(STATE_VIEWMESSAGE)
|
||||
if (src.currmsg)
|
||||
dat += "<B>[src.messagetitle[src.currmsg]]</B><BR><BR>[src.messagetext[src.currmsg]]"
|
||||
if (src.authenticated)
|
||||
dat += "<BR><BR>\[ <A HREF='?src=\ref[src];operation=delmessage'>Delete</a> \]"
|
||||
if (currmsg)
|
||||
dat += "<B>[currmsg.title]</B><BR><BR>[currmsg.content]"
|
||||
if(!currmsg.answered && currmsg.possible_answers.len)
|
||||
for(var/i in 1 to currmsg.possible_answers.len)
|
||||
var/answer = currmsg.possible_answers[i]
|
||||
dat += "<br>\[ <A HREF='?src=\ref[src];operation=respond;answer=[i]'>Answer : [answer]</A> \]"
|
||||
else if(currmsg.answered)
|
||||
var/answered = currmsg.possible_answers[currmsg.answered]
|
||||
dat += "<br> Archived Answer : [answered]"
|
||||
dat += "<BR><BR>\[ <A HREF='?src=\ref[src];operation=delmessage'>Delete</A> \]"
|
||||
else
|
||||
src.state = STATE_MESSAGELIST
|
||||
src.attack_hand(user)
|
||||
return
|
||||
aistate = STATE_MESSAGELIST
|
||||
attack_hand(user)
|
||||
return null
|
||||
if(STATE_DELMESSAGE)
|
||||
if (src.currmsg)
|
||||
if (currmsg)
|
||||
dat += "Are you sure you want to delete this message? \[ <A HREF='?src=\ref[src];operation=delmessage2'>OK</A> | <A HREF='?src=\ref[src];operation=viewmessage'>Cancel</A> \]"
|
||||
else
|
||||
src.state = STATE_MESSAGELIST
|
||||
src.attack_hand(user)
|
||||
state = STATE_MESSAGELIST
|
||||
attack_hand(user)
|
||||
return
|
||||
if(STATE_STATUSDISPLAY)
|
||||
dat += "Set Status Displays<BR>"
|
||||
@@ -538,7 +558,7 @@
|
||||
dat += "Prerequisites: [S.prerequisites]<BR>"
|
||||
dat += "<A href='?src=\ref[src];operation=buyshuttle;chosen_shuttle=\ref[S]'>(<font color=red><i>Purchase</i></font>)</A><BR><BR>"
|
||||
|
||||
dat += "<BR><BR>\[ [(src.state != STATE_DEFAULT) ? "<A HREF='?src=\ref[src];operation=main'>Main Menu</A> | " : ""]<A HREF='?src=\ref[user];mach_close=communications'>Close</A> \]"
|
||||
dat += "<BR><BR>\[ [(state != STATE_DEFAULT) ? "<A HREF='?src=\ref[src];operation=main'>Main Menu</A> | " : ""]<A HREF='?src=\ref[user];mach_close=communications'>Close</A> \]"
|
||||
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
@@ -584,7 +604,7 @@
|
||||
|
||||
/obj/machinery/computer/communications/proc/interact_ai(mob/living/silicon/ai/user)
|
||||
var/dat = ""
|
||||
switch(src.aistate)
|
||||
switch(aistate)
|
||||
if(STATE_DEFAULT)
|
||||
if(SSshuttle.emergencyCallAmount)
|
||||
if(SSshuttle.emergencyLastCallLoc)
|
||||
@@ -608,22 +628,30 @@
|
||||
dat += get_call_shuttle_form(1)
|
||||
if(STATE_MESSAGELIST)
|
||||
dat += "Messages:"
|
||||
for(var/i = 1; i<=src.messagetitle.len; i++)
|
||||
dat += "<BR><A HREF='?src=\ref[src];operation=ai-viewmessage;message-num=[i]'>[src.messagetitle[i]]</A>"
|
||||
for(var/i in 1 to messages.len)
|
||||
var/datum/comm_message/M = messages[i]
|
||||
dat += "<BR><A HREF='?src=\ref[src];operation=ai-viewmessage;message-num=[i]'>[M.title]</A>"
|
||||
if(STATE_VIEWMESSAGE)
|
||||
if (src.aicurrmsg)
|
||||
dat += "<B>[src.messagetitle[src.aicurrmsg]]</B><BR><BR>[src.messagetext[src.aicurrmsg]]"
|
||||
if (aicurrmsg)
|
||||
dat += "<B>[aicurrmsg.title]</B><BR><BR>[aicurrmsg.content]"
|
||||
if(!aicurrmsg.answered && aicurrmsg.possible_answers.len)
|
||||
for(var/i in 1 to aicurrmsg.possible_answers.len)
|
||||
var/answer = aicurrmsg.possible_answers[i]
|
||||
dat += "<br>\[ <A HREF='?src=\ref[src];operation=ai-respond;answer=[i]'>Answer : [answer]</A> \]"
|
||||
else if(aicurrmsg.answered)
|
||||
var/answered = aicurrmsg.possible_answers[aicurrmsg.answered]
|
||||
dat += "<br> Archived Answer : [answered]"
|
||||
dat += "<BR><BR>\[ <A HREF='?src=\ref[src];operation=ai-delmessage'>Delete</A> \]"
|
||||
else
|
||||
src.aistate = STATE_MESSAGELIST
|
||||
src.attack_hand(user)
|
||||
aistate = STATE_MESSAGELIST
|
||||
attack_hand(user)
|
||||
return null
|
||||
if(STATE_DELMESSAGE)
|
||||
if(src.aicurrmsg)
|
||||
if(aicurrmsg)
|
||||
dat += "Are you sure you want to delete this message? \[ <A HREF='?src=\ref[src];operation=ai-delmessage2'>OK</A> | <A HREF='?src=\ref[src];operation=ai-viewmessage'>Cancel</A> \]"
|
||||
else
|
||||
src.aistate = STATE_MESSAGELIST
|
||||
src.attack_hand(user)
|
||||
aistate = STATE_MESSAGELIST
|
||||
attack_hand(user)
|
||||
return
|
||||
|
||||
if(STATE_STATUSDISPLAY)
|
||||
@@ -654,7 +682,7 @@
|
||||
dat += "<b>Emergency Maintenance Access is currently <font color='green'>DISABLED</font></b>"
|
||||
dat += "<BR>Lift access restrictions on maintenance and external airlocks? <BR>\[ <A HREF='?src=\ref[src];operation=ai-enableemergency'>OK</A> | <A HREF='?src=\ref[src];operation=ai-viewmessage'>Cancel</A> \]"
|
||||
|
||||
dat += "<BR><BR>\[ [(src.aistate != STATE_DEFAULT) ? "<A HREF='?src=\ref[src];operation=ai-main'>Main Menu</A> | " : ""]<A HREF='?src=\ref[user];mach_close=communications'>Close</A> \]"
|
||||
dat += "<BR><BR>\[ [(aistate != STATE_DEFAULT) ? "<A HREF='?src=\ref[src];operation=ai-main'>Main Menu</A> | " : ""]<A HREF='?src=\ref[user];mach_close=communications'>Close</A> \]"
|
||||
return dat
|
||||
|
||||
/obj/machinery/computer/communications/proc/make_announcement(mob/living/user, is_silicon)
|
||||
@@ -670,7 +698,8 @@
|
||||
|
||||
var/datum/radio_frequency/frequency = SSradio.return_frequency(1435)
|
||||
|
||||
if(!frequency) return
|
||||
if(!frequency)
|
||||
return
|
||||
|
||||
var/datum/signal/status_signal = new
|
||||
status_signal.source = src
|
||||
@@ -695,3 +724,12 @@
|
||||
/obj/machinery/computer/communications/proc/overrideCooldown()
|
||||
var/obj/item/circuitboard/computer/communications/CM = circuit
|
||||
CM.lastTimeUsed = 0
|
||||
|
||||
/obj/machinery/computer/communications/proc/add_message(datum/comm_message/new_message)
|
||||
messages += new_message
|
||||
|
||||
/datum/comm_message
|
||||
var/title
|
||||
var/content
|
||||
var/list/possible_answers = list()
|
||||
var/answered
|
||||
|
||||
@@ -93,7 +93,8 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
|
||||
/datum/crewmonitor/proc/show(mob/mob, z)
|
||||
if (mob.client)
|
||||
sendResources(mob.client)
|
||||
if (!z) z = mob.z
|
||||
if (!z)
|
||||
z = mob.z
|
||||
|
||||
if (z > 0 && src.interfaces)
|
||||
var/datum/html_interface/hi
|
||||
@@ -160,7 +161,8 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
|
||||
pos = H.z == 0 || U.sensor_mode == SENSOR_COORDS ? get_turf(H) : null
|
||||
|
||||
// Special case: If the mob is inside an object confirm the z-level on turf level.
|
||||
if (H.z == 0 && (!pos || pos.z != z)) continue
|
||||
if (H.z == 0 && (!pos || pos.z != z))
|
||||
continue
|
||||
|
||||
I = H.wear_id ? H.wear_id.GetID() : null
|
||||
|
||||
@@ -173,8 +175,10 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
|
||||
assignment = ""
|
||||
ijob = 80
|
||||
|
||||
if (U.sensor_mode >= SENSOR_LIVING) life_status = (!H.stat ? "true" : "false")
|
||||
else life_status = null
|
||||
if (U.sensor_mode >= SENSOR_LIVING)
|
||||
life_status = (!H.stat ? "true" : "false")
|
||||
else
|
||||
life_status = null
|
||||
|
||||
if (U.sensor_mode >= SENSOR_VITALS)
|
||||
dam1 = round(H.getOxyLoss(),1)
|
||||
@@ -188,7 +192,8 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
|
||||
dam4 = null
|
||||
|
||||
if (U.sensor_mode >= SENSOR_COORDS)
|
||||
if (!pos) pos = get_turf(H)
|
||||
if (!pos)
|
||||
pos = get_turf(H)
|
||||
var/area/player_area = get_area(H)
|
||||
|
||||
area = format_text(player_area.name)
|
||||
@@ -208,13 +213,15 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
|
||||
var/z = ""
|
||||
|
||||
for (z in src.interfaces)
|
||||
if (src.interfaces[z] == hi) break
|
||||
if (src.interfaces[z] == hi)
|
||||
break
|
||||
|
||||
if(hclient.client.mob && IsAdminGhost(hclient.client.mob))
|
||||
return TRUE
|
||||
|
||||
if (hclient.client.mob && hclient.client.mob.stat == 0 && hclient.client.mob.z == text2num(z))
|
||||
if (isAI(hclient.client.mob)) return TRUE
|
||||
if (isAI(hclient.client.mob))
|
||||
return TRUE
|
||||
else if (iscyborg(hclient.client.mob))
|
||||
return (locate(/obj/machinery/computer/crew, range(world.view, hclient.client.mob))) || (locate(/obj/item/device/sensor_device, hclient.client.mob.contents))
|
||||
else
|
||||
@@ -238,8 +245,10 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
|
||||
|
||||
var/obj/machinery/camera/C = locate(/obj/machinery/camera) in range(5, tile)
|
||||
|
||||
if (!C) C = locate(/obj/machinery/camera) in urange(10, tile)
|
||||
if (!C) C = locate(/obj/machinery/camera) in urange(15, tile)
|
||||
if (!C)
|
||||
C = locate(/obj/machinery/camera) in urange(10, tile)
|
||||
if (!C)
|
||||
C = locate(/obj/machinery/camera) in urange(15, tile)
|
||||
|
||||
if (C)
|
||||
addtimer(CALLBACK(src, .proc/update_ai, AI, C, AI.eyeobj.loc), min(30, get_dist(get_turf(C), AI.eyeobj) / 4))
|
||||
@@ -254,7 +263,8 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
|
||||
|
||||
. = ..()
|
||||
|
||||
if (old_z != src.z) GLOB.crewmonitor.queueUpdate(old_z)
|
||||
if (old_z != src.z)
|
||||
GLOB.crewmonitor.queueUpdate(old_z)
|
||||
GLOB.crewmonitor.queueUpdate(src.z)
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#define RADIATION_DURATION_MAX 30
|
||||
#define RADIATION_ACCURACY_MULTIPLIER 3 //larger is less accurate
|
||||
|
||||
#define RADIATION_IRRADIATION_MULTIPLIER 0.2 //multiplier for how much radiation a test subject recieves
|
||||
#define RADIATION_IRRADIATION_MULTIPLIER 1 //multiplier for how much radiation a test subject recieves
|
||||
|
||||
#define SCANNER_ACTION_SE 1
|
||||
#define SCANNER_ACTION_UI 2
|
||||
@@ -66,7 +66,8 @@
|
||||
ShowInterface(user)
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/proc/ShowInterface(mob/user, last_change)
|
||||
if(!user) return
|
||||
if(!user)
|
||||
return
|
||||
var/datum/browser/popup = new(user, "scannernew", "DNA Modifier Console", 800, 630) // Set up the popup browser window
|
||||
if(!(in_range(src, user) || issilicon(user)))
|
||||
popup.close()
|
||||
@@ -91,7 +92,7 @@
|
||||
occupant_status += "<span class='bad'>DEAD</span>"
|
||||
occupant_status += "</div></div>"
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Health:</div><div class='progressBar'><div style='width: [viable_occupant.health]%;' class='progressFill good'></div></div><div class='statusValue'>[viable_occupant.health] %</div></div>"
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Radiation Level:</div><div class='progressBar'><div style='width: [viable_occupant.radiation]%;' class='progressFill bad'></div></div><div class='statusValue'>[viable_occupant.radiation] %</div></div>"
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Radiation Level:</div><div class='progressBar'><div style='width: [viable_occupant.radiation/(RAD_MOB_SAFE/100)]%;' class='progressFill bad'></div></div><div class='statusValue'>[viable_occupant.radiation/(RAD_MOB_SAFE/100)] %</div></div>"
|
||||
var/rejuvenators = viable_occupant.reagents.get_reagent_amount("potass_iodide")
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Rejuvenators:</div><div class='progressBar'><div style='width: [round((rejuvenators / REJUVENATORS_MAX) * 100)]%;' class='progressFill highlight'></div></div><div class='statusValue'>[rejuvenators] units</div></div>"
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Unique Enzymes :</div><div class='statusValue'><span class='highlight'>[viable_occupant.dna.unique_enzymes]</span></div></div>"
|
||||
@@ -536,7 +537,7 @@
|
||||
var/list/buffer_slot = buffer[buffer_num]
|
||||
var/mob/living/carbon/viable_occupant = get_viable_occupant()
|
||||
if(istype(buffer_slot))
|
||||
viable_occupant.radiation += rand(10/(connected.damage_coeff ** 2),25/(connected.damage_coeff ** 2))
|
||||
viable_occupant.radiation += rand(100/(connected.damage_coeff ** 2),250/(connected.damage_coeff ** 2))
|
||||
//15 and 40 are just magic numbers that were here before so i didnt touch them, they are initial boundaries of damage
|
||||
//Each laser level reduces damage by lvl^2, so no effect on 1 lvl, 4 times less damage on 2 and 9 times less damage on 3
|
||||
//Numbers are this high because other way upgrading laser is just not worth the hassle, and i cant think of anything better to inmrove
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
//computer that handle the points and teleports the prisoner
|
||||
/obj/machinery/computer/gulag_teleporter_computer
|
||||
name = "labor camp teleporter console"
|
||||
desc = "Used to send criminals to the Labor Camp"
|
||||
desc = "Used to send criminals to the Labor Camp."
|
||||
icon_screen = "explosive"
|
||||
icon_keyboard = "security_key"
|
||||
req_access = list(ACCESS_ARMORY)
|
||||
|
||||
@@ -123,8 +123,7 @@
|
||||
dat += "<tr><td>ID:</td><td>[active1.fields["id"]]</td></tr>"
|
||||
dat += "<tr><td>Sex:</td><td><A href='?src=\ref[src];field=sex'> [active1.fields["sex"]] </A></td></tr>"
|
||||
dat += "<tr><td>Age:</td><td><A href='?src=\ref[src];field=age'> [active1.fields["age"]] </A></td></tr>"
|
||||
if(CONFIG_GET(flag/join_with_mutant_race))
|
||||
dat += "<tr><td>Species:</td><td><A href='?src=\ref[src];field=species'> [active1.fields["species"]] </A></td></tr>"
|
||||
dat += "<tr><td>Species:</td><td><A href='?src=\ref[src];field=species'> [active1.fields["species"]] </A></td></tr>"
|
||||
dat += "<tr><td>Fingerprint:</td><td><A href='?src=\ref[src];field=fingerprint'> [active1.fields["fingerprint"]] </A></td></tr>"
|
||||
dat += "<tr><td>Physical Status:</td><td><A href='?src=\ref[src];field=p_stat'> [active1.fields["p_stat"]] </A></td></tr>"
|
||||
dat += "<tr><td>Mental Status:</td><td><A href='?src=\ref[src];field=m_stat'> [active1.fields["m_stat"]] </A></td></tr>"
|
||||
@@ -538,8 +537,7 @@
|
||||
P.info = "<CENTER><B>Medical Record - (MR-[GLOB.data_core.medicalPrintCount])</B></CENTER><BR>"
|
||||
if(active1 in GLOB.data_core.general)
|
||||
P.info += text("Name: [] ID: []<BR>\nSex: []<BR>\nAge: []<BR>", src.active1.fields["name"], src.active1.fields["id"], src.active1.fields["sex"], src.active1.fields["age"])
|
||||
if(CONFIG_GET(flag/join_with_mutant_race))
|
||||
P.info += "\nSpecies: [active1.fields["species"]]<BR>"
|
||||
P.info += "\nSpecies: [active1.fields["species"]]<BR>"
|
||||
P.info += text("\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>", src.active1.fields["fingerprint"], src.active1.fields["p_stat"], src.active1.fields["m_stat"])
|
||||
else
|
||||
P.info += "<B>General Record Lost!</B><BR>"
|
||||
|
||||
@@ -82,7 +82,8 @@
|
||||
if(hacking || emagged)
|
||||
screen = 2
|
||||
else if(!auth || !linkedServer || (linkedServer.stat & (NOPOWER|BROKEN)))
|
||||
if(!linkedServer || (linkedServer.stat & (NOPOWER|BROKEN))) message = noserver
|
||||
if(!linkedServer || (linkedServer.stat & (NOPOWER|BROKEN)))
|
||||
message = noserver
|
||||
screen = 0
|
||||
|
||||
switch(screen)
|
||||
@@ -267,7 +268,8 @@
|
||||
|
||||
//Turn the server on/off.
|
||||
if (href_list["active"])
|
||||
if(auth) linkedServer.active = !linkedServer.active
|
||||
if(auth)
|
||||
linkedServer.active = !linkedServer.active
|
||||
//Find a server
|
||||
if (href_list["find"])
|
||||
if(GLOB.message_servers && GLOB.message_servers.len > 1)
|
||||
@@ -468,4 +470,4 @@
|
||||
info = "<center><h2>Daily Key Reset</h2></center><br>The new message monitor key is '[server.decryptkey]'.<br>Please keep this a secret and away from the clown.<br>If necessary, change the password to a more secure one."
|
||||
info_links = info
|
||||
add_overlay("paper_words")
|
||||
break
|
||||
break
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user