Merge branch 'master' into digileg-runtime
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@@ -185,15 +185,17 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
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#define HAS_SENSORS 1
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#define LOCKED_SENSORS 2
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//Turf wet states
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//Wet floor type flags. Stronger ones should be higher in number.
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#define TURF_DRY 0
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#define TURF_WET_WATER 1
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#define TURF_WET_LUBE 2
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#define TURF_WET_ICE 3
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#define TURF_WET_PERMAFROST 4
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#define TURF_WET_ICE 4
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#define TURF_WET_PERMAFROST 8
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//Maximum amount of time, (in approx. seconds.) a tile can be wet for.
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#define MAXIMUM_WET_TIME 300
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#define IS_WET_OPEN_TURF(O) O.GetComponent(/datum/component/wet_floor)
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//Maximum amount of time, (in deciseconds) a tile can be wet for.
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#define MAXIMUM_WET_TIME 3000
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//unmagic-strings for types of polls
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#define POLLTYPE_OPTION "OPTION"
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