The niche singularity beacon now also moderately buffs meteor waves.
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@@ -1,5 +1,8 @@
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// Normal strength
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#define SINGULO_BEACON_DISTURBANCE 0.2 //singularity beacon also improve the odds of meteor waves and speed them up a little.
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#define SINGULO_BEACON_MAX_DISTURBANCE 0.6 //maximum cap due to how meteor waves can be potentially round ending.
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/datum/round_event_control/meteor_wave
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name = "Meteor Wave: Normal"
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typepath = /datum/round_event/meteor_wave
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@@ -18,6 +21,8 @@
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/datum/round_event/meteor_wave/setup()
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announceWhen = 1
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startWhen = rand(300, 600) //Yeah for SOME REASON this is measured in seconds and not deciseconds???
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if(GLOB.singularity_beacons.len)
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startWhen *= 1 - min(GLOB.singularity_beacons.len * SINGULO_BEACON_DISTURBANCE, SINGULO_BEACON_MAX_DISTURBANCE)
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endWhen = startWhen + 60
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@@ -79,3 +84,6 @@
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/datum/round_event/meteor_wave/catastrophic
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wave_name = "catastrophic"
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#undef SINGULO_BEACON_DISTURBANCE
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#undef SINGULO_BEACON_MAX_DISTURBANCE
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@@ -1487,9 +1487,10 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
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/datum/uplink_item/device_tools/singularity_beacon
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name = "Power Beacon"
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desc = "When screwed to wiring attached to an electric grid and activated, this large device pulls any \
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active gravitational singularities or tesla balls towards it. This will not work when the engine is still \
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in containment. Because of its size, it cannot be carried. Ordering this \
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sends you a small beacon that will teleport the larger beacon to your location upon activation."
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active gravitational singularities or tesla balls towards it (provided they are not safely \
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contained), as well as increasing the odds of incoming meteor waves. \
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Because of its size, it cannot be carried. Ordering this sends you a small beacon \
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that will teleport the larger beacon to your location upon activation."
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item = /obj/item/sbeacondrop
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cost = 14
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