Forgot we are dealing with a prototype object.
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@@ -1219,7 +1219,8 @@
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/obj/effect/spawner/lootdrop/mre/Initialize()
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for(var/A in subtypesof(/obj/item/storage/box/mre))
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var/obj/item/storage/box/mre/M = A
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if(M.spawner_chance)
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var/our_chance = initial(M.spawner_chance)
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if(our_chance)
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loot += M
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loot[M] = M.spawner_chance
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loot[M] = our_chance
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return ..()
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