From d7222a44eb664510673f569483e8c76cce76f218 Mon Sep 17 00:00:00 2001 From: LetterJay Date: Wed, 29 Mar 2017 23:04:52 -0500 Subject: [PATCH] name change of var --- code/controllers/subsystem/shuttles.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/controllers/subsystem/shuttles.dm b/code/controllers/subsystem/shuttles.dm index a45d982e9a..2be34c8f63 100644 --- a/code/controllers/subsystem/shuttles.dm +++ b/code/controllers/subsystem/shuttles.dm @@ -47,7 +47,7 @@ var/datum/controller/subsystem/shuttle/SSshuttle var/lockdown = FALSE //disallow transit after nuke goes off - var/GameTime = 72000 //time before in deciseconds in which the shuttle is auto called. Default is 2 hours. + var/auto_call = 72000 //time before in deciseconds in which the shuttle is auto called. Default is 2 hours. /datum/controller/subsystem/shuttle/New() NEW_SS_GLOBAL(SSshuttle) @@ -354,7 +354,7 @@ var/datum/controller/subsystem/shuttle/SSshuttle transit_requesters += M /datum/controller/subsystem/shuttle/proc/autoEnd() - if(world.time > GameTime && EMERGENCY_IDLE_OR_RECALLED) //3 hours + if(world.time > auto_call && EMERGENCY_IDLE_OR_RECALLED) //3 hours SSshuttle.emergency.request(null, 1.5) priority_announce("The shift has come to an end and the shuttle called.") log_game("Round time limit reached. Shuttle has been auto-called.")