Adds in the ammo and the bullet!
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@@ -24,3 +24,8 @@
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name = "4.6x30mm incendiary bullet"
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damage = 10
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fire_stacks = 1
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/obj/item/projectile/bullet/c46x30mm_tx
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name = "toxin tipped 4.6x30mm bullet"
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damage = 15
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damage_type = TOX
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