diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm
index bf7c71dddb..bfe630ba01 100644
--- a/code/game/objects/items/stunbaton.dm
+++ b/code/game/objects/items/stunbaton.dm
@@ -22,7 +22,10 @@
var/preload_cell_type //if not empty the baton starts with this type of cell
/obj/item/melee/baton/get_cell()
- return cell
+ . = cell
+ if(iscyborg(loc))
+ var/mob/living/silicon/robot/R = loc
+ . = R.get_cell()
/obj/item/melee/baton/suicide_act(mob/user)
user.visible_message("[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!")
@@ -46,14 +49,18 @@
/obj/item/melee/baton/loaded //this one starts with a cell pre-installed.
preload_cell_type = /obj/item/stock_parts/cell/high
-/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE)
- if(!cell)
+/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE, explode = TRUE)
+ var/obj/item/stock_parts/cell/copper_top = get_cell()
+ if(!copper_top)
switch_status(FALSE, TRUE)
return FALSE
//Note this value returned is significant, as it will determine
//if a stun is applied or not
- . = cell.use(chrgdeductamt)
- if(status && (!. || (chargecheck && cell.charge < hitcost * STUNBATON_CHARGE_LENIENCY)))
+
+ copper_top.use(min(chrgdeductamt, copper_top.charge), explode)
+ if(QDELETED(src))
+ return FALSE
+ if(status && (!copper_top || !copper_top.charge || (chargecheck && copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))))
//we're below minimum, turn off
switch_status(FALSE)
@@ -69,7 +76,7 @@
update_icon()
/obj/item/melee/baton/process()
- deductcharge(hitcost * 0.004, FALSE)
+ deductcharge(hitcost * 0.004, FALSE, FALSE)
/obj/item/melee/baton/update_icon()
if(status)
@@ -80,9 +87,10 @@
icon_state = "[initial(name)]"
/obj/item/melee/baton/examine(mob/user)
- ..()
- if(cell)
- to_chat(user, "\The [src] is [round(cell.percent())]% charged.")
+ . = ..()
+ var/obj/item/stock_parts/cell/copper_top = get_cell()
+ if(copper_top)
+ to_chat(user, "\The [src] is [round(copper_top.percent())]% charged.")
else
to_chat(user, "\The [src] does not have a power source installed.")
@@ -92,7 +100,7 @@
if(cell)
to_chat(user, "[src] already has a cell.")
else
- if(C.maxcharge < hitcost * STUNBATON_CHARGE_LENIENCY)
+ if(C.maxcharge < (hitcost * STUNBATON_CHARGE_LENIENCY))
to_chat(user, "[src] requires a higher capacity cell.")
return
if(!user.transferItemToLoc(W, src))
@@ -112,15 +120,16 @@
return ..()
/obj/item/melee/baton/attack_self(mob/user)
- if(cell && cell.charge > hitcost * STUNBATON_CHARGE_LENIENCY)
- switch_status(!status)
- to_chat(user, "[src] is now [status ? "on" : "off"].")
- else
+ var/obj/item/stock_parts/cell/copper_top = get_cell()
+ if(!copper_top || copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))
switch_status(FALSE, TRUE)
- if(!cell)
+ if(!copper_top)
to_chat(user, "[src] does not have a power source!")
else
to_chat(user, "[src] is out of charge.")
+ else
+ switch_status(!status)
+ to_chat(user, "[src] is now [status ? "on" : "off"].")
add_fingerprint(user)
/obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user)
@@ -164,16 +173,21 @@
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
var/stunpwr = stunforce
- if(iscyborg(loc))
- var/mob/living/silicon/robot/R = loc
- if(!istype(R) || !R.cell || !R.cell.use(hitcost))
+ var/obj/item/stock_parts/cell/our_cell = get_cell()
+ if(!our_cell)
+ switch_status(FALSE)
+ return FALSE
+ var/stuncharge = our_cell.charge
+ deductcharge(hitcost, FALSE)
+ if(QDELETED(src) || QDELETED(our_cell)) //it was rigged
+ return FALSE
+ if(stuncharge < hitcost)
+ if(stuncharge < (hitcost * STUNBATON_CHARGE_LENIENCY))
+ L.visible_message("[user] has prodded [L] with [src]. Luckily it was out of charge.", \
+ "[user] has prodded you with [src]. Luckily it was out of charge.")
return FALSE
- else
- var/stuncharge = cell.charge
- if(!deductcharge(hitcost, FALSE))
- stunpwr *= round(stuncharge/hitcost)
- if(stunpwr < stunforce * STUNBATON_CHARGE_LENIENCY)
- return FALSE
+ stunpwr *= round(stuncharge/hitcost, 0.1)
+
L.Knockdown(stunpwr)
L.adjustStaminaLoss(stunpwr*0.1, affected_zone = (istype(user) ? user.zone_selected : BODY_ZONE_CHEST))//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.
@@ -198,14 +212,17 @@
/obj/item/melee/baton/proc/clowning_around(mob/living/user)
user.visible_message("[user] accidentally hits [user.p_them()]self with [src]!", \
"You accidentally hit yourself with [src]!")
+ SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
user.Knockdown(stunforce*3)
+ playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
deductcharge(hitcost)
/obj/item/melee/baton/emp_act(severity)
. = ..()
if (!(. & EMP_PROTECT_SELF))
switch_status(FALSE)
- deductcharge(1000 / severity)
+ if(!iscyborg(loc))
+ deductcharge(1000 / severity, TRUE, FALSE)
//Makeshift stun baton. Replacement for stun gloves.
/obj/item/melee/baton/cattleprod
diff --git a/code/game/objects/items/teleprod.dm b/code/game/objects/items/teleprod.dm
index c514e5e926..341c85fa1c 100644
--- a/code/game/objects/items/teleprod.dm
+++ b/code/game/objects/items/teleprod.dm
@@ -10,15 +10,14 @@
. = ..()
if(!. || !istype(M) || M.anchored)
return
- else
- SEND_SIGNAL(M, COMSIG_LIVING_MINOR_SHOCK)
- do_teleport(M, get_turf(M), 15)
+ do_teleport(M, get_turf(M), 15)
/obj/item/melee/baton/cattleprod/teleprod/clowning_around(mob/living/user)
user.visible_message("[user] accidentally hits [user.p_them()]self with [src]!", \
"You accidentally hit yourself with [src]!")
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
user.Knockdown(stunforce*3)
+ playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
if(do_teleport(user, get_turf(user), 50))
deductcharge(hitcost)
else
diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm
index b6473b8913..3e93d9f42b 100644
--- a/code/modules/power/cell.dm
+++ b/code/modules/power/cell.dm
@@ -26,7 +26,8 @@
/obj/item/stock_parts/cell/Initialize(mapload, override_maxcharge)
. = ..()
- START_PROCESSING(SSobj, src)
+ if(self_recharge)
+ START_PROCESSING(SSobj, src)
create_reagents(5, INJECTABLE | DRAINABLE)
if (override_maxcharge)
maxcharge = override_maxcharge
@@ -69,8 +70,8 @@
return 100*charge/maxcharge
// use power from a cell
-/obj/item/stock_parts/cell/use(amount)
- if(rigged && amount > 0)
+/obj/item/stock_parts/cell/use(amount, can_explode = TRUE)
+ if(rigged && amount > 0 && can_explode)
explode()
return 0
if(charge < amount)
@@ -103,9 +104,8 @@
return (FIRELOSS)
/obj/item/stock_parts/cell/on_reagent_change(changetype)
- rigged = !isnull(reagents.has_reagent("plasma", 5)) //has_reagent returns the reagent datum
..()
-
+ rigged = reagents?.has_reagent("plasma", 5) ? TRUE : FALSE //has_reagent returns the reagent datum
/obj/item/stock_parts/cell/proc/explode()
var/turf/T = get_turf(src.loc)