does some of the television's demands
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@@ -159,9 +159,7 @@
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if((D.spread_flags & DISEASE_SPREAD_SPECIAL) || (D.spread_flags & DISEASE_SPREAD_NON_CONTAGIOUS))
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continue
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C.ForceContractDisease(D)
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if(!(blood_data["blood_type"] in get_safe_blood(C.dna.blood_type)))
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C.reagents.add_reagent("bonehurtingjuice", amount * 0.5)
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return TRUE
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//This used to inject oof ouch results, but since we add the reagent, and the reagent causes oof ouch on mob life... why double dip?
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C.blood_volume = min(C.blood_volume + round(amount, 0.1), BLOOD_VOLUME_MAXIMUM)
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return TRUE
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