ports some events
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/obj/effect/mob_spawn/human/fugitive
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assignedrole = "Fugitive Hunter"
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flavour_text = "" //the flavor text will be the backstory argument called on the antagonist's greet, see hunter.dm for details
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roundstart = FALSE
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death = FALSE
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random = TRUE
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show_flavour = FALSE
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density = TRUE
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var/back_story = "error"
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/obj/effect/mob_spawn/human/fugitive/Initialize(mapload)
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. = ..()
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notify_ghosts("Hunters are waking up looking for refugees!", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_FUGITIVE)
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/obj/effect/mob_spawn/human/fugitive/special(mob/living/new_spawn)
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var/datum/antagonist/fugitive_hunter/fughunter = new
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fughunter.backstory = back_story
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new_spawn.mind.add_antag_datum(fughunter)
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fughunter.greet()
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message_admins("[ADMIN_LOOKUPFLW(new_spawn)] has been made into a Fugitive Hunter by an event.")
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log_game("[key_name(new_spawn)] was spawned as a Fugitive Hunter by an event.")
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/obj/effect/mob_spawn/human/fugitive/spacepol
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name = "police pod"
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desc = "A small sleeper typically used to put people to sleep for briefing on the mission."
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mob_name = "a spacepol officer"
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flavour_text = "Justice has arrived. I am a member of the Spacepol!"
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back_story = "space cop"
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outfit = /datum/outfit/spacepol
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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/obj/effect/mob_spawn/human/fugitive/russian
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name = "russian pod"
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flavour_text = "Ay blyat. I am a space-russian smuggler! We were mid-flight when our cargo was beamed off our ship!"
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back_story = "russian"
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desc = "A small sleeper typically used to make long distance travel a bit more bearable."
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mob_name = "russian"
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outfit = /datum/outfit/russiancorpse/hunter
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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/obj/effect/mob_spawn/human/fugitive/bounty
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name = "bounty hunter pod"
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flavour_text = "We got a new bounty on some fugitives, dead or alive."
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back_story = "bounty hunters"
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desc = "A small sleeper typically used to make long distance travel a bit more bearable."
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mob_name = "bounty hunter"
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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/obj/effect/mob_spawn/human/fugitive/bounty/Destroy()
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var/obj/structure/fluff/empty_sleeper/S = new(drop_location())
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S.setDir(dir)
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return ..()
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/obj/effect/mob_spawn/human/fugitive/bounty/armor
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outfit = /datum/outfit/bountyarmor
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/obj/effect/mob_spawn/human/fugitive/bounty/hook
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outfit = /datum/outfit/bountyhook
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/obj/effect/mob_spawn/human/fugitive/bounty/synth
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outfit = /datum/outfit/bountysynth
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