ports some events
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@@ -203,6 +203,12 @@
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icon_state = "hipster_glasses"
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item_state = "hipster_glasses"
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/obj/item/clothing/glasses/regular/circle
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name = "circle glasses"
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desc = "Why would you wear something so controversial yet so brave?"
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icon_state = "circle_glasses"
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item_state = "circle_glasses"
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//Here lies green glasses, so ugly they died. RIP
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/obj/item/clothing/glasses/sunglasses
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@@ -74,6 +74,9 @@
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icon_state = "beaniedurathread"
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armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
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/obj/item/clothing/head/beanie/waldo
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name = "red striped bobble hat"
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desc = "If you're going on a worldwide hike, you'll need some cold protection."
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icon_state = "waldo_hat"
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//No dog fashion sprites yet :( poor Ian can't be dope like the rest of us yet
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@@ -386,3 +386,9 @@
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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armor = list("melee" = 10, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 50, "rad" = 20, "fire" = -10, "acid" = 0)
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/obj/item/clothing/head/helmet/police
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name = "police officer's hat"
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desc = "A police officer's Hat. This hat emphasizes that you are THE LAW."
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icon_state = "policehelm"
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dynamic_hair_suffix = ""
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@@ -429,3 +429,11 @@
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icon_state = "russobluecamohat"
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item_state = "russobluecamohat"
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dynamic_hair_suffix = ""
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/obj/item/clothing/head/hunter
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name = "bounty hunting hat"
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desc = "Ain't nobody gonna cheat the hangman in my town."
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icon_state = "hunter"
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item_state = "hunter"
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armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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@@ -231,3 +231,15 @@
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A.UpdateButtonIcon()
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to_chat(M, "The Tiki Mask has now changed into the [choice] Mask!")
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return TRUE
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/obj/item/clothing/mask/gas/tiki_mask/yalp_elor
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icon_state = "tiki_yalp"
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actions_types = list()
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/obj/item/clothing/mask/gas/hunter
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name = "bounty hunting mask"
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desc = "A custom tactical mask with decals added."
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icon_state = "hunter"
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item_state = "hunter"
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resistance_flags = FIRE_PROOF | ACID_PROOF
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flags_inv = HIDEFACIALHAIR|HIDEFACE|HIDEEYES|HIDEEARS|HIDEHAIR
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@@ -185,3 +185,9 @@
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playsound(src.loc, "sound/voice/complionator/[phrase_sound].ogg", 100, 0, 4)
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cooldown = world.time
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cooldown_special = world.time
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/obj/item/clothing/mask/gas/sechailer/swat/spacepol
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name = "spacepol mask"
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desc = "A close-fitting tactical mask created in cooperation with a certain megacorporation, comes with an especially aggressive Compli-o-nator 3000."
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icon_state = "spacepol"
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item_state = "spacepol"
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@@ -518,3 +518,14 @@ Contains:
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desc = "A deep blue space helmet with a large red cross on the faceplate to designate the wearer as trained emergency medical personnel."
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icon_state = "paramedic-eva-helmet"
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item_state = "paramedic-eva-helmet"
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/obj/item/clothing/suit/space/hunter
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name = "bounty hunting suit"
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desc = "A custom version of the MK.II SWAT suit, modified to look rugged and tough. Works as a space suit, if you can find a helmet."
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icon_state = "hunter"
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item_state = "swat_suit"
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allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat)
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armor = list("melee" = 60, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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strip_delay = 130
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resistance_flags = FIRE_PROOF | ACID_PROOF
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@@ -1016,3 +1016,9 @@
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/obj/item/clothing/head/hooded/winterhood/polychromic
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icon_state = "winterhood_poly"
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item_state = "winterhood_poly"
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/obj/item/clothing/suit/striped_sweater
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name = "striped sweater"
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desc = "Reminds you of someone, but you just can't put your finger on it..."
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icon_state = "waldo_shirt"
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item_state = "waldo_shirt"
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@@ -192,3 +192,14 @@
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icon_state = "hos_parade_fem"
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item_state = "r_suit"
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fitted = FEMALE_UNIFORM_TOP
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/*
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*Spacepol
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*/
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/obj/item/clothing/under/rank/security/spacepol
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name = "police uniform"
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desc = "Space not controlled by megacorporations, planets, or pirates is under the jurisdiction of Spacepol."
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icon_state = "spacepol"
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item_state = "spacepol"
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can_adjust = FALSE
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