ports some events
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@@ -143,3 +143,12 @@
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reagents.add_reagent(/datum/reagent/toxin/acid/fluacid, 5) //this and the acid equal about 25ish burn, not counting the minute toxin damage dealt by their metabolism, this makes each dart about as lethal as a stechkin shot in upfront damage
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reagents.add_reagent(/datum/reagent/toxin/acid, 5)
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reagents.add_reagent(/datum/reagent/consumable/frostoil, 10) //tempgun slowdown goes both ways and adds to the burn
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/obj/item/ammo_casing/shotgun/incapacitate
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name = "custom incapacitating shot"
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desc = "A shotgun casing filled with... something. used to incapacitate targets."
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icon_state = "bountyshell"
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projectile_type = /obj/item/projectile/bullet/pellet/shotgun_incapacitate
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pellets = 12//double the pellets, but half the stun power of each, which makes this best for just dumping right in someone's face.
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variance = 25
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custom_materials = list(/datum/material/iron=4000)
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@@ -50,3 +50,8 @@
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name = "riot shotgun internal magazine"
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ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
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max_ammo = 6
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/obj/item/ammo_box/magazine/internal/shot/bounty
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name = "triple-barrel shotgun internal magazine"
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ammo_type = /obj/item/ammo_casing/shotgun/incapacitate
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max_ammo = 3
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@@ -320,3 +320,18 @@
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return TRUE
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// DOUBLE BARRELED SHOTGUN and IMPROVISED SHOTGUN are in revolver.dm
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/obj/item/gun/ballistic/shotgun/doublebarrel/hook
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name = "hook modified sawn-off shotgun"
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desc = "Range isn't an issue when you can bring your victim to you."
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icon_state = "hookshotgun"
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item_state = "shotgun"
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mag_type = /obj/item/ammo_box/magazine/internal/shot/bounty
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w_class = WEIGHT_CLASS_BULKY
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weapon_weight = WEAPON_MEDIUM
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force = 16 //it has a hook on it
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attack_verb = list("slashed", "hooked", "stabbed")
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hitsound = 'sound/weapons/bladeslice.ogg'
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//our hook gun!
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var/obj/item/gun/magic/hook/bounty/hook
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var/toggled = FALSE
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@@ -112,3 +112,8 @@
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/obj/item/projectile/bullet/seed
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damage = 4
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stamina = 1
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/obj/item/projectile/bullet/pellet/shotgun_incapacitate
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name = "incapacitating pellet"
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damage = 1
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stamina = 6
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