Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into upstream-merge-26492

This commit is contained in:
LetterJay
2017-05-17 09:58:53 -05:00
808 changed files with 31788 additions and 17401 deletions
@@ -129,7 +129,7 @@
name = "footprints"
icon = 'icons/effects/footprints.dmi'
icon_state = "nothingwhatsoever"
desc = "where might they lead?"
desc = "WHOSE FOOTPRINTS ARE THESE?"
random_icon_states = null
var/entered_dirs = 0
var/exited_dirs = 0
@@ -74,7 +74,7 @@
/obj/effect/particle_effect/smoke/proc/spread_smoke()
var/turf/t_loc = get_turf(src)
if(!t_loc)
return
return
var/list/newsmokes = list()
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
var/obj/effect/particle_effect/smoke/foundsmoke = locate() in T //Don't spread smoke where there's already smoke!
+1 -1
View File
@@ -94,7 +94,7 @@
name = "Head of Personnel"
/obj/effect/landmark/start/librarian
name = "Librarian"
name = "Curator"
/obj/effect/landmark/start/lawyer
name = "Lawyer"
+77 -37
View File
@@ -31,8 +31,8 @@
. = ..()
deltimer(timerid)
/obj/effect/overlay/temp/New()
..()
/obj/effect/overlay/temp/Initialize()
. = ..()
if(randomdir)
setDir(pick(GLOB.cardinal))
@@ -44,10 +44,10 @@
/obj/effect/overlay/temp/dir_setting
randomdir = FALSE
/obj/effect/overlay/temp/dir_setting/New(loc, set_dir)
/obj/effect/overlay/temp/dir_setting/Initialize(mapload, set_dir)
if(set_dir)
setDir(set_dir)
..()
. = ..()
/obj/effect/overlay/temp/dir_setting/bloodsplatter
icon = 'icons/effects/blood.dmi'
@@ -56,12 +56,12 @@
layer = BELOW_MOB_LAYER
var/splatter_type = "splatter"
/obj/effect/overlay/temp/dir_setting/bloodsplatter/New(loc, set_dir)
/obj/effect/overlay/temp/dir_setting/bloodsplatter/Initialize(mapload, set_dir)
if(set_dir in GLOB.diagonals)
icon_state = "[splatter_type][pick(1, 2, 6)]"
else
icon_state = "[splatter_type][pick(3, 4, 5)]"
..()
. = ..()
var/target_pixel_x = 0
var/target_pixel_y = 0
switch(set_dir)
@@ -93,6 +93,13 @@
/obj/effect/overlay/temp/dir_setting/bloodsplatter/xenosplatter
splatter_type = "xsplatter"
/obj/effect/overlay/temp/dir_setting/speedbike_trail
name = "speedbike trails"
icon_state = "ion_fade"
layer = BELOW_MOB_LAYER
duration = 10
randomdir = 0
/obj/effect/overlay/temp/dir_setting/firing_effect
icon = 'icons/effects/effects.dmi'
icon_state = "firing_effect"
@@ -189,8 +196,8 @@
desc = "It's a decoy!"
duration = 15
/obj/effect/overlay/temp/decoy/New(loc, atom/mimiced_atom)
..()
/obj/effect/overlay/temp/decoy/Initialize(mapload, atom/mimiced_atom)
. = ..()
alpha = initial(alpha)
if(mimiced_atom)
name = mimiced_atom.name
@@ -198,8 +205,8 @@
setDir(mimiced_atom.dir)
mouse_opacity = 0
/obj/effect/overlay/temp/decoy/fading/New(loc, atom/mimiced_atom)
..()
/obj/effect/overlay/temp/decoy/fading/Initialize(mapload, atom/mimiced_atom)
. = ..()
animate(src, alpha = 0, time = duration)
/obj/effect/overlay/temp/decoy/fading/fivesecond
@@ -223,7 +230,15 @@
name = "blood sparks"
icon_state = "bloodsparkles"
/obj/effect/overlay/temp/dir_setting/cult/phase
/obj/effect/overlay/temp/cult/blood // The traditional teleport
name = "blood jaunt"
duration = 12
icon_state = "bloodin"
/obj/effect/overlay/temp/cult/blood/out
icon_state = "bloodout"
/obj/effect/overlay/temp/dir_setting/cult/phase // The veil shifter teleport
name = "phase glow"
duration = 7
icon_state = "cultin"
@@ -316,23 +331,41 @@
/obj/effect/overlay/temp/ratvar/grille/broken
icon_state = "ratvarbrokengrilleglow"
/obj/effect/overlay/temp/ratvar/mending_mantra
layer = ABOVE_MOB_LAYER
duration = 20
alpha = 200
icon_state = "mending_mantra"
light_range = 1.5
light_color = "#1E8CE1"
/obj/effect/overlay/temp/ratvar/mending_mantra/Initialize(mapload)
. = ..()
transform = matrix()*2
var/matrix/M = transform
M.Turn(90)
animate(src, alpha = 20, time = duration, easing = BOUNCE_EASING, flags = ANIMATION_PARALLEL)
animate(src, transform = M, time = duration, flags = ANIMATION_PARALLEL)
/obj/effect/overlay/temp/ratvar/volt_hit
name = "volt blast"
layer = ABOVE_MOB_LAYER
duration = 5
icon_state = "volt_hit"
light_range = 1.5
light_power = 2
light_color = LIGHT_COLOR_ORANGE
var/mob/user
var/damage = 20
/obj/effect/overlay/temp/ratvar/volt_hit/New(loc, caster, multiplier)
/obj/effect/overlay/temp/ratvar/volt_hit/Initialize(mapload, caster, multiplier)
if(multiplier)
damage *= multiplier
duration = max(round(damage * 0.2), 1)
..()
set_light(1.5, 2, LIGHT_COLOR_ORANGE)
. = ..()
/obj/effect/overlay/temp/ratvar/volt_hit/true/New(loc, caster, multiplier)
..()
/obj/effect/overlay/temp/ratvar/volt_hit/true/Initialize(mapload, caster, multiplier)
. = ..()
user = caster
if(user)
var/matrix/M = new
@@ -376,8 +409,8 @@
icon_state = "warden_gaze"
duration = 3
/obj/effect/overlay/temp/ratvar/ocular_warden/New()
..()
/obj/effect/overlay/temp/ratvar/ocular_warden/Initialize()
. = ..()
pixel_x = rand(-8, 8)
pixel_y = rand(-10, 10)
animate(src, alpha = 0, time = 3, easing = EASE_OUT)
@@ -401,8 +434,8 @@
layer = ABOVE_MOB_LAYER
duration = 10
/obj/effect/overlay/temp/ratvar/component/New()
..()
/obj/effect/overlay/temp/ratvar/component/Initialize()
. = ..()
transform = matrix()*0.75
pixel_x = rand(-10, 10)
pixel_y = rand(-10, -2)
@@ -432,9 +465,8 @@
light_power = 2
light_color = "#FAE48C"
/obj/effect/overlay/temp/ratvar/sigil/transgression/New()
..()
update_light()
/obj/effect/overlay/temp/ratvar/sigil/transgression/Initialize()
. = ..()
var/oldtransform = transform
animate(src, transform = matrix()*2, time = 5)
animate(transform = oldtransform, alpha = 0, time = 65)
@@ -447,10 +479,6 @@
light_power = 0.5
light_color = "#1E8CE1"
/obj/effect/overlay/temp/ratvar/sigil/vitality/New()
..()
update_light()
/obj/effect/overlay/temp/ratvar/sigil/accession
color = "#AF0AAF"
layer = ABOVE_MOB_LAYER
@@ -493,9 +521,9 @@
icon = 'icons/mob/mob.dmi'
duration = 15
/obj/effect/overlay/temp/gib_animation/New(loc, gib_icon)
/obj/effect/overlay/temp/gib_animation/Initialize(mapload, gib_icon)
icon_state = gib_icon // Needs to be before ..() so icon is correct
..()
. = ..()
/obj/effect/overlay/temp/gib_animation/ex_act(severity)
return //so the overlay isn't deleted by the explosion that gibbed the mob.
@@ -507,9 +535,9 @@
icon = 'icons/mob/mob.dmi'
duration = 15
/obj/effect/overlay/temp/dust_animation/New(loc, dust_icon)
/obj/effect/overlay/temp/dust_animation/Initialize(mapload, dust_icon)
icon_state = dust_icon // Before ..() so the correct icon is flick()'d
..()
. = ..()
/obj/effect/overlay/temp/mummy_animation
icon = 'icons/mob/mob.dmi'
@@ -521,12 +549,12 @@
icon_state = "heal"
duration = 15
/obj/effect/overlay/temp/heal/New(loc, colour)
..()
pixel_x = rand(-12, 12)
pixel_y = rand(-9, 0)
/obj/effect/overlay/temp/heal/Initialize(mapload, colour)
if(colour)
color = colour
. = ..()
pixel_x = rand(-12, 12)
pixel_y = rand(-9, 0)
/obj/effect/overlay/temp/kinetic_blast
name = "kinetic explosion"
@@ -558,14 +586,14 @@
icon_state = "impact_bullet"
duration = 5
/obj/effect/overlay/temp/impact_effect/New(loc, atom/target, obj/item/projectile/P)
/obj/effect/overlay/temp/impact_effect/Initialize(mapload, atom/target, obj/item/projectile/P)
if(target == P.original) //the projectile hit the target originally clicked
pixel_x = P.p_x + target.pixel_x - 16 + rand(-4,4)
pixel_y = P.p_y + target.pixel_y - 16 + rand(-4,4)
else
pixel_x = target.pixel_x + rand(-4,4)
pixel_y = target.pixel_y + rand(-4,4)
..()
. = ..()
/obj/effect/overlay/temp/impact_effect/red_laser
icon_state = "impact_laser"
@@ -591,6 +619,18 @@
icon_state = "shieldsparkles"
duration = 6
/obj/effect/overlay/temp/heart
name = "heart"
icon = 'icons/mob/animal.dmi'
icon_state = "heart"
duration = 25
/obj/effect/overlay/temp/heart/Initialize(mapload)
. = ..()
pixel_x = rand(-4,4)
pixel_y = rand(-4,4)
animate(src, pixel_y = pixel_y + 32, alpha = 0, time = 25)
/obj/effect/overlay/palmtree_r
name = "Palm tree"
+1 -1
View File
@@ -63,7 +63,7 @@
return
if (istype(M, /atom/movable))
if(ismegafauna(M))
message_admins("[M] (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</A>) has teleported through [src].")
message_admins("[M] [ADMIN_FLW(M)] has teleported through [src].")
do_teleport(M, target, precision) ///You will appear adjacent to the beacon
+25 -25
View File
@@ -9,10 +9,12 @@
host = _host
last_host_loc = _host.loc
ignore_if_not_on_turf = _ignore_if_not_on_turf
checkers = list()
SetRange(range)
/datum/proximity_monitor/Destroy()
host = null
last_host_loc = null
QDEL_LIST(checkers)
return ..()
@@ -34,46 +36,47 @@
current_range = range
var/list/old_checkers = checkers
var/old_checkers_len = LAZYLEN(old_checkers)
var/list/checkers_local = checkers
var/old_checkers_len = checkers_local.len
var/atom/host_loc = host.loc
var/atom/_host = host
var/atom/loc_to_use = ignore_if_not_on_turf ? host_loc : get_turf(host)
var/atom/loc_to_use = ignore_if_not_on_turf ? _host.loc : get_turf(_host)
if(!isturf(loc_to_use)) //only check the host's loc
if(range)
var/obj/effect/abstract/proximity_checker/pc
if(old_checkers_len)
pc = old_checkers[old_checkers_len]
--old_checkers.len
pc = checkers_local[old_checkers_len]
--checkers_local.len
QDEL_LIST(checkers_local)
else
pc = new(host_loc, src)
pc = new(loc_to_use, src)
checkers = list(pc) //only check the host's loc
checkers_local += pc //only check the host's loc
return
var/list/turfs = RANGE_TURFS(range, loc_to_use)
var/old_checkers_used = min(turfs.len, old_checkers_len)
var/turfs_len = turfs.len
var/old_checkers_used = min(turfs_len, old_checkers_len)
//reuse what we can
for(var/I in 1 to old_checkers_len)
if(I <= old_checkers_used)
var/obj/effect/abstract/proximity_checker/pc = old_checkers[I]
var/obj/effect/abstract/proximity_checker/pc = checkers_local[I]
pc.loc = turfs[I]
else
qdel(old_checkers[I]) //delete the leftovers
qdel(checkers_local[I]) //delete the leftovers
LAZYCLEARLIST(old_checkers)
//create what we lack
var/list/checkers_local = list()
for(var/I in (old_checkers_used + 1) to turfs.len)
checkers_local += new /obj/effect/abstract/proximity_checker(turfs[I], src)
checkers = checkers_local
if(old_checkers_len < turfs_len)
//create what we lack
for(var/I in (old_checkers_used + 1) to turfs_len)
checkers_local += new /obj/effect/abstract/proximity_checker(turfs[I], src)
else
checkers_local.Cut(old_checkers_used + 1, old_checkers_len)
/obj/effect/abstract/proximity_checker
invisibility = INVISIBILITY_ABSTRACT
anchored = TRUE
var/datum/proximity_monitor/monitor
/obj/effect/abstract/proximity_checker/Initialize(mapload, datum/proximity_monitor/_monitor)
@@ -81,8 +84,8 @@
if(_monitor)
monitor = _monitor
else
stack_trace("proximity_checker created without proximity_monitor")
qdel(src)
stack_trace("proximity_checker created without host")
return INITIALIZE_HINT_QDEL
/obj/effect/abstract/proximity_checker/Destroy()
monitor = null
@@ -90,9 +93,6 @@
/obj/effect/abstract/proximity_checker/Crossed(atom/movable/AM)
set waitfor = FALSE
var/datum/proximity_monitor/M = monitor
if(!M.current_range)
return
var/atom/H = M.host
var/atom/H = monitor.host
testing("HasProx: [H] -> [AM]")
H.HasProximity(AM)