diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_mining_site.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_mining_site.dmm index c5074528f1..6161bd8b86 100644 --- a/_maps/RandomRuins/LavaRuins/lavaland_surface_mining_site.dmm +++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_mining_site.dmm @@ -54,7 +54,10 @@ /area/ruin/lavaland/unpowered) "m" = ( /obj/structure/mineral_door/wood, -/obj/effect/decal/cleanable/trail_holder, +/obj/effect/decal/cleanable/trail_holder{ + color = "#dc0000"; + dir = 8 + }, /turf/open/floor/wood, /area/ruin/lavaland/unpowered) "n" = ( @@ -68,7 +71,10 @@ /obj/machinery/light/broken{ dir = 4 }, -/obj/effect/decal/cleanable/trail_holder, +/obj/effect/decal/cleanable/trail_holder{ + color = "#dc0000"; + dir = 6 + }, /turf/open/floor/wood, /area/ruin/lavaland/unpowered) "q" = ( @@ -93,13 +99,33 @@ /turf/open/floor/wood, /area/ruin/lavaland/unpowered) "s" = ( -/obj/effect/decal/cleanable/trail_holder, +/obj/effect/decal/cleanable/trail_holder{ + color = "#dc0000"; + dir = 9 + }, +/turf/open/floor/wood, +/area/ruin/lavaland/unpowered) +"x" = ( +/obj/effect/decal/cleanable/trail_holder{ + color = "#dc0000"; + dir = 8 + }, /turf/open/floor/wood, /area/ruin/lavaland/unpowered) "N" = ( -/obj/effect/decal/cleanable/trail_holder, +/obj/effect/decal/cleanable/trail_holder{ + color = "#dc0000"; + dir = 8 + }, /turf/open/floor/plating/asteroid/basalt/lava_land_surface, /area/lavaland/surface/outdoors) +"Q" = ( +/obj/effect/decal/cleanable/trail_holder{ + color = "#dc0000"; + dir = 6 + }, +/turf/open/floor/wood, +/area/ruin/lavaland/unpowered) (1,1,1) = {" i @@ -440,7 +466,7 @@ f f f f -s +x b b i @@ -467,7 +493,7 @@ g f f f -s +x b b i @@ -494,7 +520,7 @@ f f f f -s +x b b i @@ -521,7 +547,7 @@ j f f f -s +x b b i @@ -548,7 +574,7 @@ k f f f -s +x b b i @@ -575,7 +601,7 @@ l f f s -s +Q b b i @@ -627,7 +653,7 @@ i b b b -s +x b b b @@ -654,7 +680,7 @@ i i i b -s +x b i i @@ -681,7 +707,7 @@ i i i b -s +x b i i @@ -708,7 +734,7 @@ i i i b -s +x b i i diff --git a/code/datums/wounds/bones.dm b/code/datums/wounds/bones.dm index 128c860a6d..bf5c0f55d2 100644 --- a/code/datums/wounds/bones.dm +++ b/code/datums/wounds/bones.dm @@ -119,12 +119,20 @@ victim.bleed(blood_bled, TRUE) if(14 to 19) victim.visible_message("[victim] spits out a string of blood from the blow to [victim.p_their()] chest!", "You spit out a string of blood from the blow to your chest!", vision_distance=COMBAT_MESSAGE_RANGE) - new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) + if(ishuman(victim)) + var/mob/living/carbon/human/H = victim + new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir, H.dna.species.exotic_blood_color) + else + new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) victim.bleed(blood_bled) if(20 to INFINITY) victim.visible_message("[victim] chokes up a spray of blood from the blow to [victim.p_their()] chest!", "You choke up on a spray of blood from the blow to your chest!", vision_distance=COMBAT_MESSAGE_RANGE) victim.bleed(blood_bled) - new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) + if(ishuman(victim)) + var/mob/living/carbon/human/H = victim + new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir, H.dna.species.exotic_blood_color) + else + new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) victim.add_splatter_floor(get_step(victim.loc, victim.dir)) diff --git a/code/datums/wounds/pierce.dm b/code/datums/wounds/pierce.dm index b26728c377..434a711109 100644 --- a/code/datums/wounds/pierce.dm +++ b/code/datums/wounds/pierce.dm @@ -39,12 +39,20 @@ victim.bleed(blood_bled, TRUE) if(14 to 19) victim.visible_message("A small stream of blood spurts from the hole in [victim]'s [limb.name]!", "You spit out a string of blood from the blow to your [limb.name]!", vision_distance=COMBAT_MESSAGE_RANGE) - new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) + if(ishuman(victim)) + var/mob/living/carbon/human/H = victim + new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir, H.dna.species.exotic_blood_color) + else + new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) victim.bleed(blood_bled) if(20 to INFINITY) victim.visible_message("A spray of blood streams from the gash in [victim]'s [limb.name]!", "You choke up on a spray of blood from the blow to your [limb.name]!", vision_distance=COMBAT_MESSAGE_RANGE) victim.bleed(blood_bled) - new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) + if(ishuman(victim)) + var/mob/living/carbon/human/H = victim + new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir, H.dna.species.exotic_blood_color) + else + new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) victim.add_splatter_floor(get_step(victim.loc, victim.dir)) /datum/wound/pierce/handle_process() diff --git a/code/game/mecha/equipment/tools/mining_tools.dm b/code/game/mecha/equipment/tools/mining_tools.dm index 06e4208d71..47820d1e27 100644 --- a/code/game/mecha/equipment/tools/mining_tools.dm +++ b/code/game/mecha/equipment/tools/mining_tools.dm @@ -130,7 +130,11 @@ if(isalien(target)) new /obj/effect/temp_visual/dir_setting/bloodsplatter/xenosplatter(target.drop_location(), splatter_dir) else - new /obj/effect/temp_visual/dir_setting/bloodsplatter(target.drop_location(), splatter_dir) + if(ishuman(target)) + var/mob/living/carbon/human/H = target + new /obj/effect/temp_visual/dir_setting/bloodsplatter(target.drop_location(), splatter_dir, H.dna.species.exotic_blood_color) + else + new /obj/effect/temp_visual/dir_setting/bloodsplatter(target.drop_location(), splatter_dir) //organs go everywhere if(target_part && prob(10 * drill_level)) diff --git a/code/game/objects/effects/temporary_visuals/miscellaneous.dm b/code/game/objects/effects/temporary_visuals/miscellaneous.dm index d7eeb2789b..543bad1fb8 100644 --- a/code/game/objects/effects/temporary_visuals/miscellaneous.dm +++ b/code/game/objects/effects/temporary_visuals/miscellaneous.dm @@ -4,6 +4,7 @@ duration = 5 randomdir = FALSE layer = BELOW_MOB_LAYER + color = BLOOD_COLOR_HUMAN // set it to red by default because the actual icons are white var/splatter_type = "splatter" /obj/effect/temp_visual/dir_setting/bloodsplatter/Initialize(mapload, set_dir, new_color)