It works!
Everything works now.
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@@ -0,0 +1,76 @@
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/obj/structure/chess
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anchored = FALSE
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density = FALSE
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icon = 'icons/obj/chess.dmi'
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icon_state = "singularity_s1"
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name = "Singularity"
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desc = "You've just been pranked by the Syndicate Chess Grandmaster! Report this to CentCom."
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max_integrity = 100
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/obj/structure/chess/wrench_act(mob/user, obj/item/tool)
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to_chat(user, "<span class='notice'>You take apart the chess piece.</span>")
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var/obj/item/stack/sheet/metal/M = new (drop_location(), 2)
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M.add_fingerprint(user)
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tool.play_tool_sound(src)
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qdel(src)
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return TRUE
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/obj/structure/chess/WhitePawn
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name = "\improper White Pawn"
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desc = "A white pawn chess piece. Get accused of cheating when executing a sick En Passant."
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icon_state = "white_pawn"
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/obj/structure/chess/WhiteRook
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name = "\improper White Rook"
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desc = "A white rook chess piece. Also known as a castle. Can move any number of tiles in a straight line. It has a special move called castling."
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icon_state = "white_rook"
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/obj/structure/chess/WhiteKnight
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name = "\improper White Knight"
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desc = "A white knight chess piece. Hah. It can hop over other pieces, moving in L shapes."
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icon_state = "white_knight"
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/obj/structure/chess/WhiteBishop
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name = "\improper White Bishop"
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desc = "A white bishop chess piece. It can move any number of tiles in a diagonal line."
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icon_state = "white_bishop"
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/obj/structure/chess/WhiteQueen
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name = "\improper White Queen"
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desc = "A white queen chess piece. It can move any number of tiles in diagonal and straight lines."
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icon_state = "white_queen"
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/obj/structure/chess/WhiteKing
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name = "\improper White King"
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desc = "A white king chess piece. It can move any tile in one direction."
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icon_state = "white_king"
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/obj/structure/chess/BlackPawn
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name = "\improper Black Pawn"
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desc = "A black pawn chess piece. Get accused of cheating when executing a sick En Passant."
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icon_state = "black_pawn"
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/obj/structure/chess/BlackRook
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name = "\improper Black Rook"
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desc = "A black rook chess piece. Also known as a castle. Can move any number of tiles in a straight line. It has a special move called castling."
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icon_state = "black_rook"
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/obj/structure/chess/BlackKnight
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name = "\improper Black Knight"
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desc = "A black knight chess piece. It can hop over other pieces, moving in L shapes."
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icon_state = "black_knight"
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/obj/structure/chess/BlackBishop
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name = "\improper Black Bishop"
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desc = "A black bishop chess piece. It can move any number of tiles in a diagonal line."
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icon_state = "black_bishop"
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/obj/structure/chess/BlackQueen
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name = "\improper Black Queen"
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desc = "A black queen chess piece. It can move any number of tiles in diagonal and straight lines."
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icon_state = "black_queen"
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/obj/structure/chess/BlackKing
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name = "\improper Black King"
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desc = "A black king chess piece. It can move one tile in any direction."
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icon_state = "black_king"
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@@ -616,9 +616,10 @@
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "open"
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color = "#ACD1E9" //Default color, didn't bother hardcoding other colors, mappers can and should easily change it.
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alpha = 200 //Mappers can also just set this to 255 if they want curtains that can't be seen through
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alpha = 200 //Mappers can also just set this to 255 if they want curtains that can't be seen through <- No longer necessary unless you don't want to see through it no matter what.
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layer = SIGN_LAYER
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anchored = TRUE
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max_integrity = 25 //This makes cloth shower curtains as durable as a directional glass window. 300 integrity buildable shower curtains as a cover mechanic is a meta I don't want to see.
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opacity = 0
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density = FALSE
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var/open = TRUE
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@@ -633,12 +634,14 @@
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layer = WALL_OBJ_LAYER
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density = TRUE
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open = FALSE
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opacity = 1
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else
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icon_state = "open"
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layer = SIGN_LAYER
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density = FALSE
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open = TRUE
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opacity = 0
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/obj/structure/curtain/attackby(obj/item/W, mob/user)
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if (istype(W, /obj/item/toy/crayon))
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