Merge pull request #4302 from Citadel-Station-13/upstream-merge-33280
[MIRROR] Add caltrop component for spikey floor objects
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@@ -73,6 +73,10 @@
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icon_state = "d4"
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sides = 4
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/obj/item/dice/d4/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/caltrop, 4)
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/obj/item/dice/d6
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name = "d6"
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@@ -182,14 +186,6 @@
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else if(!src.throwing) //Dice was thrown and is coming to rest
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visible_message("<span class='notice'>[src] rolls to a stop, landing on [result]. [comment]</span>")
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/obj/item/dice/d4/Crossed(mob/living/carbon/human/H)
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if(istype(H) && !H.shoes)
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if(PIERCEIMMUNE in H.dna.species.species_traits)
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return 0
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to_chat(H, "<span class='userdanger'>You step on the D4!</span>")
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H.apply_damage(4,BRUTE,(pick("l_leg", "r_leg")))
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H.Knockdown(60)
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/obj/item/dice/update_icon()
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cut_overlays()
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add_overlay("[src.icon_state][src.result]")
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@@ -205,6 +205,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
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/obj/item/shard/Initialize()
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. = ..()
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AddComponent(/datum/component/caltrop, force)
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icon_state = pick("large", "medium", "small")
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switch(icon_state)
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if("small")
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@@ -257,27 +258,4 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
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/obj/item/shard/Crossed(mob/AM)
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if(istype(AM) && has_gravity(loc))
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playsound(loc, 'sound/effects/glass_step.ogg', 50, 1)
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if(ishuman(AM))
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var/mob/living/carbon/human/H = AM
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if(PIERCEIMMUNE in H.dna.species.species_traits)
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return
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var/picked_def_zone = pick("l_leg", "r_leg")
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var/obj/item/bodypart/O = H.get_bodypart(picked_def_zone)
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if(!istype(O))
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return
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if(O.status == BODYPART_ROBOTIC)
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return
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var/feetCover = (H.wear_suit && H.wear_suit.body_parts_covered & FEET) || (H.w_uniform && H.w_uniform.body_parts_covered & FEET)
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if(H.shoes || feetCover || H.movement_type & FLYING || H.buckled)
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return
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H.apply_damage(5, BRUTE, picked_def_zone)
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if(cooldown < world.time - 10) //cooldown to avoid message spam.
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if(!H.incapacitated())
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H.visible_message("<span class='danger'>[H] steps in the broken glass!</span>", \
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"<span class='userdanger'>You step in the broken glass!</span>")
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else
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H.visible_message("<span class='danger'>[H] slides on the broken glass!</span>", \
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"<span class='userdanger'>You slide on the broken glass!</span>")
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cooldown = world.time
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H.Knockdown(60)
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. = ..()
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