Merge pull request #8372 from Poojawa/paws-of-life-needs-more-fixing
Unfucks borg defibs
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@@ -447,8 +447,9 @@
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return (!H.suiciding && !(H.has_trait(TRAIT_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
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/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
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if(defib.pullshocksafely && isliving(H.pulledby))
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H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
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if(req_defib)
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if(defib.pullshocksafely && isliving(H.pulledby))
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H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
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else
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var/mob/living/M = H.pulledby
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if(M.electrocute_act(30, src))
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@@ -542,7 +543,20 @@
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user.visible_message("<span class='warning'>[user] begins to place [src] on [H]'s chest.</span>", "<span class='warning'>You begin to place [src] on [H]'s chest...</span>")
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busy = TRUE
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update_icon()
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if(do_after(user, 30 - defib.primetime, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
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var/primetimer
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var/primetimer2
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var/deathtimer
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if(req_defib)
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primetimer = 30 - defib.primetime //I swear to god if I find shit like this elsewhere
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primetimer2 = 20 - defib.primetime
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deathtimer = DEFIB_TIME_LOSS * defib.timedeath
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else
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primetimer = 30
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primetimer2 = 20
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deathtimer = DEFIB_TIME_LOSS * 10
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if(do_after(user, primetimer, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
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user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
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playsound(src, 'sound/machines/defib_charge.ogg', 75, 0)
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var/tplus = world.time - H.timeofdeath
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@@ -550,10 +564,10 @@
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// (in deciseconds)
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// brain damage starts setting in on the patient after
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// some time left rotting
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var/tloss = DEFIB_TIME_LOSS * defib.timedeath
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var/tloss = deathtimer
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var/total_burn = 0
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var/total_brute = 0
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if(do_after(user, 20 - defib.primetime, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
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if(do_after(user, primetimer2, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
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for(var/obj/item/carried_item in H.contents)
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if(istype(carried_item, /obj/item/clothing/suit/space))
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if((!combat && !req_defib) || (req_defib && !defib.combat))
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@@ -613,8 +627,9 @@
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if(tplus > tloss)
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H.adjustBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
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log_combat(user, H, "revived", defib)
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if(defib.healdisk)
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H.heal_overall_damage(25, 25)
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if(req_defib)
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if(defib.healdisk)
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H.heal_overall_damage(25, 25)
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if(req_defib)
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defib.deductcharge(revivecost)
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cooldown = 1
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