Prevents hallucinations revealing people's identity
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+4
-1
@@ -44,7 +44,7 @@ GLOBAL_LIST_INIT(freqtospan, list(
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/atom/movable/proc/get_spans()
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return list()
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/atom/movable/proc/compose_message(atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
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/atom/movable/proc/compose_message(atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, face_name = FALSE)
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//This proc uses text() because it is faster than appending strings. Thanks BYOND.
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//Basic span
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var/spanpart1 = "<span class='[radio_freq ? get_radio_span(radio_freq) : "game say"]'>"
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@@ -54,6 +54,9 @@ GLOBAL_LIST_INIT(freqtospan, list(
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var/freqpart = radio_freq ? "\[[get_radio_name(radio_freq)]\] " : ""
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//Speaker name
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var/namepart = "[speaker.GetVoice()][speaker.get_alt_name()]"
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if(face_name && ishuman(speaker))
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var/mob/living/carbon/human/H = speaker
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namepart = "[H.get_face_name()]" //So "fake" speaking like in hallucinations does not give the speaker away if disguised
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//End name span.
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var/endspanpart = "</span>"
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