BRAINLETMOMENT
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@@ -229,7 +229,7 @@
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return
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/obj/item/gun/proc/on_cooldown()
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return busy_action || firing || (last_fire > world.time + fire_delay)
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return busy_action || firing || (last_fire + fire_delay > world.time)
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/obj/item/gun/proc/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
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add_fingerprint(user)
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@@ -246,7 +246,6 @@
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SEND_SIGNAL(user, COMSIG_LIVING_GUN_PROCESS_FIRE, target, params, zone_override)
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/obj/item/gun/proc/do_fire(atom/target, mob/living/user, message = TRUE, params, zone_override = "", bonus_spread = 0)
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set waitfor = FALSE
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var/sprd = 0
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var/randomized_gun_spread = 0
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var/rand_spr = rand()
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