Merge branch 'master' into Ghommie-cit621
This commit is contained in:
@@ -273,10 +273,14 @@
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var/ion_announce = 33
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var/removeDontImproveChance = 10
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/datum/dynamic_ruleset/midround/malf/ready()
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if(!candidates || !candidates.len)
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return FALSE
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return ..()
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/datum/dynamic_ruleset/midround/malf/trim_candidates()
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..()
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living_players = candidates[CURRENT_LIVING_PLAYERS]
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for(var/mob/living/player in candidates)
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for(var/mob/living/player in living_players)
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if(!isAI(player))
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candidates -= player
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continue
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@@ -287,8 +291,6 @@
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candidates -= player
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/datum/dynamic_ruleset/midround/malf/execute()
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if(!candidates || !candidates.len)
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return FALSE
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var/mob/living/silicon/ai/M = pick_n_take(candidates)
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assigned += M.mind
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var/datum/antagonist/traitor/AI = new
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@@ -337,6 +339,7 @@
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/datum/dynamic_ruleset/midround/from_ghosts/wizard/finish_setup(mob/new_character, index)
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..()
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new_character.forceMove(pick(GLOB.wizardstart))
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wizard = new_character.mind
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/datum/dynamic_ruleset/midround/from_ghosts/wizard/rule_process() // i can literally copy this from are_special_antags_dead it's great
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if(isliving(wizard.current) && wizard.current.stat!=DEAD)
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@@ -447,9 +450,7 @@
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property_weights = list("story_potential" = -1, "trust" = 1, "chaos" = 2, "extended" = -2, "valid" = 2)
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var/list/vents = list()
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/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/execute()
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// 50% chance of being incremented by one
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required_candidates += prob(50)
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/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/ready()
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for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in GLOB.machines)
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if(QDELETED(temp_vent))
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continue
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@@ -463,6 +464,12 @@
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vents += temp_vent
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if(!vents.len)
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return FALSE
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return ..()
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/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/execute()
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// 50% chance of being incremented by one
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required_candidates += prob(50)
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. = ..()
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/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/generate_ruleset_body(mob/applicant)
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@@ -497,7 +504,7 @@
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property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 1)
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var/list/spawn_locs = list()
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/datum/dynamic_ruleset/midround/from_ghosts/nightmare/execute()
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/datum/dynamic_ruleset/midround/from_ghosts/nightmare/ready()
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for(var/X in GLOB.xeno_spawn)
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var/turf/T = X
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var/light_amount = T.get_lumcount()
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@@ -505,7 +512,7 @@
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spawn_locs += T
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if(!spawn_locs.len)
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return FALSE
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. = ..()
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return ..()
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/datum/dynamic_ruleset/midround/from_ghosts/nightmare/generate_ruleset_body(mob/applicant)
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var/datum/mind/player_mind = new /datum/mind(applicant.key)
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@@ -232,7 +232,7 @@ Property weights are:
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pop_antag_ratio = 7
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flags = USE_PREF_WEIGHTS
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/datum/dynamic_storyteller/memes
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/datum/dynamic_storyteller/story
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name = "Story"
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config_tag = "story"
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desc = "Antags with options for loadouts and gimmicks. Traitor, wizard, nukies."
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@@ -1163,12 +1163,17 @@ GLOBAL_LIST_EMPTY(possible_sabotages)
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var/payout = 0
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var/payout_bonus = 0
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var/area/dropoff = null
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var/static/list/blacklisted_areas = typecacheof(list(/area/ai_monitored/turret_protected,
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/area/solar/,
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/area/ruin/, //thank you station space ruins
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/area/science/test_area/,
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/area/shuttle/))
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/datum/objective/contract/proc/generate_dropoff() // Generate a random valid area on the station that the dropoff will happen.
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var/found = FALSE
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while(!found)
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var/area/dropoff_area = pick(GLOB.sortedAreas)
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if(dropoff_area && is_station_level(dropoff_area.z) && !dropoff_area.outdoors && !istype(dropoff_area, /area/shuttle/))
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if(dropoff_area && is_station_level(dropoff_area.z) && !dropoff_area.outdoors && !is_type_in_typecache(dropoff_area, blacklisted_areas))
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dropoff = dropoff_area
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found = TRUE
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@@ -47,8 +47,8 @@
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)
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/obj/machinery/autolathe/Initialize()
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AddComponent(/datum/component/material_container,
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list(/datum/material/iron,
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var/static/list/allowed_types = list(
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/datum/material/iron,
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/datum/material/glass,
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/datum/material/gold,
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/datum/material/silver,
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@@ -62,10 +62,9 @@
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/datum/material/plastic,
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/datum/material/adamantine,
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/datum/material/mythril
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),
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0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
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)
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AddComponent(/datum/component/material_container, allowed_types, _show_on_examine=TRUE, _after_insert=CALLBACK(src, .proc/AfterMaterialInsert))
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. = ..()
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wires = new /datum/wires/autolathe(src)
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stored_research = new /datum/techweb/specialized/autounlocking/autolathe
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matching_designs = list()
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@@ -46,7 +46,12 @@
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)
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/obj/machinery/autoylathe/Initialize()
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AddComponent(/datum/component/material_container, list(/datum/material/iron, /datum/material/glass, /datum/material/plastic), 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
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var/static/list/allowed_materials = list(
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/datum/material/iron,
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/datum/material/glass,
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/datum/material/plastic
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)
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AddComponent(/datum/component/material_container, allowed_materials, 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
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. = ..()
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wires = new /datum/wires/autoylathe(src)
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@@ -35,9 +35,19 @@
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)
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/obj/machinery/mecha_part_fabricator/Initialize()
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var/datum/component/material_container/materials = AddComponent(/datum/component/material_container,
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list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace), 0,
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TRUE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert))
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var/static/list/allowed_types = list(
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/datum/material/iron,
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/datum/material/glass,
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/datum/material/silver,
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/datum/material/gold,
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/datum/material/diamond,
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/datum/material/plasma,
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/datum/material/uranium,
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/datum/material/bananium,
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/datum/material/titanium,
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/datum/material/bluespace
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)
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var/datum/component/material_container/materials = AddComponent(/datum/component/material_container, allowed_types, 0, TRUE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert))
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materials.precise_insertion = TRUE
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stored_research = new
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return ..()
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@@ -462,7 +462,7 @@
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desc = "An upgrade to the Medical module's hypospray, containing \
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stronger versions of existing chemicals."
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additional_reagents = list(/datum/reagent/medicine/oxandrolone, /datum/reagent/medicine/sal_acid,
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/datum/reagent/medicine/rezadone, /datum/reagent/medicine/pen_acid)
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/datum/reagent/medicine/rezadone, /datum/reagent/medicine/pen_acid, /datum/reagent/medicine/prussian_blue)
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/obj/item/borg/upgrade/piercing_hypospray
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name = "cyborg piercing hypospray"
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@@ -525,14 +525,6 @@
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desc = "A kit containing a Deluxe hypospray and Vials."
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icon_state = "tactical-mini"
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/obj/item/storage/hypospraykit/cmo/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_items = 6
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STR.can_hold = typecacheof(list(
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/obj/item/hypospray/mkii,
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/obj/item/reagent_containers/glass/bottle/vial))
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/obj/item/storage/hypospraykit/cmo/PopulateContents()
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if(empty)
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return
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@@ -25,7 +25,7 @@
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/obj/item/melee/baton/examine(mob/user)
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. = ..()
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. += "<span class='notice'>Right click attack while in combat mode or attack while in disarm intent to disarm instead of stun.</span>"
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. += "<span class='notice'>Right click attack while in combat mode to disarm instead of stun.</span>"
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/obj/item/melee/baton/get_cell()
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. = cell
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@@ -149,8 +149,6 @@
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//return TRUE to interrupt attack chain.
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/obj/item/melee/baton/proc/common_baton_melee(mob/M, mob/living/user, disarming = FALSE)
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if(user.a_intent == INTENT_DISARM)
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disarming = TRUE //override if they're in disarm intent.
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if(iscyborg(M) || !isliving(M)) //can't baton cyborgs
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return FALSE
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if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
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@@ -315,13 +315,8 @@
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/obj/structure/windoor_assembly/ComponentInitialize()
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. = ..()
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AddComponent(
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/datum/component/simple_rotation,
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ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS,
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null,
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CALLBACK(src, .proc/can_be_rotated),
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CALLBACK(src,.proc/after_rotation)
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)
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var/static/rotation_flags = ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS
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AddComponent(/datum/component/simple_rotation, rotation_flags, can_be_rotated=CALLBACK(src, .proc/can_be_rotated), after_rotation=CALLBACK(src,.proc/after_rotation))
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/obj/structure/windoor_assembly/proc/can_be_rotated(mob/user,rotation_type)
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if(anchored)
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