Merge branch 'master' into Ghommie-cit621

This commit is contained in:
Ghom
2020-03-15 13:07:45 +01:00
committed by GitHub
91 changed files with 1228 additions and 893 deletions
@@ -462,7 +462,7 @@
desc = "An upgrade to the Medical module's hypospray, containing \
stronger versions of existing chemicals."
additional_reagents = list(/datum/reagent/medicine/oxandrolone, /datum/reagent/medicine/sal_acid,
/datum/reagent/medicine/rezadone, /datum/reagent/medicine/pen_acid)
/datum/reagent/medicine/rezadone, /datum/reagent/medicine/pen_acid, /datum/reagent/medicine/prussian_blue)
/obj/item/borg/upgrade/piercing_hypospray
name = "cyborg piercing hypospray"
@@ -525,14 +525,6 @@
desc = "A kit containing a Deluxe hypospray and Vials."
icon_state = "tactical-mini"
/obj/item/storage/hypospraykit/cmo/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
STR.can_hold = typecacheof(list(
/obj/item/hypospray/mkii,
/obj/item/reagent_containers/glass/bottle/vial))
/obj/item/storage/hypospraykit/cmo/PopulateContents()
if(empty)
return
+1 -3
View File
@@ -25,7 +25,7 @@
/obj/item/melee/baton/examine(mob/user)
. = ..()
. += "<span class='notice'>Right click attack while in combat mode or attack while in disarm intent to disarm instead of stun.</span>"
. += "<span class='notice'>Right click attack while in combat mode to disarm instead of stun.</span>"
/obj/item/melee/baton/get_cell()
. = cell
@@ -149,8 +149,6 @@
//return TRUE to interrupt attack chain.
/obj/item/melee/baton/proc/common_baton_melee(mob/M, mob/living/user, disarming = FALSE)
if(user.a_intent == INTENT_DISARM)
disarming = TRUE //override if they're in disarm intent.
if(iscyborg(M) || !isliving(M)) //can't baton cyborgs
return FALSE
if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
@@ -315,13 +315,8 @@
/obj/structure/windoor_assembly/ComponentInitialize()
. = ..()
AddComponent(
/datum/component/simple_rotation,
ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS,
null,
CALLBACK(src, .proc/can_be_rotated),
CALLBACK(src,.proc/after_rotation)
)
var/static/rotation_flags = ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS
AddComponent(/datum/component/simple_rotation, rotation_flags, can_be_rotated=CALLBACK(src, .proc/can_be_rotated), after_rotation=CALLBACK(src,.proc/after_rotation))
/obj/structure/windoor_assembly/proc/can_be_rotated(mob/user,rotation_type)
if(anchored)