Adds monophobia quirk
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@@ -452,3 +452,21 @@ GLOBAL_LIST_EMPTY(family_heirlooms)
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mob_trait = TRAIT_COLDBLOODED
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mob_trait = TRAIT_COLDBLOODED
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gain_text = "<span class='notice'>You feel cold-blooded.</span>"
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gain_text = "<span class='notice'>You feel cold-blooded.</span>"
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lose_text = "<span class='notice'>You feel more warm-blooded.</span>"
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lose_text = "<span class='notice'>You feel more warm-blooded.</span>"
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/datum/quirk/monophobia
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name = "Monophobia"
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desc = "You will become increasingly stressed when not in company of others, triggering panic reactions ranging from sickness to heart attacks.."
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value = -3 // Might change it to 4.
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gain_text = "<span class='danger'>You feel really lonely...</span>"
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lose_text = "<span class='notice'>You feel like you could be safe on your own.</span>"
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medical_record_text = "Patient feels sick and distressed when not around other people, leading to potentially lethal levels of stress."
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var/datum/brain_trauma/severe/monophobia
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/datum/quirk/monophobia/post_add()
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var/mob/living/carbon/human/H = quirk_holder
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monophobia = new
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H.gain_trauma(monophobia, TRAUMA_RESILIENCE_ABSOLUTE)
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/datum/quirk/monophobia/remove()
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var/mob/living/carbon/human/H = quirk_holder
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H?.cure_trauma_type(monophobia, TRAUMA_RESILIENCE_ABSOLUTE)
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