Merge pull request #13405 from silicons/tracer
warp implant is now infinite use and now actually reverts your position to 10 seconds before in time rather than use a snowflake chemical to teleport you 5 seconds later
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@@ -40,11 +40,11 @@
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//What does the implant do upon injection?
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//return 1 if the implant injects
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//return 0 if there is no room for implant / it fails
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/obj/item/implant/proc/implant(mob/living/target, mob/user, silent = FALSE)
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/obj/item/implant/proc/implant(mob/living/target, mob/user, silent = FALSE, force = FALSE)
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if(SEND_SIGNAL(src, COMSIG_IMPLANT_IMPLANTING, args) & COMPONENT_STOP_IMPLANTING)
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return
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LAZYINITLIST(target.implants)
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if(!target.can_be_implanted() || !can_be_implanted_in(target))
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if(!force && (!target.can_be_implanted() || !can_be_implanted_in(target)))
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return FALSE
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for(var/X in target.implants)
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var/obj/item/implant/imp_e = X
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@@ -40,17 +40,80 @@
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/obj/item/implant/warp
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name = "warp implant"
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desc = "Saves your position somewhere, and then warps you back to it after five seconds."
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desc = "Warps you to where you were 10 seconds before when activated."
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icon_state = "warp"
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uses = 15
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uses = -1
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var/total_delay = 10 SECONDS
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var/cooldown = 10 SECONDS
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var/last_use = 0
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var/list/positions = list()
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var/next_prune = 0
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/obj/item/implant/warp/Destroy()
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positions = null
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return ..()
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/obj/item/implant/warp/implant(mob/living/target, mob/user, silent, force)
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. = ..()
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if(.)
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update_position()
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RegisterSignal(imp_in, COMSIG_MOVABLE_MOVED, .proc/update_position)
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/obj/item/implant/warp/removed(mob/living/source, silent, special)
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. = ..()
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clear_positions()
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/obj/item/implant/warp/proc/update_position(datum/source)
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if(!isatom(imp_in.loc))
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return
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positions[num2text(world.time)] = imp_in.loc
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if(!((++next_prune) % 10))
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prune()
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/obj/item/implant/warp/proc/clear_positions()
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positions = list()
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/obj/item/implant/warp/proc/get_tele_position()
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prune()
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return positions[positions[1]]
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/obj/item/implant/warp/proc/do_teleport_effects()
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var/safety = 100
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var/list/done = list()
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var/time
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var/turf/target
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for(var/i in 1 to positions.len)
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if(!--safety)
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break
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time = positions[i]
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target = positions[time]
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if(done[target])
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continue
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done[target] = TRUE
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if(!istype(target))
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continue
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new /obj/effect/temp_visual/dir_setting/ninja(target)
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/obj/item/implant/warp/activate()
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. = ..()
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uses--
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imp_in.do_adrenaline(20, TRUE, 0, 0, TRUE, list(/datum/reagent/fermi/eigenstate = 1.2), "<span class='boldnotice'>You feel an internal prick as as the bluespace starts ramping up!</span>")
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to_chat(imp_in, "<span class='notice'>You feel an internal prick as as the bluespace starts ramping up!</span>")
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if(!uses)
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qdel(src)
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if(last_use + cooldown > world.time)
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to_chat(imp_in, "<span class=warning'>[src] is still recharging!</span>")
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return
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last_use = world.time
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prune()
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do_teleport_effects() //first.
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do_teleport(imp_in, get_tele_position(), 0, TRUE, null, null, null, null, null, TELEPORT_CHANNEL_QUANTUM, TRUE)
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/obj/item/implant/warp/proc/prune()
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var/minimum_time = world.time - total_delay
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var/remove = 0
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for(var/i in 1 to length(positions))
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if(text2num(positions[i]) < minimum_time)
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remove++
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else
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break
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if(remove)
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positions.Cut(1, remove + 1)
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/obj/item/implanter/warp
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name = "implanter (warp)"
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@@ -31,7 +31,7 @@
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/datum/uplink_item/implants/warp
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name = "Warp Implant"
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desc = "An implant injected into the body and later activated at the user's will. It will inject eigenstasium which saves the user's location and teleports them there after five seconds. Lasts only fifteen times."
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desc = "An implant injected into the body and later activated at the user's will. Allows the user to teleport to where they were 10 seconds ago. Has a 10 second cooldown."
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item = /obj/item/storage/box/syndie_kit/imp_warp
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cost = 6
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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