diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index e3e1271132..4d70af857b 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -44,7 +44,10 @@
if(mind.martial_art && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
if(prob(mind.martial_art.deflection_chance))
if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
- visible_message("[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!", "You deflect the projectile!")
+ if(mind.martial_art.deflection_chance >= 100) //if they can NEVER be hit, lets clue sec in ;)
+ visible_message("[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!", "You deflect the projectile!")
+ else
+ visible_message("[src] deflects the projectile!", "You deflect the projectile!")
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
return 0