Merge pull request #4613 from Citadel-Station-13/upstream-merge-33945
[MIRROR] Improves loot drop spawners, adds AI law spawners to cores
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@@ -5,19 +5,29 @@
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var/lootcount = 1 //how many items will be spawned
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var/lootdoubles = TRUE //if the same item can be spawned twice
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var/list/loot //a list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect)
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var/fan_out_items = FALSE //Whether the items should be distributed to offsets 0,3,-3,6,-6,9,-9.. This overrides pixel_x/y on the spawner itself
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/obj/effect/spawner/lootdrop/Initialize(mapload)
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..()
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if(loot && loot.len)
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var/turf/T = get_turf(src)
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while(lootcount && loot.len)
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var/loot_spawned = 0
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while((lootcount-loot_spawned) && loot.len)
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var/lootspawn = pickweight(loot)
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if(!lootdoubles)
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loot.Remove(lootspawn)
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if(lootspawn)
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new lootspawn(T)
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lootcount--
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var/atom/movable/spawned_loot = new lootspawn(T)
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if (!fan_out_items)
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if (pixel_x != 0)
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spawned_loot.pixel_x = pixel_x
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if (pixel_y != 0)
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spawned_loot.pixel_y = pixel_y
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else
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if (loot_spawned)
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spawned_loot.pixel_x = spawned_loot.pixel_y = ((!(loot_spawned%2)*loot_spawned/2)*-3)+((loot_spawned%2)*(loot_spawned+1)/2*3)
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loot_spawned++
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return INITIALIZE_HINT_QDEL
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/obj/effect/spawner/lootdrop/armory_contraband
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