Replaces disarm right click action with tgstation/tgstation#42958 's disarm action, also ports the removal of non-help intent pushing from that same pr
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@@ -24,6 +24,8 @@
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var/can_flashlight = 0
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var/scan_reagents = 0 //Can the wearer see reagents while it's equipped?
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var/blocks_shove_knockdown = FALSE //Whether wearing the clothing item blocks the ability for shove to knock down.
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var/clothing_flags = NONE
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//Var modification - PLEASE be careful with this I know who you are and where you live
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@@ -110,13 +110,14 @@
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/obj/item/clothing/suit/armor/riot
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name = "riot suit"
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desc = "A suit of semi-flexible polycarbonate body armor with heavy padding to protect against melee attacks."
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desc = "A suit of semi-flexible polycarbonate body armor with heavy padding to protect against melee attacks. Helps the wearer resist shoving in close quarters."
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icon_state = "riot"
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item_state = "swat_suit"
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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armor = list("melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
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blocks_shove_knockdown = TRUE
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strip_delay = 80
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equip_delay_other = 60
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@@ -892,6 +892,21 @@
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. = ..(M,force,check_loc)
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stop_pulling()
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/mob/living/carbon/human/proc/is_shove_knockdown_blocked() //If you want to add more things that block shove knockdown, extend this
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var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, back, gloves, shoes, belt, s_store, glasses, ears, wear_id) //Everything but pockets. Pockets are l_store and r_store. (if pockets were allowed, putting something armored, gloves or hats for example, would double up on the armor)
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for(var/bp in body_parts)
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if(istype(bp, /obj/item/clothing))
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var/obj/item/clothing/C = bp
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if(C.blocks_shove_knockdown)
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return TRUE
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return FALSE
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/mob/living/carbon/human/proc/clear_shove_slowdown()
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remove_movespeed_modifier(SHOVE_SLOWDOWN_ID)
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var/active_item = get_active_held_item()
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if(is_type_in_typecache(active_item, GLOB.shove_disarming_types))
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visible_message("<span class='warning'>[src.name] regains their grip on \the [active_item]!</span>", "<span class='warning'>You regain your grip on \the [active_item]</span>", null, COMBAT_MESSAGE_RANGE)
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/mob/living/carbon/human/do_after_coefficent()
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. = ..()
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. *= physiology.do_after_speed
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@@ -170,6 +170,9 @@
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var/mob/living/L = M
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if(L.has_trait(TRAIT_PUSHIMMUNE))
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return 1
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//If they're a human, and they're not in help intent, block pushing
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if(ishuman(M) && (M.a_intent != INTENT_HELP))
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return TRUE
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//anti-riot equipment is also anti-push
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for(var/obj/item/I in M.held_items)
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if(!istype(M, /obj/item/clothing))
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