initial commit - game folder + maps + dme
This commit is contained in:
@@ -48,4 +48,6 @@
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newhud.join_hud(current)
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/datum/mind/proc/leave_all_antag_huds()
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for(var/datum/atom_hud/antag/hud in GLOB.huds)
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for(var/datum/atom_hud/antag/hud in GLOB.huds)
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if(hud.hudusers[current])
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hud.leave_hud(current)
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@@ -125,7 +125,7 @@
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return
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used = TRUE
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var/mob/dead/observer/theghost = pick(nuke_candidates)
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spawn_antag(theghost.client, get_turf(src), "syndieborg")
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spawn_antag(theghost.client, get_turf(src), "syndieborg", user.mind)
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do_sparks(4, TRUE, src)
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qdel(src)
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else
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@@ -219,7 +219,7 @@
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return
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used = 1
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var/mob/dead/observer/theghost = pick(demon_candidates)
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spawn_antag(theghost.client, get_turf(src), initial(demon_type.name))
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spawn_antag(theghost.client, get_turf(src), initial(demon_type.name),user.mind)
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to_chat(user, shatter_msg)
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to_chat(user, veil_msg)
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playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
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@@ -237,15 +237,15 @@
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S.mind.special_role = S.name
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SSticker.mode.traitors += S.mind
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var/datum/objective/assassinate/new_objective
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if(usr)
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if(user)
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new_objective = new /datum/objective/assassinate
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new_objective.owner = S.mind
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new_objective.target = usr.mind
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new_objective.explanation_text = "[objective_verb] [usr.real_name], the one who summoned you."
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new_objective.target = user
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new_objective.explanation_text = "[objective_verb] [user.name], the one who summoned you."
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S.mind.objectives += new_objective
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var/datum/objective/new_objective2 = new /datum/objective
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new_objective2.owner = S.mind
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new_objective2.explanation_text = "[objective_verb] everyone[usr ? " else while you're at it":""]."
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new_objective2.explanation_text = "[objective_verb] everyone[user ? " else while you're at it":""]."
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S.mind.objectives += new_objective2
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S.mind.add_antag_datum(/datum/antagonist/auto_custom)
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to_chat(S, S.playstyle_string)
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@@ -30,4 +30,4 @@
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name = initial(name)
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desc = initial(desc)
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atmosblock = TRUE
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air_update_turf(1)
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air_update_turf(1)
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@@ -59,7 +59,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
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/mob/camera/blob/proc/validate_location()
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var/turf/T = get_turf(src)
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var/area/A = get_area(T)
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if(((A && !A.blob_allowed) || !T || !(T.z in GLOB.station_z_levels)) && LAZYLEN(GLOB.blobstart))
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if(((A && !A.blob_allowed) || !T || !is_station_level(T.z)) && LAZYLEN(GLOB.blobstart))
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T = get_turf(pick(GLOB.blobstart))
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if(!T)
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CRASH("No blobspawnpoints and blob spawned in nullspace.")
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@@ -83,7 +83,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
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max_blob_points = INFINITY
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blob_points = INFINITY
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addtimer(CALLBACK(src, .proc/victory), 450)
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if(!victory_in_progress && max_count < blobs_legit.len)
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max_count = blobs_legit.len
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..()
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@@ -95,7 +95,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
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for(var/i in GLOB.mob_living_list)
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var/mob/living/L = i
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var/turf/T = get_turf(L)
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if(!T || !(T.z in GLOB.station_z_levels))
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if(!T || !is_station_level(T.z))
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continue
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if(L in GLOB.overminds || (L.pass_flags & PASSBLOB))
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@@ -348,4 +348,4 @@
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icon_state = "blob"
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name = "blob"
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desc = "A thick wall of writhing tendrils."
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brute_resist = 0.25
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brute_resist = 0.25
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@@ -10,17 +10,6 @@
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/obj/effect/proc_holder/changeling/panacea/sting_action(mob/user)
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to_chat(user, "<span class='notice'>We cleanse impurities from our form.</span>")
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var/mob/living/simple_animal/borer/B = user.has_brain_worms()
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if(B)
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if(B.controlling)
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B.detatch()
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B.leave_victim()
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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C.vomit(0, toxic = TRUE)
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to_chat(user, "<span class='notice'>A parasite exits our form.</span>")
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var/list/bad_organs = list(
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user.getorgan(/obj/item/organ/body_egg),
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user.getorgan(/obj/item/organ/zombie_infection))
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@@ -209,7 +209,7 @@
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/obj/effect/proc_holder/changeling/sting/blind/sting_action(mob/user, mob/living/carbon/target)
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add_logs(user, target, "stung", "blind sting")
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to_chat(target, "<span class='danger'>Your eyes burn horrifically!</span>")
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target.become_nearsighted()
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target.become_nearsighted(EYE_DAMAGE)
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target.blind_eyes(20)
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target.blur_eyes(40)
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return TRUE
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@@ -196,7 +196,7 @@ Credit where due:
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/datum/game_mode/clockwork_cult/proc/check_clockwork_victory()
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return main_clockcult.check_clockwork_victory()
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/datum/game_mode/clock_cult/set_round_result()
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/datum/game_mode/clockwork_cult/set_round_result()
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..()
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if(GLOB.clockwork_gateway_activated)
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SSticker.news_report = CLOCK_SUMMON
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@@ -98,12 +98,12 @@
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if(severity == 1 && uses)
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uses = 0
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visible_message("<span class='warning'>[src] is disrupted!</span>")
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animate(src, alpha = 0, transform = matrix()*2, time = 10, flags_1 = ANIMATION_END_NOW)
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animate(src, alpha = 0, transform = matrix()*2, time = 10, flags = ANIMATION_END_NOW)
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deltimer(timerid)
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timerid = QDEL_IN(src, 10)
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linked_gateway.uses = 0
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linked_gateway.visible_message("<span class='warning'>[linked_gateway] is disrupted!</span>")
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animate(linked_gateway, alpha = 0, transform = matrix()*2, time = 10, flags_1 = ANIMATION_END_NOW)
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animate(linked_gateway, alpha = 0, transform = matrix()*2, time = 10, flags = ANIMATION_END_NOW)
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deltimer(linked_gateway.timerid)
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linked_gateway.timerid = QDEL_IN(linked_gateway, 10)
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return TRUE
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@@ -144,13 +144,13 @@
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uses = max(0, uses - 1)
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linked_gateway.uses = max(0, linked_gateway.uses - 1)
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if(!uses)
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animate(src, transform = matrix() * 0.1, time = 10, flags_1 = ANIMATION_END_NOW)
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animate(linked_gateway, transform = matrix() * 0.1, time = 10, flags_1 = ANIMATION_END_NOW)
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animate(src, transform = matrix() * 0.1, time = 10, flags = ANIMATION_END_NOW)
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animate(linked_gateway, transform = matrix() * 0.1, time = 10, flags = ANIMATION_END_NOW)
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density = FALSE
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linked_gateway.density = FALSE
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else
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animate(src, transform = matrix() / 1.5, time = 10, flags_1 = ANIMATION_END_NOW)
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animate(linked_gateway, transform = matrix() / 1.5, time = 10, flags_1 = ANIMATION_END_NOW)
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animate(src, transform = matrix() / 1.5, time = 10, flags = ANIMATION_END_NOW)
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animate(linked_gateway, transform = matrix() / 1.5, time = 10, flags = ANIMATION_END_NOW)
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addtimer(CALLBACK(src, .proc/check_uses), 10)
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return TRUE
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@@ -132,7 +132,7 @@
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var/doortype = /obj/machinery/door/airlock/clockwork
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if(glass)
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doortype = /obj/machinery/door/airlock/clockwork/brass
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return list("operation_time" = 60, "new_obj_type" = doortype, "power_cost" = POWER_WALL_TOTAL, "spawn_dir" = dir)
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return list("operation_time" = 60, "new_obj_type" = doortype, "power_cost" = POWER_WALL_TOTAL, "spawn_dir" = dir, "transfer_name" = TRUE)
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/obj/machinery/door/airlock/clockwork/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
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return FALSE
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@@ -188,7 +188,7 @@
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//Windoor conversion
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/obj/machinery/door/window/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
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return list("operation_time" = 30, "new_obj_type" = /obj/machinery/door/window/clockwork, "power_cost" = POWER_STANDARD, "spawn_dir" = dir, "dir_in_new" = TRUE)
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return list("operation_time" = 30, "new_obj_type" = /obj/machinery/door/window/clockwork, "power_cost" = POWER_STANDARD, "spawn_dir" = dir, "dir_in_new" = TRUE, "transfer_name" = TRUE)
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/obj/machinery/door/window/clockwork/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
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return FALSE
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@@ -86,6 +86,7 @@
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construct_type = /mob/living/simple_animal/drone/cogscarab
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w_class = WEIGHT_CLASS_SMALL
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var/infinite_resources = TRUE
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var/static/obj/item/seasonal_hat //Share it with all other scarabs, since we're from the same cult!
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/obj/item/clockwork/construct_chassis/cogscarab/Initialize()
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. = ..()
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@@ -96,6 +97,12 @@
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if(infinite_resources)
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//During rounds where they can't interact with the station, let them experiment with builds
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construct_type = /mob/living/simple_animal/drone/cogscarab/ratvar
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if(!seasonal_hat)
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var/obj/item/drone_shell/D = locate() in GLOB.poi_list
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if(D && D.possible_seasonal_hats.len)
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seasonal_hat = pick(D.possible_seasonal_hats)
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else
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seasonal_hat = "none"
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/obj/item/clockwork/construct_chassis/cogscarab/post_spawn(mob/living/construct)
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if(infinite_resources) //Allow them to build stuff and recite scripture
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@@ -104,3 +111,6 @@
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F.uses_power = FALSE
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for(var/obj/item/clockwork/slab/S in cached_stuff)
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S.no_cost = TRUE
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if(seasonal_hat && seasonal_hat != "none")
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var/obj/item/hat = new seasonal_hat(construct)
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construct.equip_to_slot_or_del(hat, slot_head)
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@@ -144,10 +144,14 @@
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else
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if(new_thing_type)
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if(fabrication_values["dir_in_new"])
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new new_thing_type(get_turf(target), fabrication_values["spawn_dir"]) //please verify that your new object actually wants to get a dir in New()
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var/atom/A = new new_thing_type(get_turf(target), fabrication_values["spawn_dir"]) //please verify that your new object actually wants to get a dir in New()
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if(fabrication_values["transfer_name"])
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A.name = target.name
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else
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var/atom/A = new new_thing_type(get_turf(target))
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A.setDir(fabrication_values["spawn_dir"])
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if(fabrication_values["transfer_name"])
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A.name = target.name
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if(!fabrication_values["no_target_deletion"]) //for some cases where fabrication_vals() modifies the object but doesn't want it deleted
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qdel(target)
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adjust_clockwork_power(-fabrication_values["power_cost"])
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@@ -51,7 +51,7 @@
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to_chat(victim, "<span class='heavy_brass'>\"It looks like Nar-Sie's dogs really don't value their eyes.\"</span>")
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to_chat(victim, "<span class='userdanger'>Your eyes explode with horrific pain!</span>")
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victim.emote("scream")
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victim.become_blind()
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victim.become_blind(EYE_DAMAGE)
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victim.adjust_blurriness(30)
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victim.adjust_blindness(30)
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return TRUE
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@@ -142,8 +142,8 @@
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apply_eye_damage(H)
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else
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if(GLOB.ratvar_awakens)
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H.cure_nearsighted()
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H.cure_blind()
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H.cure_nearsighted(list(EYE_DAMAGE))
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H.cure_blind(list(EYE_DAMAGE))
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H.adjust_eye_damage(-eye_damage_done)
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eye_damage_done = 0
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else if(prob(50) && eye_damage_done)
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@@ -166,5 +166,7 @@
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if(eye_damage_done >= blind_breakpoint)
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if(!H.has_disability(DISABILITY_BLIND))
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to_chat(H, "<span class='nzcrentr_large'>A piercing white light floods your vision. Suddenly, all goes dark!</span>")
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H.become_blind(EYE_DAMAGE)
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if(prob(min(20, 5 + eye_damage_done)))
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to_chat(H, "<span class='nzcrentr_small'><i>Your eyes continue to burn.</i></span>")
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@@ -1,3 +1,7 @@
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//Helper proc to get an Eminence mob if it exists
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/proc/get_eminence()
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return locate(/mob/camera/eminence) in servants_and_ghosts()
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//The Eminence is a unique mob that functions like the leader of the cult. It's incorporeal but can interact with the world in several ways.
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/mob/camera/eminence
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name = "\the Emininence"
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@@ -12,6 +16,7 @@
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layer = FLY_LAYER
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faction = list("ratvar")
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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var/turf/last_failed_turf
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var/static/superheated_walls = 0
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/mob/camera/eminence/CanPass(atom/movable/mover, turf/target)
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@@ -20,25 +25,38 @@
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/mob/camera/eminence/Move(NewLoc, direct)
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var/OldLoc = loc
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if(NewLoc && !istype(NewLoc, /turf/open/indestructible/reebe_void))
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forceMove(get_turf(NewLoc))
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var/turf/T = get_turf(NewLoc)
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if(T.flags_1 & NOJAUNT_1)
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if(last_failed_turf != T)
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T.visible_message("<span class='warning'>[T] suddenly emits a ringing sound!</span>", ignore_mob = src)
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playsound(T, 'sound/machines/clockcult/ark_damage.ogg', 75, FALSE)
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last_failed_turf = T
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to_chat(src, "<span class='warning'>This turf is consecrated and can't be crossed!</span>")
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return
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if(!GLOB.ratvar_awakens && istype(get_area(T), /area/chapel))
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to_chat(src, "<span class='warning'>The Chapel is hallowed ground under a heretical deity, and can't be accessed!</span>")
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return
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forceMove(T)
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Moved(OldLoc, direct)
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if(GLOB.ratvar_awakens)
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for(var/turf/T in range(5, src))
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if(prob(166 - (get_dist(src, T) * 33)))
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T.ratvar_act() //Causes moving to leave a swath of proselytized area behind the Eminence
|
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|
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/mob/camera/eminence/Process_Spacemove(movement_dir = 0)
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return TRUE
|
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|
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/mob/camera/eminence/Login()
|
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..()
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add_servant_of_ratvar(src, TRUE)
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var/datum/antagonist/clockcult/C = mind.has_antag_datum(/datum/antagonist/clockcult,TRUE)
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if(!C)
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add_servant_of_ratvar(src, TRUE)
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C = mind.has_antag_datum(/datum/antagonist/clockcult,TRUE)
|
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if(C && C.clock_team)
|
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if(C.clock_team.eminence)
|
||||
remove_servant_of_ratvar(src,TRUE)
|
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qdel(src)
|
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else
|
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C.clock_team.eminence = src
|
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if(C && C.clock_team)
|
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if(C.clock_team.eminence && C.clock_team.eminence != src)
|
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remove_servant_of_ratvar(src,TRUE)
|
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qdel(src)
|
||||
return
|
||||
else
|
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C.clock_team.eminence = src
|
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to_chat(src, "<span class='bold large_brass'>You have been selected as the Eminence!</span>")
|
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to_chat(src, "<span class='brass'>As the Eminence, you lead the servants. Anything you say will be heard by the entire cult.</span>")
|
||||
to_chat(src, "<span class='brass'>Though you can move through walls, you're also incorporeal, and largely can't interact with the world except for a few ways.</span>")
|
||||
@@ -53,6 +71,12 @@
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||||
E.Grant(src)
|
||||
|
||||
/mob/camera/eminence/say(message)
|
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if(client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
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to_chat(src, "You cannot send IC messages (muted).")
|
||||
return
|
||||
if(client.handle_spam_prevention(message,MUTE_IC))
|
||||
return
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
if(!message)
|
||||
return
|
||||
@@ -60,7 +84,13 @@
|
||||
if(GLOB.ratvar_awakens)
|
||||
visible_message("<span class='brass'><b>You feel light slam into your mind and form words:</b> \"[capitalize(message)]\"</span>")
|
||||
playsound(src, 'sound/machines/clockcult/ark_scream.ogg', 50, FALSE)
|
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hierophant_message("<span class='large_brass'><b>The Eminence:</b> \"[message]\"</span>")
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||||
message = "<span class='big brass'><b>The [GLOB.ratvar_awakens ? "Radiance" : "Eminence"]:</b> \"[message]\"</span>"
|
||||
for(var/mob/M in servants_and_ghosts())
|
||||
if(isobserver(M))
|
||||
var/link = FOLLOW_LINK(M, src)
|
||||
to_chat(M, "[link] [message]")
|
||||
else
|
||||
to_chat(M, message)
|
||||
|
||||
/mob/camera/eminence/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
if(is_reebe(z) || is_servant_of_ratvar(speaker) || GLOB.ratvar_approaches || GLOB.ratvar_awakens) //Away from Reebe, the Eminence can't hear anything
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
loot = list(/obj/item/clockwork/component/geis_capacitor/fallen_armor)
|
||||
light_range = 2
|
||||
light_power = 1.1
|
||||
playstyle_string = "<b><span class='neovgre'>You are a clockwork marauder,</span> a well-rounded frontline construct of Ratvar. Although you have no \
|
||||
playstyle_string = "<span class='big bold'><span class='neovgre'>You are a clockwork marauder,</span></span><b> a well-rounded frontline construct of Ratvar. Although you have no \
|
||||
unique abilities, you're a fearsome fighter in one-on-one combat, and your shield protects from projectiles!<br><br>Obey the Servants and do as they \
|
||||
tell you. Your primary goal is to defend the Ark from destruction; they are your allies in this, and should be protected from harm.</b>"
|
||||
empower_string = "<span class='neovgre'>The Anima Bulwark's power flows through you! Your weapon will strike harder, your armor is sturdier, and your shield is more durable.</span>"
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/mass_recall()
|
||||
for(var/V in SSticker.mode.servants_of_ratvar)
|
||||
var/datum/mind/M = V
|
||||
if(!M.current.stat)
|
||||
if(M.current.stat != DEAD)
|
||||
M.current.forceMove(get_turf(src))
|
||||
M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
|
||||
M.current.clear_fullscreen("flash", 5)
|
||||
|
||||
@@ -38,7 +38,6 @@
|
||||
/obj/structure/destructible/clockwork/eminence_spire/attack_ghost(mob/user)
|
||||
if(!IsAdminGhost(user))
|
||||
return
|
||||
|
||||
var/datum/antagonist/clockcult/random_cultist = locate() in GLOB.antagonists //if theres no cultists new team without eminence will be created anyway.
|
||||
if(random_cultist && random_cultist.clock_team && random_cultist.clock_team.eminence)
|
||||
to_chat(user, "<span class='warning'>There's already an Eminence - too late!</span>")
|
||||
|
||||
@@ -163,7 +163,7 @@
|
||||
|
||||
/obj/item/twohanded/required/cult_bastard/afterattack(atom/target, mob/user, proximity, click_parameters)
|
||||
. = ..()
|
||||
if(dash_toggled && jaunt.IsAvailable())
|
||||
if(dash_toggled)
|
||||
jaunt.Teleport(user, target)
|
||||
return
|
||||
if(!proximity)
|
||||
@@ -577,21 +577,21 @@
|
||||
if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated())
|
||||
return
|
||||
if(!cultist_to_receive)
|
||||
to_chat(user, "<span class='cultitalic'>You require a destination!</span>")
|
||||
to_chat(user, "<span class='cult italic'>You require a destination!</span>")
|
||||
log_game("Void torch failed - no target")
|
||||
return
|
||||
if(cultist_to_receive.stat == DEAD)
|
||||
to_chat(user, "<span class='cultitalic'>[cultist_to_receive] has died!</span>")
|
||||
to_chat(user, "<span class='cult italic'>[cultist_to_receive] has died!</span>")
|
||||
log_game("Void torch failed - target died")
|
||||
return
|
||||
if(!iscultist(cultist_to_receive))
|
||||
to_chat(user, "<span class='cultitalic'>[cultist_to_receive] is not a follower of the Geometer!</span>")
|
||||
to_chat(user, "<span class='cult italic'>[cultist_to_receive] is not a follower of the Geometer!</span>")
|
||||
log_game("Void torch failed - target was deconverted")
|
||||
return
|
||||
if(A in user.GetAllContents())
|
||||
to_chat(user, "<span class='cultitalic'>[A] must be on a surface in order to teleport it!</span>")
|
||||
to_chat(user, "<span class='cult italic'>[A] must be on a surface in order to teleport it!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='cultitalic'>You ignite [A] with \the [src], turning it to ash, but through the torch's flames you see that [A] has reached [cultist_to_receive]!")
|
||||
to_chat(user, "<span class='cult italic'>You ignite [A] with \the [src], turning it to ash, but through the torch's flames you see that [A] has reached [cultist_to_receive]!")
|
||||
cultist_to_receive.put_in_hands(A)
|
||||
charges--
|
||||
to_chat(user, "\The [src] now has [charges] charge\s.")
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>\The [src] is [anchored ? "":"not "]secured to the floor.</span>")
|
||||
if((iscultist(user) || isobserver(user)) && cooldowntime > world.time)
|
||||
to_chat(user, "<span class='cultitalic'>The magic in [src] is too weak, [p_they()] will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
to_chat(user, "<span class='cult italic'>The magic in [src] is too weak, [p_they()] will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
|
||||
/obj/structure/destructible/cult/examine_status(mob/user)
|
||||
if(iscultist(user) || isobserver(user))
|
||||
@@ -62,10 +62,10 @@
|
||||
to_chat(user, "<span class='warning'>You're pretty sure you know exactly what this is used for and you can't seem to touch it.</span>")
|
||||
return
|
||||
if(!anchored)
|
||||
to_chat(user, "<span class='cultitalic'>You need to anchor [src] to the floor with a tome first.</span>")
|
||||
to_chat(user, "<span class='cult italic'>You need to anchor [src] to the floor with a tome first.</span>")
|
||||
return
|
||||
if(cooldowntime > world.time)
|
||||
to_chat(user, "<span class='cultitalic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
return
|
||||
var/choice = alert(user,"You study the schematics etched into the forge...",,"Eldritch Whetstone","Zealot's Blindfold","Flask of Unholy Water")
|
||||
var/pickedtype
|
||||
@@ -79,7 +79,7 @@
|
||||
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
|
||||
cooldowntime = world.time + 2400
|
||||
var/obj/item/N = new pickedtype(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with an [N]!</span>")
|
||||
to_chat(user, "<span class='cult italic'>You kneel before the altar and your faith is rewarded with an [N]!</span>")
|
||||
|
||||
|
||||
/obj/structure/destructible/cult/forge
|
||||
@@ -95,15 +95,14 @@
|
||||
to_chat(user, "<span class='warning'>The heat radiating from [src] pushes you back.</span>")
|
||||
return
|
||||
if(!anchored)
|
||||
to_chat(user, "<span class='cultitalic'>You need to anchor [src] to the floor with a tome first.</span>")
|
||||
to_chat(user, "<span class='cult italic'>You need to anchor [src] to the floor with a tome first.</span>")
|
||||
return
|
||||
if(cooldowntime > world.time)
|
||||
to_chat(user, "<span class='cultitalic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
return
|
||||
var/option = "Shielded Robe"
|
||||
option = input(user, "You study the schematics etched into the forge...", "[src]", option) as null|anything in list("Shielded Robe", "Flagellant's Robe", "Bastard Sword", "Nar-Sien Hardsuit")
|
||||
var/choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Bastard Sword")
|
||||
var/pickedtype
|
||||
switch(option)
|
||||
switch(choice)
|
||||
if("Shielded Robe")
|
||||
pickedtype = /obj/item/clothing/suit/hooded/cultrobes/cult_shield
|
||||
if("Flagellant's Robe")
|
||||
@@ -113,16 +112,13 @@
|
||||
pickedtype = /obj/item/twohanded/required/cult_bastard
|
||||
else
|
||||
cooldowntime = 12000 - (world.time - SSticker.round_start_time)
|
||||
to_chat(user, "<span class='cultitalic'>The forge fires are not yet hot enough for this weapon, give it another [DisplayTimeText(cooldowntime)].</span>")
|
||||
to_chat(user, "<span class='cult italic'>The forge fires are not yet hot enough for this weapon, give it another [DisplayTimeText(cooldowntime)].</span>")
|
||||
cooldowntime = 0
|
||||
return
|
||||
if("Nar-Sien Hardsuit")
|
||||
pickedtype = /obj/item/clothing/suit/space/hardsuit/cult
|
||||
|
||||
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
|
||||
cooldowntime = world.time + 2400
|
||||
var/obj/item/N = new pickedtype(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating [N]!</span>")
|
||||
to_chat(user, "<span class='cult italic'>You work the forge as dark knowledge guides your hands, creating [N]!</span>")
|
||||
|
||||
|
||||
|
||||
@@ -212,10 +208,10 @@
|
||||
to_chat(user, "<span class='warning'>All of these books seem to be gibberish.</span>")
|
||||
return
|
||||
if(!anchored)
|
||||
to_chat(user, "<span class='cultitalic'>You need to anchor [src] to the floor with a tome first.</span>")
|
||||
to_chat(user, "<span class='cult italic'>You need to anchor [src] to the floor with a tome first.</span>")
|
||||
return
|
||||
if(cooldowntime > world.time)
|
||||
to_chat(user, "<span class='cultitalic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
return
|
||||
var/choice = alert(user,"You flip through the black pages of the archives...",,"Supply Talisman","Shuttle Curse","Veil Walker Set")
|
||||
var/list/pickedtype = list()
|
||||
@@ -231,7 +227,7 @@
|
||||
cooldowntime = world.time + 2400
|
||||
for(var/N in pickedtype)
|
||||
var/obj/item/D = new N(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You summon [D] from the archives!</span>")
|
||||
to_chat(user, "<span class='cult italic'>You summon [D] from the archives!</span>")
|
||||
|
||||
/obj/effect/gateway
|
||||
name = "gateway"
|
||||
|
||||
@@ -265,6 +265,7 @@ This file contains the arcane tome files.
|
||||
if(locate(/obj/effect/rune) in T)
|
||||
to_chat(user, "<span class='cult'>There is already a rune here.</span>")
|
||||
return FALSE
|
||||
|
||||
if(!is_station_level(T.z) && !is_mining_level(T.z))
|
||||
to_chat(user, "<span class='warning'>The veil is not weak enough here.</span>")
|
||||
return FALSE
|
||||
|
||||
@@ -140,7 +140,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
L.say(invocation, language = /datum/language/common, ignore_spam = TRUE)
|
||||
if(invoke_damage)
|
||||
L.apply_damage(invoke_damage, BRUTE)
|
||||
to_chat(L, "<span class='cultitalic'>[src] saps your strength!</span>")
|
||||
to_chat(L, "<span class='cult italic'>[src] saps your strength!</span>")
|
||||
do_invoke_glow()
|
||||
|
||||
/obj/effect/rune/proc/do_invoke_glow()
|
||||
@@ -201,12 +201,12 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
var/obj/item/paper/talisman/talisman_type
|
||||
var/list/possible_talismans = list()
|
||||
if(!papers_on_rune.len)
|
||||
to_chat(user, "<span class='cultitalic'>There must be a blank paper on top of [src]!</span>")
|
||||
to_chat(user, "<span class='cult italic'>There must be a blank paper on top of [src]!</span>")
|
||||
fail_invoke()
|
||||
log_game("Talisman Creation rune failed - no blank papers on rune")
|
||||
return
|
||||
if(rune_in_use)
|
||||
to_chat(user, "<span class='cultitalic'>[src] can only support one ritual at a time!</span>")
|
||||
to_chat(user, "<span class='cult italic'>[src] can only support one ritual at a time!</span>")
|
||||
fail_invoke()
|
||||
log_game("Talisman Creation rune failed - already in use")
|
||||
return
|
||||
@@ -222,7 +222,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
return
|
||||
papers_on_rune = checkpapers()
|
||||
if(!papers_on_rune.len)
|
||||
to_chat(user, "<span class='cultitalic'>There must be a blank paper on top of [src]!</span>")
|
||||
to_chat(user, "<span class='cult italic'>There must be a blank paper on top of [src]!</span>")
|
||||
fail_invoke()
|
||||
log_game("Talisman Creation rune failed - no blank papers on rune")
|
||||
return
|
||||
@@ -394,9 +394,9 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
SSticker.mode.add_cultist(convertee.mind, 1)
|
||||
new /obj/item/tome(get_turf(src))
|
||||
convertee.mind.special_role = "Cultist"
|
||||
to_chat(convertee, "<span class='cultitalic'><b>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \
|
||||
to_chat(convertee, "<span class='cult italic'><b>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \
|
||||
and something evil takes root.</b></span>")
|
||||
to_chat(convertee, "<span class='cultitalic'><b>Assist your new compatriots in their dark dealings. Your goal is theirs, and theirs is yours. You serve the Geometer above all else. Bring it back.\
|
||||
to_chat(convertee, "<span class='cult italic'><b>Assist your new compatriots in their dark dealings. Your goal is theirs, and theirs is yours. You serve the Geometer above all else. Bring it back.\
|
||||
</b></span>")
|
||||
return 1
|
||||
|
||||
@@ -412,7 +412,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
var/big_sac = FALSE
|
||||
if((((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
|
||||
for(var/M in invokers)
|
||||
to_chat(M, "<span class='cultitalic'>[sacrificial] is too greatly linked to the world! You need three acolytes!</span>")
|
||||
to_chat(M, "<span class='cult italic'>[sacrificial] is too greatly linked to the world! You need three acolytes!</span>")
|
||||
log_game("Offer rune failed - not enough acolytes and target is living or sac target")
|
||||
return FALSE
|
||||
if(sacrificial.mind)
|
||||
@@ -515,10 +515,10 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
message_admins("[key_name_admin(user)] erased a Narsie rune with a null rod")
|
||||
..()
|
||||
|
||||
//Rite of Resurrection: Requires the corpse of a cultist and that there have been less revives than the number of people GLOB.sacrificed
|
||||
//Rite of Resurrection: Requires a dead or inactive cultist. When reviving the dead, you can only perform one revival for every sacrifice your cult has carried out.
|
||||
/obj/effect/rune/raise_dead
|
||||
cultist_name = "Resurrect Cultist"
|
||||
cultist_desc = "requires the corpse of a cultist placed upon the rune. Provided there have been sufficient sacrifices, they will be revived."
|
||||
cultist_name = "Revive Cultist"
|
||||
cultist_desc = "requires a dead, mindless, or inactive cultist placed upon the rune. Provided there have been sufficient sacrifices, they will be given a new life."
|
||||
invocation = "Pasnar val'keriam usinar. Savrae ines amutan. Yam'toth remium il'tarat!" //Depends on the name of the user - see below
|
||||
icon_state = "1"
|
||||
color = RUNE_COLOR_MEDIUMRED
|
||||
@@ -539,16 +539,11 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
return
|
||||
rune_in_use = TRUE
|
||||
for(var/mob/living/M in T.contents)
|
||||
if(iscultist(M) && M.stat == DEAD)
|
||||
if(iscultist(M) && (M.stat == DEAD || !M.client || M.client.is_afk()))
|
||||
potential_revive_mobs |= M
|
||||
if(!potential_revive_mobs.len)
|
||||
to_chat(user, "<span class='cultitalic'>There are no dead cultists on the rune!</span>")
|
||||
log_game("Raise Dead rune failed - no corpses to revive")
|
||||
fail_invoke()
|
||||
rune_in_use = FALSE
|
||||
return
|
||||
if(LAZYLEN(GLOB.sacrificed) <= revives_used)
|
||||
to_chat(user, "<span class='warning'>You have sacrificed too few people to revive a cultist!</span>")
|
||||
to_chat(user, "<span class='cult italic'>There are no dead cultists on the rune!</span>")
|
||||
log_game("Raise Dead rune failed - no cultists to revive")
|
||||
fail_invoke()
|
||||
rune_in_use = FALSE
|
||||
return
|
||||
@@ -564,9 +559,25 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
else
|
||||
invocation = initial(invocation)
|
||||
..()
|
||||
revives_used++
|
||||
mob_to_revive.revive(1, 1) //This does remove disabilities and such, but the rune might actually see some use because of it!
|
||||
mob_to_revive.grab_ghost()
|
||||
if(mob_to_revive.stat == DEAD)
|
||||
if(LAZYLEN(GLOB.sacrificed) <= revives_used)
|
||||
to_chat(user, "<span class='warning'>Your cult must carry out another sacrifice before it can revive a cultist!</span>")
|
||||
fail_invoke()
|
||||
rune_in_use = FALSE
|
||||
return
|
||||
revives_used++
|
||||
mob_to_revive.revive(1, 1) //This does remove disabilities and such, but the rune might actually see some use because of it!
|
||||
mob_to_revive.grab_ghost()
|
||||
else if(!mob_to_revive.client || mob_to_revive.client.is_afk())
|
||||
set waitfor = FALSE
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [mob_to_revive.name], an inactive blood cultist?", "[name]", null, "Blood Cultist", 50, mob_to_revive)
|
||||
var/mob/dead/observer/theghost = null
|
||||
if(candidates.len)
|
||||
theghost = pick(candidates)
|
||||
to_chat(mob_to_revive.mind, "Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form.")
|
||||
message_admins("[key_name_admin(theghost)] has taken control of ([key_name_admin(mob_to_revive)]) to replace an AFK player.")
|
||||
mob_to_revive.ghostize(0)
|
||||
mob_to_revive.key = theghost.key
|
||||
to_chat(mob_to_revive, "<span class='cultlarge'>\"PASNAR SAVRAE YAM'TOTH. Arise.\"</span>")
|
||||
mob_to_revive.visible_message("<span class='warning'>[mob_to_revive] draws in a huge breath, red light shining from [mob_to_revive.p_their()] eyes.</span>", \
|
||||
"<span class='cultlarge'>You awaken suddenly from the void. You're alive!</span>")
|
||||
@@ -582,13 +593,13 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
fail_invoke()
|
||||
return FALSE
|
||||
if(!(target_mob in T.contents))
|
||||
to_chat(user, "<span class='cultitalic'>The cultist to revive has been moved!</span>")
|
||||
to_chat(user, "<span class='cult italic'>The cultist to revive has been moved!</span>")
|
||||
fail_invoke()
|
||||
log_game("Raise Dead rune failed - revival target moved")
|
||||
return FALSE
|
||||
var/mob/dead/observer/ghost = target_mob.get_ghost(TRUE)
|
||||
if(!ghost && (!target_mob.mind || !target_mob.mind.active))
|
||||
to_chat(user, "<span class='cultitalic'>The corpse to revive has no spirit!</span>")
|
||||
to_chat(user, "<span class='cult italic'>The corpse to revive has no spirit!</span>")
|
||||
fail_invoke()
|
||||
log_game("Raise Dead rune failed - revival target has no ghost")
|
||||
return FALSE
|
||||
@@ -655,16 +666,16 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
/obj/effect/rune/spirit/examine(mob/user)
|
||||
..()
|
||||
if(affecting)
|
||||
to_chat(user, "<span class='cultitalic'>A translucent field encases [affecting] above the rune!</span>")
|
||||
to_chat(user, "<span class='cult italic'>A translucent field encases [affecting] above the rune!</span>")
|
||||
|
||||
/obj/effect/rune/spirit/can_invoke(mob/living/user)
|
||||
if(rune_in_use)
|
||||
to_chat(user, "<span class='cultitalic'>[src] cannot support more than one body!</span>")
|
||||
to_chat(user, "<span class='cult italic'>[src] cannot support more than one body!</span>")
|
||||
log_game("Spirit Sight rune failed - more than one user")
|
||||
return list()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!(user in T))
|
||||
to_chat(user, "<span class='cultitalic'>You must be standing on top of [src]!</span>")
|
||||
to_chat(user, "<span class='cult italic'>You must be standing on top of [src]!</span>")
|
||||
log_game("Spirit Sight rune failed - user not standing on rune")
|
||||
return list()
|
||||
return ..()
|
||||
@@ -694,11 +705,11 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
if(affecting.stat == UNCONSCIOUS)
|
||||
if(prob(1))
|
||||
var/mob/dead/observer/G = affecting.get_ghost()
|
||||
to_chat(G, "<span class='cultitalic'>You feel the link between you and your body weakening... you must hurry!</span>")
|
||||
to_chat(G, "<span class='cult italic'>You feel the link between you and your body weakening... you must hurry!</span>")
|
||||
else if(affecting.stat == DEAD)
|
||||
affecting.remove_atom_colour(ADMIN_COLOUR_PRIORITY, RUNE_COLOR_DARKRED)
|
||||
var/mob/dead/observer/G = affecting.get_ghost()
|
||||
to_chat(G, "<span class='cultitalic'><b>You suddenly feel your physical form pass on. [src]'s exertion has killed you!</b></span>")
|
||||
to_chat(G, "<span class='cult italic'><b>You suddenly feel your physical form pass on. [src]'s exertion has killed you!</b></span>")
|
||||
break
|
||||
sleep(1)
|
||||
affecting = null
|
||||
@@ -722,7 +733,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
/obj/effect/rune/wall/examine(mob/user)
|
||||
..()
|
||||
if(density)
|
||||
to_chat(user, "<span class='cultitalic'>There is a barely perceptible shimmering of the air above [src].</span>")
|
||||
to_chat(user, "<span class='cult italic'>There is a barely perceptible shimmering of the air above [src].</span>")
|
||||
|
||||
/obj/effect/rune/wall/Destroy()
|
||||
density = FALSE
|
||||
@@ -744,7 +755,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
spread_density()
|
||||
var/carbon_user = iscarbon(user)
|
||||
user.visible_message("<span class='warning'>[user] [carbon_user ? "places [user.p_their()] hands on":"stares intently at"] [src], and [density ? "the air above it begins to shimmer" : "the shimmer above it fades"].</span>", \
|
||||
"<span class='cultitalic'>You channel [carbon_user ? "your life ":""]energy into [src], [density ? "temporarily preventing" : "allowing"] passage above it.</span>")
|
||||
"<span class='cult italic'>You channel [carbon_user ? "your life ":""]energy into [src], [density ? "temporarily preventing" : "allowing"] passage above it.</span>")
|
||||
if(carbon_user)
|
||||
var/mob/living/carbon/C = user
|
||||
C.apply_damage(2, BRUTE, pick("l_arm", "r_arm"))
|
||||
@@ -806,17 +817,17 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated())
|
||||
return
|
||||
if(!cultist_to_summon)
|
||||
to_chat(user, "<span class='cultitalic'>You require a summoning target!</span>")
|
||||
to_chat(user, "<span class='cult italic'>You require a summoning target!</span>")
|
||||
fail_invoke()
|
||||
log_game("Summon Cultist rune failed - no target")
|
||||
return
|
||||
if(cultist_to_summon.stat == DEAD)
|
||||
to_chat(user, "<span class='cultitalic'>[cultist_to_summon] has died!</span>")
|
||||
to_chat(user, "<span class='cult italic'>[cultist_to_summon] has died!</span>")
|
||||
fail_invoke()
|
||||
log_game("Summon Cultist rune failed - target died")
|
||||
return
|
||||
if(!iscultist(cultist_to_summon))
|
||||
to_chat(user, "<span class='cultitalic'>[cultist_to_summon] is not a follower of the Geometer!</span>")
|
||||
to_chat(user, "<span class='cult italic'>[cultist_to_summon] is not a follower of the Geometer!</span>")
|
||||
fail_invoke()
|
||||
log_game("Summon Cultist rune failed - target was deconverted")
|
||||
return
|
||||
@@ -826,7 +837,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
log_game("Summon Cultist rune failed - target in away mission")
|
||||
return
|
||||
cultist_to_summon.visible_message("<span class='warning'>[cultist_to_summon] suddenly disappears in a flash of red light!</span>", \
|
||||
"<span class='cultitalic'><b>Overwhelming vertigo consumes you as you are hurled through the air!</b></span>")
|
||||
"<span class='cult italic'><b>Overwhelming vertigo consumes you as you are hurled through the air!</b></span>")
|
||||
..()
|
||||
visible_message("<span class='warning'>A foggy shape materializes atop [src] and solidifes into [cultist_to_summon]!</span>")
|
||||
cultist_to_summon.forceMove(get_turf(src))
|
||||
@@ -914,17 +925,17 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
|
||||
/obj/effect/rune/manifest/can_invoke(mob/living/user)
|
||||
if(!(user in get_turf(src)))
|
||||
to_chat(user, "<span class='cultitalic'>You must be standing on [src]!</span>")
|
||||
to_chat(user, "<span class='cult italic'>You must be standing on [src]!</span>")
|
||||
fail_invoke()
|
||||
log_game("Manifest rune failed - user not standing on rune")
|
||||
return list()
|
||||
if(user.has_status_effect(STATUS_EFFECT_SUMMONEDGHOST))
|
||||
to_chat(user, "<span class='cultitalic'>Ghosts can't summon more ghosts!</span>")
|
||||
to_chat(user, "<span class='cult italic'>Ghosts can't summon more ghosts!</span>")
|
||||
fail_invoke()
|
||||
log_game("Manifest rune failed - user is a ghost")
|
||||
return list()
|
||||
if(ghosts >= ghost_limit)
|
||||
to_chat(user, "<span class='cultitalic'>You are sustaining too many ghosts to summon more!</span>")
|
||||
to_chat(user, "<span class='cult italic'>You are sustaining too many ghosts to summon more!</span>")
|
||||
fail_invoke()
|
||||
log_game("Manifest rune failed - too many summoned ghosts")
|
||||
return list()
|
||||
@@ -933,7 +944,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
if(O.client && !jobban_isbanned(O, ROLE_CULTIST))
|
||||
ghosts_on_rune += O
|
||||
if(!ghosts_on_rune.len)
|
||||
to_chat(user, "<span class='cultitalic'>There are no spirits near [src]!</span>")
|
||||
to_chat(user, "<span class='cult italic'>There are no spirits near [src]!</span>")
|
||||
fail_invoke()
|
||||
log_game("Manifest rune failed - no nearby ghosts")
|
||||
return list()
|
||||
@@ -955,13 +966,13 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
ghosts++
|
||||
playsound(src, 'sound/magic/exit_blood.ogg', 50, 1)
|
||||
visible_message("<span class='warning'>A cloud of red mist forms above [src], and from within steps... a [new_human.gender == FEMALE ? "wo":""]man.</span>")
|
||||
to_chat(user, "<span class='cultitalic'>Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely...</span>")
|
||||
to_chat(user, "<span class='cult italic'>Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely...</span>")
|
||||
var/turf/T = get_turf(src)
|
||||
var/obj/structure/emergency_shield/invoker/N = new(T)
|
||||
|
||||
new_human.key = ghost_to_spawn.key
|
||||
SSticker.mode.add_cultist(new_human.mind, 0)
|
||||
to_chat(new_human, "<span class='cultitalic'><b>You are a servant of the Geometer. You have been made semi-corporeal by the cult of Nar-Sie, and you are to serve them at all costs.</b></span>")
|
||||
to_chat(new_human, "<span class='cult italic'><b>You are a servant of the Geometer. You have been made semi-corporeal by the cult of Nar-Sie, and you are to serve them at all costs.</b></span>")
|
||||
|
||||
while(!QDELETED(src) && !QDELETED(user) && !QDELETED(new_human) && (user in T))
|
||||
if(user.stat || new_human.InCritical())
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
invocation = "Ra'sha yoka!"
|
||||
|
||||
/obj/item/paper/talisman/malformed/invoke(mob/living/user, successfuluse = 1)
|
||||
to_chat(user, "<span class='cultitalic'>You feel a pain in your head. The Geometer is displeased.</span>")
|
||||
to_chat(user, "<span class='cult italic'>You feel a pain in your head. The Geometer is displeased.</span>")
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.apply_damage(10, BRUTE, "head")
|
||||
@@ -79,7 +79,7 @@
|
||||
to_chat(user, "<span class='warning'>The target rune is blocked. Attempting to teleport to it would be massively unwise.</span>")
|
||||
return ..(user, 0)
|
||||
user.visible_message("<span class='warning'>Dust flows from [user]'s hand, and [user.p_they()] disappear[user.p_s()] with a sharp crack!</span>", \
|
||||
"<span class='cultitalic'>You speak the words of the talisman and find yourself somewhere else!</span>", "<i>You hear a sharp crack.</i>")
|
||||
"<span class='cult italic'>You speak the words of the talisman and find yourself somewhere else!</span>", "<i>You hear a sharp crack.</i>")
|
||||
user.forceMove(target)
|
||||
target.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
|
||||
return ..()
|
||||
@@ -96,10 +96,10 @@
|
||||
/obj/item/paper/talisman/summon_tome/invoke(mob/living/user, successfuluse = 1)
|
||||
. = ..()
|
||||
user.visible_message("<span class='warning'>[user]'s hand glows red for a moment.</span>", \
|
||||
"<span class='cultitalic'>You speak the words of the talisman!</span>")
|
||||
"<span class='cult italic'>You speak the words of the talisman!</span>")
|
||||
new /obj/item/tome(get_turf(user))
|
||||
user.visible_message("<span class='warning'>A tome appears at [user]'s feet!</span>", \
|
||||
"<span class='cultitalic'>An arcane tome materializes at your feet.</span>")
|
||||
"<span class='cult italic'>An arcane tome materializes at your feet.</span>")
|
||||
|
||||
/obj/item/paper/talisman/true_sight
|
||||
cultist_name = "Talisman of Veiling"
|
||||
@@ -115,14 +115,14 @@
|
||||
. = ..()
|
||||
if(!revealing)
|
||||
user.visible_message("<span class='warning'>Thin grey dust falls from [user]'s hand!</span>", \
|
||||
"<span class='cultitalic'>You speak the words of the talisman, hiding nearby runes.</span>")
|
||||
"<span class='cult italic'>You speak the words of the talisman, hiding nearby runes.</span>")
|
||||
invocation = "Nikt'o barada kla'atu!"
|
||||
revealing = TRUE
|
||||
for(var/obj/effect/rune/R in range(4,user))
|
||||
R.talismanhide()
|
||||
else
|
||||
user.visible_message("<span class='warning'>A flash of light shines from [user]'s hand!</span>", \
|
||||
"<span class='cultitalic'>You speak the words of the talisman, revealing nearby runes.</span>")
|
||||
"<span class='cult italic'>You speak the words of the talisman, revealing nearby runes.</span>")
|
||||
for(var/obj/effect/rune/R in range(3,user))
|
||||
R.talismanreveal()
|
||||
|
||||
@@ -137,7 +137,7 @@
|
||||
/obj/item/paper/talisman/emp/invoke(mob/living/user, successfuluse = 1)
|
||||
. = ..()
|
||||
user.visible_message("<span class='warning'>[user]'s hand flashes a bright blue!</span>", \
|
||||
"<span class='cultitalic'>You speak the words of the talisman, emitting an EMP blast.</span>")
|
||||
"<span class='cult italic'>You speak the words of the talisman, emitting an EMP blast.</span>")
|
||||
empulse(src, 4, 8)
|
||||
|
||||
|
||||
@@ -162,7 +162,7 @@
|
||||
if(iscultist(user))
|
||||
invoke(user, 1)
|
||||
user.visible_message("<span class='warning'>[user] holds up [src], which explodes in a flash of red light!</span>", \
|
||||
"<span class='cultitalic'>You stun [target] with the talisman!</span>")
|
||||
"<span class='cult italic'>You stun [target] with the talisman!</span>")
|
||||
var/obj/item/nullrod/N = locate() in target
|
||||
if(N)
|
||||
target.visible_message("<span class='warning'>[target]'s holy weapon absorbs the talisman's light!</span>", \
|
||||
@@ -197,7 +197,7 @@
|
||||
/obj/item/paper/talisman/armor/invoke(mob/living/user, successfuluse = 1)
|
||||
. = ..()
|
||||
user.visible_message("<span class='warning'>Otherworldly armor suddenly appears on [user]!</span>", \
|
||||
"<span class='cultitalic'>You speak the words of the talisman, arming yourself!</span>")
|
||||
"<span class='cult italic'>You speak the words of the talisman, arming yourself!</span>")
|
||||
user.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(user), slot_head)
|
||||
user.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), slot_wear_suit)
|
||||
user.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult/alt(user), slot_shoes)
|
||||
@@ -226,7 +226,7 @@
|
||||
/obj/item/paper/talisman/horror/afterattack(mob/living/target, mob/living/user)
|
||||
if(iscultist(user) && (get_dist(user, target) < 7))
|
||||
if(iscarbon(target))
|
||||
to_chat(user, "<span class='cultitalic'>You disturb [target] with visions of madness!</span>")
|
||||
to_chat(user, "<span class='cult italic'>You disturb [target] with visions of madness!</span>")
|
||||
var/mob/living/carbon/H = target
|
||||
H.reagents.add_reagent("mindbreaker", 12)
|
||||
if(is_servant_of_ratvar(target))
|
||||
@@ -254,7 +254,7 @@
|
||||
|
||||
/obj/item/paper/talisman/construction/attack(obj/M,mob/living/user)
|
||||
if(iscultist(user))
|
||||
to_chat(user, "<span class='cultitalic'>This talisman will only work on a stack of metal or plasteel sheets!</span>")
|
||||
to_chat(user, "<span class='cult italic'>This talisman will only work on a stack of metal or plasteel sheets!</span>")
|
||||
log_game("Construct talisman failed - not a valid target")
|
||||
else
|
||||
..()
|
||||
@@ -306,7 +306,7 @@
|
||||
/obj/item/paper/talisman/shackle/attack(mob/living/carbon/target, mob/living/user)
|
||||
if(iscultist(user) && istype(target))
|
||||
if(target.stat == DEAD)
|
||||
user.visible_message("<span class='cultitalic'>This talisman's magic does not affect the dead!</span>")
|
||||
user.visible_message("<span class='cult italic'>This talisman's magic does not affect the dead!</span>")
|
||||
return
|
||||
CuffAttack(target, user)
|
||||
return
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
var/boost = 0
|
||||
bloodcrawl = BLOODCRAWL_EAT
|
||||
var/list/consumed_mobs = list()
|
||||
var/playstyle_string = "<B><font size=3 color='red'>You are an imp,</font> a mischevious creature from hell. You are the lowest rank on the hellish totem pole \
|
||||
var/playstyle_string = "<span class='big bold'>You are an imp,</span><B> a mischevious creature from hell. You are the lowest rank on the hellish totem pole \
|
||||
Though you are not obligated to help, perhaps by aiding a higher ranking devil, you might just get a promotion. However, you are incapable \
|
||||
of intentionally harming a fellow devil.</B>"
|
||||
|
||||
|
||||
@@ -304,7 +304,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
sleep(30)
|
||||
if(!owner || QDELETED(owner))
|
||||
return
|
||||
priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", 'sound/AI/aimalf.ogg')
|
||||
priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", 'sound/ai/aimalf.ogg')
|
||||
set_security_level("delta")
|
||||
var/obj/machinery/doomsday_device/DOOM = new(owner_AI)
|
||||
owner_AI.nuking = TRUE
|
||||
@@ -367,12 +367,12 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
var/sec_left = seconds_remaining()
|
||||
if(!sec_left)
|
||||
timing = FALSE
|
||||
detonate(T.z)
|
||||
detonate()
|
||||
else if(world.time >= next_announce)
|
||||
minor_announce("[sec_left] SECONDS UNTIL DOOMSDAY DEVICE ACTIVATION!", "ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4", TRUE)
|
||||
next_announce += DOOMSDAY_ANNOUNCE_INTERVAL
|
||||
|
||||
/obj/machinery/doomsday_device/proc/detonate(z_level = ZLEVEL_STATION_PRIMARY)
|
||||
/obj/machinery/doomsday_device/proc/detonate()
|
||||
sound_to_playing_players('sound/machines/alarm.ogg')
|
||||
sleep(100)
|
||||
for(var/i in GLOB.mob_living_list)
|
||||
|
||||
@@ -105,7 +105,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
/obj/effect/meteor/Move()
|
||||
if(z != z_original || loc == dest)
|
||||
qdel(src)
|
||||
return
|
||||
return FALSE
|
||||
|
||||
. = ..() //process movement...
|
||||
|
||||
@@ -317,7 +317,6 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
|
||||
/obj/effect/meteor/meaty/xeno/New()
|
||||
meteordrop += subtypesof(/obj/item/organ/alien)
|
||||
meteordrop -= /obj/item/organ/alien/eggsac
|
||||
..()
|
||||
|
||||
/obj/effect/meteor/meaty/xeno/ram_turf(turf/T)
|
||||
|
||||
@@ -300,11 +300,10 @@
|
||||
|
||||
/obj/item/organ/heart/gland/plasma/activate()
|
||||
to_chat(owner, "<span class='warning'>You feel bloated.</span>")
|
||||
sleep(150)
|
||||
if(!owner)
|
||||
return
|
||||
to_chat(owner, "<span class='userdanger'>A massive stomachache overcomes you.</span>")
|
||||
sleep(50)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, owner, "<span class='userdanger'>A massive stomachache overcomes you.</span>"), 150)
|
||||
addtimer(CALLBACK(src, .proc/vomit_plasma), 200)
|
||||
|
||||
/obj/item/organ/heart/gland/plasma/proc/vomit_plasma()
|
||||
if(!owner)
|
||||
return
|
||||
owner.visible_message("<span class='danger'>[owner] vomits a cloud of plasma!</span>")
|
||||
|
||||
@@ -322,10 +322,6 @@
|
||||
to_chat(S, "<span class='warning'>This communications relay should be preserved, it will be a useful resource to our masters in the future. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/message_server/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>This communications relay should be preserved, it will be a useful resource to our masters in the future. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/deepfryer/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>This kitchen appliance should be preserved, it will make delicious unhealthy snacks for our masters in the future. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/datum/round_event_control/spawn_swarmer
|
||||
name = "Spawn Swarmer Shell"
|
||||
typepath = /datum/round_event/spawn_swarmer
|
||||
weight = 0
|
||||
max_occurrences = 0 //Only once okay fam
|
||||
weight = 7
|
||||
max_occurrences = 1 //Only once okay fam
|
||||
earliest_start = 18000 //30 minutes
|
||||
min_players = 15
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
return 0
|
||||
new /obj/effect/mob_spawn/swarmer(get_turf(GLOB.the_gateway))
|
||||
if(prob(25)) //25% chance to announce it to the crew
|
||||
var/swarmer_report = "<font size=3><b>[command_name()] High-Priority Update</b></span>"
|
||||
var/swarmer_report = "<span class='big bold'>[command_name()] High-Priority Update</span>"
|
||||
swarmer_report += "<br><br>Our long-range sensors have detected an odd signal emanating from your station's gateway. We recommend immediate investigation of your gateway, as something may have come through."
|
||||
print_command_report(swarmer_report, announce=TRUE)
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
/mob/living/simple_animal/hostile/morph,
|
||||
/obj/effect))
|
||||
|
||||
var/playstyle_string = "<b><font size=3 color='red'>You are a morph,</font> an abomination of science created primarily with changeling cells. \
|
||||
var/playstyle_string = "<span class='big bold'>You are a morph,</span></b> an abomination of science created primarily with changeling cells. \
|
||||
You may take the form of anything nearby by shift-clicking it. This process will alert any nearby \
|
||||
observers, and can only be performed once every five seconds. While morphed, you move faster, but do \
|
||||
less damage. In addition, anyone within three tiles will note an uncanny wrongness if examining you. \
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
|
||||
/mob/living/simple_animal/revenant/Login()
|
||||
..()
|
||||
to_chat(src, "<span class='deadsay'><font size=3><b>You are a revenant.</b></font></span>")
|
||||
to_chat(src, "<span class='deadsay'><span class='big bold'>You are a revenant.</span></span>")
|
||||
to_chat(src, "<b>Your formerly mundane spirit has been infused with alien energies and empowered into a revenant.</b>")
|
||||
to_chat(src, "<b>You are not dead, not alive, but somewhere in between. You are capable of limited interaction with both worlds.</b>")
|
||||
to_chat(src, "<b>You are invincible and invisible to everyone but other ghosts. Most abilities will reveal you, rendering you vulnerable.</b>")
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
var/boost = 0
|
||||
bloodcrawl = BLOODCRAWL_EAT
|
||||
var/playstyle_string = "<B><font size=3 color='red'>You are a slaughter demon,</font> a terrible creature from another realm. You have a single desire: To kill. \
|
||||
var/playstyle_string = "<span class='big bold'>You are a slaughter demon,</span><B> a terrible creature from another realm. You have a single desire: To kill. \
|
||||
You may use the \"Blood Crawl\" ability near blood pools to travel through them, appearing and disappearing from the station at will. \
|
||||
Pulling a dead or unconscious mob while you enter a pool will pull them in with you, allowing you to feast and regain your health. \
|
||||
You move quickly upon leaving a pool of blood, but the material world will soon sap your strength and leave you sluggish. </B>"
|
||||
@@ -136,8 +136,8 @@
|
||||
// Keep the people we hug!
|
||||
var/list/consumed_mobs = list()
|
||||
|
||||
playstyle_string = "<B><font size=3 color='red'>You are a laughter \
|
||||
demon,</font> a wonderful creature from another realm. You have a single \
|
||||
playstyle_string = "<span class='big bold'>You are a laughter \
|
||||
demon,</span><B> a wonderful creature from another realm. You have a single \
|
||||
desire: <span class='clown'>To hug and tickle.</span><BR>\
|
||||
You may use the \"Blood Crawl\" ability near blood pools to travel \
|
||||
through them, appearing and disappearing from the station at will. \
|
||||
|
||||
@@ -141,8 +141,8 @@
|
||||
|
||||
/datum/outfit/syndicate/post_equip(mob/living/carbon/human/H)
|
||||
var/obj/item/device/radio/R = H.ears
|
||||
R.set_frequency(GLOB.SYND_FREQ)
|
||||
R.freqlock = 1
|
||||
R.set_frequency(FREQ_SYNDICATE)
|
||||
R.freqlock = TRUE
|
||||
if(command_radio)
|
||||
R.command = TRUE
|
||||
|
||||
|
||||
@@ -572,4 +572,4 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
user.visible_message("<span class='suicide'>[user] is pretending to go delta! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(src, 'sound/machines/alarm.ogg', 30, -1, 1)
|
||||
addtimer(CALLBACK(src, .proc/manual_suicide, user), 101)
|
||||
return MANUAL_SUICIDE
|
||||
return MANUAL_SUICIDE
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/objective
|
||||
var/datum/mind/owner //The primary owner of the objective. !!SOMEWHAT DEPRECATED!! Prefer using 'team' for new code.
|
||||
var/datum/objective_team/team //An alternative to 'owner': a team. Use this when writing new code.
|
||||
var/datum/team/team //An alternative to 'owner': a team. Use this when writing new code.
|
||||
var/explanation_text = "Nothing" //What that person is supposed to do.
|
||||
var/team_explanation_text //For when there are multiple owners.
|
||||
var/datum/mind/target = null //If they are focused on a particular person.
|
||||
@@ -47,9 +47,9 @@
|
||||
. = list()
|
||||
for(var/V in GLOB.data_core.locked)
|
||||
var/datum/data/record/R = V
|
||||
var/mob/M = R.fields["reference"]
|
||||
if(M && M.mind)
|
||||
. += M.mind
|
||||
var/datum/mind/M = R.fields["mindref"]
|
||||
if(M)
|
||||
. += M
|
||||
|
||||
/datum/objective/proc/find_target()
|
||||
var/list/datum/mind/owners = get_owners()
|
||||
@@ -524,7 +524,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
var/list/otherwise = M.GetAllContents()
|
||||
for(var/obj/item/disk/tech_disk/TD in otherwise)
|
||||
TD.stored_research.copy_research_to(checking)
|
||||
return checking.researched_nodes.len >= target
|
||||
return checking.researched_nodes.len >= target_amount
|
||||
|
||||
/datum/objective/capture
|
||||
|
||||
@@ -537,25 +537,25 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
var/captured_amount = 0
|
||||
var/area/centcom/holding/A = locate() in GLOB.sortedAreas
|
||||
for(var/mob/living/carbon/human/M in A)//Humans.
|
||||
if(M.stat==2)//Dead folks are worth less.
|
||||
if(M.stat == DEAD)//Dead folks are worth less.
|
||||
captured_amount+=0.5
|
||||
continue
|
||||
captured_amount+=1
|
||||
for(var/mob/living/carbon/monkey/M in A)//Monkeys are almost worthless, you failure.
|
||||
captured_amount+=0.1
|
||||
for(var/mob/living/carbon/alien/larva/M in A)//Larva are important for research.
|
||||
if(M.stat==2)
|
||||
if(M.stat == DEAD)
|
||||
captured_amount+=0.5
|
||||
continue
|
||||
captured_amount+=1
|
||||
for(var/mob/living/carbon/alien/humanoid/M in A)//Aliens are worth twice as much as humans.
|
||||
if(istype(M, /mob/living/carbon/alien/humanoid/royal/queen))//Queens are worth three times as much as humans.
|
||||
if(M.stat==2)
|
||||
if(M.stat == DEAD)
|
||||
captured_amount+=1.5
|
||||
else
|
||||
captured_amount+=3
|
||||
continue
|
||||
if(M.stat==2)
|
||||
if(M.stat == DEAD)
|
||||
captured_amount+=1
|
||||
continue
|
||||
captured_amount+=2
|
||||
|
||||
@@ -27,7 +27,7 @@ GLOBAL_VAR_INIT(hsboxspawn, TRUE)
|
||||
//items that shouldn't spawn on the floor because they would bug or act weird
|
||||
var/global/list/spawn_forbidden = list(
|
||||
/obj/item/tk_grab, /obj/item/implant, // not implanter, the actual thing that is inside you
|
||||
/obj/item/assembly, /obj/item/device/onetankbomb, /obj/item/radio, /obj/item/device/pda/ai,
|
||||
/obj/item/assembly, /obj/item/device/onetankbomb, /obj/item/device/pda/ai,
|
||||
/obj/item/smallDelivery, /obj/item/projectile,
|
||||
/obj/item/borg/sight, /obj/item/borg/stun, /obj/item/robot_module)
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
for(var/datum/mind/wizard in wizards)
|
||||
if(isliving(wizard.current) && wizard.current.stat!=DEAD)
|
||||
return FALSE
|
||||
|
||||
|
||||
for(var/obj/item/phylactery/P in GLOB.poi_list) //TODO : IsProperlyDead()
|
||||
if(P.mind && P.mind.has_antag_datum(/datum/antagonist/wizard))
|
||||
return FALSE
|
||||
@@ -55,7 +55,7 @@
|
||||
if(SSevents.wizardmode) //If summon events was active, turn it off
|
||||
SSevents.toggleWizardmode()
|
||||
SSevents.resetFrequency()
|
||||
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/wizard/set_round_result()
|
||||
|
||||
Reference in New Issue
Block a user