initial commit - game folder + maps + dme
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@@ -86,8 +86,8 @@
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transform = matrix()*2
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var/matrix/M = transform
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M.Turn(90)
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animate(src, alpha = 20, time = duration, easing = BOUNCE_EASING, flags_1 = ANIMATION_PARALLEL)
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animate(src, transform = M, time = duration, flags_1 = ANIMATION_PARALLEL)
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animate(src, alpha = 20, time = duration, easing = BOUNCE_EASING, flags = ANIMATION_PARALLEL)
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animate(src, transform = M, time = duration, flags = ANIMATION_PARALLEL)
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/obj/effect/temp_visual/ratvar/ocular_warden
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name = "warden's gaze"
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@@ -65,8 +65,8 @@
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var/matrix/M = transform
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M.Turn(turnedness)
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transform = M
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animate(src, alpha = 255, time = duration, easing = BOUNCE_EASING, flags_1 = ANIMATION_PARALLEL)
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animate(src, transform = oldtransform, time = duration, flags_1 = ANIMATION_PARALLEL)
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animate(src, alpha = 255, time = duration, easing = BOUNCE_EASING, flags = ANIMATION_PARALLEL)
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animate(src, transform = oldtransform, time = duration, flags = ANIMATION_PARALLEL)
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/obj/effect/temp_visual/cult/rune_spawn/rune1
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icon_state = "rune1words"
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@@ -378,7 +378,7 @@
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M = size_matrix*0.1
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else
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M = size_matrix*2
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animate(src, alpha = 20, transform = M, time = duration, flags_1 = ANIMATION_PARALLEL)
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animate(src, alpha = 20, transform = M, time = duration, flags = ANIMATION_PARALLEL)
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/obj/effect/temp_visual/bleed/explode
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icon_state = "bleed10"
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