initial commit - game folder + maps + dme
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@@ -86,8 +86,8 @@
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transform = matrix()*2
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var/matrix/M = transform
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M.Turn(90)
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animate(src, alpha = 20, time = duration, easing = BOUNCE_EASING, flags_1 = ANIMATION_PARALLEL)
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animate(src, transform = M, time = duration, flags_1 = ANIMATION_PARALLEL)
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animate(src, alpha = 20, time = duration, easing = BOUNCE_EASING, flags = ANIMATION_PARALLEL)
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animate(src, transform = M, time = duration, flags = ANIMATION_PARALLEL)
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/obj/effect/temp_visual/ratvar/ocular_warden
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name = "warden's gaze"
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