initial commit - game folder + maps + dme
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@@ -378,7 +378,7 @@
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M = size_matrix*0.1
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else
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M = size_matrix*2
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animate(src, alpha = 20, transform = M, time = duration, flags_1 = ANIMATION_PARALLEL)
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animate(src, alpha = 20, transform = M, time = duration, flags = ANIMATION_PARALLEL)
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/obj/effect/temp_visual/bleed/explode
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icon_state = "bleed10"
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