initial commit - game folder + maps + dme
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@@ -155,11 +155,6 @@ update_label("John Doe", "Clowny")
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name = "agent card"
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access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE)
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var/anyone = FALSE //Can anyone forge the ID or just syndicate?
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/obj/item/card/id/syndicate/nuke_leader
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name = "lead agent card"
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access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER)
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/obj/item/card/id/syndicate/Initialize()
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. = ..()
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@@ -202,6 +197,10 @@ update_label("John Doe", "Clowny")
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/obj/item/card/id/syndicate/anyone
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anyone = TRUE
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/obj/item/card/id/syndicate/nuke_leader
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name = "lead agent card"
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access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER)
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/obj/item/card/id/syndicate_command
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name = "syndicate ID card"
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desc = "An ID straight from the Syndicate."
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@@ -355,4 +354,4 @@ update_label("John Doe", "Clowny")
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name = "APC Access ID"
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desc = "Special ID card to allow access to APCs."
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icon_state = "centcom"
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access = list(ACCESS_ENGINE_EQUIP)
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access = list(ACCESS_ENGINE_EQUIP)
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