initial commit - game folder + maps + dme

This commit is contained in:
deathride58
2018-01-03 22:52:38 -05:00
parent fb555e5680
commit d8facb3bce
230 changed files with 20742 additions and 14130 deletions
+5 -6
View File
@@ -155,11 +155,6 @@ update_label("John Doe", "Clowny")
name = "agent card"
access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE)
var/anyone = FALSE //Can anyone forge the ID or just syndicate?
/obj/item/card/id/syndicate/nuke_leader
name = "lead agent card"
access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER)
/obj/item/card/id/syndicate/Initialize()
. = ..()
@@ -202,6 +197,10 @@ update_label("John Doe", "Clowny")
/obj/item/card/id/syndicate/anyone
anyone = TRUE
/obj/item/card/id/syndicate/nuke_leader
name = "lead agent card"
access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER)
/obj/item/card/id/syndicate_command
name = "syndicate ID card"
desc = "An ID straight from the Syndicate."
@@ -355,4 +354,4 @@ update_label("John Doe", "Clowny")
name = "APC Access ID"
desc = "Special ID card to allow access to APCs."
icon_state = "centcom"
access = list(ACCESS_ENGINE_EQUIP)
access = list(ACCESS_ENGINE_EQUIP)