initial commit - game folder + maps + dme
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@@ -261,28 +261,29 @@
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/obj/item/stack/cable_coil = 1,
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/obj/item/stack/sheet/glass = 1)
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#define PATH_FREEZER /obj/machinery/atmospherics/components/unary/thermomachine/freezer
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#define PATH_HEATER /obj/machinery/atmospherics/components/unary/thermomachine/heater
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/obj/item/circuitboard/machine/thermomachine/Initialize()
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. = ..()
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if(prob(50))
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name = "Freezer (Machine Board)"
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build_path = /obj/machinery/atmospherics/components/unary/thermomachine/freezer
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else
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name = "Heater (Machine Board)"
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build_path = /obj/machinery/atmospherics/components/unary/thermomachine/heater
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#define FREEZER /obj/item/circuitboard/machine/thermomachine/freezer
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#define HEATER /obj/item/circuitboard/machine/thermomachine/heater
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if(!build_path)
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if(prob(50))
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name = "Freezer (Machine Board)"
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build_path = PATH_FREEZER
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else
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name = "Heater (Machine Board)"
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build_path = PATH_HEATER
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/obj/item/circuitboard/machine/thermomachine/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/screwdriver))
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var/obj/item/circuitboard/new_type
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var/new_setting
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switch(build_path)
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if(FREEZER)
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new_type = HEATER
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if(PATH_FREEZER)
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new_type = /obj/item/circuitboard/machine/thermomachine/heater
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new_setting = "Heater"
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if(HEATER)
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new_type = FREEZER
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if(PATH_HEATER)
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new_type = /obj/item/circuitboard/machine/thermomachine/freezer
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new_setting = "Freezer"
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name = initial(new_type.name)
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build_path = initial(new_type.build_path)
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@@ -291,16 +292,16 @@
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else
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return ..()
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#undef FREEZER
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#undef HEATER
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/obj/item/circuitboard/machine/thermomachine/heater
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name = "Heater (Machine Board)"
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build_path = /obj/machinery/atmospherics/components/unary/thermomachine/heater
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build_path = PATH_HEATER
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/obj/item/circuitboard/machine/thermomachine/freezer
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name = "Freezer (Machine Board)"
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build_path = /obj/machinery/atmospherics/components/unary/thermomachine/freezer
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build_path = PATH_FREEZER
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#undef PATH_FREEZER
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#undef PATH_HEATER
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/obj/item/circuitboard/machine/deep_fryer
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name = "circuit board (Deep Fryer)"
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