initial commit - game folder + maps + dme
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@@ -8,7 +8,6 @@
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var/colour = "red"
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var/open = FALSE
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/obj/item/lipstick/purple
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name = "purple lipstick"
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colour = "purple"
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@@ -22,7 +21,6 @@
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name = "black lipstick"
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colour = "black"
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/obj/item/lipstick/random
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name = "lipstick"
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icon_state = "random_lipstick"
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@@ -33,8 +31,6 @@
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colour = pick("red","purple","lime","black","green","blue","white")
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name = "[colour] lipstick"
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/obj/item/lipstick/attack_self(mob/user)
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cut_overlays()
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to_chat(user, "<span class='notice'>You twist \the [src] [open ? "closed" : "open"].</span>")
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@@ -103,7 +99,6 @@
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else
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..()
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/obj/item/razor
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name = "electric razor"
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desc = "The latest and greatest power razor born from the science of shaving."
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@@ -112,7 +107,6 @@
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_TINY
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/obj/item/razor/proc/shave(mob/living/carbon/human/H, location = "mouth")
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if(location == "mouth")
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H.facial_hair_style = "Shaved"
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@@ -188,4 +182,4 @@
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else
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..()
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else
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..()
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..()
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