initial commit - game folder + maps + dme
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@@ -327,7 +327,7 @@
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/obj/effect/resin_container/proc/Smoke()
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var/obj/effect/particle_effect/foam/metal/resin/S = new /obj/effect/particle_effect/foam/metal/resin(get_turf(loc))
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S.amount = 3
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S.amount = 4
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playsound(src,'sound/effects/bamf.ogg',100,1)
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qdel(src)
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