initial commit - game folder + maps + dme
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@@ -1,3 +1,4 @@
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#define SOURCE_PORTAL 1
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#define DESTINATION_PORTAL 2
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@@ -16,7 +17,7 @@
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icon = 'icons/obj/device.dmi'
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icon_state = "locator"
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var/temp = null
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var/frequency = 1451
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var/frequency = FREQ_LOCATOR_IMPLANT
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var/broadcasting = null
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var/listening = 1
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flags_1 = CONDUCT_1
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@@ -207,7 +208,7 @@ Frequency:
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current_area = current_location.loc
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if(!current_location || current_area.noteleport || is_away_level(current_location.z) || !isturf(user.loc))//If turf was not found or they're on z level 2 or >7 which does not currently exist. or if user is not located on a turf
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to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
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return
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return
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user.show_message("<span class='notice'>Locked In.</span>", 2)
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var/list/obj/effect/portal/created = create_portal_pair(current_location, get_teleport_turf(get_turf(T)), src, 300, 1)
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if(!(LAZYLEN(created) == 2))
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