initial commit - game folder + maps + dme
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@@ -122,6 +122,10 @@
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flags_1 = ABSTRACT_1 | NODROP_1
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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/obj/item/twohanded/offhand/Destroy()
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wielded = FALSE
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return ..()
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/obj/item/twohanded/offhand/unwield()
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if(wielded)//Only delete if we're wielded
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wielded = FALSE
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