initial commit - game folder + maps + dme
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@@ -30,7 +30,7 @@
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//Stick to the easel like glue
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/obj/structure/easel/Move()
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var/turf/T = get_turf(src)
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..()
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. = ..()
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if(painting && painting.loc == T) //Only move if it's near us.
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painting.forceMove(get_turf(src))
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else
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