initial commit - game folder + maps + dme
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@@ -146,6 +146,9 @@
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var/uses_overlay = TRUE
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var/obj/effect/clockwork/overlay/floor/realappearence
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/turf/open/floor/clockwork/Bless() //Who needs holy blessings when you have DADDY RATVAR?
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return
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/turf/open/floor/clockwork/Initialize()
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. = ..()
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if(uses_overlay)
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@@ -70,6 +70,10 @@
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if(realappearence)
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qdel(realappearence)
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realappearence = null
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if(heated)
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var/mob/camera/eminence/E = get_eminence()
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if(E)
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E.superheated_walls--
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return ..()
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/turf/closed/wall/clockwork/ReplaceWithLattice()
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@@ -63,7 +63,7 @@
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new_angle_s -= 360
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while(new_angle_s < -180)
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new_angle_s += 360
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P.Angle = new_angle_s
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P.setAngle(new_angle_s)
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return TRUE
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/turf/closed/wall/proc/dismantle_wall(devastated=0, explode=0)
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