diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm
index 5fc0263952..2e7a7ea9d2 100644
--- a/code/datums/status_effects/debuffs.dm
+++ b/code/datums/status_effects/debuffs.dm
@@ -162,7 +162,7 @@
animate(filter, radius = 32, time = 15, size = 0, loop = -1)
/datum/status_effect/grouped/stasis/proc/InterruptBiologicalLife()
- return COMPONENT_INTERRUPT_LIFE_BIOLOGICAL
+ return COMPONENT_INTERRUPT_LIFE_BIOLOGICAL
/datum/status_effect/grouped/stasis/tick()
update_time_of_death()
@@ -1186,13 +1186,19 @@
/datum/status_effect/cgau_conc
id = "cgau_conc"
- examine_text = "SUBJECTPRONOUN rocks from side to side, confused."
+ examine_text = "SUBJECTPRONOUN sways from side to side hesitantly!"
duration = 5 SECONDS
-/datum/status_effect/cgau_conc/on_creation(mob/living/new_owner, ...)
+/datum/status_effect/cgau_conc/on_apply()
. = ..()
- new_owner.add_movespeed_modifier(/datum/movespeed_modifier/gauntlet_concussion)
+ owner.add_movespeed_modifier(/datum/movespeed_modifier/gauntlet_concussion)
+ if(ishostile(owner))
+ var/mob/living/simple_animal/hostile/simple_owner = owner
+ simple_owner.ranged_cooldown_time *= 2.5
/datum/status_effect/cgau_conc/on_remove()
- owner.remove_movespeed_modifier(/datum/movespeed_modifier/gauntlet_concussion)
. = ..()
+ owner.remove_movespeed_modifier(/datum/movespeed_modifier/gauntlet_concussion)
+ if(ishostile(owner))
+ var/mob/living/simple_animal/hostile/simple_owner = owner
+ simple_owner.ranged_cooldown_time /= 2.5
diff --git a/code/modules/mining/equipment/gauntlet_styles.dm b/code/modules/mining/equipment/gauntlet_styles.dm
new file mode 100644
index 0000000000..3e0d9afa57
--- /dev/null
+++ b/code/modules/mining/equipment/gauntlet_styles.dm
@@ -0,0 +1,50 @@
+/datum/gauntlet_style
+ var/name = "Baseline"
+ var/desc = "Somehow, you sense two things; one, that there's no combos on this, and two, that you should probably have someone address this."
+ var/obj/item/kinetic_crusher/glaive/gauntlets/hands // catch these
+
+/datum/gauntlet_style/proc/on_apply(obj/item/kinetic_crusher/glaive/gauntlets/theseNewHands)
+ hands = theseNewHands
+ return // todo: changing variables per style
+
+/datum/gauntlet_style/proc/check_streak(mob/living/carbon/human/attacker, mob/living/defender)
+ return FALSE
+
+/datum/gauntlet_style/proc/reset_streak(mob/living/carbon/user)
+ hands.streak = ""
+ user?.hud_used?.combo_display.update_icon_state(hands.streak)
+
+/datum/gauntlet_style/proc/examine_more_info()
+ return desc
+
+#define BRAWLER_COMBO_CROSS "DH"
+/datum/gauntlet_style/brawler
+ name = "Rough and Tumble"
+ desc = "Throwing a punch is simple. Throwing a punch with a destabilizing module strapped to your hand is less so, but still doable."
+
+/datum/gauntlet_style/brawler/examine_more_info()
+ var/msg = list(span_notice(desc))
+ msg += "Techniques:"
+ msg += "Cross Punch - Disarm, Harm. In addition to being a regular strike, deals an extra third of a regular detonation's damage." // this wording kinda sucks i think
+ return msg
+
+/datum/gauntlet_style/brawler/check_streak(mob/living/carbon/human/attacker, mob/living/defender)
+ if(findtext(hands.streak, BRAWLER_COMBO_CROSS))
+ crossCombo(attacker, defender)
+ return TRUE
+ return FALSE
+
+/datum/gauntlet_style/brawler/proc/crossCombo(mob/living/carbon/attacker, mob/living/defender)
+ reset_streak(attacker)
+ playsound(attacker, 'sound/weapons/punch4.ogg', 100, FALSE)
+ var/bonus_damage = (hands.force + hands.detonation_damage) / 3
+ defender.apply_damage(bonus_damage, BRUTE, blocked = defender.getarmor(type = BOMB))
+ var/datum/status_effect/crusher_damage/cd_tracker = defender.has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
+ if(!QDELETED(defender) && !QDELETED(cd_tracker))
+ cd_tracker.total_damage += bonus_damage //we did some damage, but let's not assume how much we did
+ defender.visible_message("[attacker] delivers a solid one-two punch to [defender]!", \
+ "[attacker] hits you with a solid one-two punch!")
+ return TRUE
+
+
+#undef BRAWLER_COMBO_CROSS
diff --git a/code/modules/mining/equipment/kinetic_crusher.dm b/code/modules/mining/equipment/kinetic_crusher.dm
index 988314d8d1..3c2a4541b2 100644
--- a/code/modules/mining/equipment/kinetic_crusher.dm
+++ b/code/modules/mining/equipment/kinetic_crusher.dm
@@ -244,9 +244,10 @@
/obj/item/kinetic_crusher/glaive/gauntlets
name = "proto-kinetic gauntlets"
- desc = "A pair of scaled-down proto-kinetic crusher destabilizer modules shoved into gauntlets and greaves, often used by \
- those who wish to spit in the eyes of God. Sacrifices outright damage for \
- a reliance on backstabs and the ability to give fauna concussions on a parry."
+ desc = "A pair of scaled-down proto-kinetic crusher destabilizer modules shoved into gauntlets and concealed greaves, \
+ often fielded by those who wish to spit in the eyes of God. Sacrifices outright damage for \
+ a reliance on backstabs and the ability to stagger fauna on a parry, \
+ slowing them and increasing the time between their special attacks."
attack_verb = list("pummeled", "punched", "jabbed", "hammer-fisted", "uppercut", "slammed")
hitsound = 'sound/weapons/resonator_blast.ogg'
sharpness = SHARP_NONE // use your survival dagger or smth
@@ -256,6 +257,26 @@
"Fingerless" = "crusher-hands-bare")
detonation_damage = 45 // 60 on wield, compared to normal crusher's 70
backstab_bonus = 70 // 130 on backstab though
+ var/combo_on_anything = FALSE // @admins if you're varediting this you don't get to whine at me
+ var/streak = "" // you know what time it is
+ var/max_streak_length = 2 // changes with style module
+ var/mob/living/current_target
+ var/datum/gauntlet_style/active_style
+
+/obj/item/kinetic_crusher/glaive/gauntlets/Initialize(mapload)
+ . = ..()
+ active_style = new /datum/gauntlet_style/brawler
+ active_style.on_apply(src)
+
+/obj/item/kinetic_crusher/glaive/gauntlets/examine(mob/living/user)
+ . = ..()
+ . += "According to a very small display, the currently loaded style is \"[active_style.name]\"."
+
+/obj/item/kinetic_crusher/glaive/gauntlets/examine_more(mob/user)
+ return active_style.examine_more_info()
+
+/obj/item/kinetic_crusher/glaive/gauntlets/proc/style_change(datum/gauntlet_style/new_style)
+ new_style.on_apply(src)
/obj/item/kinetic_crusher/glaive/gauntlets/ComponentInitialize()
. = ..()
@@ -265,7 +286,7 @@
. = ..()
if(isliving(attacker))
var/mob/living/liv_atk = attacker
- if(liv_atk.mob_size >= MOB_SIZE_LARGE && !ismegafauna(liv_atk))
+ if(liv_atk.mob_size >= MOB_SIZE_LARGE) // are you goated with the sauce
liv_atk.apply_status_effect(STATUS_EFFECT_GAUNTLET_CONC)
/obj/item/kinetic_crusher/glaive/gauntlets/update_icon_state()
@@ -274,6 +295,32 @@
else
item_state = "crusher[wielded]-fist"
+/obj/item/kinetic_crusher/glaive/gauntlets/attack(mob/living/target, mob/living/carbon/user)
+ ..()
+ if((combo_on_anything || target.mob_size >= MOB_SIZE_LARGE) && wielded)
+ switch(user.a_intent)
+ if(INTENT_DISARM)
+ add_to_streak("D", user, target)
+ if(INTENT_GRAB)
+ add_to_streak("G", user, target)
+ if(INTENT_HARM)
+ add_to_streak("H", user, target)
+ active_style.check_streak(user, target)
+
+/obj/item/kinetic_crusher/glaive/gauntlets/proc/add_to_streak(element,mob/living/carbon/user, mob/living/target)
+ if(target != current_target)
+ reset_streak(target, user)
+ streak = streak+element
+ if(length(streak) > max_streak_length)
+ streak = copytext(streak, 1 + length(streak[1]))
+ user?.hud_used?.combo_display.update_icon_state(streak)
+ return
+
+/obj/item/kinetic_crusher/glaive/gauntlets/proc/reset_streak(mob/living/new_target, mob/living/carbon/user)
+ current_target = new_target
+ streak = ""
+ user?.hud_used?.combo_display.update_icon_state(streak)
+
//destablizing force
/obj/item/projectile/destabilizer
name = "destabilizing force"
diff --git a/tgstation.dme b/tgstation.dme
index 028b5926f7..8d0bcde685 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -2524,6 +2524,7 @@
#include "code\modules\mining\satchel_ore_boxdm.dm"
#include "code\modules\mining\shelters.dm"
#include "code\modules\mining\equipment\explorer_gear.dm"
+#include "code\modules\mining\equipment\gauntlet_styles.dm"
#include "code\modules\mining\equipment\goliath_hide.dm"
#include "code\modules\mining\equipment\kinetic_crusher.dm"
#include "code\modules\mining\equipment\lazarus_injector.dm"