A bunch of Initialize()s now have return values
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@@ -15,7 +15,7 @@
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var/slowdown_when_ready = 2
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/obj/item/weapon/gun/ballistic/bow/Initialize(mapload)
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..()
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. = ..()
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SET_SECONDARY_FLAG(src, SLOWS_WHILE_IN_HAND)
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/obj/item/weapon/gun/ballistic/bow/update_icon()
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@@ -42,7 +42,7 @@
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range = 10
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/obj/item/projectile/energy/net/Initialize()
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..()
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. = ..()
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SpinAnimation()
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/obj/item/projectile/energy/net/on_hit(atom/target, blocked = 0)
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@@ -61,11 +61,11 @@
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desc = "A field of bluespace energy, locking on to teleport a target."
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icon = 'icons/effects/effects.dmi'
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icon_state = "dragnetfield"
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light_range = 3
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anchored = 1
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/obj/effect/nettingportal/Initialize()
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..()
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set_light(3)
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. = ..()
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var/obj/item/device/radio/beacon/teletarget = null
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for(var/obj/machinery/computer/teleporter/com in GLOB.machines)
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if(com.target)
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