A bunch of Initialize()s now have return values

This commit is contained in:
CitadelStationBot
2017-04-25 03:51:57 -05:00
parent 306e7c1cba
commit d931e5801c
39 changed files with 59 additions and 51 deletions
@@ -15,7 +15,7 @@
var/slowdown_when_ready = 2
/obj/item/weapon/gun/ballistic/bow/Initialize(mapload)
..()
. = ..()
SET_SECONDARY_FLAG(src, SLOWS_WHILE_IN_HAND)
/obj/item/weapon/gun/ballistic/bow/update_icon()
@@ -42,7 +42,7 @@
range = 10
/obj/item/projectile/energy/net/Initialize()
..()
. = ..()
SpinAnimation()
/obj/item/projectile/energy/net/on_hit(atom/target, blocked = 0)
@@ -61,11 +61,11 @@
desc = "A field of bluespace energy, locking on to teleport a target."
icon = 'icons/effects/effects.dmi'
icon_state = "dragnetfield"
light_range = 3
anchored = 1
/obj/effect/nettingportal/Initialize()
..()
set_light(3)
. = ..()
var/obj/item/device/radio/beacon/teletarget = null
for(var/obj/machinery/computer/teleporter/com in GLOB.machines)
if(com.target)