A bunch of Initialize()s now have return values
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@@ -85,7 +85,7 @@
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var/static/active_phylacteries = 0
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/obj/item/phylactery/Initialize(mapload, datum/mind/newmind)
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..()
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. = ..()
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mind = newmind
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name = "phylactery of [mind.name]"
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@@ -74,7 +74,7 @@
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var/walks_left = 50 //prevents the game from hanging in extreme cases (such as minigun fire)
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/obj/effect/cross_action/spacetime_dist/Initialize(mapload)
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..()
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. = ..()
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sound = "sound/guitar/[safepick(GLOB.guitar_notes)]"
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dir = pick(GLOB.cardinal)
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