A bunch of Initialize()s now have return values

This commit is contained in:
CitadelStationBot
2017-04-25 03:51:57 -05:00
parent 306e7c1cba
commit d931e5801c
39 changed files with 59 additions and 51 deletions
+1 -1
View File
@@ -85,7 +85,7 @@
var/static/active_phylacteries = 0
/obj/item/phylactery/Initialize(mapload, datum/mind/newmind)
..()
. = ..()
mind = newmind
name = "phylactery of [mind.name]"
@@ -74,7 +74,7 @@
var/walks_left = 50 //prevents the game from hanging in extreme cases (such as minigun fire)
/obj/effect/cross_action/spacetime_dist/Initialize(mapload)
..()
. = ..()
sound = "sound/guitar/[safepick(GLOB.guitar_notes)]"
dir = pick(GLOB.cardinal)