Merge pull request #12857 from timothyteakettle/let-bots-wear-hats

adds deep beepsky lore to the game in the form of hats
This commit is contained in:
silicons
2020-07-23 16:18:17 -07:00
committed by GitHub
14 changed files with 433 additions and 16 deletions
+1
View File
@@ -8,6 +8,7 @@
var/blockTracking = 0 //For AI tracking
var/can_toggle = null
dynamic_hair_suffix = "+generic"
var/datum/beepsky_fashion/beepsky_fashion //the associated datum for applying this to a secbot
/obj/item/clothing/head/Initialize()
. = ..()
@@ -27,7 +27,9 @@
icon_state = "chef"
item_state = "chef"
dynamic_hair_suffix = ""
dog_fashion = /datum/dog_fashion/head/chef
beepsky_fashion = /datum/beepsky_fashion/chef
/obj/item/clothing/head/collectable/paper
name = "collectable paper hat"
@@ -42,6 +44,8 @@
icon_state = "tophat"
item_state = "that"
beepsky_fashion = /datum/beepsky_fashion/tophat
/obj/item/clothing/head/collectable/captain
name = "collectable captain's hat"
desc = "A collectable hat that'll make you look just like a real comdom!"
@@ -49,6 +53,7 @@
item_state = "caphat"
dog_fashion = /datum/dog_fashion/head/captain
beepsky_fashion = /datum/beepsky_fashion/captain
/obj/item/clothing/head/collectable/police
name = "collectable police officer's hat"
@@ -91,6 +96,7 @@
item_state = "pirate"
dog_fashion = /datum/dog_fashion/head/pirate
beepsky_fashion = /datum/beepsky_fashion/pirate
/obj/item/clothing/head/collectable/kitty
name = "collectable kitty ears"
@@ -100,6 +106,7 @@
dynamic_hair_suffix = ""
dog_fashion = /datum/dog_fashion/head/kitty
beepsky_fashion = /datum/beepsky_fashion/cat
/obj/item/clothing/head/collectable/rabbitears
name = "collectable rabbit ears"
@@ -116,6 +123,7 @@
icon_state = "wizard"
dog_fashion = /datum/dog_fashion/head/blue_wizard
beepsky_fashion = /datum/beepsky_fashion/wizard
/obj/item/clothing/head/collectable/hardhat
name = "collectable hard hat"
+1
View File
@@ -15,6 +15,7 @@
dynamic_hair_suffix = "+generic"
dog_fashion = /datum/dog_fashion/head
beepsky_fashion = /datum/beepsky_fashion/engineer
/obj/item/clothing/head/hardhat/ComponentInitialize()
+4
View File
@@ -13,7 +13,9 @@
strip_delay = 10
equip_delay_other = 10
dynamic_hair_suffix = ""
dog_fashion = /datum/dog_fashion/head/chef
beepsky_fashion = /datum/beepsky_fashion/chef
/obj/item/clothing/head/chefhat/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is donning [src]! It looks like [user.p_theyre()] trying to become a chef.</span>")
@@ -33,7 +35,9 @@
flags_inv = 0
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
strip_delay = 60
dog_fashion = /datum/dog_fashion/head/captain
beepsky_fashion = /datum/beepsky_fashion/captain
//Captain: This is no longer space-worthy
/obj/item/clothing/head/caphat/parade
+18 -2
View File
@@ -20,9 +20,11 @@
desc = "It's an amish looking hat."
icon_state = "tophat"
item_state = "that"
dog_fashion = /datum/dog_fashion/head
throwforce = 1
dog_fashion = /datum/dog_fashion/head
beepsky_fashion = /datum/beepsky_fashion/tophat
/obj/item/clothing/head/canada
name = "striped red tophat"
desc = "It smells like fresh donut holes. / <i>Il sent comme des trous de beignets frais.</i>"
@@ -126,7 +128,9 @@
desc = "Yarr."
icon_state = "pirate"
item_state = "pirate"
dog_fashion = /datum/dog_fashion/head/pirate
beepsky_fashion = /datum/beepsky_fashion/pirate
/obj/item/clothing/head/pirate/captain
name = "pirate captain hat"
@@ -189,6 +193,8 @@
desc = "A really cool hat if you're a mobster. A really lame hat if you're not."
pocket_storage_component_path = /datum/component/storage/concrete/pockets/small
beepsky_fashion = /datum/beepsky_fashion/fedora
/obj/item/clothing/head/fedora/suicide_act(mob/user)
if(user.gender == FEMALE)
return 0
@@ -205,7 +211,9 @@
item_state = "sombrero"
desc = "You can practically taste the fiesta."
flags_inv = HIDEHAIR
dog_fashion = /datum/dog_fashion/head/sombrero
beepsky_fashion = /datum/beepsky_fashion/sombrero
/obj/item/clothing/head/sombrero/green
name = "green sombrero"
@@ -213,6 +221,7 @@
item_state = "greensombrero"
desc = "As elegant as a dancing cactus."
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
dog_fashion = null
/obj/item/clothing/head/sombrero/shamebrero
@@ -220,6 +229,7 @@
icon_state = "shamebrero"
item_state = "shamebrero"
desc = "Once it's on, it never comes off."
dog_fashion = null
/obj/item/clothing/head/sombrero/shamebrero/Initialize()
@@ -248,7 +258,9 @@
item_state = "that"
cold_protection = HEAD
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
dog_fashion = /datum/dog_fashion/head/santa
beepsky_fashion = /datum/beepsky_fashion/santa
/obj/item/clothing/head/jester
name = "jester hat"
@@ -286,6 +298,8 @@
resistance_flags = FIRE_PROOF
dynamic_hair_suffix = ""
beepsky_fashion = /datum/beepsky_fashion/king
/obj/item/clothing/head/crown/fancy
name = "magnificent crown"
desc = "A crown worn by only the highest emperors of the <s>land</s> space."
@@ -391,7 +405,9 @@
name = "cowboy hat"
desc = "A standard brown cowboy hat, yeehaw."
icon_state = "cowboyhat"
item_state= "cowboyhat"
item_state = "cowboyhat"
beepsky_fashion = /datum/beepsky_fashion/cowboy
/obj/item/clothing/head/cowboyhat/black
name = "black cowboy hat"
@@ -50,6 +50,8 @@
flags_cover = HEADCOVERSEYES
heat = 1000
beepsky_fashion = /datum/beepsky_fashion/cake
/obj/item/clothing/head/hardhat/cakehat/process()
var/turf/location = src.loc
if(ishuman(location))
@@ -131,6 +133,7 @@
dynamic_hair_suffix = ""
dog_fashion = /datum/dog_fashion/head/kitty
beepsky_fashion = /datum/beepsky_fashion/cat
/obj/item/clothing/head/kitty/equipped(mob/living/carbon/human/user, slot)
if(ishuman(user) && slot == SLOT_HEAD)
+1
View File
@@ -8,6 +8,7 @@
var/modifies_speech = FALSE
var/mask_adjusted = 0
var/adjusted_flags = null
var/datum/beepsky_fashion/beepsky_fashion //the associated datum for applying this to a secbot
/obj/item/clothing/mask/attack_self(mob/user)
if(CHECK_BITFIELD(clothing_flags, VOICEBOX_TOGGLABLE))
+1
View File
@@ -9,6 +9,7 @@
equip_delay_other = 50
resistance_flags = FIRE_PROOF | ACID_PROOF
dog_fashion = /datum/dog_fashion/head/blue_wizard
beepsky_fashion = /datum/beepsky_fashion/wizard
var/magic_flags = SPELL_WIZARD_HAT
/obj/item/clothing/head/wizard/ComponentInitialize()
@@ -102,6 +102,10 @@
var/can_salute = TRUE
var/salute_delay = 60 SECONDS
//emotes/speech stuff
var/patrol_emote = "Engaging patrol mode."
var/patrol_fail_emote = "Unable to start patrol."
/mob/living/simple_animal/bot/proc/get_mode()
if(client) //Player bots do not have modes, thus the override. Also an easy way for PDA users/AI to know when a bot is a player.
if(paicard)
@@ -612,7 +616,7 @@ Pass a positive integer as an argument to override a bot's default speed.
if(tries >= BOT_STEP_MAX_RETRIES) //Bot is trapped, so stop trying to patrol.
auto_patrol = 0
tries = 0
speak("Unable to start patrol.")
speak(patrol_fail_emote)
return
@@ -628,7 +632,7 @@ Pass a positive integer as an argument to override a bot's default speed.
return
mode = BOT_PATROL
else // no patrol target, so need a new one
speak("Engaging patrol mode.")
speak(patrol_emote)
find_patrol_target()
tries++
return
@@ -33,6 +33,20 @@
var/check_records = TRUE //Does it check security records?
var/arrest_type = FALSE //If true, don't handcuff
var/obj/item/clothing/head/bot_accessory
var/datum/beepsky_fashion/stored_fashion
//emotes (BOT is replaced with bot name, CRIMINAL with criminal name, THREAT_LEVEL with threat level)
var/death_emote = "BOT blows apart!"
var/capture_one = "BOT is trying to put zipties on CRIMINAL!"
var/capture_two = "BOT is trying to put zipties on you!"
var/infraction = "Level THREAT_LEVEL infraction alert!"
var/taunt = "<b>BOT</b> points at CRIMINAL!"
var/attack_one = "BOT has stunned CRIMINAL!"
var/attack_two = "BOT has stunned you!"
var/list/arrest_texts = list("Detaining", "Arresting")
var/arrest_emote = "ARREST_TYPE level THREAT_LEVEL scumbag CRIMINAL in LOCATION."
/mob/living/simple_animal/bot/secbot/beepsky
name = "Officer Beep O'sky"
desc = "It's Officer Beep O'sky! Powered by a potato and a shot of whiskey."
@@ -49,6 +63,103 @@
resize = 0.8
update_transform()
/mob/living/simple_animal/bot/secbot/proc/process_emote(var/emote_type, var/atom/criminal, var/threat, var/arrest = -1, var/location)
var/emote = "The continuity of space itself collapses around [src]. You should probably report that to someone higher up."
switch(emote_type)
if("DEATH")
emote = death_emote
if("CAPTURE_ONE")
emote = capture_one
if("CAPTURE_TWO")
emote = capture_two
if("INFRACTION")
emote = infraction
if("TAUNT")
emote = taunt
if("ATTACK_ONE")
emote = attack_one
if("ATTACK_TWO")
emote = attack_two
if("ARREST")
emote = arrest_emote
//now replace pieces of the text with the information we have
if(emote_type != "TAUNT" && emote_type != "ARREST")
emote = replacetext(emote, "BOT", name)
else
emote = replacetext(emote, "BOT", "<b>[name]</b>") //needs to be bold if its a taunt or an arrest text
if(criminal)
emote = replacetext(emote, "CRIMINAL", criminal.name)
if(threat)
emote = replacetext(emote, "THREAT_LEVEL", threat)
if(arrest > -1)
emote = replacetext(emote, "ARREST_TYPE", arrest_texts[arrest + 1])
if(location)
emote = replacetext(emote, "LOCATION", location)
return emote
/mob/living/simple_animal/bot/secbot/proc/apply_fashion(var/datum/beepsky_fashion/fashion)
stored_fashion = new fashion
if(stored_fashion.name)
name = stored_fashion.name
if(stored_fashion.desc)
desc = stored_fashion.desc
if(stored_fashion.death_emote)
death_emote = stored_fashion.death_emote
if(stored_fashion.capture_one)
capture_one = stored_fashion.capture_one
if(stored_fashion.capture_two)
capture_two = stored_fashion.capture_two
if(stored_fashion.infraction)
infraction = stored_fashion.infraction
if(stored_fashion.taunt)
taunt = stored_fashion.taunt
if(stored_fashion.attack_one)
attack_one = stored_fashion.attack_one
if(stored_fashion.attack_two)
attack_two = stored_fashion.attack_two
if(stored_fashion.patrol_emote)
patrol_emote = stored_fashion.patrol_emote
if(stored_fashion.patrol_fail_emote)
patrol_fail_emote = stored_fashion.patrol_fail_emote
if(stored_fashion.arrest_texts)
arrest_texts = stored_fashion.arrest_texts
if(stored_fashion.arrest_emote)
arrest_emote = stored_fashion.arrest_emote
regenerate_icons()
/mob/living/simple_animal/bot/secbot/proc/reset_fashion()
bot_accessory.forceMove(get_turf(src))
//reset all emotes/sounds and name/desc
name = initial(name)
desc = initial(desc)
death_emote = initial(death_emote)
capture_one = initial(capture_one)
capture_two = initial(capture_two)
infraction = initial(infraction)
taunt = initial(taunt)
attack_one = initial(attack_one)
attack_two = initial(attack_two)
arrest_texts = initial(arrest_texts)
arrest_emote = initial(arrest_emote)
patrol_emote = initial(patrol_emote)
arrest_texts = initial(arrest_texts)
arrest_emote = initial(arrest_emote)
bot_accessory = null
regenerate_icons()
/mob/living/simple_animal/bot/secbot/beepsky/explode()
var/atom/Tsec = drop_location()
@@ -178,6 +289,11 @@ Auto Patrol: []"},
retaliate(H)
if(special_retaliate_after_attack(H))
return
if(H.a_intent == INTENT_HELP && bot_accessory)
to_chat(H, "<span class='warning'>You knock [bot_accessory] off of [src]'s head!</span>")
reset_fashion()
return
return ..()
@@ -185,11 +301,48 @@ Auto Patrol: []"},
..()
if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM) // Any intent but harm will heal, so we shouldn't get angry.
return
if(istype(W, /obj/item/clothing/head))
attempt_place_on_head(user, W)
return
if(!istype(W, /obj/item/screwdriver) && (W.force) && (!target) && (W.damtype != STAMINA) ) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass.
retaliate(user)
if(special_retaliate_after_attack(user))
return
/mob/living/simple_animal/bot/secbot/proc/attempt_place_on_head(mob/user, obj/item/clothing/head/H)
if(user && !user.temporarilyRemoveItemFromInventory(H))
to_chat(user, "<span class='warning'>\The [H] is stuck to your hand, you cannot put it on [src]'s head!</span>")
return
if(bot_accessory)
to_chat("<span class='warning'>\[src] already has an accessory, and the laws of physics disallow him from wearing a second!</span>")
return
if(H.beepsky_fashion)
to_chat(user, "<span class='warning'>You set [H] on [src].</span>")
bot_accessory = H
H.forceMove(src)
apply_fashion(H.beepsky_fashion)
else
to_chat(user, "<span class='warning'>You set [H] on [src]'s head, but it falls off!</span>")
H.forceMove(drop_location())
/mob/living/simple_animal/bot/secbot/regenerate_icons()
..()
if(bot_accessory)
if(!stored_fashion)
stored_fashion = new bot_accessory.beepsky_fashion
if(!stored_fashion.obj_icon_state)
stored_fashion.obj_icon_state = bot_accessory.icon_state
if(!stored_fashion.obj_alpha)
stored_fashion.obj_alpha = bot_accessory.alpha
if(!stored_fashion.obj_color)
stored_fashion.obj_color = bot_accessory.color
add_overlay(stored_fashion.get_overlay())
else
if(stored_fashion)
cut_overlay(stored_fashion.get_overlay())
stored_fashion = null
/mob/living/simple_animal/bot/secbot/emag_act(mob/user)
. = ..()
if(emagged == 2)
@@ -233,8 +386,8 @@ Auto Patrol: []"},
/mob/living/simple_animal/bot/secbot/proc/cuff(mob/living/carbon/C)
mode = BOT_ARREST
playsound(src, 'sound/weapons/cablecuff.ogg', 30, TRUE, -2)
C.visible_message("<span class='danger'>[src] is trying to put zipties on [C]!</span>",\
"<span class='userdanger'>[src] is trying to put zipties on you!</span>")
C.visible_message("<span class='danger'>[process_emote("CAPTURE_ONE", C)]</span>",\
"<span class='userdanger'>[process_emote("CAPTURE_TWO", C)]</span>")
if(do_after(src, 60, FALSE, C))
attempt_handcuff(C)
@@ -249,16 +402,22 @@ Auto Patrol: []"},
/mob/living/simple_animal/bot/secbot/proc/stun_attack(mob/living/carbon/C)
var/judgement_criteria = judgement_criteria()
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
icon_state = "secbot-c"
addtimer(CALLBACK(src, /atom/.proc/update_icon), 2)
var/threat = 5
if(ishuman(C))
if(stored_fashion)
stored_fashion.stun_attack(C)
if(stored_fashion.stun_sounds && !stored_fashion.ignore_sound)
playsound(src, pick(stored_fashion.stun_sounds), 50, TRUE, -1)
else
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
C.stuttering = 5
C.DefaultCombatKnockdown(100)
var/mob/living/carbon/human/H = C
threat = H.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
else
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
C.DefaultCombatKnockdown(100)
C.stuttering = 5
threat = C.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
@@ -266,9 +425,9 @@ Auto Patrol: []"},
log_combat(src,C,"stunned")
if(declare_arrests)
var/area/location = get_area(src)
speak("[arrest_type ? "Detaining" : "Arresting"] level [threat] scumbag <b>[C]</b> in [location].", radio_channel)
C.visible_message("<span class='danger'>[src] has stunned [C]!</span>",\
"<span class='userdanger'>[src] has stunned you!</span>")
speak(process_emote("ARREST", C, threat, arrest_type, location), radio_channel)
C.visible_message("<span class='danger'>[process_emote("ATTACK_ONE", C)]</span>",\
"<span class='userdanger'>[process_emote("ATTACK_TWO", C)]</span>")
/mob/living/simple_animal/bot/secbot/handle_automated_action()
if(!..())
@@ -355,7 +514,6 @@ Auto Patrol: []"},
look_for_perp()
bot_patrol()
return
/mob/living/simple_animal/bot/secbot/proc/back_to_idle()
@@ -391,9 +549,9 @@ Auto Patrol: []"},
else if(threatlevel >= 4)
target = C
oldtarget_name = C.name
speak("Level [threatlevel] infraction alert!")
speak(process_emote("INFRACTION", target, threatlevel))
playsound(loc, pick('sound/voice/beepsky/criminal.ogg', 'sound/voice/beepsky/justice.ogg', 'sound/voice/beepsky/freeze.ogg'), 50, FALSE)
visible_message("<b>[src]</b> points at [C.name]!")
visible_message(process_emote("TAUNT", target, threatlevel))
mode = BOT_HUNT
INVOKE_ASYNC(src, .proc/handle_automated_action)
break
@@ -408,7 +566,7 @@ Auto Patrol: []"},
/mob/living/simple_animal/bot/secbot/explode()
walk_to(src,0)
visible_message("<span class='boldannounce'>[src] blows apart!</span>")
visible_message("<span class='boldannounce'>[process_emote("DEATH")]</span>")
var/atom/Tsec = drop_location()
var/obj/item/bot_assembly/secbot/Sa = new (Tsec)