Fixes carbons not handling the Blood-Drunk status effect properly
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@@ -286,6 +286,12 @@
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owner.maxHealth *= 10
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owner.bruteloss *= 10
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owner.fireloss *= 10
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if(iscarbon(owner))
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var/mob/living/carbon/C = owner
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for(var/X in C.bodyparts)
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var/obj/item/bodypart/BP = X
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BP.brute_dam *= 10
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BP.burn_dam *= 10
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owner.toxloss *= 10
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owner.oxyloss *= 10
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owner.cloneloss *= 10
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@@ -363,6 +369,12 @@
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owner.maxHealth *= 0.1
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owner.bruteloss *= 0.1
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owner.fireloss *= 0.1
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if(iscarbon(owner))
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var/mob/living/carbon/C = owner
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for(var/X in C.bodyparts)
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var/obj/item/bodypart/BP = X
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BP.brute_dam *= 0.1
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BP.burn_dam *= 0.1
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owner.toxloss *= 0.1
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owner.oxyloss *= 0.1
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owner.cloneloss *= 0.1
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