*Dramatic low-pitch scenic sound plays in*
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@@ -1,36 +1,54 @@
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/datum/component/virtual_reality
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dupe_mode = COMPONENT_DUPE_UNIQUE
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var/datum/mind/real_mind // where is my mind t. pixies
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dupe_mode = COMPONENT_DUPE_ALLOWED //mindswap memes, shouldn't stack up otherwise.
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var/datum/mind/mastermind // where is my mind t. pixies
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var/datum/mind/current_mind
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var/obj/machinery/vr_sleeper/vr_sleeper
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var/datum/action/quit_vr/quit_action
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var/you_die_in_the_game_you_die_for_real = FALSE
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/datum/component/virtual_reality/Initialize(datum/mind/mastermind, obj/machinery/vr_sleeper/gaming_pod, yolo = FALSE, new_char = TRUE)
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if(!ismob(parent))
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/datum/component/virtual_reality/Initialize(mob/M, obj/machinery/vr_sleeper/gaming_pod, yolo = FALSE, new_char = TRUE)
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if(!ismob(parent) || !istype(M))
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return COMPONENT_INCOMPATIBLE
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var/mob/vr_M
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mastermind = M.mind
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RegisterSignal(mastermind, COMSIG_MIND_TRANSFER, .proc/switch_player)
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RegisterSignal(mastermind, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
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you_die_in_the_game_you_die_for_real = yolo
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quit_action = new()
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quit_action.Grant(parent)
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RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/revert_to_reality)
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if(gaming_pod)
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vr_sleeper = gaming_pod
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RegisterSignal(vr_sleeper, COMSIG_ATOM_EMAG_ACT, .proc/you_only_live_once)
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RegisterSignal(vr_sleeper, COMSIG_MACHINE_EJECT_OCCUPANT, .proc/revert_to_reality)
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RegisterSignal(vr_sleeper, COMSIG_MACHINE_EJECT_OCCUPANT, .proc/virtual_reality_in_a_virtual_reality)
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vr_M.ckey = M.ckey
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SStgui.close_user_uis(M, src)
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/datum/component/virtual_reality/RegisterWithParent()
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var/mob/M = parent
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current_mind = M.mind
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RegisterSignal(parent, COMSIG_MOB_DEATH, .proc/game_over)
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RegisterSignal(parent, COMSIG_MOB_KEY_CHANGE, .proc/pass_me_the_remote)
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RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/pass_me_the_remote)
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RegisterSignal(parent, COMSIG_MOB_GHOSTIZE, .proc/be_a_quitter)
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RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/revert_to_reality)
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quit_action.Grant(M)
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RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
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RegisterSignal(M, list(COMSIG_MOB_KEY_CHANGE, COMSIG_MIND_TRANSFER), .proc/pass_me_the_remote)
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RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/be_a_quitter)
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mastermind.current.audiovisual_redirect = M
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/datum/component/virtual_reality/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
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quit_action.Remove(parent)
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UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
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UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
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UnregisterSignal(current_mind, COMSIG_MIND_TRANSFER)
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current_mind = null
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mastermind.current.audiovisual_redirect = null
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/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
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if(vr_sleeper || !new_mob.mind)
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// Machineries currently don't deal up with the occupant being polymorphed or the such. Or the admin dared to use outdated transformation procs.
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virtual_reality_in_a_virtual_reality(FALSE, new_mob)
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return
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old_mob.audiovisual_redirect = null
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old_mob.inception = null
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new_mob.audiovisual_redirect = parent
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new_mob.inception = src
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/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
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if(source != quit_action)
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@@ -44,7 +62,7 @@
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return TRUE
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/datum/component/virtual_reality/proc/pass_me_the_remote(datum/source, mob/new_mob)
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if(new_mob == real_mind.current)
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if(new_mob == mastermind.current)
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revert_to_reality(source)
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new_mob.TakeComponent(src)
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return TRUE
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@@ -54,35 +72,47 @@
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return COMPONENT_INCOMPATIBLE
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/datum/component/virtual_reality/proc/revert_to_reality(datum/source)
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quit_it(FALSE)
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quit_it()
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/datum/component/virtual_reality/proc/game_over(datum/source)
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quit_it(TRUE)
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quit_it(TRUE, TRUE)
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/datum/component/virtual_reality/proc/be_a_quitter(datum/source)
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quit_it(FALSE)
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/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse)
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quit_it()
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return COMPONENT_BLOCK_GHOSTING
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/datum/component/virtual_reality/proc/quit_it(deathcheck = FALSE)
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/datum/component/virtual_reality/proc/virtual_reality_in_a_virtual_reality(killme = FALSE, mob_override)
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var/mob/M = parent
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if(!real_mind)
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to_chat(M, "<span class='warning'>You feel as if something terrible happened, you try to wake up from this dream... but you can't...</span>")
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if(!QDELETED(M.inception) && M.inception.parent)
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M.inception.virtual_reality_in_a_virtual_reality()
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quit_it(FALSE, killme, mob_override)
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if(killme)
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M.death(FALSE)
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/datum/component/virtual_reality/proc/quit_it(deathcheck = FALSE, cleanup = FALSE, mob_override)
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var/mob/M = parent
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var/mob/dreamer = mob_override ? mob_override : mastermind.current
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if(!mastermind)
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to_chat(M, "<span class='warning'>You feel like something terrible happened. You try to wake up from this dream, but you can't...</span>")
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else
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real_mind.current.audiovisual_redirect = null
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real_mind.current.ckey = M.ckey
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real_mind.current.stop_sound_channel(CHANNEL_HEARTBEAT)
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dreamer.ckey = M.ckey
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dreamer.stop_sound_channel(CHANNEL_HEARTBEAT)
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dreamer.inception = null
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dreamer.audiovisual_redirect = null
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if(deathcheck)
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if(you_die_in_the_game_you_die_for_real)
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to_chat(mastermind, "<span class='warning'>You feel everything fading away...</span>")
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dreamer.death(FALSE)
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if(cleanup)
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var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
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if(cleanbot)
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LAZYADD(cleanbot.corpse_party, M)
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if(you_die_in_the_game_you_die_for_real)
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to_chat(real_mind, "<span class='warning'>You feel everything fading away...</span>")
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real_mind.current.death(0)
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if(vr_sleeper)
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vr_sleeper.vr_mob = null
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vr_sleeper = null
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if(vr_sleeper)
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vr_sleeper.vr_mob = null
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vr_sleeper = null
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qdel(src)
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/datum/component/virtual_reality/Destroy()
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QDEL_NULL(quit_action)
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return ..()
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var/datum/action/quit_vr/delet_me = quit_action
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. = ..()
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qdel(delet_me)
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